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While not strictly emulation ''per se'' (hence why [[Wine]] stands for "Wine Is Not an Emulator"), '''compatibility layers''' allow software written for one operating system to run on a different OS, often by translating API and system calls made by an application to their equivalent calls in the host operating system. In theory, this should allow for near-native performance since no processor emulation takes place, but in practice some software such as games will tend to run a bit slower due to other bottlenecks that occur as a result of [[Emulation accuracy|replicating the correct behavior]], such as accounting for graphics APIs like Direct3D that aren't supported on non-Microsoft platforms. Additionally, compatibility layers may also use emulation in order to run software built for a different architecture, see [[Emulation Accuracy]] page for more information about terms like "[[Hypervisors|hypervisors]]", "[[Simulators|simulators]]", "[[Compatibility_layers|compatibility layers]]", "[[Wrappers|wrappers]]", "[[FPGA|FPGA-based hardware cloning]]" and "[[:Category:Emulators|software emulators]]".
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While not strictly emulation ''per se'' (hence why [[Wine]] stands for "Wine Is Not an Emulator"), '''compatibility layers''' allow software written for one operating system to run on a different OS, often by translating API and system calls made by an application to their equivalent calls in the host operating system. In theory, this should allow for near-native performance since no processor emulation takes place, but in practice some software such as games will tend to run a bit slower due to other bottlenecks that occur as a result of [[Emulation accuracy|replicating the correct behavior]], such as accounting for graphics APIs like Direct3D that aren't supported on non-Microsoft platforms. Additionally, compatibility layers may also use emulation in order to run software built for a different architecture.
  
 
==Compatibility layers==
 
==Compatibility layers==
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|[[Wine]]
 
|[[Wine]]
 
|align=left|{{Icon|Linux|macOS|FreeBSD|Haiku}}
 
|align=left|{{Icon|Linux|macOS|FreeBSD|Haiku}}
|[https://wiki.winehq.org/Download {{WineVer}}<br />(Dev: {{WineDevVer}})]<br />[https://wiki.winehq.org/Haiku Haiku]
+
|[https://wiki.winehq.org/Download {{WineVer}} <br />(Dev: {{WineDevVer}})]<br />[https://wiki.winehq.org/Haiku Haiku]
 
|{{✓}} ||{{✓}} ||{{✓}}
 
|{{✓}} ||{{✓}} ||{{✓}}
 
|Windows applications and games
 
|Windows applications and games
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|align=left|{{Icon|macOS}}
 
|align=left|{{Icon|macOS}}
 
|N/A
 
|N/A
|{{✗}} ||{{}} ||{{✓}}
+
|{{✗}} ||{{}} ||{{✓}}
|PowerPC OS X apps on x86-64 based Macs. Support ended with OS X 10.7
+
|x86 macOS applications (PowerPC macOS apps on earlier versions)
 
|-
 
|-
 
|CrossOver
 
|CrossOver
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|{{✗}} ||{{✓}} ||{{✓}}
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Windows applications and games
 
|Windows applications and games
 +
|-
 +
|Game Porting Toolkit
 +
|align=left|{{Icon|macOS}}
 +
|[https://gist.github.com/Frityet/448a945690bd7c8cff5fef49daae858e Installation guide]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Windows games
 
|-
 
|-
 
|[https://mcpelauncher.readthedocs.io Minecraft Bedrock Launcher]
 
|[https://mcpelauncher.readthedocs.io Minecraft Bedrock Launcher]
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|Minecraft: Bedrock Edition (Android version)
 
|Minecraft: Bedrock Edition (Android version)
 
|-
 
|-
|Linuxulator
+
|[https://waydro.id/index.html WayDroid]
|align=left|{{Icon|FreeBSD}}
+
|align=left|{{Icon|Linux}}
|[https://wiki.freebsd.org/Linuxulator Wiki]<br />[https://docs.freebsd.org/en/books/handbook/linuxemu/ Docs]
+
|[https://waydro.id/#install git]<br />[https://github.com/casualsnek/waydroid_script Utilities script]
 
|{{✓}} ||{{✓}} ||{{~}}
 
|{{✓}} ||{{✓}} ||{{~}}
|Linux software
+
|Android software
 +
|-
 +
|libhoudini
 +
|align=left|{{Icon|Android}}
 +
|[https://github.com/SGNight/Arm-NativeBridge#download-links-- 1], [https://github.com/Rprop/libhoudini#libhoudini 2], [https://github.com/ilhan-athn7/android_proprietary_native_bridge 3], [https://github.com/supremegamers/vendor_intel_proprietary_houdini 4]
 +
|{{✗}} ||{{TBD}} ||{{~}}
 +
|ARM apps
 
