Difference between pages "Xbox emulators" and "J2ME Loader"

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(Created page with "{{stub}} {{Infobox emulator |logo = JL.png |version = {{JLVer}} |active = Yes |platform = Android |target = Cellphone_emulators#J2ME (Java 2 Micro E...")
(Tags: Mobile edit, Mobile web edit)
 
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{{Infobox console
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{{stub}}
|title = Xbox
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{{Infobox emulator
|logo = Xbox-and-Controller-S.png
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|logo = JL.png
|developer = [[:Microsoft]]
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|version = {{JLVer}}
|type = [[:Category:Consoles|Home video game console]]
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|active = Yes
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
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|platform = [[Emulators on Android|Android]]
|release = 2001
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|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]]
|discontinued = 2009
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|developer = [https://github.com/nikita36078 Nikita Shakarun]
|successor = [[Xbox 360 emulators|Xbox 360]]
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|support = [https://www.paypal.me/nikita36078 PayPal]
|emulated = {{~}}
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[https://money.yandex.ru/to/41001670387745 Yandex Money]
 +
|license = Apache 2.0
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|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub]
 +
|website = [https://github.com/nikita36078/J2ME-Loader GitHub]
 +
|prog-lang = Java
 
}}
 
}}
The '''[[wikipedia:Xbox (console)|Xbox]]''' is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC, namely as a result of using familiar components around the [[wikipedia:x86|x86]] architecture. It had a custom Pentium III CPU at 733 MHz with 64 MB of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the '''[https://segaretro.org/Sega_Chihiro Chihiro arcade system]''' with the same components. It retailed at {{inflation|USD|299.99|2001}}.
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'''J2ME Loader''' is a open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] emulator for [[Emulators on Android|Android]]. Written in Java. It supports most 2D games and also 3D with some limitations (Mascot Capsule 3D games don't work). Emulator has a virtual keyboard, individual settings for each application, scaling support. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
  
The Xbox was a modest seller, and helped create a brand for Microsoft that would give [[Xbox 360 emulators|its successor]] a stronger market share in the west; despite Microsoft's best efforts the original Xbox and succeeding consoles from the company have never gained a foothold in Japan for various reasons.<ref name="Censored_Gaming">{{cite web|url=https://youtu.be/DmCHJmi_st4|title=Why The Xbox Failed In Japan|publisher=Youtube|accessdate=2018-07-25|date=2018-07-16}}</ref> It had a number of advantages over other sixth-gen consoles at the time; it was the only console to include a hard disk,<ref group=N>The [[PlayStation 2 emulators|PlayStation 2]] also had a hard disk accessory, but the Xbox had it built-in on all models. Consoles in the seventh generation and onward began to include internal storage in varying forms.</ref> meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live,<ref group=N>The [[Sega Dreamcast emulators|Dreamcast]] had Sega Net in North America and Dreamarena in Europe, but Xbox Live was the same for all regions.</ref> prompting Sony to create the [[Wikipedia:PlayStation Network|PlayStation Network]] the next generation.
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==Overview==
 +
Released in 2017, the emulator is currently capable of playing around lot of games, more than 96.7% of the J2ME Library. This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost difficult to port. This is common with [[JL-Mod]] emulator as well.
  
Early in its lifespan, the Xbox had [[wikipedia:Xbox modding|an unusually active modding scene]] compared to the other consoles (often vindicated by the incredibly short warranty). Upon the first jailbreak by [[wikipedia:Andrew Huang (hacker)|Andrew Huang]], the scene ultimately delivered no comprehensive emulation until the mid-2010s,<ref group=N>The Xbox would have been too difficult to emulate at the time anyway as its specs often rivaled that of consumer PCs, and it was alleged that many developers received legal threats from Microsoft to dissuade them from trying.</ref> where developers have continued to have issues owing to the fact that, alongside the poorly documented hardware, many of the Xbox's games either came from Windows or were then released for Windows afterward (though it does retain a few exclusives). However, the Xbox emulation scene has been resurging with two emulators at the forefront since mid-2017. Its developers continue to say there's no competition between them, as they're both open-source and have different goals and methods.<ref>[https://www.reddit.com/r/emulation/comments/8ymp6n/cxbxreloaded_just_hit_v01/e2ckmpl/ JayFoxRox's statement] (representing XQEMU). Reddit (2018-07-14).</ref><ref>[https://www.reddit.com/r/emulation/comments/6mwizs/cxbx_running_xbox_dashboard_4817_with_audio/dk7jnif/ SoullessSentinel's statement] (representing Cxbx-Reloaded). Reddit (2017-07-13).</ref>
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==Download==
  
