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Both home consoles called AES, their full names, this should be noticed because many people think NGCD isn't AES like below and above of this page and Wikipedia
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The '''[[gametech:Neo-Geo|Neo Geo MVS]]''' (Multi Video System) arcade system was first released by [[wikipedia:SNK|SNK Corporation]] on January 1990 in Japan and on August 22, 1990 in NA. The '''[[wikipedia:Neo_Geo_(system)|Neo Geo AES]]''' (Advanced Entertainment System) home console was released on July 1, 1991. MVS and AES are technically the same systems, but their cartridges are not compatible with each other due to a different layout. The AES was retailed for {{Inflation|USD|649.99|1991}}. It had a Motorola 68000 at 12MHz and a Zilog Z80A at 4MHz with 64KB RAM and 84KB VRAM.
*SNK (top left) NEO•GEO MAX 330 MEGA PRO-GEAR SPEC ADVANCED ENTERTAINMENT SYSTEM
 
*SNK NEO•GEOCD PRO-GEAR SPEC ADVANCED ENTERTAINMENT SYSTEM
 
 
 
The '''[[gametech:Neo-Geo|Neo Geo MVS]]''' (Multi Video System) arcade system was first released by [[wikipedia:SNK|SNK Corporation]] on January 1990 in Japan and on August 22, 1990 in NA. The '''[[wikipedia:Neo_Geo_(system)|Neo Geo]]''' (Advanced Entertainment System) home console was released on July 1, 1991. MVS and AES are technically the same systems, but their cartridges are not compatible with each other due to a different layout. The AES was retailed for {{Inflation|USD|649.99|1991}}. It had a Motorola 68000 at 12MHz and a Zilog Z80A at 4MHz with 64KB RAM and 84KB VRAM.
 
  
 
'''[[wikipedia:Neo_Geo_CD|Neo Geo CD]]''' (NG-CD) was the CD version of the AES (not compatible with the game cartridges) released in January of '96 and {{Inflation|USD|399|1996}}. It had a Motorola 68000 CPU at 12 MHz with another CPU that being a Zilog Z80 at 4 MHz. It had 7MB of RAM.
 
'''[[wikipedia:Neo_Geo_CD|Neo Geo CD]]''' (NG-CD) was the CD version of the AES (not compatible with the game cartridges) released in January of '96 and {{Inflation|USD|399|1996}}. It had a Motorola 68000 CPU at 12 MHz with another CPU that being a Zilog Z80 at 4 MHz. It had 7MB of RAM.
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==Emulators==
 
==Emulators==
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! scope="col"|Name
 
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! scope="col"|Platform(s)
 
! scope="col"|Platform(s)
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==Enhancements==
 
==Enhancements==
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| colspan=5 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/-KqkAFsFdaI AFMF]''' or '''LSFG''' can be used with MAME, please be aware that some visual glitches and artifacts may occur at this time.
 
| colspan=5 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/-KqkAFsFdaI AFMF]''' or '''LSFG''' can be used with MAME, please be aware that some visual glitches and artifacts may occur at this time.
 
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| rowspan=4 | Post-Processing
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| rowspan=3 | Post-Processing
 
| [[Shaders_and_filters|Filters]]
 
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|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 
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| [[Shader_Presets|Shader Chain]]
 
| [[Shader_Presets|Shader Chain]]
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<references group=N2/>
 
<references group=N2/>
  

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