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==Emulators== | ==Emulators== | ||
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! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|Platform(s) | ! scope="col"|Platform(s) | ||
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| [[Dolphin]] | | [[Dolphin]] | ||
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}} | | align=left|{{Icon|Windows|Linux|macOS|FreeBSD}} | ||
− | | [https://dolphin-emu.org/download/#download-dev Dev]<ref group=N name=dolphinstable>The stable versions are years out-of-date and missing countless features and bug fixes. '''Beta or development versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/>[https://dolphin-emu.org/download/#download-beta Beta]<ref group=N name=dolphinstable></ref><br/>[https://buildbot.libretro.com/nightly/ | + | | [https://dolphin-emu.org/download/#download-dev Dev]<ref group=N name=dolphinstable>The stable versions are years out-of-date and missing countless features and bug fixes. '''Beta or development versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/>[https://dolphin-emu.org/download/#download-beta Beta]<ref group=N name=dolphinstable></ref><br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=DolphinRA>Dolphin libretro core is currently at Alpha release and has bugs that are not present on standalone Dolphin.</ref> |
|{{~}}<ref group=N name=triforce>No support for Panasonic Q variant. Efforts to add Triforce emulation to Dolphin have stagnated at the upstream level, and current support requires a third-party fork. See [[#Triforce]] section for further details.</ref> ||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{✓}} ||{{✓}} ||{{✓}} | |{{~}}<ref group=N name=triforce>No support for Panasonic Q variant. Efforts to add Triforce emulation to Dolphin have stagnated at the upstream level, and current support requires a third-party fork. See [[#Triforce]] section for further details.</ref> ||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{✓}} ||{{✓}} ||{{✓}} | ||
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− | |[[Ishiiruka-Dolphin]] | + | | [[Ishiiruka-Dolphin]] |
| align=left|{{Icon|Windows|Linux|macOS}} | | align=left|{{Icon|Windows|Linux|macOS}} | ||
| [https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev] | | [https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev] | ||
− | |{{✗}} ||{{✓}} ||{{✓}} ||? ||{{✓}} ||{{ | + | |{{✗}} ||{{✓}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{~}} |
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| [https://github.com/emu-russia/pureikyubu Pureikyubu] (PlayCube) | | [https://github.com/emu-russia/pureikyubu Pureikyubu] (PlayCube) | ||
| align=left|{{Icon|Windows|Linux}} | | align=left|{{Icon|Windows|Linux}} | ||
| [https://github.com/emu-russia/pureikyubu/releases {{PureikyubuVer}}] | | [https://github.com/emu-russia/pureikyubu/releases {{PureikyubuVer}}] | ||
− | |{{✗}} ||{{~}} ||{{✗}} ||? ||{{✓}} ||{{ | + | |{{✗}} ||{{~}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small> |
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| [[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]] | | [[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]] | ||
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|- | |- | ||
!colspan="11"|Consoles | !colspan="11"|Consoles | ||
+ | |- | ||
+ | | [[Nintendont]] | ||
+ | | align=left|{{Icon|WiiU|Wii}} | ||
+ | | [https://github.com/FIX94/Nintendont git] | ||
+ | |{{~}} ||{{✗}} ||{{~}} ||[https://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List 99%]<br/><small>1020 out of 1024 reported titles</small> ||{{✓}} ||{{✓}} ||{{✓}} | ||
|- | |- | ||
| Hagi | | Hagi | ||
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| [https://github.com/SirMangler/dolphin/releases 1.1.5]<ref group=N>Use these builds until [https://github.com/dolphin-emu/dolphin/pull/11339 this PR merge].</ref><br />[https://buildbot.libretro.com/stable/1.14.0/windows-msvc2019-uwp/x64/ libretro core]<ref group=N name=DolphinRA></ref> | | [https://github.com/SirMangler/dolphin/releases 1.1.5]<ref group=N>Use these builds until [https://github.com/dolphin-emu/dolphin/pull/11339 this PR merge].</ref><br />[https://buildbot.libretro.com/stable/1.14.0/windows-msvc2019-uwp/x64/ libretro core]<ref group=N name=DolphinRA></ref> | ||
|{{✗}}||{{✓}} ||{{Y}} ||[https://dolphin-emu.org/compat/ 97%] ||{{✓}} ||{{✓}} ||{{✓}} | |{{✗}}||{{✓}} ||{{Y}} ||[https://dolphin-emu.org/compat/ 97%] ||{{✓}} ||{{✓}} ||{{✓}} | ||
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| DIOS MIOS (Lite) | | DIOS MIOS (Lite) | ||
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|} | |} | ||
</div> | </div> | ||
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<references group=N /> | <references group=N /> | ||
===Comparisons=== | ===Comparisons=== | ||
− | + | ;[[Dolphin]] <small class="plainlinks" style="font-weight:normal;">([https://dolphin-emu.org/compat/ compatibility])</small>: The emulator of choice for the GameCube and the first Wii emulator. It's updated on a near-daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth-generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2, and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube. | |
− | |||
− | + | ;[[Ishiiruka-Dolphin]]: A fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. | |
− | + | ;Pureikyubu: An open-source Nintendo GameCube emulator which initially started development under the name Dolwin in 2004; it could boot and run some commercial games and demos. Nowadays, Pureikyubu is designed to be a research emulator for developers, with accuracy being a priority. | |
− | + | ;[[Dolphin (Nintendo)]]: Nintendo made an emulator for Windows that was also called Dolphin. This official program does not run commercial games and has no connection to the open-source project. | |
− | + | ;Hagi: An [[Official emulators|official]] GameCube/Wii emulator developed by Nintendo European Research & Development (NERD). Hagi has been used primarily for re-releases [[Emulators on Switch|on the Switch]], such as ''Super Mario Sunshine'', ''Super Mario Galaxy'', ''Pikmin'', and ''Pikmin 2''. | |
− | + | ;[[Nintendont]]: While not technically an emulator, Nintendont is a [[compatibility layer]] that allows you to play GameCube games on the Wii and even the Wii U. It's compatible with nearly all GameCube titles (and Triforce games, too) and supports extra features such as memory card emulation along with support for additional controller input options such as the USB GameCube controller adapter, Classic Controller Pro, Wii U Pro Controller, and even the Wii U GamePad. | |
− | |||
− | + | ;DIOS MIOS (Lite): Another compatibility layer for the Wii (but NOT Wii U) that allows you to play GameCube games. The main version allows users to load games off of a USB device, while the "Lite" version loads games from an SD card. Nintendont serves as a direct successor to this project, making DIOS MIOS entirely obsolete. | |
==Hardware features and peripherals== | ==Hardware features and peripherals== | ||
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|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
! Name | ! Name | ||
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| {{?}} | | {{?}} | ||
|- | |- | ||
− | | [[ | + | | [[#Broadband Adapter|<abbr title="System Link and Online Play">Broadband Adapter</abbr>]] |
| {{✓}} | | {{✓}} | ||
| {{✓}} | | {{✓}} | ||
| {{✗}} | | {{✗}} | ||
| {{✗}} | | {{✗}} | ||
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| [[#Microphone|Microphone]] | | [[#Microphone|Microphone]] | ||
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| {{✗}} | | {{✗}} | ||
| {{✗}} | | {{✗}} | ||
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| [[#Game Boy Player|Game Boy Player]] | | [[#Game Boy Player|Game Boy Player]] | ||
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| {{?}} | | {{?}} | ||
|} | |} | ||
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<references group=N2/> | <references group=N2/> | ||
===[https://tcrf.net/GameCube Main Menu]=== | ===[https://tcrf.net/GameCube Main Menu]=== | ||
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:To boot the GameCube's BIOS and IPL, you need a dump from real hardware. Dolphin does not require it to load games but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game. If you're on the current stable release, use XFB Virtual and disable "Skip BIOS" in the GameCube options. You will have to load a GameCube title so that the startup animation begins, and like on the original console, you hold the first controller's A-button down and the system will send you to the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS. | :To boot the GameCube's BIOS and IPL, you need a dump from real hardware. Dolphin does not require it to load games but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game. If you're on the current stable release, use XFB Virtual and disable "Skip BIOS" in the GameCube options. You will have to load a GameCube title so that the startup animation begins, and like on the original console, you hold the first controller's A-button down and the system will send you to the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS. | ||
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===GC/GBA Cable=== | ===GC/GBA Cable=== | ||
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Nintendont includes support for the GBA link cable hardware, but only through the GC controller ports on the original Wii (model RVL-001). It is currently '''not''' supported through any USB adapters. | Nintendont includes support for the GBA link cable hardware, but only through the GC controller ports on the original Wii (model RVL-001). It is currently '''not''' supported through any USB adapters. | ||
+ | |||
+ | ===Broadband Adapter=== | ||
+ | This shouldn't be confused with [[netplay]], which synchronizes emulation over an internet connection. | ||