|-
 
|-
|libhoudini<br/>[https://groups.google.com/g/android-ndk-announce libndk]<br/>[https://www.intel.com/content/www/us/en/developer/topic-technology/bridge-technology.html Intel BT]
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|libndk
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[https://github.com/SGNight/Arm-NativeBridge#download-links-- 1], [https://github.com/Rprop/libhoudini#libhoudini 2], [https://archive.org/details/androidx86-houdini 3], [https://github.com/supremegamers/vendor_intel_proprietary_houdini 4], [https://github.com/m9rco/Genymotion_ARM_Translation 5], [https://github.com/ilhan-athn7/android_proprietary_native_bridge 6], [https://github.com/supremegamers/vendor_google_proprietary_ndk_translation-prebuilt 7]
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|[https://github.com/ilhan-athn7/android_proprietary_native_bridge 1], [https://github.com/supremegamers/vendor_google_proprietary_ndk_translation-prebuilt 2]
 
|{{✗}} ||{{TBD}} ||{{~}}
 
|{{✗}} ||{{TBD}} ||{{~}}
 
|ARM apps
 
|ARM apps
 +
|-
 +
|[[Anbox]]
 +
|align=left|{{Icon|Linux}}
 +
|[https://docs.anbox.io/userguide/install.html git]
 +
|{{✓}} ||{{✗}} ||{{✗}}
 +
|Android software
 
|-
 
|-
 
|[https://www.gfdgdxi.top/uengine-runner/Help/ UEngine]
 
|[https://www.gfdgdxi.top/uengine-runner/Help/ UEngine]
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|{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
 
|{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
 
|macOS software
 
|macOS software
 +
|-
 +
|Linuxulator
 +
|align=left|{{Icon|FreeBSD}}
 +
|[https://wiki.freebsd.org/Linuxulator Wiki]<br />[https://docs.freebsd.org/en/books/handbook/linuxemu/ Docs]
 +
|{{?}} ||{{✓}} ||{{✗}}
 +
|Linux software
 
|-
 
|-
 
|[https://www.linzhuotech.com/index.php/home/index/xdroid.html xDroid]
 
|[https://www.linzhuotech.com/index.php/home/index/xdroid.html xDroid]
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|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/otya128/winevdm/releases git]<br />[https://ci.appveyor.com/project/otya128/winevdm/ Dev]
 
|[https://github.com/otya128/winevdm/releases git]<br />[https://ci.appveyor.com/project/otya128/winevdm/ Dev]
|{{✓}} ||{{✓}} ||{{}}
+
|{{✓}} ||{{✓}} ||{{}}
 
|16-bit Windows apps and games
 
|16-bit Windows apps and games
 
|-
 
|-
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|{{✓}} ||{{✓}} ||{{✗}}
 
|{{✓}} ||{{✓}} ||{{✗}}
 
|DOS software
 
|DOS software
|-
 
|[https://learn.microsoft.com/en-us/windows/wsl/ Windows Subsystem for Linux '''1''']
 
|align=left|{{Icon|Windows}}
 
|[https://learn.microsoft.com/en-us/windows/wsl/install Install guide]
 
|{{?}} ||{{?}} ||{{✗}}
 
|Allows developers to run a Linux environment.
 
|-
 
|[https://www.cygwin.com/ Cygwin]
 
|align=left|{{Icon|Windows}}
 
|[https://cygwin.com/pipermail/cygwin-announce/2024-April/011710.html 3.5.3 ]
 
|{{✓}} ||{{✓}} ||{{~}}
 
|Providing POSIX compliant APIs, Linux-alike shell and tools on Windows for developers.
 
|-
 
|[https://old.reddit.com/r/openKylin/comments/14u5kad/about_kmre/ KMRE]
 
|align=left|{{Icon|Linux}}
 
|[https://archive.ubuntukylin.com/ubuntukylin/pool/partner/kmre_2.4.6.8+22.04_amd64.deb 2.4.6.8]</br>[https://archive.kylinos.cn/kylin/KYLIN-ALL/pool/universe/k/kmre/kmre_2.4.8.7-0k0.9_amd64.deb 2.4.8.7-0k0.9]<ref group=A name=kmrex86>2.4.8.7 is untested-NeoKylin never announced nor shipped this with x86 releases</ref>
 
|{{?}} ||{{~}} ||{{✗}}
 
|Allows openKylin/Ubuntu Kylin to run Android applications.
 
