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{{for|emulators that run on the Wii|Emulators on Wii}}  
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{{for|other emulators that run on Wii hardware|Emulators on Wii}}  
  
 
The '''[[wikipedia:Wii|Wii]]''' is a seventh-generation home video game console by Nintendo released on November 19, 2006, and priced at {{Inflation|USD|249.99|2006}}. It has an IBM PowerPC CPU at 729 MHz with 88 MBs of RAM and an ATI Hollywood GPU.
 
The '''[[wikipedia:Wii|Wii]]''' is a seventh-generation home video game console by Nintendo released on November 19, 2006, and priced at {{Inflation|USD|249.99|2006}}. It has an IBM PowerPC CPU at 729 MHz with 88 MBs of RAM and an ATI Hollywood GPU.
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==Emulators==
 
==Emulators==
<div style="overflow-x:auto;width:100%">
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<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;width:100%"
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{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Platform(s)
 
! scope="col"|Latest version
 
! scope="col"|Latest version
 
! scope="col"|[[#Enhancements|Enhancements]]
 
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|[[#Hardware_features_and peripherals|Hardware features<br/>and peripherals]]
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! scope="col"|[[#Hardware_Features|Hardware Features]]
 +
! scope="col"|[[#Peripherals|Peripherals]]
 
! scope="col"|Compatibility
 
! scope="col"|Compatibility
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
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| [[Dolphin]]
 
| [[Dolphin]]
 
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
| [https://dolphin-emu.org/download/#download-dev Dev]<ref group=N name=dolphinstable>The stable versions are years out-of-date and missing countless features and bug fixes. '''Beta or development versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/>[https://dolphin-emu.org/download/#download-beta Beta]<ref group=N name=dolphinstable></ref><br/>[https://buildbot.libretro.com/nightly/ ''libretro core'']<ref group=N name=DolphinRA>Dolphin libretro core is currently at Alpha release and has bugs that are not present on standalone Dolphin. Similar to PPSSPP, Citra and melonDS libretro cores, the standalone version of Dolphin is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.</ref><br/>[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev] ([[Ishiiruka-Dolphin]]) (いし海豚)
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| [https://dolphin-emu.org/download/#download-dev Dev]<ref group=N name=dolphinstable>The stable versions are years out-of-date and missing countless features and bug fixes. '''Beta or development versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/>[https://dolphin-emu.org/download/#download-beta Beta]<ref group=N name=dolphinstable></ref><br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=DolphinRA>Dolphin libretro core is currently at Alpha release and has bugs that are not present on standalone Dolphin.</ref><br/>[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev] ([[Ishiiruka-Dolphin]])
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
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| {{~}}
 
| [https://dolphin-emu.org/compat/ 97%]
 
| [https://dolphin-emu.org/compat/ 97%]
 
| {{✓}}
 
| {{✓}}
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| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
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| {{~}}
 
| [https://dolphin-emu.org/compat/ 97%]
 
| [https://dolphin-emu.org/compat/ 97%]
 
| {{✓}}
 
| {{✓}}
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| align=left|{{Icon|iOS}}
 
| align=left|{{Icon|iOS}}
 
| [https://dolphinios.oatmealdome.me/download Release] [https://dolphinios.oatmealdome.me/beta Beta]
 
| [https://dolphinios.oatmealdome.me/download Release] [https://dolphinios.oatmealdome.me/beta Beta]
 +
| ?
 
| ?
 
| ?
 
| ?
 
| ?
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| {{✓}}
 
| {{✓}}
 
|-
 
|-
|[[Dolphin MMJR]]<sup>&Dagger;</sup>
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| [[Dolphin MMJR]]<sup>&Dagger;</sup>
|align=left|{{Icon|Android}}
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| align=left|{{Icon|Android}}
|<strike>[https://github.com/Bankaimaster999/Dolphin-MMJR git]</strike><sup>&Dagger;</sup>
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| <strike>[https://github.com/Bankaimaster999/Dolphin-MMJR git]</strike><sup>&Dagger;</sup>
|?
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| ?
|?
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| ?
|?
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| ?
|{{✓}}
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| ?
|{{✗}}
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| {{✓}}
|{{✗}}
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| {{✗}}
|-
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| {{✗}}
|Ishiiruka (いし海豚)
 
|align=left|{{Icon|Android}}
 
|[https://github.com/Tinob/Ishiiruka git]
 
