Difference between revisions of "Yuzu"
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{{Infobox emulator | {{Infobox emulator | ||
|title = yuzu | |title = yuzu | ||
− | |logo = | + | |logo = Yuzu_Icon.png |
|logowidth = 150 | |logowidth = 150 | ||
|active = Yes | |active = Yes | ||
− | |platform = Windows | + | |platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on Linux|Linux]] |
|target = [[Nintendo Switch emulators|Nintendo Switch]] | |target = [[Nintendo Switch emulators|Nintendo Switch]] | ||
|developer = [https://github.com/yuzu-emu/yuzu/graphs/contributors yuzu Team] | |developer = [https://github.com/yuzu-emu/yuzu/graphs/contributors yuzu Team] | ||
Line 13: | Line 13: | ||
|license = GNU GPLv2 | |license = GNU GPLv2 | ||
|support = [https://www.patreon.com/yuzuteam Patreon], [https://yuzu-emu.org/donate/ email] | |support = [https://www.patreon.com/yuzuteam Patreon], [https://yuzu-emu.org/donate/ email] | ||
+ | |compatibility = [https://yuzu-emu.org/game Official List] | ||
+ | |bios = [[Emulator_Files#Nintendo_Switch|Required]] | ||
}} | }} | ||
+ | |||
'''yuzu''' is an experimental, open-source [[Nintendo Switch emulators|Nintendo Switch]] emulator/debugger written in C++. Due to its preliminary state, it has not yet had a stable release. | '''yuzu''' is an experimental, open-source [[Nintendo Switch emulators|Nintendo Switch]] emulator/debugger written in C++. Due to its preliminary state, it has not yet had a stable release. | ||
==Download== | ==Download== | ||
− | + | {| cellpadding="4" | |
+ | |- | ||
+ | |align=center|{{Icon|Win|Lin}} | ||
+ | |'''[https://pineappleea.github.io/ Early Access Builds (built by pinEApple)]'''<br><small>Patreon releases</small> | ||
+ | |- | ||
+ | |colspan="3"|<hr/> | ||
+ | |- | ||
+ | |align=center|{{Icon|Win|Lin}} | ||
+ | |[https://yuzu-emu.org/downloads/ Latest Mainline Builds] | ||
+ | |} | ||
==Overview== | ==Overview== | ||
− | + | ===History=== | |
+ | yuzu reached in-game on several Nintendo Switch exclusives in November 2019,<ref>[https://twitter.com/yuzuemu/status/1195079948635164679 Pokémon Sword and Shield go in-game] (November 14, 2019)</ref> and has been improving in compatibility by the day with active developers ever since. | ||
+ | |||
+ | ''The Binding of Isaac: Afterbirth+'', ''Puyo Puyo Tetris'', and ''Cave Story+'' were the first games to boot.<ref>{{cite web|title=First games are running!|url=https://yuzu-emu.org/entry/first-games-are-running/|author=JMC47|date=April 15, 2018|accessdate=April 16, 2018}}</ref> In late [https://t.co/2ctw1wBN3S April 2018], yuzu booted its first Switch exclusive, ''1-2-Switch''. [https://t.co/8FY1zFoM7X Three months later], yuzu was able to run its first 3D rendered game, ''Minecraft: Story Mode''. | ||
+ | |||
+ | [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1/ This progress report] from July 2018 details the extensive work required to research the Switch and get yuzu up and running, chronicling the compatibility status of a small bundle of games and apps over time. The post also covers a surprising number of similarities between the hardware and firmware of the [[Nintendo_3DS_emulators|3DS]] and Switch, and why portions of [[Citra]] were reused in yuzu. | ||
− | + | yuzu started showing some 3D rendering on ''Super Mario Odyssey'' in early August 2018.<ref>[https://twitter.com/yuzuemu/status/1027066281441341440 First 3D Graphics] (August 8, 2018)</ref> This long-awaited exclusive brought a lot of interest in the project. The team covered all the changes that month in [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p3/ another progress report] from September 2018. | |
− | + | In May of 2020, multicore CPU emulation was implemented, improving framerates on many titles. This feature appears to cause audio slowdown, so the developers recommend enabling audio stretching in order to mitigate it.<ref>[https://www.youtube.com/watch?v=rbNd67vIO78 Yuzu Multicore Released | This Update is INSANELY FAST (May 11, 2020)]</ref> | |
