Editing PlayStation 3 emulators
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{{Infobox console | {{Infobox console | ||
|title = PlayStation 3 | |title = PlayStation 3 | ||
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|discontinued = 2017 | |discontinued = 2017 | ||
|predecessor = [[PlayStation 2 emulators|PlayStation 2]] | |predecessor = [[PlayStation 2 emulators|PlayStation 2]] | ||
− | |successor = [[PlayStation 4 emulators|PlayStation 4 | + | |successor = [[PlayStation 4 emulators|PlayStation 4]] |
|emulated = {{✓}} | |emulated = {{✓}} | ||
}} | }} | ||
− | {{for|emulators that run on | + | |
+ | {{for|other emulators that run on PS3 hardware|Emulators on PS3}} | ||
The '''PlayStation 3''' (known shorthand as '''PS3''') is a seventh-generation console released by [[wikipedia:Sony|Sony]] in late 2006 and retailed for {{Inflation|USD|599|2006}}. The successor to the [[PlayStation 2 emulators|PlayStation 2]], it began development in 2001 when Sony partnered with Toshiba and IBM to create the [[wikipedia:Cell_%28microprocessor%29|Cell Broadband Engine]]. The console was launched a year after the [[Xbox 360 emulators|Xbox 360]] and around the same time as the [[Wii emulators|Wii]]. While it was debatably the most powerful console of the seventh generation, it was also difficult to program for, as its architecture was even more complex than its competitors. | The '''PlayStation 3''' (known shorthand as '''PS3''') is a seventh-generation console released by [[wikipedia:Sony|Sony]] in late 2006 and retailed for {{Inflation|USD|599|2006}}. The successor to the [[PlayStation 2 emulators|PlayStation 2]], it began development in 2001 when Sony partnered with Toshiba and IBM to create the [[wikipedia:Cell_%28microprocessor%29|Cell Broadband Engine]]. The console was launched a year after the [[Xbox 360 emulators|Xbox 360]] and around the same time as the [[Wii emulators|Wii]]. While it was debatably the most powerful console of the seventh generation, it was also difficult to program for, as its architecture was even more complex than its competitors. | ||
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The Cell Broadband Engine consists of a 3.2 GHz Power Processing Element (PPE) and seven Synergistic Processing Elements (SPE),<ref group=N2>You might see listings of eight SPEs, but that's because there are eight on the die; one of them is disabled to prevent the manufacturer from yielding too many bad units. Another SPE is reserved for the console's operating system.</ref> and the system contains 256 MBs of XDR DRAM main memory at 3.2 GHz and 256 MBs of GDDR3 video memory at 650 MHz for the Nvidia/SCEI RSX Reality Synthesizer GPU. The GPU ran at 500 MHz and has to communicate forth and back with both RAMs. The complexity of the SPEs bogged down the PlayStation 3 in multi-platform titles, as developers had to go through the process of learning the SPE architecture before they could use it. As a result, several developers decided against using the SPEs, and the consequence is that many multi-platform games ran with lower framerates or worse graphics compared to running those same games on the PS3's competitors. | The Cell Broadband Engine consists of a 3.2 GHz Power Processing Element (PPE) and seven Synergistic Processing Elements (SPE),<ref group=N2>You might see listings of eight SPEs, but that's because there are eight on the die; one of them is disabled to prevent the manufacturer from yielding too many bad units. Another SPE is reserved for the console's operating system.</ref> and the system contains 256 MBs of XDR DRAM main memory at 3.2 GHz and 256 MBs of GDDR3 video memory at 650 MHz for the Nvidia/SCEI RSX Reality Synthesizer GPU. The GPU ran at 500 MHz and has to communicate forth and back with both RAMs. The complexity of the SPEs bogged down the PlayStation 3 in multi-platform titles, as developers had to go through the process of learning the SPE architecture before they could use it. As a result, several developers decided against using the SPEs, and the consequence is that many multi-platform games ran with lower framerates or worse graphics compared to running those same games on the PS3's competitors. | ||
− | The number of units sold worldwide was about the same as the Xbox 360. The PlayStation 3 initially included a feature called | + | The number of units sold worldwide was about the same as the Xbox 360. The PlayStation 3 initially included a feature called OtherOS,<ref group=N2>Which allowed the console to run many distributions of Linux and BSD in a separate partition as long as they supported PowerPC.</ref> but once it was removed shortly after the PS3 Slim model was released citing "security concerns", fail0verflow had a jailbreak detailed in 2010, giving way for [[PS3 Modding|modders to downgrade firmware on a specific version]] and install a custom firmware, something Sony would patch in newer updates until an exploit was released for 4.82. Emulation only started gaining traction in the late 2010s, as [[RPCS3]] had made strides in improving its largely HLE-based emulation. It has since become the emulator of choice. |
==Emulators== | ==Emulators== | ||
− | + | {| class="wikitable" style="text-align:center;" | |
− | {| class="wikitable" style="text-align:center; | ||
|- | |- | ||
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|Platform(s) | ! scope="col"|Platform(s) | ||