|{{?}}
 
|{{?}}
 
|?
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
 
|-
 
|-
 
!colspan="11"|Consoles
 
!colspan="11"|Consoles
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| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
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| {{~}}
 
| [https://dolphin-emu.org/compat/ 97%]
 
| [https://dolphin-emu.org/compat/ 97%]
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 +
| {{✓}}
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|-
 +
| Virtual Wii
 +
| align=left|{{Icon|WiiU}}
 +
| v5.5.6
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| {{✗}}[https://old.reddit.com/r/wiiu/comments/2c9dw3/trouble_with_resolution_of_the_virtual_wii_on_wii/cjd9hcx/ *]
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| {{✓}}
 +
| ?
 +
| [https://wiki.gbatemp.net/wiki/WiiU_VC_Wii_inject_compatibility_list 99%]<br/><small>518 out of 522 reported titles</small>
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| {{✗}}
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| {{✗}}
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
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| Patch-based
 
| Patch-based
 
|{{✗}}
 
|{{✗}}
 +
| ?
 
| ?
 
| ?
 
| <small>[[Official_emulators#GameCube_.2F_Wii|Only for selected titles]]</small>
 
| <small>[[Official_emulators#GameCube_.2F_Wii|Only for selected titles]]</small>
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|}
 
|}
 
</div>
 
</div>
==Native==
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<div style="overflow-x:auto;width:100%">
 
{| class="wikitable" style="text-align:center;width:100%"
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Latest version
 
! scope="col"|[[#Enhancements|Enhancements]]
 
! scope="col"|[[#Hardware_features_and peripherals|Hardware features<br/>and peripherals]]
 
! scope="col"|Compatibility
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended emulators|Recommended]]
 
|-
 
!colspan="11"|Consoles
 
|-
 
|-
 
| Wii Mode (vWii)
 
| align=left|{{Icon|WiiU}}
 
| v5.5.6
 
| {{✗}}[https://old.reddit.com/r/wiiu/comments/2c9dw3/trouble_with_resolution_of_the_virtual_wii_on_wii/cjd9hcx/ *]
 
| {{✓}}
 
| [https://wiki.gbatemp.net/wiki/WiiU_VC_Wii_inject_compatibility_list 99%]<br/><small>518 out of 522 reported titles</small><ref group=N>The upscaler that the Wii U uses for Wii Mode introduces some colour issues, image distortion and input lag.</ref>
 
| {{✗}}
 
| {{✗}}
 
| {{✓}}
 
|}
 
 
<references group=N />
 
<references group=N />
  
 
===Comparisons===
 
===Comparisons===
;Emulators
+
;[[Dolphin]] <small class="plainlinks" style="font-weight:normal;">([https://dolphin-emu.org/compat/ compatibility]) ([https://wiimmfi.de/stat?m=25 servers])</small>: The only option for Wii emulation. This is probably due to the project going open-source, allowing more developers to pursue it early in the console's lifespan. It's updated on a near-daily basis and is very compatible, barring some noticeable issues with GameCube games. In addition, it is recommended to sync a Wii remote to play games, mainly because it can be difficult mapping the motion controls to a controller.
:;[[Dolphin]]: The only option for Wii emulation. This is probably due to the project going open-source, allowing more developers to pursue it early in the console's lifespan. It's updated on a near-daily basis and is very compatible, barring some noticeable issues with GameCube games. In addition, it is recommended to sync a Wii remote to play games, mainly because it can be difficult mapping the motion controls to a controller.
 
  
::;[[Ishiiruka-Dolphin]]: A fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process.
+
;[[Ishiiruka-Dolphin]]: A fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process.
  
:;Hagi: An [[Official emulators|official]] GameCube/Wii emulator developed by Nintendo European Research & Development (NERD). Hagi has been used primarily for re-releases [[Emulators on Switch|on the Switch]], such as ''Super Mario Sunshine'', ''Super Mario Galaxy'', ''Pikmin'', and ''Pikmin 2''.
+
;Hagi: An [[Official emulators|official]] GameCube/Wii emulator developed by Nintendo European Research & Development (NERD). Hagi has been used primarily for re-releases [[Emulators on Switch|on the Switch]], such as ''Super Mario Sunshine'', ''Super Mario Galaxy'', ''Pikmin'', and ''Pikmin 2''.
;Native
 
:;vWii (Virtual Wii): vWii is the part of the Wii U's system for Wii mode[https://wiibrew.org/wiki/VWii]. Similar to [[PlayStation_5_emulators#Hardware_features_and_peripherals|PlayStation 5 backwards compatibility for PlayStation 4 (Pro)]] or [[Xbox_Series_X_and_Series_S#Hardware_features_and_peripherals|Xbox Series X|S backwards compatibility for Xbox One]].
 
