Difference between revisions of "Xbox Series X and Series S"

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|title = Xbox Series X and Series S
 
|title = Xbox Series X and Series S
 
|logo = xbox-series-x.png
 
|logo = xbox-series-x.png
 +
|imagecaption=Xbox Series X
 
|developer = [[:Microsoft]]
 
|developer = [[:Microsoft]]
 
|type = [[:Category:Consoles|Home video game console]]
 
|type = [[:Category:Consoles|Home video game console]]
 
|generation = [[:Category:Ninth-generation video game consoles|Ninth generation]]
 
|generation = [[:Category:Ninth-generation video game consoles|Ninth generation]]
 
|release = 2020
 
|release = 2020
|predecessor = [[Xbox One emulators|Xbox One]]
+
|predecessor = [[Xbox One X and One S|Xbox One X & S]]
 
|emulated = {{✗}}
 
|emulated = {{✗}}
 
}}
 
}}
 
{{stub}}
 
{{stub}}
The '''[[Wikipedia:Xbox Series X and Series S|Xbox Series X and Series S]]''' (collectively, the Xbox Series X/S) are home video game consoles developed by [[Microsoft]]. They were both released on November 10, 2020 as the fourth generation of the Xbox console family, succeeding the [[Xbox One]] family. The Xbox Series X retailed for {{Inflation|USD|499|2020}} and the Series S for {{Inflation|USD|299|2020}}.
+
The '''[[Wikipedia:Xbox Series X and Series S|Xbox Series X and Series S]]''' (collectively, the Xbox Series X|S) are ninth-generation home video game console home video game consoles developed by [[Microsoft]]. They were released on November 10, 2020, as the fourth generation of the Xbox console family, succeeding the [[Xbox One]] family. The Xbox Series X retailed for {{Inflation|USD|499|2020}}, and the Series S for {{Inflation|USD|299|2020}}.
 +
 
 +
'''The Xbox Series X''' has a 8-core AMD Zen 2 CPU at 3.8 GHz, 56 compute units (CUs) and the GPU is based on AMD's RDNA 2 with 16 GB of RAM. While the '''The Xbox Series S''' is CPU is AMD Zen 2 with 8-cores at 3.6 GHz, 20 CUs, and the GPU having 10 GB of RAM.
 +
 
 +
The Kinect sensor and Kinect Adapter have been discontinued with these consoles. You can still use your Kinect with your [[Xbox_360_emulators#Hardware_features_and_peripherals|Xbox 360]] or [[Xbox_One_emulators#Hardware_features_and_peripherals|Xbox One]], but the sensor is not compatible with Xbox Series X|S consoles.
  
 
==Emulators==
 
==Emulators==
{{no current emulators}}
+
{{No playable emulators}}
 +
 
 +
<div style="overflow-x:auto;width:100%">
 +
{| class="wikitable" style="text-align:center;width:100%"
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Latest Version
 +
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
 +
! scope="col"|[[#Enhancements|Enhancements]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|}
 +
</div>
 +
 
 +
==Compatibility layers [[Compatibility layers|(...)]]==
 +
{{No current emulators}}
 +
 
 +
<div style="overflow-x:auto;width:100%">
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Latest Version
 +
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
 +
! scope="col"|[[#Enhancements|Enhancements]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|}
 +
</div>
 +
 
