Editing NTSC filters

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 15: Line 15:
 
[[File:NTSC settings.png|thumb|450px|Chart showing the relative difference values between Composite, S-video and RGB. Values taken from [[Nestopia]]]]
 
[[File:NTSC settings.png|thumb|450px|Chart showing the relative difference values between Composite, S-video and RGB. Values taken from [[Nestopia]]]]
  
; RF
+
===RF===
: The lowest quality. Very blurry due to crosstalk between video and audio signals, and subject to static due to interference.
+
 
;Composite
+
The lowest quality. Very blurry due to crosstalk between video and audio signals, and subject to static due to interference.
:Higher quality than RF, but still blurry and with lots of color artifact and usually dot crawl due to crosstalk between luma and chroma. This is what most systems used as default.
+
 
;S-video
+
===Composite===
:Much cleaner image due to luma and chroma being separate signals, though color blur still present and chroma resolution is about the same as the composite output.
+
 
;RGB
+
Higher quality than RF, but still blurry and with lots of color artifact and usually dot crawl due to crosstalk between luma and chroma. This is what most systems used as default.
:The highest quality possible, since it uses separate channels for each color, along with a sync signal. Component YPbPr is similar, where it uses luma+sync, blue minus luma, and red minus luma for signals to give high quality, high bandwidth output capable of displaying higher resolutions, though this is only utilized by newer consoles.
+
 
 +
===S-video===
 +
 
 +
Much cleaner image due to luma and chroma being separate signals, though color blur still present and chroma resolution is about the same as the composite output.
 +
 
 +
===RGB===
 +
 
 +
The highest quality possible, since it uses separate channels for each color, along with a sync signal. Component YPbPr is similar, where it uses luma+sync, blue minus luma, and red minus luma for signals to give high quality, high bandwidth output capable of displaying higher resolutions, though this is only utilized by newer consoles.
  
 
==Filters and Shaders==
 
==Filters and Shaders==

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Template used on this page: