Difference between revisions of "Xbox 360 emulators"

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|discontinued = 2016
 
|discontinued = 2016
 
|predecessor = [[Xbox emulators|Xbox]]
 
|predecessor = [[Xbox emulators|Xbox]]
|successor = [[Xbox One emulators|Xbox One]]
+
|successor = [[Xbox One emulators|Xbox One (X)]]
|emulated = {{}}
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|emulated = {{~}}
 
}}
 
}}
  
 
{{for|other emulators that run on Xbox 360 hardware|Emulators on Xbox 360}}  
 
{{for|other emulators that run on Xbox 360 hardware|Emulators on Xbox 360}}  
  
 +
The '''[[Wikipedia:Xbox 360|Xbox 360]]''' is a seventh-generation console released by Microsoft on November 22, 2005, and retailed for {{inflation|USD|399|2005}}. It had a triple-core PowerPC Xenon CPU that ran at 3.2 GHz with 512 MBs of RAM and an ATI Xenos GPU. The console's life saw the option of a motion-sensing camera called the [[wikipedia:Kinect|Kinect]].
  
The '''[[Wikipedia:Xbox 360|Xbox 360]]''' is a seventh-generation console released by Microsoft on November 22, 2005 and retailed for {{inflation|USD|399|2005}}. It had a triple-core PowerPC Xenon CPU that ran at 3.2 GHz with 512 MB of RAM, and an ATI Xenos GPU. The console's life saw the option of a motion-sensing camera called the [[wikipedia:Kinect|Kinect]].
+
The Xbox 360 had a relatively strong modding scene (although compared to the Xbox it was hindered by the need to physically modify the console) and homebrew documentation of the console's GPU, file format, and various other APIs was performed early. Due to the complexity of the system and PCs of the time lacking the needed performance, emulation was slow to develop for this console compared to previous generations, with Xenia being the only serious option since 2013 and developing steadily since then.
  
 
==Emulators==
 
==Emulators==
{| class="wikitable" style="text-align:center;"
+
<div style="overflow-x:auto;width:100%">
 +
{| class="wikitable" style="text-align:center;width:100%"
 
|-
 
|-
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Platform(s)
 
! scope="col"|Latest Version
 
! scope="col"|Latest Version
 +
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
 +
! scope="col"|[[#Enhancements|Enhancements]]
 +
! scope="col"|Compatibility
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
! colspan="6"|PC / x86
+
! colspan="9"|PC / x86
 
|-
 
|-
 
|[[Xenia]]
 
|[[Xenia]]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://github.com/xenia-project/release-builds-windows/tags v1.0.2767]<br >[https://github.com/xenia-canary/xenia-canary/tags canary]
+
|[https://github.com/xenia-project/release-builds-windows/releases {{XeniaVer}}]<br/>[https://github.com/xenia-canary/xenia-canary/releases/tag/experimental canary]<br/>[https://github.com/AdrianCassar/xenia-canary/releases canary-netplay]<br/>[https://github.com/disjtqz/xenia-canar/releases canary-nukernel]
 +
|{{~}}
 +
|{{~}}
 +
|[https://github.com/xenia-project/game-compatibility/issues 18%<br/><small>307 out of 1672 tested titles</small>]<ref name=xeniacompat>Xenia GitHub repository issue page filtered by [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astate-playable "state-playable"], [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astate-gameplay "state-gameplay"], [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-hang%2Cstate-intro%2Cstate-load%2Cstate-menus%2Cstate-title%2Cstate-crash-guest%2Cstate-crash-host%2Cstate-crash-XNA-wontfix broken games], [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen%2Bclosed+label%3Axam-live-signin-required+ require Xbox Live Account Sign-in], [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-nothing "state-nothing"]. Also, [https://docs.google.com/spreadsheets/d/19wHZmKcs_Mdibj8CM_M4tMB9bSidx6Se3tCLTPobuk4/edit#gid=144331529 there is another compatibility list tracker] for Xenia Canary and Xenia emulator on Xbox consoles.</ref>
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|-
! colspan="6"|Consoles
+
!colspan="9"|Mobile / ARM
 +
|-
 +
|[[Xenia]]
 +
|align=left|{{Icon|Android}}
 +
|{{na}}
 +
|?
 +
|?
 +
|N/A
 +
|?
 +
|{{~}}<abbr title="More information on their Discord in the #dev-android channel under the 'Development' category (Upon joining must choose 'Yes!' in the 'Are you interested in developer discussion?' customization question to be able to read the channel).">[https://discord.gg/Q9mxZf9 *]</abbr>
 +
|{{✗}}
 +
|-
 +
|DamonXbox360 (呆萌Xbox360模拟器)
 +
|align=left|{{Icon|Android}}
 +
|Stolen
 +
|{{✗}}
 +
|
 +
|
 +
|{{✗}} (stolen from Xenia)
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
! colspan="8"|Consoles
 
|-
 
|-
 
|[[Fission]]
 
|[[Fission]]
 
|align=left|{{Icon|XB1|SXS}}
 
|align=left|{{Icon|XB1|SXS}}
 
|Patch based
 
|Patch based
|{{✗}}  
+
|{{~}}
 +
|{{~}}
 +
|[[Wikipedia:List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#List_of_compatible_titles_from_Xbox_360|29%<br/><small>633 out of 2155 titles</small>]]
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|[[Xenia]]
 +
|align=left|{{Icon|SXS}}
 +
|[https://github.com/SirMangler/xenia/releases 1.1.4]
 +
|{{~}}
 +
|{{~}}
 +
|[https://github.com/xenia-project/game-compatibility/issues 18%<br/><small>307 out of 1672 tested titles</small>]<ref name=xeniacompat></ref>
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 +
|{{~}}
 
|}
 
|}
 
+
</div>
 +
<references group=N />
 
===Comparisons===
 
===Comparisons===
 
;[[Xenia]]
 