+ | |||
+ | This add-on allowed the console to use LAN technology over [[Wikipedia:Ethernet|ethernet]]. ''Mario Kart: Double Dash!!'' used it to play on a local network with up to eight other GameCubes, while ''Phantasy Star Online'' took it a step further to allow an internet connection for Sega's now-offline official game servers<ref>[https://www.youtube.com/watch?v=C6onrnPnl7E Spawn Wave's Playing The Nintendo GameCube Online In 2022 video about this]</ref>. ''Kirby Air Ride'' and ''1080° Avalanche'' also support this adapter. This feature was unavailable on the [[Wii emulators|Wii]] despite having 802.11 b/g connectivity built-in and an official USB LAN adapter. | ||
+ | |||
+ | It's possible to hook up zero or more of each of these configurations on one networked game: | ||
+ | *A real GameCube with a real BBA (naturally) | ||
+ | *A soft modded Wii or Wii U with [[Nintendont]], which can emulate the BBA for games that support it | ||
+ | *A recent version of Dolphin '''beta or dev builds''' which can emulate the BBA as well as System Link | ||
+ | **[https://www.teamxlink.co.uk/wiki/Dolphin_Gamecube_XLink_BBA_Tutorial Dolphin: Gamecube XLink BBA Tutorial] | ||
+ | **[https://wiki.dolphin-emu.org/index.php?title=Broadband_Adapter#How_to_use_the_BroadBand_Adapter Dolphin wiki contains up-to-date instructions on setting up] for Online Play via [[Preservation_projects|DNS revive server]] (e.g. [https://schtserv.com/forums/app.php/welcome Schthack PSO]), see [[Wikipedia:GameCube_online_functionality#Supported_games|this page]] for games that use broadband adapter either for Online Play or LAN. | ||
+ | **See [[Preservation_projects|Preservation projects]] page for more information about other revive projects. | ||
===Microphone=== | ===Microphone=== | ||
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==Enhancements== | ==Enhancements== | ||
− | + | {|class="wikitable" style="text-align:center; vertical-align:middle;" | |
− | {|class="wikitable" style="text-align:center;vertical-align:middle; | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
! colspan=2 | Name | ! colspan=2 | Name | ||
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! pureikyubu | ! pureikyubu | ||
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− | | rowspan= | + | | rowspan=6 | Graphics |
| [[Resolution|Resizable Internal Resolution]] | | [[Resolution|Resizable Internal Resolution]] | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
|- | |- | ||
− | + | | [[Widescreen_hacks#GameCube.2FWii|Widescreen hack]]<br/><small>To get full native widescreen, try [[Homebrew_and_hack_Roms|Swiss]].<br/>This can even run on a real GameCube/Wii if you wish. | |
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− | | [[Widescreen_hacks#GameCube.2FWii|Widescreen | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
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| {{?}} | | {{?}} | ||
|- | |- | ||
− | | Ray-tracing | + | | Ray-tracing |
− | | colspan=2 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[ | + | | colspan=2 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_Presets#Notable_presets_for_ReShade|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=9IlqfrJwKr4 Demonstration]</small> |
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| Pre-rendering AA<br/><small>(MSAA, SSAA)</small> | | Pre-rendering AA<br/><small>(MSAA, SSAA)</small> | ||
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| {{?}} | | {{?}} | ||
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− | | Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], | + | | Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small> |
− | | colspan=2 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides | + | | colspan=2 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run Dolphin at 8k native with ease anyway.</small> |
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− | | rowspan= | + | | rowspan=4 | Performance |
| [[Overclocking|Overclock]] | | [[Overclocking|Overclock]] | ||
| {{Y}} | | {{Y}} | ||
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| {{?}} | | {{?}} | ||
|- | |- | ||
− | | | + | | Frame generation techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], ExtraSS and FMF)</small> |
− | | colspan= | + | | colspan=2 | <small>Implementing frame generation technique in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>[[Input_lag|Input latency]] will be the most important factor when it comes to frame generation. |
|- | |- | ||
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small> | | Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small> | ||
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| {{N}} | | {{N}} | ||
|- | |- | ||
− | | | + | | rowspan=4 | Post-Processing |
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| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | | [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | ||
| {{Y}} | | {{Y}} | ||
| {{?}} | | {{?}} | ||