 +
==Enhancements==
 +
<div style="overflow-x:auto;width:100%">
 +
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 +
|- style="font-weight:bold"
 +
! colspan=2 | Name
 +
! Emulator name<br/><small>(N/A)</small>
 +
|-
 +
| rowspan=7 | Graphics
 +
| [[Resolution|Resizable Internal Resolution]]
 +
|
 +
|-
 +
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]
 +
|
 +
|-
 +
| [[Widescreen_hacks|Ultrawide hack]]<br/><small>Widescreen already supported on Xbox Series system.<br/>But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
 +
|
 +
|-
 +
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
 +
| <small>Ray-tracing already supported on Xbox Series consoles.<br/>But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.</small>
 +
|-
 +
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
 +
|
 +
|-
 +
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
 +
| <small>[https://gpuopen.com/fsr3-in-games-technical-details FSR 3] is already supported on Xbox Series X/S.[https://gpuopen.com/presentations/2023/AMD_FidelityFX_Super_Resolution_3-Overview_and_Integration.pdf]</small>
 +
|-
 +
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
 +
| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.</small>
 +
|-
 +
| rowspan=4 | Performance
 +
| [[Overclocking|Overclock]]
 +
|
 +
|-
 +
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]
 +
|
 +
|-
 +
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
 +
| colspan=3 | <small>AFMF is (technically) already supported on Xbox Series X/S.</small>
 +
|-
 +
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
 +
| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
 +
|-
 +
| rowspan=6 | Post-Processing
 +
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 +
|
 +
|-
 +
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
 +
| <small>FSR 3 is already supported on Xbox Series consoles.</small>
 +
|-
 +
| [[Shaders_and_filters|Filters]]
 +
|
 +
|-
 +
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 +
|
 +
|-
 +
| [[Shader_Presets|Shader Chain]]
 +
|
 +
|-
 +
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 +
| colspan=2 | <small>Xbox Series X|S systems already supports HDR in some games[https://youtu.be/LT1a6NXYy6E].</small>
 +
|-
 +
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 +
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
 +
|
 +
|-
 +
| Rewind
 +
|
 +
|-
 +
| Fast-Forward/Turbo Speed
 +
|
 +
|-
 +
| Savestates
 +
|
 +
|-
 +
| [https://tasvideos.org/Movies Movie recording/playback]
 +
|
 +
|-
 +
| rowspan=7 | Quality of life
 +
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
 +
| N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
 +
|-
 +
| [[Save_disk_space_for_ISOs|Streamable compression format]]
 +
|
 +
|-
 +
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 +
|
 +
|-
 +
| Built-in [[Cheats_and_patches|Cheat Manager]]
 +
|
 +
|-
 +
| Per-Game Profiles
 +
|
 +
|-
 +
| Command Line Options
 +
|
 +
|-
 +
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 +
|-
 +
| rowspan=2 | Controls
 +
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 +
|
 +
|-
 +
| [[Input_lag|Input lag-mitigating technique]]
 +
|
 +
|-
 +
| rowspan=4 | Misc
 +
| RetroAchievements
 +
|
 +
|-
 +
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 +
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
 +
|-
 +
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 +
| <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
 +
|-
 +
| [[Wikipedia:Category:Debugging|Debug Features]]
 +
|
 +
|}
 +
</div>
 +
<references group=N2/>
 +
 
 +
==Hardware features and peripherals==
 +
<div style="overflow-x:auto;width:100%">
 +
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 +
|- style="font-weight:bold;"
 +
! Name
 +
! Emulator name<br/><small>(N/A)</small>
 +
|-
 +
|[[#Dashboard_and_apps|Dashboard and apps]]
 +
|
 +
|-
 +
|<abbr title="Should not be confused with RetroAchievements.">Achievements</abbr>
 +
|
 +
|-
 +
|[[Xbox_Live|Xbox network]]
 +
|
 +
|-
 +
|[[#System_Link|System Link]]
 +
|
 +
|-
 +
|Xbox and Xbox 360 emulation<br/><small>[[Fission|(Fission)]]</small>
 +
|
 +
|-
 +
|[https://www.xbox.com/en-us/games/backward-compatibility?cat=xboxone Backwards compatibility for Xbox One titles]
 +
|
 +
|-
 +
|[[#Ultra HD Blu-ray drive|Ultra HD Blu-ray drive]]
 +
|
 +
|}
 +
</div>
 +
<references group=N3/>
 +
===Dashboard and apps===
 +
:[https://www.xbox.com/en-US/consoles/experience Xbox: Experience]
 +
:[[Wikipedia:List_of_Xbox_One_and_Series_X/S_applications|Wikipedia - List of Xbox One and Series X/S applications]]
 +
The Dashboard is a graphical user interface developed for Xbox Series X/S. You can launch various applications from this interface as well.
 +
 