;[[Xenia]]
:The emulator that's made it the furthest. About [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astate-playable 18% of titles can be played through from start to finish] and another [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astate-gameplay 61% have functional gameplay]. [https://github.com/xenia-project/xenia/issues/2028 For emulation on Linux and Android, as well as Windows 8, and Windows 7 until 12on7 and OpenGL is integrated into Xenia, it's necessary to use Vulkan].
+
:Xenia is the leading [[High/Low_level_emulation|hybrid approach]] Xbox 360 emulator that's made it the furthest. While it isn't nearly as compatible as RPCS3 is for [[PlayStation_3_emulators|PlayStation 3]], impressive performance outshines RPCS3 due to RPCS3's [[PlayStation_3_emulators#Emulation_issues|extremely challenging SPU emulation]] resulting reasonably higher CPU demands. Another reason for performance difference is Xenia utilizes [[High/Low_level_emulation|very high-level emulation (HLE) approach for the CPU, while relying heavily on Low-Level Emulation (LLE) for the GPU]]<ref>[https://discord.com/channels/308194948048486401/308194948048486401/1192362532212576348 Rick's xenia discord message about LLE and HLE]</ref><ref>[https://discord.com/channels/308194948048486401/701111856600711208/1090315143226863616 chrispy's comments about xenia's approach]</ref>. Due to these approaches and other reasons/optimizations (see [[Emulation accuracy]] page): it's making Xenia more reliant on GPU performance instead of CPU (especially compared to RPCS3). But keep in mind that, it's still depends heavily on CPU single thread performance due to graphics API-related calls and focusing solely '''average''' CPU utilization percentage numbers may give you false impression[https://discord.com/channels/308194948048486401/308194948048486401/1199060658059235479]. So in summary: just like most other software emulators, CPU's with better [https://www.cpubenchmark.net/singleThread.html single threaded performance] will give you better framerates than before (considering you're not hitting GPU bottleneck)[https://discord.com/channels/308194948048486401/308194948048486401/518932236746096640]. Xenia supports various [[#Enhancements|enhancements]] and some of the [[#Hardware_features_and_peripherals|hardware features]]. For emulation on Linux: see [[Xenia#Linux_and_SteamOS.2FSteam_Deck|this page]]. For checking if your games work and any fixes, tweaks, or settings, see compatibility list.
 +
::'''canary''' builds compared to the master builds offer improved performance (thanks to [https://web.archive.org/web/20220815204859/https://github.com/chrisps chrisps]/chrispy, disjtqz, Gliniak, AdrianCassar and [https://github.com/xenia-canary/xenia-canary/graphs/contributors other contributors]), it has experimental changes that may or may not work, but it also has more functions/tends to work better. Also some of the [[#Hardware_features_and_peripherals|hardware features]] and [[#Enhancements|enhancements]] are currently only available in this fork and its branches mentioned below. Use [https://github.com/xenia-canary/game-patches this repository] for game-patches which some of them may fix graphical or performance issues.
 +
::'''canary-netplay'''; see [[Xbox_Live#Xbox_360|Xbox Live]] page (Xbox 360 section).
 +
::'''canary-nukernel''' branch emulates: The [[#Emulation_issues|six individual hardware threads on the original Xbox 360 CPU]], certain kernel timing quirks (clock interrupt update every 1millisecond, "background scheduling"), the kernel's thread scheduler, deferred procedure calls, asynchronous procedure calls (done more accurately than on normal canary, plus kernel ones are supported), much more accurate and portable emulation of synchronization primitives, supports guest objects without creating host objects for them. So certain games that do not work on normal canary can be played on this branch, because the features/quirks they expect are implemented here, but nukernel branch mostly focuses on reimplementing parts of the threading subsystem of the kernel, not io or memory, which are also messed up. Developer of this branch said that: "It really felt like starting from scratch on the kernel side, because for a long time nothing booted on it".[https://discord.com/channels/308194948048486401/701111856600711208/1200116567489384548]
  
 
;[[Fission]]
 
;[[Fission]]
:The official emulator on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]] consoles, supports [[wikipedia:List of Xbox 360 games compatible with Xbox One|632 out of 2085 games]]. Load times are faster, but emulation suffers from input lag due to forced [[vsync]]. Beyond this, playback is incredibly faithful to the original system. Xbox One X and Xbox Series X improves on the emulation further with better framerate, texture filtering, higher resolution and auto HDR in some games. Note that an Internet connection is required to download each game on its first run.
+
:The official emulator on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]] consoles. [[#Hardware_features_and_peripherals|There is no "Xbox Live Indie Game & XBLIG" support]]. Load times are faster, but emulation suffers from [[Input_lag|input lag]] due to forced [[Vsync|v-sync]]. Beyond this, Fission supports some of the [[#Hardware_features_and_peripherals|hardware features]].
 +
 
 +
:Xbox One X and Xbox Series X further improve on the emulation with [[#Enhancements|enhancements]] like better loading times, framerate, texture filtering, higher resolution and auto HDR in some games. Note that an Internet connection is required to download each game on its first run.
  
==Emulation issues==
+
:However, with an November 2021 update Microsoft ended the program and said: "This latest and final addition of 70+ titles to the backwards compatibility program was only possible through the passion and feedback from the community," Microsoft said. "Your constant requests for specific titles and enhancements encouraged the Backwards Compatibility team to partner with the original creators to preserve thousands of games from over four generations of Xbox. While we continue to stay focused on preserving and enhancing the art form of games, we have reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints. Thank you for being part of this journey with us."<ref>https://www.gamespot.com/articles/xbox-backwards-compatibility-adds-70-more-games-today-as-microsoft-ends-the-program/1100-6498021/</ref>
<blockquote>[Xenos] was a playground for experiments — it was developed near the end of the Direct3D 9 era, but still before Direct3D 10, and contained many features not standardized or even available at all on the PC, but when they ended up on the PC, the actual implementation could be significantly different; it also included completely unique features. [...] Contrary to a common misconception, the Xbox 360 [isn't] just a “DirectX 9 box”. It essentially contains a [tile-inspired] mobile-like GPU, though with much more raw power than a comparable mobile GPU. If you compare the registers of the Xenos and the Qualcomm Adreno 200, you can see that most of them are the same, as they are almost the same GPUs — the Adreno 200 was called the AMD Z430 before having been acquired by Qualcomm, and was even referred to as the "mini-Xenos"!"<br>-Triang3l<ref>Triang3l (April 27, 2021). [https://xenia.jp/updates/2021/04/27/leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation]. Xenia.</ref></blockquote>
+
 