! scope="col"|Latest Version | ! scope="col"|Latest Version | ||
− | ! scope="col"|[[# | + | ! scope="col"|[[#Arcade_Variations|Arcade<br/>Variations]] |
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]] | ! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]] | ||
! scope="col"|[[#Enhancements|Enhancements]] | ! scope="col"|[[#Enhancements|Enhancements]] | ||
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! scope="col"|[[Recommended Emulators|Recommended]] | ! scope="col"|[[Recommended Emulators|Recommended]] | ||
|- | |- | ||
− | !colspan="11"|PC / x86 | + | ! colspan="11"|PC / x86 |
|- | |- | ||
|[[RPCS3]] | |[[RPCS3]] | ||
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|{{~}} | |{{~}} | ||
|{{~}} | |{{~}} | ||
− | |[https://rpcs3.net/compatibility | + | |[https://rpcs3.net/compatibility 68.7%<br/><small>2504 out of 3645 reported titles</small>] |
|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
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|{{✗}} | |{{✗}} | ||
|{{✗}} | |{{✗}} | ||
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|{{✗}} | |{{✗}} | ||
|} | |} | ||
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<references group=N /> | <references group=N /> | ||
===Comparisons=== | ===Comparisons=== | ||
− | ;[[RPCS3]]: | + | ;[[RPCS3]]:An open-source emulator for 64-bit Windows, GNU/Linux, BSD and macOS. While it isn't anywhere near as compatible as [[Dolphin]] is for [[GameCube emulators|GameCube]] or Wii, it has still made immense progress compared to its early days, when development was slow and seemed like it wasn't really going anywhere. Some of the SPU intensive titles have insufficient performance which requires top-notch [https://docs.google.com/spreadsheets/d/1Rpq_2D4Rf3g6O-x2R1fwTSKWvJH7X63kExsVxHnT2Mc/edit#gid=0 single thread performance of CPUs]. As of now, all known titles now load, and initialize properly, without crashing the emulator. Beyond this, [[RPCS3]] supports some [[#Enhancements|enhancements]] and [[#Hardware_features_and_peripherals|system features, peripherals]]. As of April 13, 2022, builds for macOS have started being officially distributed for Intel and ARM Macs.<!-- RPCS3 runs on Rosetta for Macs with M-series processors, while Intel Macs run the application natively. --> <ref>https://twitter.com/rpcs3/status/1514302544750780417?s=20&t=e1g7-9NzgIehtodHmXYytQ</ref> |
− | + | ;[[Nucleus]]:A one-person project that aimed at low-level emulation, some AOT emulation, and portability. Made by AlexAltea. | |
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− | ;[[Nucleus]]:A one-person project | ||
;Short Waves:Released in 2014 by InoriRus, who later returned to the emulation scene in 2021 as the developer of the PlayStation 4 and 5 compatibility layer [[Kyty]]. Short Waves could run a few complex tests that RPCS3 couldn't at the time it was released, but it hasn't been updated since. | ;Short Waves:Released in 2014 by InoriRus, who later returned to the emulation scene in 2021 as the developer of the PlayStation 4 and 5 compatibility layer [[Kyty]]. Short Waves could run a few complex tests that RPCS3 couldn't at the time it was released, but it hasn't been updated since. | ||
;PS3F:Made by Shima, the creator of [[SSF]]. More information can be found [https://web.archive.org/web/20161029044210/http://www.geocities.jp/mj3kj8o5/ps3f/index.html here]. | ;PS3F:Made by Shima, the creator of [[SSF]]. More information can be found [https://web.archive.org/web/20161029044210/http://www.geocities.jp/mj3kj8o5/ps3f/index.html here]. | ||
==Enhancements== | ==Enhancements== | ||
− | + | {|class="wikitable" style="text-align:center; vertical-align:middle;" | |
− | {|class="wikitable" style="text-align:center;vertical-align:middle; | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
! colspan=2 | Name | ! colspan=2 | Name | ||
! RPCS3 | ! RPCS3 | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=6 | Graphics |
| [[Resolution|Resizable Internal Resolution]] | | [[Resolution|Resizable Internal Resolution]] | ||
| {{✓}} | | {{✓}} | ||
|- | |- | ||
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]] | | [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]] | ||
− | | {{ | + | | {{N}} |
|- | |- | ||
| [[Widescreen_hacks#PlayStation_3|Ultrawide hack]]<br/><small>Widescreen already supported on PlayStation 3 system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small> | | [[Widescreen_hacks#PlayStation_3|Ultrawide hack]]<br/><small>Widescreen already supported on PlayStation 3 system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small> | ||
− | | {{ | + | | {{Y}} |
|- | |- | ||
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small> | | [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small> | ||
| {{?}}[https://github.com/RPCS3/rpcs3/pull/15000 *] | | {{?}}[https://github.com/RPCS3/rpcs3/pull/15000 *] | ||
|- | |- | ||
− | | Super-resolution techniques<br/><small>([https://github.com/ | + | | Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small> |
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small> | | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small> | ||
|- | |- | ||
− | | Ray-tracing | + | | Ray-tracing |
− | | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[ | + | | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_Presets#Notable_presets_for_ReShade|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=A8ccDL3ND10 Demonstration]</small> |