 
|-
 
|-
 
!colspan="7"|Mobile / ARM
 
!colspan="7"|Mobile / ARM
|-
 
|Rosetta 2
 
|align=left|{{Icon|macOS}}
 
|N/A
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|x86-64 macOS applications on Apple Silicon Macs
 
|-
 
|CrossOver
 
|align=left|{{Icon|macOS}}
 
|[https://www.codeweavers.com/products 22.1]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Windows applications and games
 
|-
 
|Game Porting Toolkit
 
|align=left|{{Icon|macOS}}
 
|[https://gist.github.com/Frityet/448a945690bd7c8cff5fef49daae858e Installation guide]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Windows games
 
 
|-
 
|-
 
|[https://box86.org/ Box86/Box64]
 
|[https://box86.org/ Box86/Box64]
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|Windows applications and games
 
|Windows applications and games
 
|-
 
|-
|[https://github.com/xerpi/vita2hos Vita2hos]
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|[https://waydro.id/index.html WayDroid]
|align=left|{{Icon|Switch}}
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|align=left|{{Icon|LinuxARM}}
|[https://github.com/xerpi/vita2hos/releases/tag/alpha-0.3 Alpha 0.3]
+
|[https://waydro.id/#install git]
|{{✓}} ||{{✓}} ||{{}}
+
|{{✓}} ||{{✓}} ||{{~}}
|runs PlayStation Vita applications natively
+
|Android software
 
|-
 
|-
 
|[https://github.com/AndreRH/hangover Hangover]
 
|[https://github.com/AndreRH/hangover Hangover]
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|{{✗}}
 
|{{✗}}
 
|Nintendo Switch games and homebrew
 
|Nintendo Switch games and homebrew
 +
|-
 +
|[[Anbox]]
 +
|align=left|{{Icon|LinuxARM}}
 +
|[https://docs.anbox.io/userguide/install.html git]
 +
|{{✓}} ||{{✗}} ||{{✗}}
 +
|Android software
 
|-
 
|-
 
|[https://www.hikunpeng.com/document/detail/en/kunpengdevps/ug-exagear/usermanual/kunpengexagear_06_0002.html ExaGear-KunPeng]
 
|[https://www.hikunpeng.com/document/detail/en/kunpengdevps/ug-exagear/usermanual/kunpengexagear_06_0002.html ExaGear-KunPeng]
 
|align=left|{{Icon|LinuxARM}}  
 
|align=left|{{Icon|LinuxARM}}  
|[https://www.hikunpeng.com/en/developer/devkit/exagear 3.1.0]
+
|[https://www.hikunpeng.com/developer/devkit/exagear 3.0.0.1]
 
|{{✗}} ||{{✓}} ||{{✗}}
 
|{{✗}} ||{{✓}} ||{{✗}}
 
|x86 Linux programs<abbr title="into Kunpeng platform instructions in real time">*</abbr>
 
|x86 Linux programs<abbr title="into Kunpeng platform instructions in real time">*</abbr>
 
|-
 
|-
|[https://old.reddit.com/r/openKylin/comments/14u5kad/about_kmre/ KMRE]
+
|LATX
 
|align=left|{{Icon|LinuxARM}}
 
|align=left|{{Icon|LinuxARM}}
|[https://archive.kylinos.cn/kylin/KYLIN-ALL/pool/universe/k/kmre/kmre_2.4.8.7-0k0.9_arm64.deb 2.4.8.7-0k0.9]</br>[https://archive.kylinos.cn/kylin/KYLIN-ALL/pool/universe/k/kmre/kmre_2.5.0.2-0k0.1tablet3_arm64.deb 2.5.0.2-0k0.1tablet3]<ref group=A name=kmrearm>2.5.0.2 is only for some industrial tablets or similar devices with Phytium processors. Regular desktop devices should continue with 2.4.8.7 .</ref>
+
|[http://pkg.loongnix.cn/loongnix/pool/main/l/lat/ 1.4.3 Beta 2]
|{{?}} ||{{~}} ||{{✗}}
+
|{{}} ||{{}} ||{{✗}}  
|Allows openKylin/NeoKylin (with supported processors) to run Android applications.
+
||x86 Linux programs<abbr title="into LoongArch64 instruction set">*</abbr>
 
|-
 
|-
!colspan="9"|Consoles
+
!colspan="9"|Console
 
|-
 
|-
|[[Nintendont]]
+
|[[Nintendont]] (任天堂NT)
 
|align=left|{{Icon|Wii|WiiU}}
 
|align=left|{{Icon|Wii|WiiU}}
 
|[https://github.com/FIX94/Nintendont git]
 
|[https://github.com/FIX94/Nintendont git]
 
|{{✓}} ||{{✓}} ||{{✓}}
 
|{{✓}} ||{{✓}} ||{{✓}}
 
|GameCube games
 
|GameCube games
|-
 
!colspan="7"|Misc
 
|-
 
|LATX
 
|align=left|{{Icon|Linux}}
 
|[http://pkg.loongnix.cn/loongnix/pool/main/l/lat/ 1.4.3 Beta 2]
 
