Editing Sharp X68000 emulators
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− | + | [[File:0038_01_l.jpg|thumb|220px|The Sharp x68000, in repose. ca. 1987]] | |
− | + | The '''X68000''' <span style="font-weight: normal">(<span class="t_nihongo_kanji" lang="ja" style="font-family: sans-serif;">エックスろくまんはっせん</span> ''Ekkusu Rokuman Hassen''<sup>[https://en.wikipedia.org/wiki/Help:Installing_Japanese_character_sets <span class="t_nihongo_icon" style="color: #00e; font: bold 80% sans-serif; text-decoration: none; padding: 0 .1em;">?</span>]</sup>)</span> is a home computer created by [https://en.wikipedia.org/wiki/Sharp_Corporation Sharp], first released in 1987, sold only in Japan. | |
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− | The '''X68000''' < | ||
− | The | + | The first model featured a 10 MHz [https://en.wikipedia.org/wiki/Motorola_68000 Motorola 68000] CPU (hence the name), 1 MiB of RAM, and no hard drive; the last model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MiB of RAM, and optional 80 MB [https://en.wikipedia.org/wiki/SCSI SCSI] hard drive. RAM in these systems is expandable to 12 MiB, though most games and applications did not require more than two. |
==Emulators== | ==Emulators== | ||
− | + | {| class="wikitable" | |
− | {| class="wikitable | ||
! scope="col"|Name | ! scope="col"|Name | ||
− | ! scope="col"| | + | ! scope="col"|Operating System(s) |
! scope="col"|Latest Version | ! scope="col"|Latest Version | ||
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! scope="col"|Active | ! scope="col"|Active | ||
− | ! scope="col"|[[Recommended | + | ! scope="col"|[[Recommended emulators|Recommended]] |
|- | |- | ||
− | + | |style="text-align:center;"|[[XM6 Pro-68k]] | |
+ | |style="text-align:center;"|Windows | ||
+ | |style="text-align:center;"|[http://mijet.eludevisibility.org/XM6%20Pro-68k/XM6%20Pro-68k.html 140316] | ||
+ | |style="text-align:center;"|? | ||
+ | |style="text-align:center;"|✓ | ||
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− | |[ | + | |style="text-align:center;"|[[XM6 TypeG]] |
− | |align | + | |style="text-align:center;"|Windows |
− | |[ | + | |style="text-align:center;"|[http://www.geocities.jp/kugimoto0715/uploads/ 3.20L60] |
− | | | + | |style="text-align:center;"|✓ |
− | | | + | |style="text-align:center;"|✓ |
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|- | |- | ||
− | | | + | |style="text-align:center;"|[[MAME]] |
− | + | |style="text-align:center;"|Multi-platform | |
− | + | |style="text-align:center;"|[http://www.mamedev.org/release.html {{MAMEVer}}] | |
− | + | |style="text-align:center;"|✓ | |
− | + | |style="text-align:center;"|✗ | |
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+ | |style="text-align:center;"|[[XM6i]] | ||
+ | |style="text-align:center;"|Multi-platform | ||
+ | |style="text-align:center;"|[http://xm6i.org/download.html 0.50] | ||
+ | |style="text-align:center;"|✓ | ||
+ | |style="text-align:center;"|? | ||
|} | |} | ||
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===Comparisons=== | ===Comparisons=== | ||
− | + | * XM6 Pro-68k was, at the time, the only English interface, focused on providing necessary debugging features and has decent compatibility. It has since been succeeded by TypeG in most regards. | |
− | + | * [[XM6 TypeG]] is going to be your best bet in terms of accuracy; can run in X68030 mode, good peripheral/expansion support and will run just about any game you throw at it. | |
− | + | * [[MAME]]'s X68000 core is, in terms of playability, still in a very early stage of development and should only be used if the debugging features of Pro-68k are lacking. | |
− | + | * XM6i is built largely around being able to run NetBSD/x68k. While it can run games, it is clear that this is not what XM6i is focused on. | |
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− | [[Category: | + | [[Category:Consoles]] |
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