|- | |- | ||
− | + | | rowspan=3 | Performance | |
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| [[30/60_FPS_cheat_codes#PlayStation_3|Internal Framerate Hack]] | | [[30/60_FPS_cheat_codes#PlayStation_3|Internal Framerate Hack]] | ||
− | | {{ | + | | {{Y}} |
|- | |- | ||
− | | | + | | Frame generation technologies<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small> |
− | | colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future | + | | colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/8hE-twtgIMY AFMF]''' or '''[https://youtu.be/vbbdP9ls2GY?t=299 LSFG]''' can be used with RPCS3, please be aware that some visual glitches and artifacts may occur at this time. |
|- | |- | ||
| [[Overclocking|Overclock]] | | [[Overclocking|Overclock]] | ||
− | | {{ | + | | {{Y}} |
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− | | rowspan= | + | | rowspan=4 | Post-Processing |
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | | [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | ||
− | | {{ | + | | {{N}}[https://github.com/RPCS3/rpcs3/issues/10902 *] |
|- | |- | ||
− | | [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and | + | | [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small> |
− | | {{ | + | | {{Y}} |
|- | |- | ||
− | | [[ | + | | [[Shaders_and_filters|Filters]] |
− | | {{ | + | | {{N}} |
|- | |- | ||
− | |[[ | + | | [[Shader_Presets|Shader Chain]] |
− | + | | {{N}} | |
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− | | {{ | ||
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|- | |- | ||
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features] | | rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features] | ||
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua] | | [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua] | ||
− | | {{ | + | | {{N}} |
|- | |- | ||
| Rewind | | Rewind | ||
− | | {{ | + | | {{N}} |
|- | |- | ||
| Fast-Forward/Turbo Speed | | Fast-Forward/Turbo Speed | ||
− | | {{ | + | | {{N}}[https://github.com/RPCS3/rpcs3/issues/12963 *] |
|- | |- | ||
| Savestates | | Savestates | ||
− | | {{ | + | | {{Y}}[https://wiki.rpcs3.net/index.php?title=Help:Save_State *] |
|- | |- | ||
| [https://tasvideos.org/Movies Movie recording/playback] | | [https://tasvideos.org/Movies Movie recording/playback] | ||
− | | {{ | + | | {{N}} |
|- | |- | ||
| rowspan=2 | Controls | | rowspan=2 | Controls | ||
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]] | | [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]] | ||
− | | {{ | + | | {{Y}}[https://github.com/isJuhn/KAMI/ *] |
|- | |- | ||
| [[Input_lag|Input lag-mitigating technique]] | | [[Input_lag|Input lag-mitigating technique]] | ||
− | | {{ | + | | {{N}} |
|- | |- | ||
− | | rowspan= | + | | rowspan=8 | Quality of life |
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]] | | Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]] | ||
| {{✗}} | | {{✗}} | ||
|- | |- | ||
| Built-in [[Cheats_and_patches|Cheat Manager]] | | Built-in [[Cheats_and_patches|Cheat Manager]] | ||
− | | {{ | + | | {{Y}} |
|- | |- | ||
− | | [[ | + | | [[Save_disk_space_for_ISOs#PlayStation_3|Streamable compression format]] |
− | | {{ | + | | {{N}} |
|- | |- | ||
| Per-Game Profiles | | Per-Game Profiles | ||
− | | {{ | + | | {{Y}} |
|- | |- | ||
| Command Line Options | | Command Line Options | ||
− | | {{ | + | | {{Y}}[https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#List_of_CLI_commands *] |
|- | |- | ||
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small> | | Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small> | ||
− | | {{ | + | | {{N}} |
|- | |- | ||
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small> | | On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small> | ||
− | | {{ | + | | {{Y}} |
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− | + | | Big Picture Mode | |
| {{~}}[https://github.com/RPCS3/rpcs3/pull/13226 *] | | {{~}}[https://github.com/RPCS3/rpcs3/pull/13226 *] | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=3 | Misc |
| RetroAchievements | | RetroAchievements | ||
− | | {{ | + | | {{N}} |
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| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small> | | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small> | ||
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| [[Wikipedia:Category:Debugging|Debug Features]] | | [[Wikipedia:Category:Debugging|Debug Features]] | ||
− | | {{ | + | | {{Y}} |
|} | |} | ||
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==Hardware features and peripherals== | ==Hardware features and peripherals== | ||
− | + | {|class="wikitable" style="text-align:center; vertical-align:middle;" | |
− | {|class="wikitable" style="text-align:center;vertical-align:middle; | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
! colspan=2 | Name | ! colspan=2 | Name | ||
! RPCS3 | ! RPCS3 | ||
|- | |- | ||
− | | | + | |colspan=2 | [[Official_emulators#PlayStation_Portable|PSP emulation]]<br/>(incl. [[Wikipedia:List_of_PlayStation_minis|<abbr title="pspemu used for PSP Minis and PSP remasters">PSP Minis</abbr>]] and [[Wikipedia:High-definition_remasters_for_PlayStation_consoles#PlayStation_3|<abbr title="pspemu used for PSP Minis and PSP remasters">PSP Remasters</abbr>]]) |
