Difference between revisions of "XQEMU"

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(Undo revision 22869 by BlueMoonRedSun (talk)Cant emulate Sega Chihiro)
Line 2: Line 2:
|active = Yes
|active = Yes
|platform = Windows<br/>macOS<br/>Linux
|platform = Windows<br/>macOS<br/>Linux
|target = [[Xbox emulators|Xbox]], Sega Chihiro <small>(Arcade)</small>
|target = [[Xbox emulators|Xbox]]
|developer = espes, mborgerson, JayFoxRox and XQEMU Community
|developer = espes, mborgerson, JayFoxRox and XQEMU Community
|website = [http://xqemu.com/ XQEMU.com]
|website = [http://xqemu.com/ XQEMU.com]

Revision as of 07:11, 5 December 2018

Developer(s) espes, mborgerson, JayFoxRox and XQEMU Community
Latest version N/A
Active Yes
Platform(s) Windows
Emulates Xbox
Website XQEMU.com
Source code GitHub

XQEMU is a low-level Xbox emulator based off of QEMU, a general-purpose computer emulator and hypervisor. What makes this emulator different from the other attempts at Xbox emulation is the use of low-level emulation, while previous attempts at Xbox emulation used high-level emulation. This comes with its own benefits and downsides in comparison, but it does allow for greater accuracy and greater compatibility down the road.


This build focuses on the ongoing 2.x rebase, which will bring XQEMU closer to QEMU's current release (2.12.0).

Unofficial builds are also available:


XQEMU does not come with an Xbox specific GUI and needs a separate frontend for GUI features.

  • XQEMU-Manager by XQEMU developers (Python script; GUI only)
  • XQEMU-Frontend by Voxel9 (Builds available; GUI only)
  • XQEMURun by illwieckz (Python script; Command-Line interface only)


XQEMU is at the development stage right now. Quite a lot of games can run on XQEMU, but its focus on game compatibility means there hasn't been much focus on speed, so the games that work are currently slow. A theoretical integration of KVM, HAXM, WHV or other CPU virtualization could also speed up performance. Throughout September 2018 and later, mborgerson has been working on integrating KVM for Linux-based systems and HAXM for Windows & macOS systems into XQEMU. They provide decent performance boosts to games such as Halo: Combat Evolved but still are not enough to run at full frame rate speeds.

mborgerson has, since March 24, 2018,[1] begun work on rebasing XQEMU on the latest QEMU tag, "[bringing] many years of performance enhancements to xqemu including support for native virtualization APIs."[2] The rebase branch, which was merged into Master on June 2018, incorporated over 30,000 commits from QEMU that were never merged over the years. Work continues to reinstate 3D rendering.


These instructions apply to the 1.x branch of XQEMU. For 2.x instructions, visit xqemu.com.

You'll need a MCP-X boot rom, Xbox 1.0 compatible BIOS, and a HDD image with a dashboard, all in the main XQEMU directory. Then run:

qemu-system-xbox -cpu pentium3 -machine xbox,short_animation,bootrom=mcpx_1.0.bin -m 64 -drive file=xbox_harddisk.qcow2,index=0,media=disk,locked=on -drive index=1,media=cdrom,file=game.iso -bios complex_4627debug.bin -usb -device usb-hub,bus=usb-bus.0,port=3 -device usb-xbox-gamepad,bus=usb-bus.0,port=3.2

Change mcpx_1.0.bin, complex_4627debug.bin, and game.iso to the filenames of the boot rom, BIOS, and game ISO that you're running.


  1. mborgerson. Add hw/xbox from xqemu. GitHub.
  2. README.md. GitHub.

External links