 +
==Hardware features and peripherals==
 +
<div style="overflow-x:auto;width:100%">
 +
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 +
|- style="font-weight:bold;"
 +
! colspan=2 | Name
 +
! xenia
 +
! [[Fission]]
 +
|-
 +
| rowspan=2 | [[Wikipedia:Xbox_system_software#Xbox_360_system_software|Xbox 360 system software]]
 +
| [[#Dashboard_and_apps|Dashboard and apps]]
 +
| {{N}}
 +
| {{~}}
 +
|-
 +
| [[#TrueSkill|TrueSkill]]
 +
| {{N}}
 +
| {{?}}
 +
|-
 +
| colspan=2 | [[#Achievements|<abbr title="Should not be confused with RetroAchievements.">Achievements</abbr>]]
 +
| {{~}}[https://github.com/xenia-project/xenia/issues/2083 *]
 +
| {{Y}}
 +
|-
 +
| colspan=2 | [[Xbox_Live|Xbox Live]]
 +
| {{~}}
 +
| {{Y}}
 +
|-
 +
| colspan=2 | [[Wikipedia:List_of_Xbox_360_System_Link_games|System Link]]
 +
| {{N}}[https://github.com/xenia-project/xenia/pull/1879#commits-pushed-82793a1 *]
 +
| {{Y}}<ref group=N2>[https://www.teamxlink.co.uk/wiki/Xbox_One#Xbox_360_backwards_compatibility Xbox 360 System Link compatible games for '''Xbox One''']<br/>
 +
[https://www.teamxlink.co.uk/wiki/Xbox_Series_S/X#Xbox_360_backwards_compatibility Xbox 360 System Link compatible games for '''Xbox Series S/X''']</ref>
 +
|-
 +
| colspan=2 | [[#DVD_Drive|DVD Drive]]
 +
| {{N}}
 +
| {{~}}
 +
|-
 +
| colspan=2 | Xbox Emulation <small>[[FU|(Fusion)]]</small>
 +
| {{N}}[https://github.com/xenia-canary/xenia-canary/wiki/FAQ#user-content-Can_Xenia_run_original_Xbox_games *]
 +
| {{~}}<abbr title="Fusion emulator is not supported but Fission (internal name for backward compatibility on the Xbox One and Xbox Series X/S) supports original Xbox backwards compatibility though with a far smaller amount of supported games compared to Fusion emulator.">*</abbr>
 +
|-
 +
| colspan=2 | [[Wikipedia:Category:Xbox_360_Live_Arcade_games|Xbox Live Arcade]] (XBLA)
 +
| {{Y}}
 +
| {{Y}}[[Wikipedia:List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#List_of_compatible_titles_from_Xbox_360|*]]
 +
|-
 +
| colspan=2 | [[#Xbox_Live_Indie_Games_.28XBLIG.29|Xbox Live Indie Games]] (XBLIG)
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
| colspan=2 | [[Development Kits]]
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
! colspan=4 | [[#Peripherals|Peripherals]]
 +
|-
 +
| colspan=2 | [[#Kinect|Kinect]]
 +
| {{N}}
 +
| {{N}}<ref group=N2 name=FissionPeripherals>Games like the original Guitar Hero and Rock Band series won't work as they require proprietary accessories that [https://www.pocket-lint.com/xbox-backward-compatibility/ aren't compatible], nor do any that require the original Kinect motion camera. Even if you have an Xbox One Kinect still, it is not compatible with previous Xbox 360 Kinect games using [[Fission]].</ref>
 +
|-
 +
| colspan=2 | [[#HD-DVD_Player|HD-DVD Player]]
 +
| {{N}}
 +
| {{~}}
 +
|-
 +
| colspan=2 | [https://xbox.fandom.com/wiki/Xbox_360_Memory_Card Xbox 360 Memory Card]
 +
| {{N}}
 +
| {{N}}[https://old.reddit.com/r/xboxone/comments/byrryr/360_memory_card/ *]
 +
|-
 +
| rowspan=3 | Portal
 +
| Skylanders Portal
 +
| {{N}}
 +
| {{TBD}}
 +
|-
 +
| [[#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]]
 +
| {{N}}
 +
| {{TBD}}
 +
|-
 +
| [https://disneyinfinity.fandom.com/wiki/Disney_Infinity_Base Disney Infinity Base]
 +
| {{N}}
 +
| {{TBD}}
 +
|-
 +
| colspan=2 | Rock Band 3 MIDI Pro Adapter
 +
| {{N}}
 +
| {{TBD}}
 +
|-
 +
| colspan=2 | <abbr title="Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.">Microphone</abbr>
 +
| {{N}}[https://github.com/Gliniak/xenia/commit/b5e95f5ff7f4606ff882e333a22605986d475991 *]
 +
| {{N}}<ref group=N2 name=FissionPeripherals></ref>
 +
|-
 +
| colspan=2 | <abbr title="Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.">Drums and Guitars</abbr>
 +
| {{N}}
 +
| {{N}}<ref group=N2 name=FissionPeripherals></ref>
 +
|-
 +
| colspan=2 | [[Wikipedia:Xbox_360_accessories#Big_Button_Pad|Big Button Pad]]
 +
| {{N}}
 +
| {{TBD}}
 +
|-
 +
| rowspan=2 | LightGun
 +
| Top Shot Elite
 +
| {{N}}
 +
| {{TBD}}
 +
|-
 +
| Top Shot Fearmaster
 +
| {{N}}
 +
| {{TBD}}
 +
|-
 +
| colspan=2 | [[Wikipedia:UDraw_GameTablet|uDraw GameTablet]]
 +
| {{~}}[https://github.com/xenia-project/game-compatibility/issues/1681 *]
 +
| {{N}}[https://old.reddit.com/r/xbox/comments/tolbbs/is_my_udraw_game_tablet_from_the_xbox_360/ *]
 +
|}
 +
</div>
 +
<references group=N2/>
 +
===Dashboard and apps===
 +
:[https://tcrf.net/Xbox_360#Revisional_Differences  tcrf: Xbox 360 Dashboard revisional differences]
 +
:[[Wikipedia:List_of_Xbox_360_applications|Wikipedia - List of Xbox 360 applications]]
 +
The Dashboard is a graphical user interface developed for Xbox 360. You can launch various applications from this interface as well. Also supports [https://support.xbox.com/en-US/help/xbox-360/console/media media streaming (music, photos and videos) with PC] using [[Wikipedia:Windows_XP_Media_Center_Edition|Windows XP MCE]] with Xbox 360's built-in [[Wikipedia:Windows_Media_Center_Extender#Version_2_Extenders|version 2 Media Center Extender]] functionality and app. This functionality shouldn't be confused with other standalone [[Wikipedia:Windows_Media_Center_Extender|Windows Media Center Extender devices]] or [[Xbox_emulators#Windows_Media_Center_Extender|original Xbox Media Center Extender version 1 add-on]].
 +
 