− | |[[Official_emulators#PlayStation_Portable|PSP emulation]]<br/>(incl. [[Wikipedia:List_of_PlayStation_minis|<abbr title="pspemu used for PSP Minis and PSP remasters">PSP Minis</abbr>]] and [[Wikipedia:High-definition_remasters_for_PlayStation_consoles#PlayStation_3|<abbr title="pspemu used for PSP Minis and PSP remasters">PSP Remasters</abbr>]]) | ||
| {{✗}}[https://forums.rpcs3.net/showthread.php?tid=201093&pid=307908#pid307908 *] | | {{✗}}[https://forums.rpcs3.net/showthread.php?tid=201093&pid=307908#pid307908 *] | ||
|- | |- | ||
− | | | + | |colspan=2 | [[#PSP_communication|PSP communication]] |
− | | {{ | + | | {{✗}}[https://github.com/RPCS3/rpcs3/issues/4119 *] |
|- | |- | ||
− | |<abbr title="PlayStation 2 backwards compatibility (ps2_emu)">[https://www.psdevwiki.com/ps3/PS2_Classics_Emulator_Compatibility_List PlayStation 2 emulation]</abbr><br/>(incl. [[Wikipedia:List_of_PlayStation_2_Classics_for_PlayStation_3|PS2 Classics]]) | + | |colspan=2 | [[#PSVita_communication|PSVita communication]] |
+ | | {{✗}} | ||
+ | |- | ||
+ | |colspan=2 | <abbr title="Disc based PlayStation backwards compatibility (ps1_emu)">[https://www.psdevwiki.com/ps3/PS1_Classics_Emulator_Compatibility_List PlayStation emulation]</abbr><br/>(incl. [[Wikipedia:Lists_of_PS_one_Classics|<abbr title="PlayStation Classics from PSN (ps1_netemu). PSone Classics should not be confused with PlayStation Classic.">PSOne Classics</abbr>]])<br/>and [[Wikipedia:PocketStation#Compatible_games|<abbr title="PocketStation communication with PlayStation 3 system is possible with a memory card adaptor for PS3.">PocketStation communication</abbr>]] | ||
+ | | {{~}}<ref group=N3 name=RPCS3BackwardsCompatibility>There is no [[PocketStation_emulators|PocketStation]] communication and [[Official_emulators#PlayStation|ps1_emu]] support at the moment, only ps1_netemu is supported. [https://twitter.com/rpcs3/status/1125179092507201537?lang=en Tweet from 6 May 2019]: "RPCS3 supports Sony's PS1_netemu as of today. PS2emu is not yet supported. Both these emulators are present in the PS3 Firmware for backwards compatibility." [[Official_emulators#PlayStation_2|ps2_emu]] used for PlayStation 2 emulation, [[Official_emulators#PlayStation|ps1_emu]] used for disc based PlayStation games and [https://github.com/RPCS3/rpcs3/issues/14632 ps1_netemu for PlayStation Classics from PSN].</ref> | ||
+ | |- | ||
+ | |colspan=2 | <abbr title="PlayStation 2 backwards compatibility (ps2_emu)">[https://www.psdevwiki.com/ps3/PS2_Classics_Emulator_Compatibility_List PlayStation 2 emulation]</abbr><br/>(incl. [[Wikipedia:List_of_PlayStation_2_Classics_for_PlayStation_3|PS2 Classics]]) | ||
| {{✗}}<ref group=N3 name=RPCS3BackwardsCompatibility/> | | {{✗}}<ref group=N3 name=RPCS3BackwardsCompatibility/> | ||
|- | |- | ||
− | | | + | |colspan=2 | [[#LAN tunneling|LAN tunneling]] |
− | |[[# | ||
| {{✓}} | | {{✓}} | ||
|- | |- | ||
− | |[[PlayStation_Network|PlayStation Network<br/><small>(incl. PlayStation Home)</small>]] | + | |colspan=2 | [[#PlayStation_Network|PlayStation Network<br/><small>(incl. PlayStation Home)</small>]] |
| {{~}} | | {{~}} | ||
|- | |- | ||
− | |[[# | + | |rowspan=2 | [https://www.psdevwiki.com/ps3/System_Firmware System firmware] |
+ | |[[#XMB_and_apps|XMB and apps]] | ||
| {{~}} | | {{~}} | ||
|- | |- | ||
− | |[[# | + | |[[#Trophies|<abbr title="Should not be confused with RetroAchievements.">Trophies</abbr>]] |
− | | {{ | + | | {{✓}}[https://forums.rpcs3.net/thread-205706.html *] |
|- | |- | ||
− | |[[# | + | |colspan=2 | [[#Blu-ray_player|Blu-ray player]] |
| {{✗}} | | {{✗}} | ||
|- | |- | ||
− | | | + | |colspan=2 | [https://manuals.playstation.net/document/en/ps3/current/settings/audiooutput.html Dolby Digital, DTS, 5.1 and 7.1] |
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| {{✓}} | | {{✓}} | ||
|- | |- | ||
− | | | + | |colspan=2 | [https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#PlayStation_3_Emulation Pressure Sensitive Buttons] |
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− | | [ | ||
| {{✓}}<ref group=N3>Perfect support for [https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration#Using_DualShock_3_controller DualShock 3] controller which works with [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_official_drivers Official Sony driver] and [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_unofficial_drivers DsHidMini community driver]. Emulator allows to assign one key to change pressure sensitivity. It's possible to have more variants with [https://www.rewasd.com/releases/release-6.3.0 reWASD application] which allows to assign keys or gamepad buttons to [https://help.rewasd.com/basic-functions/virtual-controller.html Virtual DualShock 3]. Emulator supports DualShock 2, but only with special adapter emulating DualShock 3, RPCS3 does not support [https://bliss-box.net/integration/ Bliss-Box API]. Other controllers with pressure-sensitive buttons like [https://www.pcgamingwiki.com/wiki/Controller:Xbox_Controller#Games_with_pressure_sensitive_face_buttons Xbox controller] or Steam Deck touchpads are not supported.