MGBA
Revision as of 19:20, 26 February 2015 by Karasuhebi (talk | contribs)
Current version: | 0.1.1 |
---|---|
Active: | Active |
OS: | Windows, OS X |
Authors: | Jeffrey Pfau (endrift) |
Official website: | mGBA |
Source code: | GitHub |
mGBA is an open source emulator of the Game Boy Advance. The goals are speed and accuracy.
Features
(taken from GitHub)
- Near full Game Boy Advance hardware support.
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size.
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP and 7z files.
- IPS, UPS and BPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.
- Configurable emulation rewinding.
Nightlies also support:
- 4-player multiplayer
- Solar support (needed for Boktai games)
- Gyroscope support
- Tilt support
- Modification of RTC (permits fast berry-growing in Pokémon games)
Planned Features
- Local and networked multiplayer link cable support
- Dolphin/JOY bus link cable support
- Re-recording support for tool-assist runs
- Lua support for scripting
- A comprehensive debug suite
- libretro core for RetroArch
- OpenEmu support
- Video filtering support (including desaturation support and texture filtering)
- Audio filtering support
- Plugin system
- Hardware renderer
- Wireless adapter support
- Import/Export of GameShark and Action Replay save files
- e-Reader support