 +
*xenia has [https://github.com/xenia-project/xenia/pull/1243 no support for dashboard emulation] at the moment, though there are several old builds partially supports various dashboard revisions. But keep in mind that you can emulate [https://consolemods.org/wiki/Xbox_360:Kiosk_Discs various Kiosk discs for Xbox 360] such as: "[https://github.com/xenia-project/game-compatibility/issues/1813 Xbox 360 Retail Kiosk Disk 1.0]" for "Blade" interface. Another alternative for this using compilation discs such as: "[https://github.com/xenia-project/game-compatibility/issues/432 Xbox Live Arcade]" for "Blade" interface and "Xbox Live Arcade Game Pack" for "New Xbox Experience" interface, however all of these discs are partially compatible with latest xenia builds so do not expect perfect experience. Recently xenia-canary developer Gliniak [https://www.youtube.com/watch?v=h2y7BiYPMUI share a video about custom build of xenia-canary he working on for dashboard emulation] and further said: "This presents some of functionalities that might be available in Xenia in the future. It's still not perfect, not even close of being fully stable and reliable, but I'm working on it". For more information see [https://discord.gg/Q9mxZf9 xenia discord].
 +
*Fission only supports [https://support.xbox.com/en-US/help/xbox-360/games/backward-compatibility/open-xbox-guide-in-xbox-360-game Xbox 360's Xbox Guide dash menu], Friends/Party and Notifications, other than that, there is no Dashboard interface emulation whatsoever. Some of the Xbox 360 apps supported ([[Wikipedia:List_of_Xbox_One_and_Series_X/S_applications|Xbox One and Series X/S apps]]] on the newer consoles though.
 +
 
 +
===TrueSkill===
 +
:[https://trueskill.org/ TrueSkill python package]
 +
:[https://www.microsoft.com/en-us/research/project/trueskill-ranking-system/?from=https://research.microsoft.com/en-us/projects/trueskill&type=exact Microsoft TrueSkill/TrueSkill 2]
 +
:[[Wikipedia:TrueSkill|Wikipedia - TrueSkill/TrueSkill 2]]
 +
*Xenia do not support TrueSkill at the moment but Heungsub Lee's TrueSkill [https://discord.com/channels/308194948048486401/1173434194525950062/1191589086771822634 might implemented to xenia-canary for stats in the not so distant future].
 +
*Fission do not support this feature? Microsoft published the algorithm and have discontinued it's use in the Xbox One. Microsoft is using a new system for the Xbox One.
 +
 
 +
===[https://www.xboxachievements.com/games/retail/ Achievements]===
 +
Xenia-canary latest builds support Xbox 360 achievements but only partially; because there is [https://github.com/xenia-canary/xenia-canary/releases/tag/ebdea6b no support for achievement progress], only achievement unlock notifications works. [https://youtu.be/_jt9eBvDHmg?t=112 Demonstration]
 +
 
 +
For activating notifications for achievements and using sound and custom font you need to change settings from "xenia-canary.config.toml";
 +
<small>
 +
:[UI]
 +
::<abbr title="Show achievement notification on screen.">show_achievement_notification = true</abbr>
 +
::<abbr title="Allows user to load custom font and use it instead of default one.">custom_font_path = "C:\\Users\\USERNAME\\AppData\\Local\\xenia-canary\\YOURFONTNAME.tff"</abbr>
 +
 
 +
:[General]
 +
::<abbr title="Path (including filename) to selected notification sound. Sound MUST be in .wav format!)">notification_sound_path = "C:\\Users\\USERNAME\\AppData\\Local\\xenia-canary\\YOURSOUNDFILENAME.wav"</abbr>
 +
</small>
 +
 
 +
===DVD Drive===
 +
:[https://free60.org/Hardware/Console/DVD_Drive/ free60: Xbox 360 DVD Drive]
 +
:[https://consolemods.org/wiki/Xbox_360:XGD3_Games consolemods: XGD3 games]
 +
*xenia has no support for DVD-Video or Xbox 360 format DVD-ROM/XGD3.
 +
*Xbox One and Xbox Series consoles (Fission) have support for [https://support.xbox.com/en-US/help/games-apps/apps-help/dvd-blu-ray-setup DVD-Video], but there is no real support for Xbox 360 format DVD-ROM/XGD3, because it's only recognising the disc, after that [https://youtu.be/9Mi3jfGTNGw?t=243 it's downloading/installing the game from Xbox Live not from the disc itself].
  
Due to requiring a large number of resources (see [[Dolphin]] and [[PCSX2]] for specifications for their respective consoles), as well as the hardware not being properly documented yet, '''Xbox 360 emulation currently isn't at a point where people can reliably emulate games.''' However, Xenia is quickly making progress on that front. That, plus the fact that Microsoft has implemented their own official emulation of the system through the Xbox One brings much promise to successfully emulating the system in the future.
+
::See [[Ripping_games]].
  
==Kinect==
+
===Xbox Live Indie Games (XBLIG)===
 +
:[https://old.reddit.com/r/xbox360/comments/meey0w/wip_list_of_all_xbox_live_indie_games_xblig/ List of all Xbox Live Indie Games (XBLIG)]
 +
*xenia emulator [https://github.com/xenia-project/xenia/issues/529 has no support for XBLIG] and [https://discord.com/channels/308194948048486401/308194948048486401/1191400409349247037 unlikely to be feasible in the near future].
 +
*Fission [[Wikipedia:Xbox_Live_Indie_Games#End_of_service|has no support for XBLIG]].
  
The [[wikipedia:Kinect|Kinect]] was Microsoft's version of the [[PlayStation_2_emulators#EyeToy|EyeToy]], a camera that also doubled as a motion tracker and microphone capable of detecting gestures and voices in order to play games without a controller. This was in contrast to the [[Wii_emulators|Wii]] and its Wiimote, and the [[PlayStation_3_emulators|PS3]] and its PlayStation Move. Despite getting native support on Windows, users have made [https://openkinect.org/wiki/Main_Page open-source drivers] for it.
+
===Peripherals===
 +
====Kinect====
 +
The [[wikipedia:Kinect|Kinect]] was Microsoft's version of the [[PlayStation_2_emulators#EyeToy|EyeToy]], a camera that also doubled as a motion tracker and microphone capable of detecting gestures and voices in order to play games without a controller. This was in contrast to the [[Wii_emulators|Wii]] with its Wiimote and the [[PlayStation_3_emulators|PS3]] with its PlayStation Move. Despite getting native support on Windows, users have made [https://openkinect.org/wiki/Main_Page open-source drivers] for it.
  
 
[[Xenia]] does not currently have any support for the Kinect
 
[[Xenia]] does not currently have any support for the Kinect
 
<ref>Margen67 (August 20, 2021) [https://github.com/xenia-project/xenia/wiki/FAQ#input FAQ]. Xenia.</ref>, with development on the feature unlikely to occur in the foreseeable future.
 
<ref>Margen67 (August 20, 2021) [https://github.com/xenia-project/xenia/wiki/FAQ#input FAQ]. Xenia.</ref>, with development on the feature unlikely to occur in the foreseeable future.
 