</ref> | | {{✓}}<ref group=N3>Perfect support for [https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration#Using_DualShock_3_controller DualShock 3] controller which works with [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_official_drivers Official Sony driver] and [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_unofficial_drivers DsHidMini community driver]. Emulator allows to assign one key to change pressure sensitivity. It's possible to have more variants with [https://www.rewasd.com/releases/release-6.3.0 reWASD application] which allows to assign keys or gamepad buttons to [https://help.rewasd.com/basic-functions/virtual-controller.html Virtual DualShock 3]. Emulator supports DualShock 2, but only with special adapter emulating DualShock 3, RPCS3 does not support [https://bliss-box.net/integration/ Bliss-Box API]. Other controllers with pressure-sensitive buttons like [https://www.pcgamingwiki.com/wiki/Controller:Xbox_Controller#Games_with_pressure_sensitive_face_buttons Xbox controller] or Steam Deck touchpads are not supported.</ref> | ||
|- | |- | ||
− | | | + | |colspan=2 | Motion controls (Gyro) |
| {{✓}}<ref group=N3>Perfect support. Emulator supports motion controls for DualShock 3, DualShock 4 and DualSense. Sony, Nintendo and Valve controllers can emulate DualShock 3 via reWASD application.</ref> | | {{✓}}<ref group=N3>Perfect support. Emulator supports motion controls for DualShock 3, DualShock 4 and DualSense. Sony, Nintendo and Valve controllers can emulate DualShock 3 via reWASD application.</ref> | ||
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! colspan=3 | [[#Peripherals|Peripherals]] | ! colspan=3 | [[#Peripherals|Peripherals]] | ||
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| {{~}} | | {{~}} | ||
|- | |- | ||
− | + | |rowspan=3 | Portal | |
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| [https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power] | | [https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power] | ||
− | | {{ | + | | {{Y}}[https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#Skylanders_Portal *] |
|- | |- | ||
| [[#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]] | | [[#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]] | ||
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|- | |- | ||
| [https://disneyinfinity.fandom.com/wiki/Disney_Infinity_Base Disney Infinity Base] | | [https://disneyinfinity.fandom.com/wiki/Disney_Infinity_Base Disney Infinity Base] | ||
− | | {{ | + | | {{Y}}[https://github.com/RPCS3/rpcs3/pull/13851 *] |
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|- | |- | ||
|colspan=2 | Rock Band 3 MIDI Pro Adapter | |colspan=2 | Rock Band 3 MIDI Pro Adapter | ||
− | | {{ | + | | {{Y}}[https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#Rock_Band_3_MIDI_Instruments *] |
|- | |- | ||
|colspan=2 | Buzz! controller | |colspan=2 | Buzz! controller | ||
− | | {{ | + | | {{Y}}[https://github.com/RPCS3/rpcs3/issues/4968 *] |
|- | |- | ||
|colspan=2 | Wireless Keypad | |colspan=2 | Wireless Keypad | ||
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|- | |- | ||
|colspan=2 | DJ Hero turntable | |colspan=2 | DJ Hero turntable | ||
− | | {{ | + | | {{~}}<abbr title="Only supported through USB passthrough">*</abbr> |
|- | |- | ||
|colspan=2 | [[#Blu-ray Disc remotes|Blu-ray Disc remotes]] | |colspan=2 | [[#Blu-ray Disc remotes|Blu-ray Disc remotes]] | ||
− | | {{ | + | | {{N}}[https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories *] |
|- | |- | ||
|colspan=2 | <abbr title="Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.">Microphone</abbr> | |colspan=2 | <abbr title="Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.">Microphone</abbr> | ||
− | | {{ | + | | {{Y}}[https://wiki.rpcs3.net/index.php?title=Help:Configurations#Audio_configuration *] |
|- | |- | ||
|colspan=2 | <abbr title="Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.">Drums and Guitars</abbr> | |colspan=2 | <abbr title="Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.">Drums and Guitars</abbr> | ||
− | | {{ | + | | {{Y}}[https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#Configuring_Instruments *] |
|- | |- | ||
|rowspan=3 | LightGun | |rowspan=3 | LightGun | ||
| [[Wikipedia:GunCon#GunCon_3_compatible_games|GunCon 3]] | | [[Wikipedia:GunCon#GunCon_3_compatible_games|GunCon 3]] | ||
− | | {{ | + | | {{TBD}} |
|- | |- | ||
| Top Shot Elite | | Top Shot Elite | ||
− | | {{~}} | + | | {{~}} |
|- | |- | ||
| Top Shot Fearmaster | | Top Shot Fearmaster | ||
− | | {{~}} | + | | {{~}} |
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|- | |- | ||
|colspan=2 | [[Wikipedia:UDraw_GameTablet|uDraw GameTablet]] | |colspan=2 | [[Wikipedia:UDraw_GameTablet|uDraw GameTablet]] | ||
− | | {{ | + | | {{~}}[https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#cellUsbd_Device_Whitelist <abbr title="Only supported through USB passthrough">*</abbr>] |
|- | |- | ||
|colspan=2 | [[Wikipedia:Wonderbook|Wonderbook]] | |colspan=2 | [[Wikipedia:Wonderbook|Wonderbook]] | ||
− | | {{ | + | | {{TBD}} |
|} | |} | ||
− | |||
<references group=N3/> | <references group=N3/> | ||
− | === | + | ===[[Wikipedia:PlayStation_Network|PlayStation Network]]=== |