  
==Hardware features and peripherals==
+
==Hardware Features==
:''See [https://wiki.dolphin-emu.org/index.php?title=Category:Input_supported this page] for peripheral support by titles.''
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{| class="wikitable" style="text-align:center; vertical-align:middle;"
<div style="overflow-x:auto;width:100%">
 
{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! colspan=2 | Name
 
! colspan=2 | Name
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! Virtual Wii
 
! Virtual Wii
 
|-
 
|-
| rowspan=3 | [[Wikipedia:Wii_system_software|Wii system software]]
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| rowspan=2 | [[Wikipedia:Wii_system_software|Wii system software]]
 
| [[#Wii_System_Menu|Wii System Menu]]
 
| [[#Wii_System_Menu|Wii System Menu]]
 
|{{✓}}[https://wiki.dolphin-emu.org/index.php?title=Wii_Menu *]
 
|{{✓}}[https://wiki.dolphin-emu.org/index.php?title=Wii_Menu *]
 
|{{✓}}[https://en-americas-support.nintendo.com/app/answers/detail/a_id/1162/~/how-to-switch-between-wii-and-wii-u-modes *]
 
|{{✓}}[https://en-americas-support.nintendo.com/app/answers/detail/a_id/1162/~/how-to-switch-between-wii-and-wii-u-modes *]
|-
 
| [[#Backwards Compatibility|Backwards Compatibility]]
 
|{{?}}
 
|{{~}}
 
 
|-
 
|-
 
| [[Virtual_Console|Virtual Console]]
 
| [[Virtual_Console|Virtual Console]]
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|{{✓}}[https://www.nintendo.co.uk/Support/Wii-U/Game-Tips/Backwards-compatibility/Can-I-play-Wii-software-WiiWare-or-Wii-Virtual-Console-titles-using-the-Wii-U-GamePad-/Can-I-play-Wii-software-WiiWare-or-Wii-Virtual-Console-titles-using-the-Wii-U-GamePad-688505.html *]
 
|{{✓}}[https://www.nintendo.co.uk/Support/Wii-U/Game-Tips/Backwards-compatibility/Can-I-play-Wii-software-WiiWare-or-Wii-Virtual-Console-titles-using-the-Wii-U-GamePad-/Can-I-play-Wii-software-WiiWare-or-Wii-Virtual-Console-titles-using-the-Wii-U-GamePad-688505.html *]
 
|-
 
|-
| rowspan=3 | [[#Connectivity|Connectivity]]
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| rowspan=3 | Connectivity
|[[Nintendo_Wi-Fi_Connection|Wi-Fi & WFC]]
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|[[#Wi-Fi_Connection|Wi-Fi & WFC]]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|-
|[[Nintendo_Wi-Fi_Connection|WiiConnect24]]
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|WiiConnect24
|{{}}
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|{{tbd}}
|{{?}}
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|{{tbd}}
 
|-
 
|-
 
|[[#DS_connectivity|DS connectivity]]
 
|[[#DS_connectivity|DS connectivity]]
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| rowspan=4 | Controllers
 
| rowspan=4 | Controllers
 
|Nunchuck
 
|Nunchuck
|{{}}
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|{{y}}
|{{}}
+
|{{y}}
 
|-
 
|-
 
|Classic Controller
 
|Classic Controller
|{{}}
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|{{y}}
|{{}}
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|{{y}}
 
|-
 
|-
 
|Nintendo GameCube Controller
 
|Nintendo GameCube Controller
|{{}}
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|{{y}}
 
|{{~}}[https://en-americas-support.nintendo.com/app/answers/detail/a_id/13287/~/how-to-connect-the-gamecube-controller-adapter *]
 
|{{~}}[https://en-americas-support.nintendo.com/app/answers/detail/a_id/13287/~/how-to-connect-the-gamecube-controller-adapter *]
 
|-
 
|-
|[[List_of_games_that_support_tracked_motion_controllers#Wii_Emulation|Wii MotionPlus]]
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|Wii MotionPlus
 