==Emulators==
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{| cellpadding="4"
:'''Note:''' [http://xboxdevwiki.net/Emulators xboxdevwiki's own list of emulators] contain over 20 different emulator projects, most of which were abandoned not long after they started. Only about 2 or 4 emulators have been making progress.
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Operating System(s)
 
! scope="col"|Latest Version
 
! scope="col"|Chihiro
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
! scope="col" colspan="6"|PC
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|align=center|{{Icon|APK-big}}
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|'''[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Automatic Builds]'''
 
|-
 
|-
|[[Cxbx-Reloaded]]
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|align=center|{{Icon|APK-big}}
|Windows
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|'''[https://github.com/nikita36078/J2ME-Loader/releases Stable Releases]'''
|[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded 0.1]
 
|{{~}} <small>(WIP)</small>
 
|{{✓}}
 
|{{~}}
 
 
|-
 
|-
|[[XQEMU]]
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|align=center|{{Icon|APK-big}}
|Windows, Linux, macOS
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|'''[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader 1.6.9]'''
|[https://github.com/xqemu/xqemu Git]
 
|{{~}} <small>(WIP)</small>
 
|{{✓}}
 
|{{✗}}
 
|-
 
|[[StrikeBox]]
 
|Windows, Linux
 
|[https://github.com/StrikerX3/StrikeBox Git]
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
|[[Cxbx]]
 
|Windows
 
|[https://github.com/Echelon9/cxbx-shogun Git]
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[http://dxbx-emu.com/ Dxbx]
 
|Windows
 
|[http://sourceforge.net/projects/dxbx/files/dxbx/ 0.5]
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[http://xenoborg-emu.blogspot.com/ Xenoborg]
 
|Windows
 
|r19
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Xeon
 
|Windows
 
|[http://www.emulator-zone.com/doc.php/xbox/xeon.html 1.0]
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[[MAME]]
 
|Multi-platform
 
|[http://www.mamedev.org/release.html {{MAMEVer}}]
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
! scope="col" colspan="6"|Consoles
 
|-
 
|[[FU|Fusion]]
 
|[[Xbox 360 emulators|Xbox 360]]
 
|1.7
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|-
 
|[[Fission]]
 
|[[Xbox One emulators|Xbox One]]
 
|?
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
 
|}
 
|}
  
===Comparisons===
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==Compatibility List==
Since May 2017, serious strides have been happening in the Xbox emulation scene with Cxbx-Reloaded and XQEMU making major progress. Cxbx-Reloaded went in-game for ''Jet Set Radio Future'' with a somewhat decent framerate.<ref name="Bahax Emulation">{{cite web|url=https://www.youtube.com/watch?v=K_5dIUPs0_I|title=Cxbx Reloaded - JSRF(Semi-Playable/35~60 FPS)|publisher=Youtube|accessdate=2018-05-11|date=2017-05-10}}</ref> Many more original Xbox games have been able to get in-game and, in some cases, at decent speeds on XQEMU.<ref name="Reddit">{{cite web|url=https://www.reddit.com/r/emulation/comments/6c93rg/xqemu_more_games_ingame/dhuakqc/|title=XQEMU - more games ingame|publisher=Reddit|accessdate=2017-06-11|date=2017-05-23}}</ref><ref name="JGG_3">{{cite web|url=https://m.youtube.com/watch?v=J20hlsOUFq0 |title=XQEMU Xbox Emulator - MechAssault Ingame! |publisher=Youtube|accessdate=2018-06-23|date=2018-06-22}}</ref>
 
 
 
====PC====
 
;[[Cxbx-Reloaded]]:A fork of [[Cxbx]] that's been having a good development momentum since mid-2016. It's built for x86_64 machines and includes a ton of improvements to its [[High/Low_level_emulation|HLE]] kernel, some from code originating in Dxbx and other related forks. While it has HLE support for the GPU and other parts (eg. audio) to make many games run fast, [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018 XQEMU's LLE implementation was introduced] in April 2018 and is expected to help even further. See [https://github.com/Cxbx-Reloaded/game-compatibility/issues this compatibility list].
 
