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− | + | This is an incomplete list of compatibility issues that [[MAME]] has with different systems. | |
− | This is | ||
==Atari== | ==Atari== | ||
− | === | + | ===2600=== |
− | Rivals | + | Rivals Stella in most cases, and is even better in some cases. |
− | === | + | ===5200=== |
Doesn't boot for some reason. | Doesn't boot for some reason. | ||
− | === | + | ===7800=== |
Pretty much the most accurate emulator for this system. | Pretty much the most accurate emulator for this system. | ||
− | === | + | ===8-bit=== |
− | Relatively inaccurate. INC WSYNC, for instance, waits | + | Relatively inaccurate. INC WSYNC, for instance, waits 3 scanlines instead of just waiting 1 scanline like it's supposed to. |
− | === | + | ===ST=== |
No inputs anywhere, so you can't really use it. | No inputs anywhere, so you can't really use it. | ||
− | === | + | ===Jaguar=== |
− | + | Holy shit, this one has lots of weird bugs. One being Tempest 2000 overwriting the cart ROM region. Stay the fuck away from it. | |
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==Apple== | ==Apple== | ||
− | ===Apple | + | ===Apple 1=== |
Pretty much perfect. | Pretty much perfect. | ||
− | ===Apple | + | ===Apple 2=== |
Also pretty much perfect, and it's got good emulation of a bunch of peripherals too! The later versions do have some problems with inverted text it seems. | Also pretty much perfect, and it's got good emulation of a bunch of peripherals too! The later versions do have some problems with inverted text it seems. | ||
− | ===Apple | + | ===Apple 3=== |
− | The | + | The only working emulator for this system, due to RBelmont reverse-engineering the weird banking system this one uses. |
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==Commodore== | ==Commodore== | ||
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===Commodore 64=== | ===Commodore 64=== | ||
Kinda slow, and also kinda inaccurate. | Kinda slow, and also kinda inaccurate. | ||
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===Commodore 128=== | ===Commodore 128=== | ||
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===Amiga=== | ===Amiga=== | ||
Decent for OCS. Kinda iffy on everything else. | Decent for OCS. Kinda iffy on everything else. | ||
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==IBM== | ==IBM== | ||
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===AT clones with Pentium=== | ===AT clones with Pentium=== | ||
− | Don't even bother. It | + | Don't even bother. It needs a pretty bad rewrite to actually work. It also doesn't emulate any Super I/O chips, either. |
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==Microsoft== | ==Microsoft== | ||
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Works pretty well too. | Works pretty well too. | ||
− | ===MSX2 | + | ===MSX2 Plus=== |
Works okay. | Works okay. | ||
===Xbox=== | ===Xbox=== | ||
− | It doesn't work nearly as well as | + | It doesn't work nearly as well as XQEMU, let's just put it that way. It's also ungodly amounts of slow thanks to no i386 dynarec. |
==NEC== | ==NEC== | ||
− | ===PC Engine/TurboGrafx | + | ===PC Engine/TurboGrafx 16=== |
It's only got one major problem. The game Air Zonk hangs due to imprecise timings. Other than that, it's fine. | It's only got one major problem. The game Air Zonk hangs due to imprecise timings. Other than that, it's fine. | ||
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Again, it's mostly fine, but you're gonna want to use the new video cores and also pray you have a good dump. | Again, it's mostly fine, but you're gonna want to use the new video cores and also pray you have a good dump. | ||
− | === | + | ===SuperGrafx=== |
Works fine. | Works fine. | ||
===PC-FX=== | ===PC-FX=== | ||
− | + | This doesn't even boot, due to issues with the CPU core that it shares with the Virtual Boy. | |
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==Nintendo== | ==Nintendo== | ||
===NES=== | ===NES=== | ||
− | The PPU for this core is per-scanline, so mid-frame effects generally don't work too well. The only reason it can even handle MMC5 games because of hacks! It really needs a video system rewrite and BAD. | + | The PPU for this core is per-scanline, so mid-frame effects generally don't work too well. The only reason it can even handle MMC5 games is because of hacks! It really needs a video system rewrite and BAD. |
===SNES=== | ===SNES=== | ||
− | Many timing issues here. It's probably not even as accurate as | + | Many timing issues here. It's probably not even as accurate as SNES9x. It really needs to be reworked. |
===Nintendo 64=== | ===Nintendo 64=== | ||
