Difference between revisions of "Yuzu"

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|'''[https://pineappleea.github.io/ Early Access Builds (built by pineappleEA)]'''<br><small>Patreon releases</small>
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|'''[https://yuzu-emu.org/downloads/ Official release]'''<br/><small>Tracks the mainline repository</small>
 
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|[https://yuzu-emu.org/downloads/ Latest Mainline Builds]
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|'''[https://pineappleea.github.io/ pinEApple builds]'''<br/><small>Tracks the public repository</small>
 
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==Overview==
 
==Overview==
The titles ''The Binding of Isaac: Afterbirth+, Puyo Puyo Tetris'' and ''Cave Story+'' formed the first group of games to boot on this emulator.<ref>{{cite web|title=First games are running!|url=https://yuzu-emu.org/entry/first-games-are-running/|author=JMC47|date=April 15, 2018|accessdate=April 16, 2018}}</ref> On late [https://t.co/2ctw1wBN3S April 2018], yuzu booted its first Switch exclusive, ''1-2-Switch''. On [https://t.co/8FY1zFoM7X July 2018], yuzu was able to run its first 3D rendered game, ''Minecraft: Story Mode''.
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===History===
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yuzu reached in-game on several Nintendo Switch exclusives in November 2019,<ref>[https://twitter.com/yuzuemu/status/1195079948635164679 Pokémon Sword and Shield go in-game] (November 14, 2019)</ref> and has been improving in compatibility by the day with active developers ever since.
  
Be sure to read this first insightful [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1/ progress blog report] (July 14, 2018), which details the background and efforts at the reverse-engineering and emulation work required to get yuzu up and running and a small bundle of games and apps to work better over time. It also covers a significant number of surprising similarities between the hardware and operating systems of the [[Nintendo_3DS_emulators|3DS]] and Switch. Thus, a lot of the code made for the 3DS emulator [[Citra]] was also shared and re-interpreted for yuzu.
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''The Binding of Isaac: Afterbirth+'', ''Puyo Puyo Tetris'', and ''Cave Story+'' were the first games to boot.<ref>{{cite web|title=First games are running!|url=https://yuzu-emu.org/entry/first-games-are-running/|author=JMC47|date=April 15, 2018|accessdate=April 16, 2018}}</ref> In late [https://t.co/2ctw1wBN3S April 2018], yuzu booted its first Switch exclusive, ''1-2-Switch''. [https://t.co/8FY1zFoM7X Three months later], yuzu was able to run its first 3D rendered game, ''Minecraft: Story Mode''.
  
yuzu started showing some 3D rendering on ''Super Mario Odyssey'' in early August<ref>[https://twitter.com/yuzuemu/status/1027066281441341440 First 3D Graphics] (August 8, 2018)</ref>. This awaited exclusive game brought a lot of interest in the project. yuzu covered all the August change in another detailed [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p3/ progress report] (September 11, 2018).  
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[https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1/ This progress report] from July 2018 details the extensive work required to research the Switch and get yuzu up and running, chronicling the compatibility status of a small bundle of games and apps over time. The post also covers a surprising number of similarities between the hardware and firmware of the [[Nintendo_3DS_emulators|3DS]] and Switch, and why portions of [[Citra]] were reused in yuzu.
  
As of November 2019, yuzu is now in-game in several Nintendo Switch exclusives<ref>[https://twitter.com/yuzuemu/status/1195079948635164679 Pokémon Sword and Shield go in-game] (November 14, 2019)</ref> and keep improving it's compatibility day by day with active developers.
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yuzu started showing some 3D rendering on ''Super Mario Odyssey'' in early August 2018.<ref>[https://twitter.com/yuzuemu/status/1027066281441341440 First 3D Graphics] (August 8, 2018)</ref> This long-awaited exclusive brought a lot of interest in the project. The team covered all the changes that month in [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p3/ another progress report] from September 2018.
  
 
In May of 2020, multicore CPU emulation was implemented, improving framerates on many titles. This feature appears to cause audio slowdown, so the developers recommend enabling audio stretching in order to mitigate it.<ref>[https://www.youtube.com/watch?v=rbNd67vIO78 Yuzu Multicore Released | This Update is INSANELY FAST (May 11, 2020)]</ref>
 
In May of 2020, multicore CPU emulation was implemented, improving framerates on many titles. This feature appears to cause audio slowdown, so the developers recommend enabling audio stretching in order to mitigate it.<ref>[https://www.youtube.com/watch?v=rbNd67vIO78 Yuzu Multicore Released | This Update is INSANELY FAST (May 11, 2020)]</ref>

Revision as of 14:18, 30 December 2021

yuzu
Yuzu Icon.png
Developer(s) yuzu Team
Latest version N/A
Active Yes
Platform(s) Windows
Linux
Emulates Nintendo Switch
Compatibility Official list
Website yuzu-emu.org
Support ($) Patreon, email
Programmed in C++
License GNU GPLv2
Source code GitHub
BIOS/Keys Required

yuzu is an experimental, open-source Nintendo Switch emulator/debugger written in C++. Due to its preliminary state, it has not yet had a stable release.

Download

Windows Linux Official release
Tracks the mainline repository

Windows Linux pinEApple builds
Tracks the public repository

Overview

History

yuzu reached in-game on several Nintendo Switch exclusives in November 2019,[1] and has been improving in compatibility by the day with active developers ever since.

The Binding of Isaac: Afterbirth+, Puyo Puyo Tetris, and Cave Story+ were the first games to boot.[2] In late April 2018, yuzu booted its first Switch exclusive, 1-2-Switch. Three months later, yuzu was able to run its first 3D rendered game, Minecraft: Story Mode.

This progress report from July 2018 details the extensive work required to research the Switch and get yuzu up and running, chronicling the compatibility status of a small bundle of games and apps over time. The post also covers a surprising number of similarities between the hardware and firmware of the 3DS and Switch, and why portions of Citra were reused in yuzu.

yuzu started showing some 3D rendering on Super Mario Odyssey in early August 2018.[3] This long-awaited exclusive brought a lot of interest in the project. The team covered all the changes that month in another progress report from September 2018.

In May of 2020, multicore CPU emulation was implemented, improving framerates on many titles. This feature appears to cause audio slowdown, so the developers recommend enabling audio stretching in order to mitigate it.[4]

In July of 2021, yuzu's shader decompiler was rewritten, allowing the generation of pipeline cache for Vulkan users and providing a considerable performance boost.

References

External Links