− | :[https:// | + | During the development stage for the PlayStation 3, Sony expressed their intent to build upon the [[PlayStation_2_emulators#Network_Adapter|functionality of its predecessor]] by creating a new interconnected service that keeps users constantly in touch with a "PlayStation World" network. In March 2006, Sony officially introduced its unified online service, tentatively named "PlayStation Network Platform". A list of supporting features was announced at the Tokyo Game Show later the same year.<ref>[[Wiki:PlayStation_Network#History|Wikipedia: PlayStation Network #History]]</ref> |
− | :[[Wikipedia: | + | |
− | + | *Netplay in RPCS3 was introduced by GalCiv, who developed [https://wiki.rpcs3.net/index.php?title=Help:Netplay RPCN] (an open-source server that emulates the P2P match-making done on the PlayStation 3). RPCN can also be used to communicate with [https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 private servers] for games that require a dedicated server for multiplayer features. In this regard, games that require a custom server will not work unless a fan-made, [https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 private server] is created. This is outside the scope of the emulator and will have to be developed by the community. | |
+ | *Beyond this there is a project called [https://github.com/DestinationHome/Destination-Home-Online Destination Home]; a preservation team dedicated to restoring [[Wikipedia:PlayStation_Home|PlayStation Home]]'s original online functionality and network services, but progress is heavily reliant on the development of [https://wiki.rpcs3.net/index.php?title=Help:Netplay RPCN]; as key networking functionality is yet to be implemented. | ||
+ | *There is also a separate dedicated project called "[https://github.com/PSOnlineReturnalGaming PSORG Revival]" to restoring PlayStation first, and third party original online functionality for gaming history preservation and education purposes. | ||
+ | *For more information about other revive projects see [[Preservation_projects|Preservation projects]] page. | ||
− | + | :: [https://wiki.rpcs3.net/index.php?title=RPCN_Compatibility_List RPCN compatibility list], [https://docs.google.com/spreadsheets/d/1Xp-662d12W13CZSzSiaBfB4BHwU2PyOFMdp_W4sA5Bo/edit#gid=0 #2] | |
+ | :: [https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 Private/Custom servers for PS3/RPCS3 RPCN] (Also you can use some of the patches like [https://wiki.rpcs3.net/index.php?title=Category:Patches_available Brothers in Arms: Hells Highway OpenSpy Online]) | ||
+ | :: MAWK3 - [https://www.youtube.com/watch?v=q8jxDdSvaCg How to Connect to Every Playstation 3 Private Servers in 2023], [https://www.youtube.com/watch?v=W3tvci1oHPk Most Active PS3 Online Communities in 2023], [https://www.youtube.com/watch?v=6_DeYXFvH7g Most Active Online Playstation 3 Games in 2023] | ||
===LAN tunneling=== | ===LAN tunneling=== | ||
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*[https://www.teamxlink.co.uk/wiki/RPCS3_XLink_Kai_Setup RPCS3 - XLink Kai Setup] | *[https://www.teamxlink.co.uk/wiki/RPCS3_XLink_Kai_Setup RPCS3 - XLink Kai Setup] | ||
− | * | + | |
+ | ===XMB and apps=== | ||
+ | :[https://www.psdevwiki.com/ps3/XMB psdevwiki: XMB] | ||
+ | :[[Wikipedia:List_of_PlayStation_applications|Wikipedia: List of PlayStation applications]] | ||
+ | The XrossMediaBar (pronounced "cross-media bar" and officially abbreviated as XMB) is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well. | ||
+ | |||
+ | *RPCS3 [https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#Running_VSH/XMB_in_RPCS3 supports XMB only partially], some functions and apps do not work at the moment. However [https://www.youtube.com/watch?v=YKkiI_RlmPc you can run some of the applications like Netflix from RPCS3 GUI]. As mentioned in [[#Trophies]] section, [https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#Adding_Trophy_and_Home_Menu_sounds you can change XMB home menu sounds] if you want. | ||
===Trophies=== | ===Trophies=== | ||
:[https://www.playstationtrophies.org/games/retail/ PlayStationTrophies.org] | :[https://www.playstationtrophies.org/games/retail/ PlayStationTrophies.org] | ||
− | + | *RPCS3 supports Trophies notifications, progress and locking/unlocking etc. and also it has a dedicated built-in manager for trophies. If you want to use custom sound for notifications you need to change files from "RPCS3\sounds". See [https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#Adding_Trophy_and_Home_Menu_sounds this page] for more information about this. | |
− | |||
− | |||
− | *RPCS3 supports Trophies notifications, progress and locking/unlocking etc. and also it has a dedicated built-in manager for trophies. If you want to use custom sound for notifications you need to change files from "RPCS3\sounds" | ||
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===PSP communication=== | ===PSP communication=== | ||
+ | Adhoc Party support, remote play (via the PS3 system's wireless LAN), copying games to play on a PSP system that can be played on either PS3 or PSP systems etc. | ||
:[https://manuals.playstation.net/document/en/psp/current/network/remoteplay/remote.html Using remote play (via the PS3 system's wireless LAN)] | :[https://manuals.playstation.net/document/en/psp/current/network/remoteplay/remote.html Using remote play (via the PS3 system's wireless LAN)] | ||
:[https://manuals.playstation.net/document/en/ps3/current/game/copypsp.html Copying games to play on a PSP system that can be played on either PS3 or PSP systems] | :[https://manuals.playstation.net/document/en/ps3/current/game/copypsp.html Copying games to play on a PSP system that can be played on either PS3 or PSP systems] | ||
