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{{for|emulators that run on the original Xbox|Emulators on Xbox}}  
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{{for|other emulators that run on Xbox (6th gen) hardware|Emulators on Xbox}}  
  
 
The '''[[wikipedia:Xbox (console)|Xbox]]''' is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC due to using familiar components around the [[wikipedia:x86|x86]] architecture. It had a custom Pentium III CPU at 733 MHz with 64 MBs of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the '''[https://segaretro.org/Sega_Chihiro Chihiro arcade system]''' with the same components.
 
The '''[[wikipedia:Xbox (console)|Xbox]]''' is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC due to using familiar components around the [[wikipedia:x86|x86]] architecture. It had a custom Pentium III CPU at 733 MHz with 64 MBs of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the '''[https://segaretro.org/Sega_Chihiro Chihiro arcade system]''' with the same components.
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!colspan="10"|Mobile / ARM
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|[[xemu]]
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|[https://xemu.app/docs/faq/#q-are-there-any-plans-for-a-mobile-port-of-xemu roadmap]
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!colspan="10"|Consoles
 
!colspan="10"|Consoles
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===Comparisons===
 
===Comparisons===
 
;[[XQEMU]]: A [[High/Low_level_emulation|low-level emulator]] based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but is assumed to be emulated, just not forwarded to the audio hardware for some reason.
 
;[[XQEMU]]: A [[High/Low_level_emulation|low-level emulator]] based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but is assumed to be emulated, just not forwarded to the audio hardware for some reason.
:;[[xemu]]: A [[High/Low_level_emulation|low-level emulator]] by Matt Borgerson continuing much of the work done on [[XQEMU]]. Focuses on stability, performance, and ease of use. [[xemu]] also supports various [[#Enhancements|enhancements]] and some of the [[#Hardware_features_and_peripherals|system features and peripherals]]. While some titles require powerful hardware for full-speed emulation (see the [[Computer specifications#xemu]] page), CPU performance, particularly [https://www.cpubenchmark.net/singleThread.html single-threaded performance], is often the bottleneck. Additionally, using demanding graphical [[#Enhancements|enhancements]] may also require a strong GPU. There are currently no plans for a mobile port of xemu on iOS or Android, the emulator hasn't reached the performance necessary to run well on iOS or Android at this time.[https://xemu.app/docs/faq/#q-are-there-any-plans-for-a-mobile-port-of-xemu]
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:;[[xemu]]: A [[High/Low_level_emulation|low-level emulator]] by Matt Borgerson continuing much of the work done on [[XQEMU]]. Focuses on stability, performance, and ease of use. [[xemu]] also supports various [[#Enhancements|enhancements]] and some of the [[#Hardware_features_and_peripherals|system features and peripherals]]. While some titles require powerful hardware for full-speed emulation (see the [[Computer specifications#xemu]] page), CPU performance, particularly [https://www.cpubenchmark.net/singleThread.html single-threaded performance], is often the bottleneck. Additionally, using demanding graphical [[#Enhancements|enhancements]] may also require a strong GPU.
 
;[[Cxbx]]: One of the first Xbox emulators. It started as an ahead-of-time compiler for Xbox executables.
 
;[[Cxbx]]: One of the first Xbox emulators. It started as an ahead-of-time compiler for Xbox executables.
 
:;Dxbx: A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, many rendering improvements, a new pixel shader converter, etc. It ended its development at a similar stage as Cxbx.
 
:;Dxbx: A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, many rendering improvements, a new pixel shader converter, etc. It ended its development at a similar stage as Cxbx.
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| [[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Xbox_Emulation|Pressure Sensitive Buttons]]
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| [https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Xbox_Emulation Pressure Sensitive Buttons]
 
| {{~}}<ref group=N3 name=USB>Xbox controller is supported by USB passthrough technology for [https://github.com/xemu-project/xemu/issues/606 xemu] and [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2304 Cxbx-Reloaded]. Other controllers with pressure-sensitive buttons like DualShock 2, DualShock 3 or Steam Deck touchpads are not supported, but developers plan to implement their support via [https://github.com/libsdl-org/SDL/issues/5148 SDL library].</ref>
 
| {{~}}<ref group=N3 name=USB>Xbox controller is supported by USB passthrough technology for [https://github.com/xemu-project/xemu/issues/606 xemu] and [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2304 Cxbx-Reloaded]. Other controllers with pressure-sensitive buttons like DualShock 2, DualShock 3 or Steam Deck touchpads are not supported, but developers plan to implement their support via [https://github.com/libsdl-org/SDL/issues/5148 SDL library].</ref>
 
| {{~}}<ref group=N3 name=USB></ref>
 
| {{~}}<ref group=N3 name=USB></ref>

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