;[[XQEMU]]: A low-level focused emulator based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but has been assumed to be emulated, just not forwarded to the audio hardware for some reason. See [http://xboxdevwiki.net/XQEMU this compatibility list] that was taken from John GodGames' 2015 list, and [https://docs.google.com/spreadsheets/d/1sVtQ9SNPathKAMCqfYtvJQP0bs0UeLzP9otPHvZDMwE/htmlview#gid=709879345 this Google spreadsheet].
 
;[[StrikeBox]]: Beginning low-level emulator that just initializes an x86 system and runs whatever is in the ROM. Not much works for this currently. It was uploaded to GitHub on [https://github.com/StrikerX3/OpenXBOX/commit/16013a6529eec37e997cd0ad1d5495cb83456014 Dec 5, 2017] by mborgerson, a well-known XQEMU contributor who in early 2018 is still focused on streamlining XQEMU's QEMU codebase. So expect more progress from XQEMU than StrikeBox in the meantime.
 
;[[Cxbx]]: One of the first Xbox emulators, started as an ahead-of-time compiler for Xbox executables. Can boot around 56 games, with around a dozen in an already playable state. See [http://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html this compatibility list].
 
:;Dxbx: A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, and many rendering improvements, a new pixel shader converter, etc.
 
;Xeon: Can emulate Halo CE to the point where the first stage is semi-playable. The walls and ground are pitch black, and the game crashes after you complete the first stage or right after you select the difficulty on modern versions of Windows.
 
;[[MAME]]: Existing x86 emulation in MAME has given way to an <code>xbox</code> driver... that they've marked overall as <span style="color:darkred">not working</span> and sound as unimplemented (graphics are OK though).
 
 
 
====Consoles====
 
;[[FU|Fusion]]:The internal name for backwards compatibility on the [[Xbox 360 emulators|Xbox 360]]. It supports [[wikipedia:List_of_Xbox_games_compatible_with_Xbox_360|a specific list of games]] that, while some work right off the bat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. There is more information and references/video(s) about this BC support [http://xboxdevwiki.net/Xbox_360_Backward_Compatibility#References_and_links here].
 
;[[Fission]]:The internal name for backward compatibility on the [[Xbox One emulators|Xbox One]]. With [[wikipedia:List_of_backward_compatible_games_for_Xbox_One#List_of_compatible_titles_from_Xbox|a smaller amount of supported games]], likely due to issues surrounding licensing,<ref group=N>Which can be a number of reasons, including but not limited to developers and publishers going defunct, movie and toy tie-in licenses for branded content expiring, and music royalties.</ref> it allows the ones that do work to run at four times the original resolution on both Xbox One and Xbox One S consoles (up to 960p), and sixteen times on Xbox One X (up to 1920p).
 
 
 
==Emulation issues==
 
[[File:Xbox_looking-good.png|thumb|250px|The pratfalls of Xbox emulation]]
 
The Xbox is infamous in the emulation scene for being the worst case of false advertising. For the projects currently available and active there's a high barrier to entry for the effort involved, and it's the same reason why consoles using off-the-shelf hardware (or reused hardware) are easier to emulate. To users, being "basically a PC" and "x86-based" is a selling point despite that not being the case as the Xbox has a number of proprietary elements that are nothing like standard PC hardware (like the eighth-gen "x86-based" consoles). Many aspects of the Xbox's architecture aren't openly documented, making it a major pain to have to figure it all out.<ref name="ngemu">{{cite web|url=http://ngemu.com/threads/why-is-xbox-emulation-premature.132032/|title=Why is XBOX emulation premature?|publisher=ngemu|accessdate=2017-05-22|date=2010-02-15}}</ref><ref name="Microsoft1">{{cite web|url=https://msdn.microsoft.com/en-us/library/xbf3tbeh(v=vs.140).aspx|title=/LTCG (Link-time Code Generation)|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="Microsoft2">{{cite web|url=https://msdn.microsoft.com/en-us/library/bb985904.aspx|title=Under The Hood: Link-time Code Generation|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="FrameRater">{{cite web|url=https://www.youtube.com/watch?v=97mQcus7wFI|title=Xbox Emulation: The History & Roadblocks | A Documentary by FrameRater|publisher=Youtube|accessdate=2018-03-13|date=2018-03-08}}</ref><ref>{{cite web|url=https://www.reddit.com/r/emulation/comments/6dl94y/why_is_there_a_lack_of_original_xbox_emulation/|title=Why is there a lack of Original Xbox emulation?|publisher=Reddit|accessdate=2017-06-11|date=2017-05-29}}</ref> For example the APU, one of two sound processors on the [http://xboxdevwiki.net/MCPX MCPX southbridge chip] of the Xbox chipset, is [https://github.com/JayFoxRox/xqemu-espes/pull/24 incredibly powerful and uses complex processing steps] that are difficult to figure out using clean-room reverse engineering.
 