|- | |- | ||
− | | [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and | + | | [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small> |
| {{Y}} | | {{Y}} | ||
| {{?}} | | {{?}} | ||
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| [[Shaders_and_filters|Filters]] | | [[Shaders_and_filters|Filters]] | ||
| {{Y}} | | {{Y}} | ||
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| {{?}} | | {{?}} | ||
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| [[Shader_Presets|Shader Chain]] | | [[Shader_Presets|Shader Chain]] | ||
− | | [https://github.com/dolphin-emu/dolphin/pull/10362 WIP]<ref group=N2>Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend | + | | [https://github.com/dolphin-emu/dolphin/pull/10362 WIP]<ref group=N2>Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend but it's now obsolete.</ref> |
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| {{?}} | | {{?}} | ||
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| {{N}} | | {{N}} | ||
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− | | rowspan= | + | | rowspan=8 | Quality of life |
| [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]] | | [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]] | ||
| {{Y}} | | {{Y}} | ||
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| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]] | | Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]] | ||
− | | {{~}}<ref group=N2>There is a pull request for adding [https://github.com/dolphin-emu/dolphin/pull/12280 graphics mod editor/manager] to Dolphin. In the meantime | + | | {{~}}<ref group=N2>There is a pull request for adding [https://github.com/dolphin-emu/dolphin/pull/12280 graphics mod editor/manager] to Dolphin. In the meantime you can use [https://wiki.dolphin-emu.org/index.php?title=Graphics_Mods Graphics Mods]; an exciting new feature introduced in 5.0-16763 that allows users to modify games through a method of defining targets and then applying actions to those targets. Currently, Dolphin supports three actions: Skip, Move, and Scale. These are modifications to the target groups. In addition to this, Dolphin has some built-in Graphics Mods that apply to certain target groups. These include "Native Bloom" - scaling the "Bloom" target group down to the correct resolution, "No Bloom" - skipping any texture labeled in the "Bloom" target group, and "No HUD" - skipping any textures under the target group of "HUD". You can define these or your own Target Groups in any game through using Dolphin's Texture Dumping tool or EFB dumping tools.</ref> |
| {{N}} | | {{N}} | ||
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| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small> | | Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small> | ||
− | | colspan=7 | | + | | colspan=7 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro core] at the moment. |
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| Per-Game Profiles | | Per-Game Profiles | ||
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| {{?}} | | {{?}} | ||
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− | + | | Big Picture Mode | |
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| [https://forums.dolphin-emu.org/Thread-possible-to-add-a-big-picture-menu-screen-like-pcsx2-has WIP] | | [https://forums.dolphin-emu.org/Thread-possible-to-add-a-big-picture-menu-screen-like-pcsx2-has WIP] | ||
| {{?}} | | {{?}} | ||
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− | | rowspan= | + | | rowspan=3 | Misc |
| [https://retroachievements.org/gameList.php?c=16 RetroAchievements] | | [https://retroachievements.org/gameList.php?c=16 RetroAchievements] | ||
| [https://github.com/dolphin-emu/dolphin/pulls?q=is%3Apr+is%3Aopen%2Bclosed+retroachievements+ WIP] | | [https://github.com/dolphin-emu/dolphin/pulls?q=is%3Apr+is%3Aopen%2Bclosed+retroachievements+ WIP] | ||
| {{N}} | | {{N}} | ||
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| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small> | | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small> | ||
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| {{Y}} | | {{Y}} | ||
|} | |} | ||
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<references group=N2/> | <references group=N2/> | ||
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*Dolphin has no support for this variation. | *Dolphin has no support for this variation. | ||
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares. | *See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares. | ||
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==Resources== | ==Resources== | ||
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[[Category:Nintendo consoles]] | [[Category:Nintendo consoles]] | ||
[[Category:GameCube emulators|*]] | [[Category:GameCube emulators|*]] | ||
− | [[Category: | + | [[Category:Very early emulation (MAME)]] |
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