|{{~}}
 
|{{~}}
|{{}}
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|{{y}}
|-
 
| rowspan=3 | Inputs
 
|[[List_of_games_that_support_tracked_motion_controllers#Wii_Emulation|Motion Controls (Gyro)]]
 
|{{✓}}
 
|{{✓}}
 
|-
 
|Built-in Speaker
 
|{{✓}}[https://dolphin-emu.org/blog/2015/12/20/hey-listen-wiimoteaudio/ *]
 
|{{?}}
 
|-
 
|[[List_of_games_that_support_IR|IR Sensor]]
 
|{{✓}}
 
|{{✓}}
 
|-
 
| colspan=2 | 5.1 channel surround as Dolby Pro Logic II
 
|{{✓}}[https://github.com/dolphin-emu/dolphin/pull/5235 *]
 
|{{✓}}
 
|-
 
| colspan=2 | [[#Wii Optical Disc|Wii Optical Disc]]
 
|{{✗}}
 
|{{✓}}
 
|-
 
! colspan=4 | Peripherals
 
|-
 
|colspan=2 |[[List_of_games_with_keyboard_and_mouse_support#Nintendo_Wii_Emulation|Keyboard]]
 
| {{?}}
 
| {{?}}
 
|-
 
|colspan=2 |Wii Speak
 
| {{✓}}[https://github.com/dolphin-emu/dolphin/pull/12567 *]
 
|?
 
|-
 
|colspan=2 |Wii Balance Board
 
| {{~}}<ref group=N2 name=USBPass>No support for emulating these peripherals (e.g. [https://wiki.dolphin-emu.org/index.php?title=Your_Shape_featuring_Jenny_McCarthy Your Shape Camera]) but if you have the peripheral device you could use [https://wiki.dolphin-emu.org/index.php?title=USB_Passthrough USB Passthrough]. Also there is a [https://github.com/dolphin-emu/dolphin/pull/11618 pull request] for adding Wireless Skateboard Controller emulation to Dolphin.</ref>
 
| {{✓}}[[Wikipedia:List_of_games_that_support_Wii_Balance_Board|*]]
 
|-
 
|colspan=2 |PDP Headbanger Chat Headset
 
| {{~}}<ref group=N2 name=USBPass></ref>
 
|?
 
|-
 
| rowspan=2 | Portal
 
| [https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]
 
| {{✓}}[https://github.com/dolphin-emu/dolphin/pull/11331 *]
 
|?
 
|-
 
| [https://disneyinfinity.fandom.com/wiki/Disney_Infinity_Base Disney Infinity Base]
 
| {{✓}}[https://github.com/dolphin-emu/dolphin/pull/11546 *]
 
| {{✓}}
 
|-
 
| rowspan=2 | Tablet
 
| [[Wikipedia:UDraw_GameTablet#Games|uDraw GameTablet]]
 
| {{✓}}[https://github.com/dolphin-emu/dolphin/pull/7880 *]
 
|?
 
|-
 
| Drawsome Tablet
 
| {{✓}}[https://github.com/dolphin-emu/dolphin/pull/8080 *]
 
|?
 
|-
 
|colspan=2 |Wireless Skateboard Controller
 
| {{~}}<ref group=N2 name=USBPass></ref>
 
|?
 
|-
 
|colspan=2 |Ubisoft Your Shape Camera
 
| {{~}}<ref group=N2 name=USBPass></ref>
 
|?
 
 
|}
 
|}
</div>
 
 
<references group=N2/>
 
<references group=N2/>
 
 
===[[Wikipedia:Wii_Menu|Wii System Menu]]===
 
===[[Wikipedia:Wii_Menu|Wii System Menu]]===
[[File:Dolphin-Wii-OperaBrowser.png|thumb|298px|Wii System Menu and Wii Opera browser emulation using Dolphin emulator.png]]
 
 
Dolphin is capable of running the system menu. To get the system menu, one needs to use [http://www.wiibrew.org/wiki/BootMii BootMii] to dump the NAND of the Wii and import it. Refer to the [https://wiki.dolphin-emu.org/index.php?title=NAND_Usage_Guide NAND usage guide on the Dolphin wiki] for more details.
 