  
The good news is the efforts currently underway are starting to see real effects. While it's true that Cxbx-Reloaded will have the upper hand with a primarily HLE-based approach on Windows, XQEMU will have the advantage of going by the book. XQEMU also has the potential to tap into hardware acceleration that Cxbx-Reloaded would have to write a kernel mode driver for, and SoullessSentinel wrote "''I don't think our users would like the idea of disabling security features such as driver signature enforcement and installing an untrusted kernel driver just for an emulator.''"<ref name=accel>[https://www.reddit.com/r/emulation/comments/6a958p/cxbx_reloaded_xbox_emulator_panzer_dragoon_orta/dhetzrd/ Cxbx-Reloaded (Xbox Emulator) - Panzer Dragoon Orta (In-Game)]. Reddit (2017-05-10).</ref>
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<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</B>
<!-- The Nouveau project for Linux may be of help figuring out the GeForce hardware in the Xbox{{Cite}} -->
 
  
==Chihiro==
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<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Non-Touchscreen) List of The Tested Java Games (Non Touchscreen)]</B>
The Chihiro arcade system was produced by Sega in 2003. It consists of an Xbox motherboard (with double the RAM as with devkits) with additional boards for handling arcade I/O (Sega JVS standard). As the inner workings of the Xbox are better understood, Chihiro emulation support and accuracy will improve.
 
  
==Resources==
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<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Java-Games-with-Bugs List of The Java Games with Bugs]</B>
*[http://xboxdevwiki.net/ XboxDevWiki], for Xbox hardware documentation
 
*[https://discordapp.com/invite/26Xjx23 Xbox Emulation Discord server] (For general and development discussions on OG Xbox emulation, especially for Cxbx-Reloaded, but also XQEMU, StrikeBox, and any legacy emulators.)
 
  
==Notes==
+
==External links==
<references group=N />
 
  
==References==
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* [https://github.com/nikita36078/J2ME-Loader Official git repository]
{{reflist}}
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* [https://discord.com/invite/Ag4rcpz Discord server]
  
[[Category:Consoles]]
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[[Category:Mobiles emulators]]
[[Category:Microsoft consoles]]
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[[Category:Android emulation software]]
[[Category:Xbox emulators]]
 
[[Category:Sixth-generation video game consoles]]
 

Revision as of 09:41, 6 July 2021

J2ME Loader
JL.png
Developer(s) Nikita Shakarun
Latest version 1.7.9
Active Yes
Platform(s) Android
Emulates Java 2 Micro Edition
Website GitHub
Support ($) PayPal

Yandex Money

Programmed in Java
License Apache 2.0
Source code GitHub

J2ME Loader is a open-source Java 2 Micro Edition emulator for Android. Written in Java. It supports most 2D games and also 3D with some limitations (Mascot Capsule 3D games don't work). Emulator has a virtual keyboard, individual settings for each application, scaling support. This project is a fork of J2meLoader.

Overview

Released in 2017, the emulator is currently capable of playing around lot of games, more than 96.7% of the J2ME Library. This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost difficult to port. This is common with JL-Mod emulator as well.

Download

Android Automatic Builds
Android Stable Releases
Android 1.6.9

Compatibility List

List of The Tested Java Games (Touchscreen)

List of The Tested Java Games (Non Touchscreen)

List of The Java Games with Bugs

External links