− | |||
− | |||
===PSVita communication=== | ===PSVita communication=== | ||
+ | Remote play (via the PS3 system's wireless LAN), copying games to play on a PSVita system that can be played on either PS3 or PSVita systems etc. | ||
:[https://manuals.playstation.net/document/gb/psvita/remoteplay/index.html PS3 Remote Play with PSVita] | :[https://manuals.playstation.net/document/gb/psvita/remoteplay/index.html PS3 Remote Play with PSVita] | ||
:[https://manuals.playstation.net/document/en/ps3/current/settings/connectvita.html Connect PS Vita System Using Network] | :[https://manuals.playstation.net/document/en/ps3/current/settings/connectvita.html Connect PS Vita System Using Network] | ||
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===Blu-ray player=== | ===Blu-ray player=== | ||
− | + | PlayStation 3 has featuring a slot-loading 2× speed Blu-ray Disc drive for BD-ROM, PlayStation2 format DVD-ROM, PlayStation 2 and PlayStation 1 format CD-ROM, Blu-ray Disc Video, DVD-Video, and Audio CDs. However there is no support for VCDs for PlayStation 3 just like PlayStation 2. Also [[Home_Media_Player#Interactive_media|interactive film/movie]] formats like DVDi, DVDPG, BDPG and Blu-ray Interactive HD supported. | |
− | |||
− | *RPCS3 has no [https://rpcs3.net/faq disc support] or home media playback support currently | + | *RPCS3 has no [https://rpcs3.net/faq disc support] or home media playback support currently. |
:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares. | :See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares. | ||
− | |||
===Peripherals=== | ===Peripherals=== | ||
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Just like [[PlayStation_2_emulators#Hardware_features_and_accessories|PlayStation 2's DVD Remote Controller]] you can even play games with it other than multimedia functionalities: as long as the game recognizes controls for a D-Pad, you should be okay. Just hold the PS button to change the controller channel to 1. | Just like [[PlayStation_2_emulators#Hardware_features_and_accessories|PlayStation 2's DVD Remote Controller]] you can even play games with it other than multimedia functionalities: as long as the game recognizes controls for a D-Pad, you should be okay. Just hold the PS button to change the controller channel to 1. | ||
− | ==Arcade | + | ==Arcade Variations== |
[https://github.com/RPCS3/rpcs3/issues?q=is%3Aissue+is%3Aopen%2Bclosed+Namco+System+ Arcade variations pull requests for RPCS3].<br/> | [https://github.com/RPCS3/rpcs3/issues?q=is%3Aissue+is%3Aopen%2Bclosed+Namco+System+ Arcade variations pull requests for RPCS3].<br/> | ||
[https://github.com/RPCS3/rpcs3/pull/14253 With this PR merged, the following 3 System 357/369 arcade games are fully supported by RPCS3]; | [https://github.com/RPCS3/rpcs3/pull/14253 With this PR merged, the following 3 System 357/369 arcade games are fully supported by RPCS3]; | ||
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===[https://www.system16.com/hardware.php?id=900 Namco System 357]=== | ===[https://www.system16.com/hardware.php?id=900 Namco System 357]=== | ||
− | RPCS3 only partially supports some 357 games. A fork currently exists for RPCS3 called Project OMED/RPCS357, which supports more games. The fork has two versions of itself, the Taiko/Fighting version (for Taiko no Tatsujin games and fighting games) and the Gun version (for the rail shooters, requires a lightgun to play). | + | RPCS3 only partially supports some 357 games. A fork currently exists for RPCS3 called Project OMED/RPCS357, which supports more games, however the newest builds are locked behind a Patreon subscription. The fork has two versions of itself, the Taiko/Fighting version (for Taiko no Tatsujin games and fighting games) and the Gun version (for the rail shooters, requires a lightgun to play). |
− | + | Latest free version: https://pixeldrain.com/u/dfGaH2oX | |
+ | Patreon: https://www.patreon.com/RPCS357 | ||
− | [https://www.youtube.com/watch?v=tms-kT0RmKw Demonstration | + | [https://www.youtube.com/watch?v=tms-kT0RmKw Demonstration] |
− | |||
===[https://www.system16.com/hardware.php?id=923 Namco System 359]=== | ===[https://www.system16.com/hardware.php?id=923 Namco System 359]=== | ||
+ | {{Placeholder text}} | ||
Placeholder text | Placeholder text | ||
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==Emulation issues== | ==Emulation issues== | ||
− | PlayStation consoles have always been notorious for system complexity (e.g. [[PlayStation_emulators#Emulation_issues|PlayStation]], [[PlayStation_2_emulators#Emulation_issues|PlayStation 2]]). Sony's gamble of their technology being emulator-unfriendly makes them developer-unfriendly as well, and the system's weaker performance in cross-platform games proves it. Even if done properly, | + | PlayStation consoles have always been notorious for system complexity (e.g. [[PlayStation_emulators#Emulation_issues|PlayStation]], [[PlayStation_2_emulators#Emulation_issues|PlayStation 2]]). Sony's gamble of their technology being emulator-unfriendly makes them developer-unfriendly as well, and the system's weaker performance in cross-platform games proves it. Even if done properly, an LLE approach would be performance suicide, as some things just have to be abstracted enough to get high framerates in games. The situation is so bad that Sony seems to be incredibly hesitant to produce an official PS3 emulator for the newer PlayStations. Simply because they wouldn't be able to justify the extremely high potential development cost to investors.<ref>[https://youtu.be/6WkpaJkB2M8 Why PS4 Doesn't Have Backwards Compatibility and Xbox One Does] (Mystic. Aug 21, 2018.)</ref><ref>[https://www.youtube.com/watch?v=6rzLZ9Bkhwo MVG: Sony's complicated history with Backwards Compatibility]</ref> |
