Search results
Jump to navigation
Jump to search
Create the page "Filters" on this wiki! See also the search results found.
- ...ders. While there had been many attempts to include some kind of CRT-esque filters in older emulators - usually involving little more than overlaying dark gra :*[[Shaders_and_filters|Shaders and filters]]15 KB (2,399 words) - 07:56, 23 March 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge10 KB (1,331 words) - 09:00, 25 March 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge12 KB (1,635 words) - 12:33, 17 May 2024
- [[Category:Shaders/Filters]]4 KB (631 words) - 23:26, 17 October 2021
- ...sing the RTX Dynamic Vibrance option (See [[Shaders and filters#AI-powered filters]]) to avoid color crashing and top of that using a HDR device with [[High_d *[[Shaders_and_filters|Shaders and filters]]23 KB (3,321 words) - 19:03, 26 April 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge15 KB (1,912 words) - 16:51, 22 May 2024
- ...r: map buttons (physical controller preferred!), change resolutions, apply filters (if you want them)5 KB (738 words) - 08:12, 31 January 2024
- ...o use one the xBRZ options are generally the most high-end among smoothing filters present. ...ion of DeSmuME also has support for multi-pass post-processing shaders and filters which Windows version currently doesn't have.10 KB (1,580 words) - 05:53, 12 April 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge14 KB (1,809 words) - 20:18, 13 May 2024
- ...on Intel iGPUs. There are also presets with passes of Themaister's [[NTSC Filters|NTSC shader]] applied before the CRT-Royale passes, though this increases t [[Category:Shaders/Filters]]12 KB (1,896 words) - 10:06, 21 October 2020
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge18 KB (2,293 words) - 10:14, 23 May 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge14 KB (1,993 words) - 23:16, 29 March 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge16 KB (2,098 words) - 12:43, 15 May 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge27 KB (3,240 words) - 23:05, 8 May 2024
- ...for 3D stereoscope visuals (except for New or Old 2DS systems), including filters;6 KB (957 words) - 01:58, 6 March 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge17 KB (2,271 words) - 12:35, 17 May 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge19 KB (2,815 words) - 12:28, 17 May 2024
- * Graphic filters10 KB (1,446 words) - 06:15, 3 January 2024
- ::[[Shaders and filters]] ::[[NTSC filters]]28 KB (3,594 words) - 20:48, 21 May 2024
- ::[[Shaders and filters]] ::[[NTSC filters]]28 KB (3,621 words) - 04:07, 16 May 2024