<ref>Triang3l (November 30, 2021) [https://github.com/xenia-project/xenia/wiki/Roadmap Roadmap]. Xenia.</ref>
 
<ref>Triang3l (November 30, 2021) [https://github.com/xenia-project/xenia/wiki/Roadmap Roadmap]. Xenia.</ref>
<ref>Github (October 20, 2018) [https://github.com/xenia-project/xenia/issues/1241 Issue Discussion]. Xenia.</ref>
+
<ref>Github (October 20, 2018) [https://github.com/xenia-project/xenia/issues/1241 Kinect Support (Issue Discussion)]. Xenia.</ref>
 +
 
 +
====HD-DVD Player====
 +
:''[[Wikipedia:Xbox_360_HD_DVD_Player|Wikipedia: Xbox 360 HD-DVD Player]]''
 +
:''[https://support.xbox.com/en-US/help/xbox-360/console/watch-dvds-movies Xbox support: Play DVD-Video and Xbox 360 DVD-ROM on your console]
 +
*Xenia has no HD-DVD support at the moment and as mentioned in the [[#DVD_Drive|DVD Drive section]] there is no support for DVD-Video either.
 +
*Xbox One and Xbox Series consoles has no support for [https://answers.microsoft.com/en-us/xbox/forum/all/xbox-one-hd-dvd-add-on-compatibility/dbfd0cf3-777b-4f40-96ba-4e9104b55110?page=1# HD-DVD]. Although as mentioned in the [[#DVD_Drive|DVD Drive section]]: DVD-Video is supported.
 +
 
 +
::See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
 +
 
 +
==Enhancements==
 +
<div style="overflow-x:auto;width:100%">
 +
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 +
|- style="font-weight:bold;"
 +
! colspan=2 | Name
 +
! xenia
 +
! [[Fission]]
 +
|-
 +
| rowspan=7 | Graphics
 +
| [[Resolution|Resizable Internal Resolution]]
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| [[Widescreen_hacks#Xbox_360|Ultrawide hack]]<br/><small>Widescreen already supported on Xbox 360 system.<br/>But there is no support by system for render games in other ratios such as ultrawide 21:9 and 32:9.</small>
 +
| {{✓}}
 +
| {{N}}<ref group=N2>Only supports official 16:9 widescreen supported titles, no support for 21:9 or 32:9 ultrawide enhancements.</ref>
 +
|-
 +
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]
 +
| {{✗}}[https://discord.com/channels/308194948048486401/308194948048486401/1191865327093563525 *]
 +
| {{✗}}
 +
|-
 +
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
 +
| colspan=2 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=uE71X-oWiKo Demonstration]</small>
 +
|-
 +
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
 +
| {{N}}<ref group=N2>This enhancement feature shouldn't be confused with [https://xenia.jp/updates/2022/01/29/presenting-the-presentation-update-amd-fidelityfx-fsr-fxaa-cas-vrr.html#nvidia-fast-approximate-anti-aliasing-311--fxaa Xbox 360's native 2x/4x MSAA].</ref>
 +
| ?
 +
|-
 +
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
 +
| colspan=2 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
 +
|-
 +
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
 +
| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>You can use ReShade for post-processing.</small>
 +
|-
 +
| rowspan=5 | Performance
 +
| [[30/60_FPS_cheat_codes#Xbox_360|Internal Framerate Hack]]
 +
| {{Y}}
 +
| {{Y}}
 +
|-
 +
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
 +
| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/tkPQ3Ib7Sug AFMF]''' or '''[https://youtu.be/vbbdP9ls2GY?t=200 LSFG]''' can be used with xenia, please be aware that some visual glitches and artifacts may occur at this time.
 +
|-
 +
| [[Overclocking|Overclock]]
 +
| {{✗}}
 +
| {{✗}}
 +
|-
 +
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
 +
| {{N}}
 +
| {{N}}<ref group=N2>[[Fission]] has no Preload image to RAM enhancement but it has better loading times than the original hardware as mentioned in [[#Comparisons]] section.</ref>
 +
|-
 +
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
 +
| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
 +
|-
 +
| rowspan=6 | Post-Processing
 +
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 +
| {{Y}}[https://xenia.jp/updates/2022/01/29/presenting-the-presentation-update-amd-fidelityfx-fsr-fxaa-cas-vrr.html#nvidia-fast-approximate-anti-aliasing-311--fxaa *]
 +
| {{?}}
 +
|-
 +
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
 +
| {{Y}}[https://xenia.jp/updates/2022/01/29/presenting-the-presentation-update-amd-fidelityfx-fsr-fxaa-cas-vrr.html#amd-fidelityfx-super-resolution-10--fsr *]
 +
| {{Y}}<ref group=N2>It uses [https://youtu.be/FNB_K8yFy2s?t=93 bilinear filtering resulting blurrier image].</ref>
 +
|-
 +
| [[Shaders_and_filters|Filters]]
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 +
| {{?}}
 +
| {{N}}
 +
|-
 +
| [[Shader_Presets|Shader Chain]]
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 +
| {{?}}
 +
| {{Y}}[https://youtu.be/LT1a6NXYy6E *]
 +
|-
 +
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 +
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
 +
| {{N}}
 +
| {{✗}}
 +
|-
 +
| Rewind
 +
| {{N}}
 +
| {{✗}}
 +
|-
 +
| Fast-Forward/Turbo Speed
 +
| {{N}}
 +
| {{✗}}
 +
|-
 +
| Savestates/Snapshots
 +
| {{N}}
 +
| {{✗}}
 +
|-
 +
| [https://tasvideos.org/Movies Movie recording/playback]
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
| rowspan=2 | Controls
 +
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 +
| {{Y}}[https://github.com/marinesciencedude/xenia-canary-mousehook *]
 +
| {{N}}
 +
|-
 +
| [[Input_lag|Input lag-mitigating technique]]
 +
| {{N}}
 +
| {{✗}}
 +
|-
 +
| rowspan=8 | Quality of life
 +
| [[Save_disk_space_for_ISOs#Xbox_360|Streamable compression format]]
 +
| {{Y}}
 +
| {{✗}}
 +
|-
 +
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 +
| {{✗}}
 +
| {{✗}}
 +
|-
 +
| Built-in [[Cheats_and_patches|Cheat Manager]]
 +
| {{✗}}
 +
| {{✗}}
 +
|-
 +
| Per-Game Profiles
 +
| {{~}}<ref group=N2>Using per-game setting for each game in Xenia requires creating a separate "xenia.config.toml" file for each one and launching them manually through a batch script or command line.</ref>
 +
| {{?}}
 +
|-
 +
| Command Line Options
 +
| {{Y}}
 +
| {{?}}
 +
|-
 +
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
 +
| {{Y}}
 +
| {{?}}
 +
|-
 +
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 +
| {{N}}
 +
| {{Y}}
 +
|-
 +
| rowspan=4 | Misc
 +
| RetroAchievements
 +
| {{N}}[https://github.com/xenia-project/xenia/issues/2219 *]
 +
| {{N}}
 +
|-
 +
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 +
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
 +
|-
 +
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 +
| colspan=2 | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
 +
|-
 +
| [[Wikipedia:Category:Debugging|Debug features]]
 +
| {{~}}<ref group=N2>Xenia has debugger but there is no documentation, and [https://daniele.tech/2021/01/reverse-engineering-the-saboteur-game-for-xbox360-with-linux-part-3/ it is very difficult to understand how it works]. See [https://discord.com/channels/308194948048486401/440280035056943104 xenia discord dev channel] for more information about debugging.</ref>
 +
| {{✗}}
 +
|}
 +
</div>
 +
<references group=N2/>
 +
 