|{{✗}} ||{{✓}} ||{{TBD}}
 
|x86 Linux programs<abbr title="into LoongArch64 instruction set">*</abbr>
 
 
|}
 
|}
<references group=A />
+
 
 
===Comparisons===
 
===Comparisons===
 
*[[Wine]] is a free and open-source compatibility layer that aims to allow computer programs (application software and computer games) developed for Microsoft Windows to run on Unix-like operating systems, primarily Linux and macOS. Since late 2017 there is also an experimental build for Android. Wine is almost as old as the Linux project, starting in the summer of 1993. Today it's widely used, very popular and sponsored by companies such as CodeWeavers and Valve. The core Wine development aims at a correct implementation of the Windows API as a whole. In this regard it's similar to the [[MAME]] project in its focus on correctness over usability. There are a lot of versions/forks of Wine which focus of different goals, such as usability, compatibility, gaming, office applications, etc. A few are listed below, Wikipedia has [[wikipedia:Wine_(software)#Other_versions_of_Wine|a more complete list]].
 
*[[Wine]] is a free and open-source compatibility layer that aims to allow computer programs (application software and computer games) developed for Microsoft Windows to run on Unix-like operating systems, primarily Linux and macOS. Since late 2017 there is also an experimental build for Android. Wine is almost as old as the Linux project, starting in the summer of 1993. Today it's widely used, very popular and sponsored by companies such as CodeWeavers and Valve. The core Wine development aims at a correct implementation of the Windows API as a whole. In this regard it's similar to the [[MAME]] project in its focus on correctness over usability. There are a lot of versions/forks of Wine which focus of different goals, such as usability, compatibility, gaming, office applications, etc. A few are listed below, Wikipedia has [[wikipedia:Wine_(software)#Other_versions_of_Wine|a more complete list]].
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**[[Wineskin]] is an open-source compatibility layer which allows users to easily convert Windows software to macOS. The ports are in the form of Mac .app bundles with a self-contained Wine instance which are wrapped around the application to be converted.  
 
**[[Wineskin]] is an open-source compatibility layer which allows users to easily convert Windows software to macOS. The ports are in the form of Mac .app bundles with a self-contained Wine instance which are wrapped around the application to be converted.  
 
* [[TeknoParrot]] is a compatibility layer for Windows PCs to run games originally made for Windows-based arcade systems. Has since version 1.51 also support for some games running on Linux.
 
* [[TeknoParrot]] is a compatibility layer for Windows PCs to run games originally made for Windows-based arcade systems. Has since version 1.51 also support for some games running on Linux.
* '''Rosetta''' was a compatibility layer for running PowerPC apps on x86-based Macs on OS X versions prior to 1.07. '''Rosetta 2''' is a comptibility layer on Apple silicon Macs allowing x86-64 apps to run on ARM-based Macs. Note that Rosetta 2 is not strictly limited to MacOS apps as software such as Crossover is able to call it to emulate x86 code in Windows binaries.
 
 
* [[Darling]] is a translation layer that allows you to run unmodified macOS binaries on Linux. In its nature, it is similar to the well-known [[Wine]] project. At this point, does not yet run macOS application with a GUI.
 
* [[Darling]] is a translation layer that allows you to run unmodified macOS binaries on Linux. In its nature, it is similar to the well-known [[Wine]] project. At this point, does not yet run macOS application with a GUI.
 
* [https://mcpelauncher.readthedocs.io/ Minecraft Bedrock Launcher] is a compatibility layer made specifically to run the Android version of Minecraft: Bedrock Edition on Linux and macOS. It is not compatible with any other Android apps.
 
* [https://mcpelauncher.readthedocs.io/ Minecraft Bedrock Launcher] is a compatibility layer made specifically to run the Android version of Minecraft: Bedrock Edition on Linux and macOS. It is not compatible with any other Android apps.
* Windows Subsystem for Linux 1 is a compatibility layer and shouldn't be confused with WSL2. WSL2 introduced important changes such as a real Linux kernel, through a subset of '''Hyper-V features''', so it's not a compatibility layer like WSL1.
 
* KMRE is a compatibility layer and it's the official solution to run Android applications on computers with Chinese homegrown Phytium/KunPeng ARM processors and NeoKylin Linux operating system, though later also available on x86-64 on [https://www.ubuntukylin.com/index-en.html Ubuntu Kylin]. KMRE is not designed with third-party applications outside its app store and in fact, force installing third-party apps breaks older versions of KMRE. It's the go-to solution if you are restricted to working with these kinds of computers due to national security reasons.
 
* Vita2hos is an early compatibility layer for Nintendo Switch that runs PlayStation Vita applications natively. Only able to load simple test homebrews such as vita-8 as of December 2022. Appears to only be developed every once in a while.
 
  
 
==Wrappers==
 
==Wrappers==
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[[Category:Compatibility layers]]
 
[[Category:Compatibility layers]]
 
[[Category:Not really emulators]]
 
[[Category:Not really emulators]]
----
 
{{NEL}}
 

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