Difference between pages "PlayStation 2 emulators" and "J2ME Loader"

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{{Infobox console
+
{{Infobox emulator
|title = PlayStation 2
+
|logo = JL.png
|logo = PS2-Fat-Console-Set.png
+
|logowidth    = 140
|developer = [[:Sony]]
+
|version = {{JLVer}}
|type = [[:Category:Home consoles|Home video game console]]
+
|active = Yes
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
+
|platform = [[Emulators on Android|Android]]
|release = 2000
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]]
|discontinued = 2013
+
|developer = [https://github.com/nikita36078 Nikita Shakarun]
|predecessor = [[PlayStation emulators|PlayStation]]
+
|support = [https://www.paypal.me/nikita36078 PayPal]
|successor = [[PlayStation 3 emulators|PlayStation 3]]
+
[https://money.yandex.ru/to/41001670387745 Yandex Money]
|emulated = {{✓}}
+
|license = Apache 2.0
 +
|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub]
 +
|website = [https://github.com/nikita36078/J2ME-Loader GitHub]
 +
|prog-lang = Java
 
}}
 
}}
  
The '''[[wikipedia:PlayStation_2|PlayStation 2]]''' (PS2) is a sixth-generation console released by Sony on October 26, 2000 and it was retailed for {{Inflation|USD|299.99|2000}}. It has the Emotion Engine CPU at 300 MHz with 32MB of RDRAM system memory and 4MB of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer, which ran at 150 MHz. It became the highest selling console of all time with over 160 million units sold.  
+
'''J2ME Loader''' is a open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] emulator for [[Emulators on Android|Android]]. It's written in Java. It's supports most 2D games and also 3D with some limitations (Mascot Capsule 3D Engine games don't work). Emulator has a virtual keyboard, individual settings for each application, scaling support. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
  
==Emulators==
+
==Overview==
{| class="wikitable" style="text-align:center;"
 
|-
 
!scope="col"|Name
 
!scope="col"|Platform(s)
 
!scope="col"|Latest Version
 
! scope="col"|[[libretro|Libretro Core]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
!scope="col"|Active
 
!scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="7"|PC / x86
 
|-
 
|[[PCSX2]]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://pcsx2.net/download.html 1.6.0] (stable)<br /> [http://buildbot.orphis.net/pcsx2 SVN]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|[[Play!]]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[http://purei.org/downloads.php Builds]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
|DobieStation
 
|align=left|{{Icon|Windows|Linux}}
 
|[https://github.com/PSI-Rockin/DobieStation git]<br /> [https://ci.appveyor.com/project/PSI-Rockin/dobiestation/history Builds]
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
|[https://sourceforge.net/projects/hpsx64 hpsx64]
 
|align=left|{{Icon|Windows}}
 
|[http://www.emucr.com/search/label/hpsx64?&max-results=16 {{hpsx64Ver}}]
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
|orbum
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/marco9999/orbum git]
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
!colspan="7"|Mobile / ARM
 
|-
 
|[[DamonPS2]]
 
|align=left|{{Icon|Android}}
 
|[https://play.google.com/store/apps/details?id=com.damonplay.damonps2.free 4.0.1]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
|[[Play!]]
 
|align=left|{{Icon|Android|iOS}}
 
|[https://purei.org/downloads.php Builds] [https://play.google.com/store/apps/details?id=com.virtualapplications.play 0.43 (Android)]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}<small> (WIP)</small>
 
|-
 
!colspan="7"|Consoles
 
|-
 
|[[Official_Sony_Emulators#PlayStation_2|ps2_emu]]
 
|align=left|{{Icon|PS3}}
 
|FW 4.78
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|}
 
  
===Comparisons===
+
Released in 2017, the emulator is currently capable of playing around lot of games, more than 97.3% of the J2ME Library. This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost difficult to port. This is common with [[JL-Mod]] emulator as well.
;[[PCSX2]]:The first and only PS2 emulator currently worth using. That said, it is underwhelming in the accuracy department, with thousands of bugs and graphical glitches. However, since version 1.6, the accuracy has greatly improved. The emulator is capable of playing 2608 games without any major glitches (regardless of speed) and playing 29 games at a non-playable speed or with major graphical or accuracy glitches.  Check the [[Game problems FAQ#PS2|Game Problems FAQ]] for the most difficult titles.
 