Dolphin is capable of running the system menu. To get the system menu, one needs to use [http://www.wiibrew.org/wiki/BootMii BootMii] to dump the NAND of the Wii and import it. Refer to the [https://wiki.dolphin-emu.org/index.php?title=NAND_Usage_Guide NAND usage guide on the Dolphin wiki] for more details.
  
 
As of 5.0-4588, it is possible to automatically get the System Menu, along with all other system software, by performing an online update (in the Tools menu).
 
As of 5.0-4588, it is possible to automatically get the System Menu, along with all other system software, by performing an online update (in the Tools menu).
  
===Backwards Compatibility===
+
===Connectivity===
:[https://wiibrew.org/wiki/BC WiiBrew: Backwards Compatibility]
 
Some of the Nintendo Wii models[https://old.reddit.com/r/wii/comments/qxho3x/which_nintendo_wii_is_backwards_compatible_usa/] are capable of reading the GameCube discs (as mentioned in [[#Wii Optical Disc]] section) and backwards compatible with it's games.
 
  
*Dolphin emulator is ... placeholder text (needs testing)
+
====Wi-Fi Connection====
*Virtual Wii is supports GameCube games but due to incompatibility with Wii U's optical drive with GameCube discs, you need to use [[homebrew]] solutions. See [https://old.reddit.com/r/wiiu/comments/vd9el0/if_a_wii_u_can_simulate_a_wii_and_a_wii_can_play/ this reddit thread] for more information.
+
{{main|Dolphin Online}}
 +
This was the first Nintendo console to make online a standard feature. The service was discontinued on May 20, 2014, for most games.<ref>http://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw</ref> Dragon Quest X continued to support the service until November 2017, and support for the Wii Shop Channel ended on January 30, 2019. Online emulation improved enough to cover these while they were still functional. A Wii NAND is required, and there are some restrictions on what controllers are allowed.
  
===Wii Optical Disc===
+
Custom servers for some of the more popular games exist thanks to the [https://wiimmfi.de Wiimmfi] or [https://github.com/barronwaffles/dwc_network_server_emulator/wiki AltWFC/DWC] projects. However, some popular servers ban emulator users who drop frames since it can give some unfair competitive advantages. Various No-Intro sets that include DLC data for the games that used to have it that can be installed.
The Wii Optical Disc (RVL-006) is the physical game medium for the Wii, created by Panasonic. Nintendo extended its proprietary technology to use a full size 12 cm, 4.7/8.54 GB DVD-based disc, retaining the benefits of the GameCube Game Disc, and adding the standard capacity of a double-layer DVD-ROM. Wii Discs always include a partition with files to update the Wii system software, which are installed before starting the game if needed. This ensures that systems that cannot connect to the Internet are still updated. For the same reasons as the GameCube, the Wii cannot play DVD-Videos or CDs. However, earlier Wiis can play DVD-Video using [[Homebrew_and_hack_Roms|homebrew]] such as WiiMC.[https://en.wikipedia.org/wiki/Nintendo_optical_discs#Wii_Optical_Disc]
 
  
*Dolphin has support for Wii Optical Disc dumps/[[Save_disk_space_for_ISOs#GameCube_.2F_Wii|images]]. But unfortunately most regular optical drives for PCs are unable to read Gamecube & Wii discs, so you need to rip your discs. However you can use some out-of-print models of DVD drives which may read GC and Wii discs but even then you'll need a compatible software tool to dump it. See [[Ripping_games]] page for more information. Other than that, there is no support for DVD-Video if you plan to use Dolphin with WiiMC [[Homebrew_and_hack_Roms|homebrew]] software for DVD-Video.
+
:*[https://wiki.dolphin-emu.org/index.php?title=Wiimmfi#Emulation_Information Tutorial: How to Connect to WFC in Dolphin]
*Virtual Wii has support for Wii Optical Disc ([https://youtu.be/4iaq_mKn7mE demonstration]). It cannot play DVD-Videos though, but we don't know if it's possible to play DVD-Videos using Virtual Wii and [[Homebrew_and_hack_Roms|homebrew]] software (similar to earlier Wii models as mentioned above). According to some user reports it's possible with using external optical drive[https://gbatemp.net/threads/full-dvd-playback-on-wiiu-vwii-wiimc-lg-drive.500189/].
+
:*[https://dolphinios.oatmealdome.me/faq DolphiniOS FAQ: Can I play online?]
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
+
::See [[Preservation_projects|Preservation projects]] page for more information about other revive projects.
*See [[Ripping_games]].
 