− | + | ||
+ | In July of 2021, yuzu's shader decompiler was rewritten, allowing the generation of pipeline cache for Vulkan users and providing a considerable performance boost. | ||
+ | |||
+ | In October of 2021, resolution scaling was added to the emulator that allowed it to render games up to 6x the original resolution or 0.5x on the low end. It also added AMD FidelityFX™ Super Resolution as a window adaptation filter among others.<ref>[https://yuzu-emu.org/entry/yuzu-art/ New Feature Release - Resolution Scaler (October 24, 2021)]</ref> | ||
− | |||
==References== | ==References== | ||
<references /> | <references /> | ||
Line 38: | Line 57: | ||
*[https://yuzu-emu.org/donate/ Donation email link] | *[https://yuzu-emu.org/donate/ Donation email link] | ||
+ | [[Category:Emulators]] | ||
+ | [[Category:Console emulators]] | ||
+ | [[Category:Hybrid console emulators]] | ||
+ | [[Category:Handheld console emulators]] | ||
+ | [[Category:Home console emulators]] | ||
[[Category:Nintendo Switch emulators]] | [[Category:Nintendo Switch emulators]] | ||
− | |||
[[Category:Windows emulation software]] | [[Category:Windows emulation software]] | ||
[[Category:Linux emulation software]] | [[Category:Linux emulation software]] |
Revision as of 12:45, 16 January 2022
![]() | |
Developer(s) | yuzu Team |
---|---|
Latest version | N/A |
Active | Yes |
Platform(s) | Windows Linux |
Emulates | Nintendo Switch |
Compatibility | Official List |
Website | yuzu-emu.org |
Support ($) | Patreon, email |
Programmed in | C++ |
License | GNU GPLv2 |
Source code | GitHub |
BIOS/Keys | Required |
yuzu is an experimental, open-source Nintendo Switch emulator/debugger written in C++. Due to its preliminary state, it has not yet had a stable release.
Download
![]() ![]() |
Early Access Builds (built by pinEApple) Patreon releases | |
![]() ![]() |
Latest Mainline Builds |
Overview
History
yuzu reached in-game on several Nintendo Switch exclusives in November 2019,[1] and has been improving in compatibility by the day with active developers ever since.
The Binding of Isaac: Afterbirth+, Puyo Puyo Tetris, and Cave Story+ were the first games to boot.[2] In late April 2018, yuzu booted its first Switch exclusive, 1-2-Switch. Three months later, yuzu was able to run its first 3D rendered game, Minecraft: Story Mode.
This progress report from July 2018 details the extensive work required to research the Switch and get yuzu up and running, chronicling the compatibility status of a small bundle of games and apps over time. The post also covers a surprising number of similarities between the hardware and firmware of the 3DS and Switch, and why portions of Citra were reused in yuzu.
yuzu started showing some 3D rendering on Super Mario Odyssey in early August 2018.[3] This long-awaited exclusive brought a lot of interest in the project. The team covered all the changes that month in another progress report from September 2018.
In May of 2020, multicore CPU emulation was implemented, improving framerates on many titles. This feature appears to cause audio slowdown, so the developers recommend enabling audio stretching in order to mitigate it.[4]
In July of 2021, yuzu's shader decompiler was rewritten, allowing the generation of pipeline cache for Vulkan users and providing a considerable performance boost.
In October of 2021, resolution scaling was added to the emulator that allowed it to render games up to 6x the original resolution or 0.5x on the low end. It also added AMD FidelityFX™ Super Resolution as a window adaptation filter among others.[5]
References
- ↑ Pokémon Sword and Shield go in-game (November 14, 2019)
- ↑ JMC47 (April 15, 2018). First games are running!
- ↑ First 3D Graphics (August 8, 2018)
- ↑ Yuzu Multicore Released | This Update is INSANELY FAST (May 11, 2020)
- ↑ New Feature Release - Resolution Scaler (October 24, 2021)