 +
===Ultra HD Blu-ray drive===
 +
Xbox One and Xbox Series consoles support for [https://support.xbox.com/en-US/help/games-apps/apps-help/dvd-blu-ray-setup DVD-Video] and Blu-ray Disc Video but only Xbox Series consoles supports <abbr title="Needs 'Ultra HD Blu-ray drive'">4K Ultra HD</abbr>. However it [https://old.reddit.com/r/HDDVD/comments/17hvav1/xbox_one_wont_read_hd_dvd_cheap_mistake/ does not have the capability to play HD-DVD] and VCDs.
 +
 
 +
:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
 +
:See [[Ripping_games]].
 +
 
 +
===System Link===
 +
[https://www.teamxlink.co.uk/wiki/Supported_Games#Microsoft_Xbox_Series_X/S There are only three known games for Xbox Series X/S that have LAN/System-Link support]. However this should not be confused with [[Fission]] system-link support which is [https://youtu.be/i1iIaSbK9bg?t=205 supported by Xbox Series consoles].
 +
:See [[Xbox_emulators#Hardware_features_and_peripherals|Original Xbox hardware features and peripherals]], [[Xbox_360_emulators#Hardware_features_and_peripherals|Xbox 360 hardware features and peripherals]] and [[Xbox_One_emulators#Hardware_features_and_peripherals|Xbox One hardware features and peripherals]] sections for more information about backwards compatibility and other features.
  
<!--
+
==Emulation issues==
===Emulation issues===
+
It should also be noted that the vast majority of Xbox Series X|S games are also available on PC (similar to [[PlayStation_5_emulators#Emulation_issues|PlayStation 5]], [[Xbox One emulators#Emulation issues|Xbox One (X|S)]] and [[PlayStation_4_emulators#Emulation_issues|PlayStation 4 (Pro)]] situations in recent years), so there is increased lack of interest to emulate the console. Having said that, there are still considerable amount of games exclusive to those consoles, this includes games for both PlayStation 5 and Xbox Series X|S that haven't been ported and titles lacking enhanced/next-gen update for PC. See [[List of notable ports#External_links]] section for all of those games.
-->
+
 
 +
==See also==
 +
*[[Controllers#Xbox_One_and_Xbox_Series_X.2FS|Xbox Series X/S Controllers]]
  
 
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Latest revision as of 11:39, 5 April 2024

Xbox Series X and Series S
Xbox-series-x.png
Xbox Series X
Developer Microsoft
Type Home video game console
Generation Ninth generation
Release date 2020
Predecessor Xbox One X & S
Emulated

The Xbox Series X and Series S (collectively, the Xbox Series X|S) are ninth-generation home video game console home video game consoles developed by Microsoft. They were released on November 10, 2020, as the fourth generation of the Xbox console family, succeeding the Xbox One family. The Xbox Series X retailed for $499, and the Series S for $299.

The Xbox Series X has a 8-core AMD Zen 2 CPU at 3.8 GHz, 56 compute units (CUs) and the GPU is based on AMD's RDNA 2 with 16 GB of RAM. While the The Xbox Series S is CPU is AMD Zen 2 with 8-cores at 3.6 GHz, 20 CUs, and the GPU having 10 GB of RAM.

The Kinect sensor and Kinect Adapter have been discontinued with these consoles. You can still use your Kinect with your Xbox 360 or Xbox One, but the sensor is not compatible with Xbox Series X|S consoles.

Emulators[edit]

THERE ARE CURRENTLY NO EMULATORS FOR THIS DEVICE THAT CAN RUN COMMERCIAL GAMES AND/OR SOFTWARE.

Name Platform(s) Latest Version Hardware features
and peripherals
Enhancements FLOSS Active Recommended

Compatibility layers (...)[edit]

THERE ARE CURRENTLY NO EMULATORS FOR THIS DEVICE. ANY YOUTUBE VIDEOS CLAIMING TO OFFER THEM ARE SCAMS!