 +
==Emulation issues==
 +
<blockquote>[Xenos] was a playground for experiments — it was developed near the end of the Direct3D 9 era, but still before Direct3D 10, and contained many features not standardized or even available at all on the PC, but when they ended up on the PC, the actual implementation could be significantly different; it also included completely unique features. [...] Contrary to a common misconception, the Xbox 360 [isn't] just a “DirectX 9 box”. It essentially contains a [tile-inspired] mobile-like GPU with much more raw power than a comparable mobile GPU. If you compare the registers of the Xenos and the Qualcomm Adreno 200, you can see that most of them are the same, as they are almost the same GPUs — the Adreno 200 was called the AMD Z430 before having been acquired by Qualcomm and was even referred to as the "mini-Xenos"!"<br>-Triang3l<ref>Triang3l (April 27, 2021). [https://xenia.jp/updates/2021/04/27/leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation]. Xenia.</ref></blockquote>
 +
 
 +
Despite being one of the most popular [[:Category:Seventh-generation_video_game_consoles|seventh gen home console]], due to requiring a large number of resources as well as the hardware not being properly documented yet<ref>[https://web.archive.org/web/20230205112049/http://www.noxa.org/blog/category/projects/xenia/ Building an Xbox 360 Emulator]</ref>, '''Xbox 360 emulation currently isn't at a point where people can reliably emulate most of the game library.''' Xenia is making slowly but surely progress on that front, but development has unfortunately lost momentum in recent years, with updates becoming less frequent. That, plus the fact that Microsoft's own implemented official emulation ([[Fission]]) of the system through the Xbox One and Series S/X ended with an November 2021 update. So, as mentioned above: [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-playable while playable titles exists], Xbox 360 software emulation hasn't yet reached a point of something like [[PlayStation_3_emulators|PlayStation 3]] or [[Wii_U_emulators|Wii U]] emulation, currently remains in its early stages, with limited compatibility and requiring patience/experimentation.
 +
 
 +
For more information about Xbox 360 system and reverse engineering;
 +
* [https://www.copetti.org/writings/consoles/xbox-360/ Rodrigo Copetti: Xbox 360 Architecture Analysis]
 +
* [https://www.xenonwiki.com/Main_Page Xenon Wiki]
 +
* [https://github.com/emoose/xbox-reversing/tree/master emoose: xbox-reversing] - Information & parsers for some under-documented Xbox360 structures/file formats (STFS/GDFX/XDBF/XEX...)
 +
* [https://github.com/rexdex/recompiler rexdex: recompiler and references list]
 +
* [https://discord.gg/Q9mxZf9 Xenia Discord server] (For general and development discussions on Xbox 360 emulation, especially for xenia and xenia-canary)
 +
:* [https://discord.com/channels/308194948048486401/532286526847975425 xenia-dev references on discord channel]
 +
:* [https://discord.com/channels/308194948048486401/308194948048486401/1195389461186486322 Conversation about xenia CPU emulation on discord channel]
 +
* [https://gitlab.freedesktop.org/mesa/mesa/-/tree/main/src/gallium/drivers/r300?ref_type=heads Mesa gallium R300~R500]
 +
* MVG: [https://www.youtube.com/watch?v=xCuu-TMquhk Xbox 360 Emulation on the PC with Xenia takes a huge step forward], [https://www.youtube.com/watch?v=MsnZsgfVLqk Why Microsoft switched from Intel to Power PC for the Xbox 360], [https://www.youtube.com/watch?v=F1aVBEyqnxA The Story of Xbox 360 PartnerNet Game Leaks], [https://www.youtube.com/watch?v=RyW0lXnoFOA How a Mini drill tool defeated security on the Xbox 360], [https://www.youtube.com/watch?v=Vq1lxeg_gNs How the Xbox 360 Hypervisor Security was Defeated], [https://www.youtube.com/watch?v=8gduINQMxd0 Why YOU need a Modded Xbox 360 in 2018], [https://www.youtube.com/watch?v=zFGz4aT1cgo The Xbox 360 is still awesome in 2019], [https://youtu.be/qxtMii5UKVQ Xbox 360 Blades Dashboard]
 +
* Digital Foundry: [https://youtu.be/LT1a6NXYy6E Xbox Series X: Auto HDR Mode Tested - What Works and What Doesn't], [https://youtu.be/SzeBm0XBcOk FPS Boost For Xbox 360 Games], [https://youtu.be/7oe1LUJyCCs Xbox Series X Backwards Compatibility Tested]
 +
*[https://github.com/xenia-project/xenia/issues/2028 Feature tracker: Vulkan-based GPU emulation implementation]. Also see [https://discord.com/channels/308194948048486401/308194948048486401/1182693263891779604 this discord conversation] if you're interested Vulkan backend for Xenia.
 +
 
 +
==See also==
 +
*[[Controllers#Xbox_360|Xbox 360 Controller]]
 +
 
 +
==External links==
 +
*[https://xboxdb.altervista.org/ XboxDB]
  
 
==References==
 
==References==
Line 71: Line 457:
  
 
[[Category:Consoles]]
 
[[Category:Consoles]]
 +
[[Category:Home consoles]]
 
[[Category:Seventh-generation video game consoles]]
 
[[Category:Seventh-generation video game consoles]]
 
[[Category:Microsoft consoles]]
 
[[Category:Microsoft consoles]]
 
[[Category:Xbox 360 emulators]]
 
[[Category:Xbox 360 emulators]]
 +
[[Category:PowerPC-based]]

Latest revision as of 10:59, 28 March 2024

Xbox 360
Xbox 360.png
Developer Microsoft
Type Home video game console
Generation Seventh generation
Release date 2005
Discontinued 2016
Predecessor Xbox
Successor Xbox One (X)
Emulated ~
For other emulators that run on Xbox 360 hardware, see Emulators on Xbox 360.