 
 
===Connectivity===
 
  
 
====DS connectivity====
 
====DS connectivity====
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[https://dolphin-emu.org/blog/2019/04/26/mastering-motion/ As of May 2019], Dolphin now includes the option for an emulated MotionPlus controller, though some minor issues remain, and configuration is still being figured out.  A real Wii MotionPlus controller can also be used.
 
[https://dolphin-emu.org/blog/2019/04/26/mastering-motion/ As of May 2019], Dolphin now includes the option for an emulated MotionPlus controller, though some minor issues remain, and configuration is still being figured out.  A real Wii MotionPlus controller can also be used.
  
==Enhancements==
+
==Peripherals==
<div style="overflow-x:auto;width:100%">
+
{|class="wikitable" style="text-align:center; vertical-align:middle;"
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
! colspan=2 | Name
+
! Name
 
! Dolphin
 
! Dolphin
 +
! Virtual Wii
 
|-
 
|-
| rowspan=8 | Graphics
+
|Wii Speak
| [[Resolution|Resizable Internal Resolution]]
+
| {{~}}<ref group=N3 name=USBPass>No support for emulating these peripherals (e.g. [https://wiki.dolphin-emu.org/index.php?title=Your_Shape_featuring_Jenny_McCarthy Your Shape Camera]) but if you have the peripheral device you could use [https://wiki.dolphin-emu.org/index.php?title=USB_Passthrough USB Passthrough].</ref>
| {{✓}}
+
| ?
 
|-
 
|-
| [[Wikipedia:24-bit_color#True_color_(24-bit)|True Color]] Rendering<br/><small>This is an enhancement that reduces banding by forcing the emulated hardware to the highest bitdepth possible. [https://dolphin-emu.org/blog/2024/02/10/dolphin-progress-report-november-and-december-2023-january-2024/#50-20849-videocommon-apply-force-24-bit-color-to-efb-copies-by-flacs Read this] for more information. It is useful especially on non-CRT [[Displays|displays]], producing nicer looking gradients.</small>
+
|Wii Balance Board
| {{✓}}
+
| {{~}}<ref group=N3 name=USBPass></ref>
 +
| {{✓}}[[Wikipedia:List_of_games_that_support_Wii_Balance_Board|*]]
 
|-
 
|-
| [[Widescreen_hacks#GameCube.2FWii|Widescreen and ultrawide hack]]<br/><small>To get full native widescreen, try [[Homebrew_and_hack_Roms|Swiss]].<br/>This can even run on a real GameCube/Wii if you wish.
+
|PDP Headbanger Chat Headset
| {{✓}}
+
| {{~}}<ref group=N3 name=USBPass></ref>
 +
| ?
 
|-
 
|-
| [[Texture packs]]
+
|[https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]
| {{}}<ref group=N2>Dolphin lets you dump game textures and also replace game textures with new custom ones.{{Main|Texture packs#GameCube/Wii}}</ref>
+
| {{Y}}[https://github.com/dolphin-emu/dolphin/pull/11331 *]
 +
| ?
 
|-
 
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
+
|[https://disneyinfinity.fandom.com/wiki/Disney_Infinity_Base Disney Infinity Base]
| <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://www.youtube.com/watch?v=9IlqfrJwKr4][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35113]</small>
+
| {{Y}}[https://github.com/dolphin-emu/dolphin/pull/11546 *]
 +
| {{✓}}
 
|-
 
|-
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
+
|Ubisoft Your Shape Camera
| {{✓}}
+
| {{~}}<ref group=N3 name=USBPass></ref>
 +
| ?
 
|-
 
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
+
|[[Wikipedia:UDraw_GameTablet#Games|uDraw GameTablet]]
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run Dolphin at 8k native with ease anyway.</small>
+
| {{Y}}[https://github.com/dolphin-emu/dolphin/pull/7880 *]
 +
| ?
 +
|}
 +
:''See [https://wiki.dolphin-emu.org/index.php?title=Category:Input_supported this page] for peripheral support by titles.''
 +
 