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This whole system has tons of timing issues. Tread lightly. | This whole system has tons of timing issues. Tread lightly. | ||
− | ===Game Boy | + | ===Game Boy (Color)=== |
Lots of slight timing bugs, but other than that, it's fine. | Lots of slight timing bugs, but other than that, it's fine. | ||
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===Game Boy Advance=== | ===Game Boy Advance=== | ||
Many atrocious timing bugs, though endrift and MoochMcGee have tried to help clean it up. 16-bit unaligned accesses also aren't emulated correctly, so most of endrift's hardware tests fail. | Many atrocious timing bugs, though endrift and MoochMcGee have tried to help clean it up. 16-bit unaligned accesses also aren't emulated correctly, so most of endrift's hardware tests fail. | ||
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==Sega== | ==Sega== | ||
− | === | + | ===SG-1000=== |
Nearly perfect. | Nearly perfect. | ||
− | === | + | ===Master System=== |
− | + | Pretty damn accurate. MAME is quite a good emulator for this system. | |
− | Pretty | ||
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− | Runs most games fine. Some don't work that well, but it's got about a 95% compatibility rate | + | ===Mega Drive=== |
+ | Runs most games fine. Some don't work that well, but it's got about a 95% compatibility rate. | ||
− | === | + | ===Mega CD=== |
Not that good. The extra processors throw in more timing problems. | Not that good. The extra processors throw in more timing problems. | ||
− | === | + | ===32X=== |
Lots of timing issues. There are also suspected SH2 core bugs that come up more frequently on the 32X due to most games being programmed in assembly instead of C like most other SH2 platforms. | Lots of timing issues. There are also suspected SH2 core bugs that come up more frequently on the 32X due to most games being programmed in assembly instead of C like most other SH2 platforms. | ||
− | === | + | ===Mega CD and 32X=== |
This probably won't work that well. | This probably won't work that well. | ||
− | === | + | ===Saturn=== |
− | + | It's a little better than Yabause; but with much nicer code. | |
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− | It's a little better than | ||
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− | === | + | ===Dreamcast=== |
− | + | Nowhere close to even nulldc. It's also very slow, and only started booting games thanks to what amounts to a miracle. | |
− | === | + | ===Model 1 Arcade=== |
− | + | Reverse engineering isn't quite finished on the geometry DSP, so don't expect every game to work. Regardless, Virtua Fighter works fine. | |
− | === | + | ===Model 2 Arcade=== |
− | + | Again, reverse engineering hasn't been finished on the first model's DSP, but there are plenty of other problems that also need to be worked out. Last I checked, Virtua Cop 2's textures just display black. Virtua Fighter 2 just freezes after a bit due to bugs in the DSP comms. Development on this core has also been sabotaged by the fact that the only known working Model 2 emulator is closed source. Some MAMEdevs have the source, but refuse to share it or do anything with it, thereby ensuring that this driver doesn't work well. | |
− | === | + | ===Model 3 Arcade=== |
− | + | It's in better shape than Model 2, but it's slow and has lots of bugs. Virtua Fighter 3 either hangs or crashes a bit into gameplay, depending on what set you use. | |
− | === | + | ===Naomi Arcade=== |
− | + | It's okay? I'm not sure if I can really call it that frankly. There are just too many bugs. It's also quite slow, as you can expect from most 3D games in MAME. | |
− | + | ===Chihiro Arcade=== | |
− | + | Basically an arcade Xbox. It boots OutRun 2, and not much else. | |
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− | Basically an arcade | ||
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==Sony== | ==Sony== | ||
− | === | + | ===Playstation=== |
− | It's got lots of bugs. Many games have SPU-related hangs, for instance. It's not even as good as pSX, and that emulator's ancient! It can run some games that | + | It's got lots of bugs. Many games have SPU-related hangs, for instance. It's not even as good as pSX, and that emulator's ancient! It can run some games that PCSX-R can't though, like Parappa the Rapper. |
− | === | + | ===Pocketstation=== |
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It works pretty well, actually. I daresay the emulation is perfect. | It works pretty well, actually. I daresay the emulation is perfect. | ||
− | + | [[Category:FAQs]] | |
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− | [[Category: |