The Xbox 360 is a seventh-generation console released by Microsoft on November 22, 2005, and retailed for $399. It had a triple-core PowerPC Xenon CPU that ran at 3.2 GHz with 512 MBs of RAM and an ATI Xenos GPU. The console's life saw the option of a motion-sensing camera called the Kinect.

The Xbox 360 had a relatively strong modding scene (although compared to the Xbox it was hindered by the need to physically modify the console) and homebrew documentation of the console's GPU, file format, and various other APIs was performed early. Due to the complexity of the system and PCs of the time lacking the needed performance, emulation was slow to develop for this console compared to previous generations, with Xenia being the only serious option since 2013 and developing steadily since then.

Emulators[edit]

Name Platform(s) Latest Version Hardware features
and peripherals
Enhancements Compatibility FLOSS Active Recommended
PC / x86
Xenia Windows v1.0.2808
canary
canary-netplay
canary-nukernel
~ ~ 18%
307 out of 1672 tested titles
[1]
Mobile / ARM
Xenia Android N/A ? ? N/A ? ~*
DamonXbox360 (呆萌Xbox360模拟器) Android Stolen ✗ (stolen from Xenia)
Consoles
Fission Xbox One Xbox Series X/S Patch based ~ ~ 29%
633 out of 2155 titles
Xenia Xbox Series X/S 1.1.4 ~ ~ 18%
307 out of 1672 tested titles
[1]
~

Comparisons[edit]

Xenia
Xenia is the leading hybrid approach Xbox 360 emulator that's made it the furthest. While it isn't nearly as compatible as RPCS3 is for PlayStation 3, impressive performance outshines RPCS3 due to RPCS3's extremely challenging SPU emulation resulting reasonably higher CPU demands. Another reason for performance difference is Xenia utilizes very high-level emulation (HLE) approach for the CPU, while relying heavily on Low-Level Emulation (LLE) for the GPU[2][3]. Due to these approaches and other reasons/optimizations (see Emulation accuracy page): it's making Xenia more reliant on GPU performance instead of CPU (especially compared to RPCS3). But keep in mind that, it's still depends heavily on CPU single thread performance due to graphics API-related calls and focusing solely average CPU utilization percentage numbers may give you false impression[1]. So in summary: just like most other software emulators, CPU's with better single threaded performance will give you better framerates than before (considering you're not hitting GPU bottleneck)[2]. Xenia supports various enhancements and some of the hardware features. For emulation on Linux: see this page. For checking if your games work and any fixes, tweaks, or settings, see compatibility list.
canary builds compared to the master builds offer improved performance (thanks to chrisps/chrispy, disjtqz, Gliniak, AdrianCassar and other contributors), it has experimental changes that may or may not work, but it also has more functions/tends to work better. Also some of the hardware features and enhancements are currently only available in this fork and its branches mentioned below. Use this repository for game-patches which some of them may fix graphical or performance issues.
canary-netplay; see Xbox Live page (Xbox 360 section).
canary-nukernel branch emulates: The six individual hardware threads on the original Xbox 360 CPU, certain kernel timing quirks (clock interrupt update every 1millisecond, "background scheduling"), the kernel's thread scheduler, deferred procedure calls, asynchronous procedure calls (done more accurately than on normal canary, plus kernel ones are supported), much more accurate and portable emulation of synchronization primitives, supports guest objects without creating host objects for them. So certain games that do not work on normal canary can be played on this branch, because the features/quirks they expect are implemented here, but nukernel branch mostly focuses on reimplementing parts of the threading subsystem of the kernel, not io or memory, which are also messed up. Developer of this branch said that: "It really felt like starting from scratch on the kernel side, because for a long time nothing booted on it".[3]
Fission
The official emulator on the Xbox One and Xbox Series X/S consoles. There is no "Xbox Live Indie Game & XBLIG" support. Load times are faster, but emulation suffers from input lag due to forced v-sync. Beyond this, Fission supports some of the hardware features.
Xbox One X and Xbox Series X further improve on the emulation with enhancements like better loading times, framerate, texture filtering, higher resolution and auto HDR in some games. Note that an Internet connection is required to download each game on its first run.
However, with an November 2021 update Microsoft ended the program and said: "This latest and final addition of 70+ titles to the backwards compatibility program was only possible through the passion and feedback from the community," Microsoft said. "Your constant requests for specific titles and enhancements encouraged the Backwards Compatibility team to partner with the original creators to preserve thousands of games from over four generations of Xbox. While we continue to stay focused on preserving and enhancing the art form of games, we have reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints. Thank you for being part of this journey with us."[4]

Hardware features and peripherals[edit]

Name xenia Fission
Xbox 360 system software Dashboard and apps ~
TrueSkill ?
Achievements ~*
Xbox Live ~
System Link * [N2 1]
DVD Drive ~
Xbox Emulation (Fusion) * ~*
Xbox Live Arcade (XBLA) *
Xbox Live Indie Games (XBLIG)
Development Kits
Peripherals
Kinect [N2 2]
HD-DVD Player ~
Xbox 360 Memory Card *
Portal Skylanders Portal TBD
LEGO Dimensions Toy Pad TBD
Disney Infinity Base TBD
Rock Band 3 MIDI Pro Adapter TBD
Microphone * [N2 2]
Drums and Guitars [N2 2]
Big Button Pad TBD
LightGun Top Shot Elite TBD
Top Shot Fearmaster TBD
uDraw GameTablet ~* *
  1. Xbox 360 System Link compatible games for Xbox One
    Xbox 360 System Link compatible games for Xbox Series S/X
  2. 2.0 2.1 2.2 Games like the original Guitar Hero and Rock Band series won't work as they require proprietary accessories that aren't compatible, nor do any that require the original Kinect motion camera. Even if you have an Xbox One Kinect still, it is not compatible with previous Xbox 360 Kinect games using Fission.

Dashboard and apps[edit]

tcrf: Xbox 360 Dashboard revisional differences
Wikipedia - List of Xbox 360 applications

The Dashboard is a graphical user interface developed for Xbox 360. You can launch various applications from this interface as well. Also supports media streaming (music, photos and videos) with PC using Windows XP MCE with Xbox 360's built-in version 2 Media Center Extender functionality and app. This functionality shouldn't be confused with other standalone Windows Media Center Extender devices or original Xbox Media Center Extender version 1 add-on.