 +
<references group=N3/>
 +
 
 +
==Enhancements==
 +
{|class="wikitable" style="text-align:center; vertical-align:middle;"
 +
|- style="font-weight:bold;"
 +
! colspan=2 | Name
 +
! Dolphin
 
|-
 
|-
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
+
| colspan=2 | [https://retroachievements.org/gameList.php?c=19 RetroAchievements]
| colspan=2 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, Dolphin already supports most of RTX Remix features such as access to assets, texture replacement and post-processing effects etc.[https://www.reddit.com/r/DolphinEmulator/comments/xn6p21/is_it_possible_to_use_rtx_remix_on_emulated/]<br/>On top of that you can use ReShade.</small>
+
| [https://github.com/dolphin-emu/dolphin/pulls?q=is%3Apr+is%3Aopen%2Bclosed+retroachievements+ WIP]
 
|-
 
|-
| rowspan=5 | Performance
+
| colspan=2 | [[Resolution|Resizable Internal Resolution]]
| [[Overclocking|Overclock]]
+
| {{Y}}
| {{}}
 
 
|-
 
|-
| [[30/60_FPS_cheat_codes#GameCube.2FWii|Internal Framerate Hack]]
+
| colspan=2 | [[Overclocking|Overclock]]
| {{}}
+
| {{Y}}
 
|-
 
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
+
| colspan=2 | [[Widescreen_hacks#GameCube.2FWii|Widescreen hack]]<br/><small>To get full native widescreen, try [https://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List Swiss].<br/>This can even run on a real GameCube/Wii if you wish.
| colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack" and "skip presenting duplicate frames option"'''.<br/>While '''[https://youtu.be/5mbUTfCRIF0 AFMF]''' or '''LSFG''' can be used with Dolphin, please be aware that some visual glitches and artifacts may occur at this time.
+
| {{Y}}
 
|-
 
|-
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
+
| colspan=2 | [[30/60_FPS_cheat_codes#GameCube.2FWii|Internal Framerate Hack]]
| {{}}[https://bugs.dolphin-emu.org/issues/11876 *]
+
| {{Y}}
 
|-
 
|-
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
+
| colspan=2 | [[Texture packs]]
| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
+
| {{Y}}<ref group=N2>Dolphin lets you dump game textures and also replace game textures with new custom ones.{{Main|Texture packs#GameCube/Wii}}</ref>
 
|-
 
|-
| rowspan=6 | Post-Processing
+
| colspan=2 | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
+
| {{Y}}[https://wiki.dolphin-emu.org/index.php?title=Free_Look *]
| {{}}
 
 
|-
 
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
+
| colspan=2 | Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| {{✓}}
+
| colspan=7 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro core] at the moment.
 
|-
 
|-
 +
| rowspan=2 | Post-Processing
 
| [[Shaders_and_filters|Filters]]
 
| [[Shaders_and_filters|Filters]]
| {{✓}}
+
| {{Y}}
|-
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 
| {{?}}
 
 
|-
 
|-
 
| [[Shader_Presets|Shader Chain]]
 
| [[Shader_Presets|Shader Chain]]
 
| [https://github.com/dolphin-emu/dolphin/pull/10362 WIP]<ref group=N2>Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend but it's now obsolete.</ref>
 
| [https://github.com/dolphin-emu/dolphin/pull/10362 WIP]<ref group=N2>Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend but it's now obsolete.</ref>
 
|-
 
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
+
| rowspan=4 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| {{✓}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#hdr-enhancements-50-19931-add-autohdr-post-process-shader-by-filoppi-and-50-21232-add-hdr-to-metal-perceptual-hdr-by-samb *]
 
|-
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| Rewind
 
| Rewind
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Fast-Forward/Turbo Speed
 
| Fast-Forward/Turbo Speed
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| Savestates
 
| Savestates
| {{✓}}
+
| {{Y}}
|-
 
| [https://tasvideos.org/Movies Movie recording/playback]
 
| {{✓}}
 
|-
 
| rowspan=2 | Controls
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 
| {{✓}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]
 
|-
 
| [[Input_lag|Input lag-mitigating technique]]
 
| {{✗}}
 
|-
 
| rowspan=9 | Quality of life
 
| [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]]
 
