Difference between revisions of "Project64 Netplay"
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(for future updates: https://github.com/Project64Netplay/Project64-Netplay-2x/commit/c3b4fc398a3c7c36bf97ce74e1f3ec327c99f3e7 (NEW LINK)) |
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Revision as of 01:35, 30 May 2023
Original developer(s) | zilmar, Jabo, and the Project64 Team |
---|---|
Current developer(s) | Cranky Supertoon |
Latest version | 10/15/21 |
Active | Yes |
Platform(s) | Windows |
Architecture(s) | x86 |
Emulates | Nintendo 64 |
Website | pj64netplay-emu.ml |
License | GNU GPLv2 |
Source code | GitHub |
Project64 Netplay is an open-source fork of Project64 for Windows based on Project64 2.3.2. It is designed to facilitate netplay in emulated Nintendo 64 games.
Downloads
git | |
old builds |
Features
- Allows for 4 connections
- Unusually low bandwidth usage
- Can change latency on the fly to smooth out netplay experience at the expense of input lag
- Works very well with 2 to 3 players, even with +200ms
- Optional Dedicated New York based server
- Built in cheat list for select games to improve gameplay
- Built in scripts to keep 100% saves the same to help limit desyncs
- Discord Rich Presence
- AQZ Netplay Based