TrueSkill[edit]

TrueSkill python package
Microsoft TrueSkill/TrueSkill 2
Wikipedia - TrueSkill/TrueSkill 2

Achievements[edit]

Xenia-canary latest builds support Xbox 360 achievements but only partially; because there is no support for achievement progress, only achievement unlock notifications works. Demonstration

For activating notifications for achievements and using sound and custom font you need to change settings from "xenia-canary.config.toml";

[UI]
show_achievement_notification = true
custom_font_path = "C:\\Users\\USERNAME\\AppData\\Local\\xenia-canary\\YOURFONTNAME.tff"
[General]
notification_sound_path = "C:\\Users\\USERNAME\\AppData\\Local\\xenia-canary\\YOURSOUNDFILENAME.wav"

DVD Drive[edit]

free60: Xbox 360 DVD Drive
consolemods: XGD3 games
See Ripping_games.

Xbox Live Indie Games (XBLIG)[edit]

List of all Xbox Live Indie Games (XBLIG)

Peripherals[edit]

Kinect[edit]

The Kinect was Microsoft's version of the EyeToy, a camera that also doubled as a motion tracker and microphone capable of detecting gestures and voices in order to play games without a controller. This was in contrast to the Wii with its Wiimote and the PS3 with its PlayStation Move. Despite getting native support on Windows, users have made open-source drivers for it.

Xenia does not currently have any support for the Kinect [5], with development on the feature unlikely to occur in the foreseeable future. [6] [7]

HD-DVD Player[edit]

Wikipedia: Xbox 360 HD-DVD Player
Xbox support: Play DVD-Video and Xbox 360 DVD-ROM on your console
  • Xenia has no HD-DVD support at the moment and as mentioned in the DVD Drive section there is no support for DVD-Video either.
  • Xbox One and Xbox Series consoles has no support for HD-DVD. Although as mentioned in the DVD Drive section: DVD-Video is supported.
See this dedicated page for more information about home media playback support for emulation softwares.

Enhancements[edit]

Name xenia Fission
Graphics Resizable Internal Resolution
Ultrawide hack
Widescreen already supported on Xbox 360 system.
But there is no support by system for render games in other ratios such as ultrawide 21:9 and 32:9.
[N2 1]
Texture Replacement *
Ray-tracing
(DXR, VRT and MRT)
Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.
However you can try "Screen-Space Ray Traced Global Illumination" shader using ReShade.
Demonstration
Pre-rendering AA
(MSAA, SSAA)
[N2 2] ?
Super-resolution techniques
(DLSS, XeSS and FSR 2+)
Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.
RTX Remix Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.
You can use ReShade for post-processing.
Performance Internal Framerate Hack
Frame generation technologies
(LSFG, DLSS-G, ExtraSS and AFMF)
Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as motion interpolation is quite possible. Input latency will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use after applying the "Internal Framerate Hack".
While AFMF or LSFG can be used with xenia, please be aware that some visual glitches and artifacts may occur at this time.
Overclock
Preload optical disc image to RAM
For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement might offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.
Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.
[N2 3]
Rendering latency reduction technologies
(LatencyFleX, Reflex and Anti-Lag+)
While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is likely doesn't offer enough benefit to justify the development effort.
Post-Processing Post-rendering AA
(FXAA, TXAA and MLAA/SMAA)
* ?
Post-rendering scaling
(Sharp bilinear, Lanczos and FSR 1)
* [N2 4]
Filters
AI-powered filter compatible
(Freestyle)
?
Shader Chain
Inverse tone mapping compatible ? *
TAS features Macros/Scripts/Lua
Rewind
Fast-Forward/Turbo Speed
Savestates/Snapshots
Movie recording/playback
Controls Mouse Injector Compatible *
Input lag-mitigating technique
Quality of life Streamable compression format
Built-in Graphics mod editor/manager
Built-in Cheat Manager
Per-Game Profiles ~[N2 5] ?
Command Line Options ?
Built-in Custom resolution/CRTSwitchRes
For using this on Windows OS you need CRT Emudriver.
Another option is using EDID editor tool such as "Custom Resolution Utility".
Variable Refresh Rate compatible ?
Big Picture Mode
Misc RetroAchievements *
EmuVR support Exclusive to libretro cores. So there is no support at the moment.
Free Look
Free Look is a enhancement feature that allows manipulation of the in-game camera.
While freecam would be technically possible, it will require per-game patches.
Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
Debug features ~[N2 6]
  1. Only supports official 16:9 widescreen supported titles, no support for 21:9 or 32:9 ultrawide enhancements.
  2. This enhancement feature shouldn't be confused with Xbox 360's native 2x/4x MSAA.
  3. Fission has no Preload image to RAM enhancement but it has better loading times than the original hardware as mentioned in #Comparisons section.
  4. It uses bilinear filtering resulting blurrier image.
  5. Using per-game setting for each game in Xenia requires creating a separate "xenia.config.toml" file for each one and launching them manually through a batch script or command line.
  6. Xenia has debugger but there is no documentation, and it is very difficult to understand how it works. See xenia discord dev channel for more information about debugging.

Emulation issues[edit]

[Xenos] was a playground for experiments — it was developed near the end of the Direct3D 9 era, but still before Direct3D 10, and contained many features not standardized or even available at all on the PC, but when they ended up on the PC, the actual implementation could be significantly different; it also included completely unique features. [...] Contrary to a common misconception, the Xbox 360 [isn't] just a “DirectX 9 box”. It essentially contains a [tile-inspired] mobile-like GPU with much more raw power than a comparable mobile GPU. If you compare the registers of the Xenos and the Qualcomm Adreno 200, you can see that most of them are the same, as they are almost the same GPUs — the Adreno 200 was called the AMD Z430 before having been acquired by Qualcomm and was even referred to as the "mini-Xenos"!"
-Triang3l[8]

Despite being one of the most popular seventh gen home console, due to requiring a large number of resources as well as the hardware not being properly documented yet[9], Xbox 360 emulation currently isn't at a point where people can reliably emulate most of the game library. Xenia is making slowly but surely progress on that front, but development has unfortunately lost momentum in recent years, with updates becoming less frequent. That, plus the fact that Microsoft's own implemented official emulation (Fission) of the system through the Xbox One and Series S/X ended with an November 2021 update. So, as mentioned above: while playable titles exists, Xbox 360 software emulation hasn't yet reached a point of something like PlayStation 3 or Wii U emulation, currently remains in its early stages, with limited compatibility and requiring patience/experimentation.

For more information about Xbox 360 system and reverse engineering;

See also[edit]

External links[edit]

References[edit]