There are two major bottlenecks at play: | There are two major bottlenecks at play: | ||
− | * '''[[wikipedia:Cell_(microprocessor)|Cell Broadband Engine]]''' - consists of two architectures that developers have to program for; | + | * '''[[wikipedia:Cell_(microprocessor)|Cell Broadband Engine]]''' - consists of two architectures that developers have to program for; PowerPC, and... whatever the SPEs really are; and you have a great formula for high system requirements. The RPCS3 developers using ahead-of-time recompilation using LLVM. |
− | * '''[[wikipedia:RSX_Reality_Synthesizer|RSX (Reality Synthesizer)]]''': PlayStation | + | * '''[[wikipedia:RSX_Reality_Synthesizer|RSX (Reality Synthesizer)]]''': The [[PlayStation 4 emulators|PlayStation 4]] also went unemulated for a long time, simply because of how many components were just undocumented. The same thing applies here; the [https://www.psdevwiki.com/ps3/RSX RSX unit] is a custom-designed chip developed by NVIDIA specifically for the PS3 and share similarities with GeForce 7800 GTX or G70/G71. It's not well-documented, and developers have to figure out how it displays graphics and graphical effects. Without access to Nvidia's resources, which would normally be included with an SDK, this would be very difficult. |
:Something of note is that this GPU was also managed by two different memory units with very disparate frequency speeds; 1) 256 MBs of GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.4 GHz, and 2) up to 224 MBs of the 3.2 GHz XDR main memory via the CPU (480 MBs max). | :Something of note is that this GPU was also managed by two different memory units with very disparate frequency speeds; 1) 256 MBs of GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.4 GHz, and 2) up to 224 MBs of the 3.2 GHz XDR main memory via the CPU (480 MBs max). | ||
− | |||
− | |||
For more information about PlayStation 3 hardware and reverse engineering; | For more information about PlayStation 3 hardware and reverse engineering; | ||
* MVG: [https://www.youtube.com/watch?v=lLebZyha74o Why is the Sony PlayStation PS3 so hard to emulate?], [https://www.youtube.com/watch?v=zW3XawAsaeU Why was the Sony PlayStation 3 so hard to develop games for ?] | * MVG: [https://www.youtube.com/watch?v=lLebZyha74o Why is the Sony PlayStation PS3 so hard to emulate?], [https://www.youtube.com/watch?v=zW3XawAsaeU Why was the Sony PlayStation 3 so hard to develop games for ?] | ||
− | |||
* [https://www.youtube.com/watch?v=4joCMfTPP4M Alexandro Sanchez: FOSDEM'22 - PlayStation 3 Emulation] | * [https://www.youtube.com/watch?v=4joCMfTPP4M Alexandro Sanchez: FOSDEM'22 - PlayStation 3 Emulation] | ||
* [https://www.copetti.org/writings/consoles/playstation-3/ Rodrigo Copetti: PLAYSTATION 3 Architecture Practical Analysis] | * [https://www.copetti.org/writings/consoles/playstation-3/ Rodrigo Copetti: PLAYSTATION 3 Architecture Practical Analysis] | ||
* [https://www.psdevwiki.com/ps3/ psdevwiki: PlayStation 3] | * [https://www.psdevwiki.com/ps3/ psdevwiki: PlayStation 3] | ||
− | * | + | * [https://whatcookie.github.io/posts/why-is-avx-512-useful-for-rpcs3/ whatcookie: Why Is AVX 512 Useful for RPCS3?] |
− | * RPCS3 | + | * RPCS3: [https://rpcs3.net/blog/ Blog], [https://discord.gg/rpcs3 Discord] |
− | * [https:// | + | * RPCS3 [https://rpcs3.net/blog/2020/08/21/hardware-performance-scaling/ progress report august 2020] - Since intel dropped TSX due to security reasons, RPCS3 will use TSX-FA/TSX Force Abort on CPUs with new microcode and [https://github.com/RPCS3/rpcs3/issues/6028 this will result potential regressions], good news is RPCS3 has improved non-TSX performance, because of this, even if your CPU supports TSX it will be disabled for RPCS3 by default. |
− | + | * New instructions like [[Wikipedia:AVX-512|AVX-512]], [[Wikipedia:Advanced_Vector_Extensions#AVX10|AVX10]] and [[Wikipedia:Advanced_Vector_Extensions#APX|APX]] and potential benefits for RPCS3 emulation: [https://g.co/bard/share/196c4d4d723c AVX512], [https://g.co/bard/share/12a429318f25 AVX10], [https://g.co/bard/share/2a58e863e693 APX], [https://bard.google.com/share/ee2c7336e263 APX potential benefits for RPCS3 emulation], [https://g.co/bard/share/67c7303fc651 Which specific APX instructions potentially benefit RPCS3 emulation], [https://g.co/bard/share/3896403e0301 Comparing AVX512, AVX10 and APX] - ''(These are Google Bard AI responses, so do not expect perfect results'' | |
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==Screenshots== | ==Screenshots== | ||
Line 505: | Line 416: | ||
[[Category:Seventh-generation video game consoles]] | [[Category:Seventh-generation video game consoles]] | ||
[[Category:BSD-based]] | [[Category:BSD-based]] | ||
− | |||
[[Category:PlayStation 3 emulators|*]] | [[Category:PlayStation 3 emulators|*]] |