| {{✓}}
 
|-
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| {{~}}<ref group=N2>There is a pull request for adding [https://github.com/dolphin-emu/dolphin/pull/12280 graphics mod editor/manager] to Dolphin. In the meantime you can use [https://wiki.dolphin-emu.org/index.php?title=Graphics_Mods Graphics Mods]; an exciting new feature introduced in 5.0-16763 that allows users to modify games through a method of defining targets and then applying actions to those targets.  Currently, Dolphin supports three actions: Skip, Move, and Scale. These are modifications to the target groups. In addition to this, Dolphin has some built-in Graphics Mods that apply to certain target groups. These include "Native Bloom" - scaling the "Bloom" target group down to the correct resolution, "No Bloom" - skipping any texture labeled in the "Bloom" target group, and "No HUD" - skipping any textures under the target group of "HUD". You can define these or your own Target Groups in any game through using Dolphin's Texture Dumping tool or EFB dumping tools.</ref>
 
|-
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
 
| {{✓}}
 
|-
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
 
| colspan=2 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro core] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>
 
|-
 
| Per-Game Profiles
 
| {{✓}}
 
|-
 
| Command Line Options
 
| {{✓}}
 
|-
 
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
 
| {{✓}}
 
 
|-
 
|-
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
+
| colspan=2 | [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{}}[https://forums.dolphin-emu.org/Thread-question-about-gsync-vrr *]
+
| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]
 
|-
 
|-
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
+
| colspan=2 | [[Input_lag|Input lag-mitigating technique]]
| [https://forums.dolphin-emu.org/Thread-possible-to-add-a-big-picture-menu-screen-like-pcsx2-has WIP]
+
| {{N}}
 
|-
 
|-
| rowspan=5 | Misc
+
| colspan=2 | [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]]
| [https://retroachievements.org/gameList.php?c=19 RetroAchievements]
+
| {{Y}}
| [https://github.com/dolphin-emu/dolphin/pulls?q=is%3Apr+is%3Aopen%2Bclosed+retroachievements+ WIP]
 
 
|-
 
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
+
| colspan=2 | [[Wikipedia:Debugger|Debug Features]]
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
+
| {{Y}}
|-
 
| AI Service<br/><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>
 
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.
 
|-
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
| {{✓}}[https://wiki.dolphin-emu.org/index.php?title=Free_Look *]
 
|-
 
| [[Wikipedia:Category:Debugging|Debug Features]]
 
| {{}}
 
 
|}
 
|}
</div>
 
 
<references group=N2/>
 
<references group=N2/>
  
Line 458: Line 325:
 
The game, related hardware, and operating system are yet left unemulated.
 
The game, related hardware, and operating system are yet left unemulated.
  
Twitter user @dev_console claims to be [https://twitter.com/dev_console/status/1564739781740957696 working] on dumping this board NAND and keys, which could result in this hardware being emulated.
+
Twitter user @dev_console claims to be [https://nitter.net/dev_console/status/1564739781740957696 working] on dumping this board NAND and keys, which could result in this hardware being emulated.
 
 
On December 11, 2023 @dev_console [https://twitter.com/dev_console/status/1734028058128965705 announced] to have finally dumped the system along with a [https://up.shiz.me/f/rva-001-4mpj.tar.gz link].
 
 
 
==Emulation issues==
 
For more information about Nintendo Wii hardware and reverse engineering;
 
* MVG: [https://www.youtube.com/watch?v=4BlpONgj74A How a pair of Tweezers defeated security on the Nintendo Wii], [https://www.youtube.com/watch?v=F0EZQsFulJs Homebrew Wars : Original Xbox vs Nintendo Wii], [https://www.youtube.com/watch?v=VytQlGRq3jo Online with the Nintendo Wii in 2019], [https://www.youtube.com/watch?v=FHFuFuUFHag The Nintendo Wii Shop is going offline forever. How to play WiiWare games in 2019], [https://www.youtube.com/watch?v=hgMWtdayQxQ Why did Nintendo Release the Wii MINI ? A look back], [https://www.youtube.com/watch?v=rleF4f1dBVo Hacking the Nintendo Wii Mini]
 
* Dolphin: [https://dolphin-emu.org/blog/ Blog], [https://discord.gg/ZGbGN2mC Discord]
 
* [https://wiibrew.org/wiki/Main_Page WiiBrew]
 
* [https://www.copetti.org/writings/consoles/wii/ Rodrigo Copetti's Wii practical analysis]
 
  
 
==Resources==
 
==Resources==
Line 482: Line 340:
 
[[Category:Nintendo consoles]]
 
[[Category:Nintendo consoles]]
 
[[Category:Wii emulators|*]]
 
[[Category:Wii emulators|*]]
[[Category:PowerPC-based]]
 

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