Xbox 360 emulators

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Revision as of 16:51, 5 January 2023 by Ahayri (talk | contribs) (Comparisons)
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Xbox 360
Xbox 360.png
Developer Microsoft
Type Home video game console
Generation Seventh generation
Release date 2005
Discontinued 2016
Predecessor Xbox
Successor Xbox One
Emulated
For other emulators that run on Xbox 360 hardware, see Emulators on Xbox 360.

The Xbox 360 is a seventh-generation console released by Microsoft on November 22, 2005, and retailed for $399. It had a triple-core PowerPC Xenon CPU that ran at 3.2 GHz with 512 MBs of RAM and an ATI Xenos GPU. The console's life saw the option of a motion-sensing camera called the Kinect.

Emulators

Name Platform(s) Latest Version Xbox Live System Link FLOSS Active Recommended
PC / x86
Xenia Windows v1.0.2808
canary
* * [N 1]
Consoles
Fission Xbox One Xbox Series X/S Patch based [N 2]

Comparisons

Xenia (compatibility) (canary-compatibility)
The emulator that's made it the furthest. About 18% of titles can be played from start to finish, and another 61% have functional gameplay. For emulation on Linux, Android, Windows 8, or Windows 7 (until 12on7 and OpenGL are integrated into Xenia), it's necessary to use Vulkan and with Amessier's "SysV ABI" PR, xenia-cpu-ppc-tests passes on Linux and also starts (you can try to start a .xex).
Fission (compatibility)
The official emulator on the Xbox One and Xbox Series X/S consoles. It supports 632 out of 2085 games. Load times are faster, but emulation suffers from input lag due to forced vsync. Beyond this, playback is incredibly faithful to the original system. Xbox One X and Xbox Series X further improve on the emulation with better framerate, texture filtering, higher resolution and auto HDR in some games. Note that an Internet connection is required to download each game on its first run.

Emulation issues

[Xenos] was a playground for experiments — it was developed near the end of the Direct3D 9 era, but still before Direct3D 10, and contained many features not standardized or even available at all on the PC, but when they ended up on the PC, the actual implementation could be significantly different; it also included completely unique features. [...] Contrary to a common misconception, the Xbox 360 [isn't] just a “DirectX 9 box”. It essentially contains a [tile-inspired] mobile-like GPU with much more raw power than a comparable mobile GPU. If you compare the registers of the Xenos and the Qualcomm Adreno 200, you can see that most of them are the same, as they are almost the same GPUs — the Adreno 200 was called the AMD Z430 before having been acquired by Qualcomm and was even referred to as the "mini-Xenos"!"
-Triang3l[1]

Due to requiring a large number of resources (see Dolphin and PCSX2 for specifications for their respective consoles), as well as the hardware not being properly documented yet, Xbox 360 emulation currently isn't at a point where people can reliably emulate games. However, Xenia is quickly making progress on that front. That, plus the fact that Microsoft has implemented their own official emulation of the system through the Xbox One, brings much promise to successfully emulating the system in the future.

Kinect

The Kinect was Microsoft's version of the EyeToy, a camera that also doubled as a motion tracker and microphone capable of detecting gestures and voices in order to play games without a controller. This was in contrast to the Wii with its Wiimote and the PS3 with its PlayStation Move. Despite getting native support on Windows, users have made open-source drivers for it.

Xenia does not currently have any support for the Kinect [2], with development on the feature unlikely to occur in the foreseeable future. [3] [4]

References

  1. Triang3l (April 27, 2021). Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation. Xenia.
  2. Margen67 (August 20, 2021) FAQ. Xenia.
  3. Triang3l (November 30, 2021) Roadmap. Xenia.
  4. Github (October 20, 2018) Issue Discussion. Xenia.