Name Platform(s) Latest Version Hardware features
and peripherals
Enhancements FLOSS Active Recommended

Enhancements[edit]

Name Emulator name
(N/A)
Graphics Resizable Internal Resolution
Texture Replacement
Ultrawide hack
Widescreen already supported on Xbox Series system.
But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.
Ray-tracing
(DXR, VRT and MRT)
Ray-tracing already supported on Xbox Series consoles.
But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.
Pre-rendering AA
(MSAA, SSAA)
Super-resolution techniques
(DLSS, XeSS and FSR 2+)
FSR 3 is already supported on Xbox Series X/S.[1]
RTX Remix Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.
Performance Overclock
Internal Framerate Hack
Frame generation technologies
(LSFG, DLSS-G, ExtraSS and AFMF)
AFMF is (technically) already supported on Xbox Series X/S.
Rendering latency reduction technologies
(LatencyFleX, Reflex and Anti-Lag+)
While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is likely doesn't offer enough benefit to justify the development effort.
Post-Processing Post-rendering AA
(FXAA, TXAA and MLAA/SMAA)
Post-rendering scaling
(Sharp bilinear, Lanczos and FSR 1)
FSR 3 is already supported on Xbox Series consoles.
Filters
AI-powered filter compatible
(Freestyle)
Shader Chain
Inverse tone mapping compatible Xbox Series X|S systems already supports HDR in some games[2].
TAS features Macros/Scripts/Lua
Rewind
Fast-Forward/Turbo Speed
Savestates
Movie recording/playback
Quality of life Built-in Custom resolution/CRTSwitchRes
For using this on Windows OS you need CRT Emudriver.
Another option is using EDID editor tool such as "Custom Resolution Utility".
N/A
Eighth gen home consoles and beyond only have digital video output anyway.
Streamable compression format
Built-in Graphics mod editor/manager
Built-in Cheat Manager
Per-Game Profiles
Command Line Options
Big Picture Mode
Controls Mouse Injector Compatible
Input lag-mitigating technique
Misc RetroAchievements
EmuVR support Exclusive to libretro cores. So there is no support at the moment.
Free Look
Free Look is a enhancement feature that allows manipulation of the in-game camera.
While freecam would be technically possible, it will require per-game patches.
Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
Debug Features


Hardware features and peripherals[edit]

Name Emulator name
(N/A)
Dashboard and apps
Achievements
Xbox network
System Link
Xbox and Xbox 360 emulation
(Fission)
Backwards compatibility for Xbox One titles
Ultra HD Blu-ray drive

Dashboard and apps[edit]

Xbox: Experience
Wikipedia - List of Xbox One and Series X/S applications

The Dashboard is a graphical user interface developed for Xbox Series X/S. You can launch various applications from this interface as well.

Ultra HD Blu-ray drive[edit]

Xbox One and Xbox Series consoles support for DVD-Video and Blu-ray Disc Video but only Xbox Series consoles supports 4K Ultra HD. However it does not have the capability to play HD-DVD and VCDs.

See this dedicated page for more information about home media playback support for emulation softwares.
See Ripping_games.

System Link[edit]

There are only three known games for Xbox Series X/S that have LAN/System-Link support. However this should not be confused with Fission system-link support which is supported by Xbox Series consoles.

See Original Xbox hardware features and peripherals, Xbox 360 hardware features and peripherals and Xbox One hardware features and peripherals sections for more information about backwards compatibility and other features.

Emulation issues[edit]

It should also be noted that the vast majority of Xbox Series X|S games are also available on PC (similar to PlayStation 5, Xbox One (X|S) and PlayStation 4 (Pro) situations in recent years), so there is increased lack of interest to emulate the console. Having said that, there are still considerable amount of games exclusive to those consoles, this includes games for both PlayStation 5 and Xbox Series X|S that haven't been ported and titles lacking enhanced/next-gen update for PC. See List of notable ports#External_links section for all of those games.

See also[edit]