;[[DamonPS2]]:Closed source emulator only for Android. Starting from the v4.0.1 version , [[DamonPS2]]'s compatibility is close to [[PCSX2]], and the frame rate has also been greatly improved. Almost all the triangular chaotic BUGs have been fixed, and most of the game crashes or hang have also been solved. Some players said that after testing more than 350 games, they found that the latest DamonPS2 v4.01 version can run 80% of them perfectly, the remaining 10% are flawed, and the other 10% can’t run (half of which PCSX2 also can’t run)[https://4pda.to/forum/index.php?s=&showtopic=877775&view=findpost&p=107993361 4pda]. But although it is much faster than [[Play!]], compatibility still Slightly behind [[PCSX2]]. [[PCSX2]] believes that [[DamonPS2]] stole their source code [https://pcsx2.net/286-the-pcsx2-team-s-statement-regarding-the-damonps2-emulator.html Pcsx2]. DamonPS2 developers believe that the evidence given by PCSX2 is wrong.[https://tieba.baidu.com/p/5540262646 Site Tieba] [https://www.zhihu.com/question/267082985/answer/323834856 zhihu.com Zhihu] Therefore, the team of lawyers in the Google Play Store did not recognize the DMCA application submitted by [[PCSX2]] to them for the removal of DamonPS2. In addition, DamonPS2 might steal your data (sends data to it's remote servers, nobody knows why and for what purposes). But in Baidu Post Bar, Developers said that real-time user data is obtained to better prevent piracy. The software will continuously check whether it is cracked, and upload the software data to the server for anti-piracy monitoring, so this emulator cannot be run offline
 
;[[Play!]]:Can run quite a few commercial games but is still pretty far behind [[PCSX2]].
 
;[https://github.com/PSI-Rockin/DobieStation/ DobieStation]: Hundreds of titles go ingame, more accurate than Play! and even PCSX2 in some cases, but way slower than both at the moment. Designed to be fast, accurate and easy to use. An [[Android emulators|Android]] port is planned.
 
;[[sourceforge:projects/hpsx64/|hpsx64]]:Can also run quite a few commercial games, but probably less so, and at slower speeds, than Play!. It also emulates and focuses more on [[PlayStation emulators|PlayStation]] emulation.
 
  
==Emulation issues==
+
<b>System requirements :</b>
 +
Android 4.0 +
  
Despite a large interest in PS2 emulation due to its sizable collection of games, it is still one of the hardest consoles to emulate for a number of reasons.
+
==Futures==
  
First of all: many people believe that since the main CPU (Emotion Engine) runs at a clock speed of 294Mhz (299Mhz on later revisions), it would make emulation easy on recent hardware. But this is not the case, because the clock speed of the emulated CPU is not necessarily indicative of the ease of emulation. Specifically, the PS2 CPU contains a multitude of custom sub-components and chips such as the FPU co-processor, 2 Vector Units, IOP, SPU2, Graphics Synthesizer and SIF which together work asynchronously to comprise the 128-bit Emotion Engine. In order to emulate them perfectly with correct timing requires an enormous amount of power. Moreover, the PS2 just like PS1 uses the MIPS architecture instead of standard x86 code, thus making emulation slower.<ref>https://forums.pcsx2.net/Thread-Why-is-PCSX2-slow</ref>
+
* Fast emulation.
 +
* High compatibility.
 +
* Bluetooth API support.
 +
* Touchscreen input support.
 +
* Supports different keyboard layouts and customization.
 +
* Individual settings for each application.
 +
* Highly accurate, with the right frame rate (FPS Support) for each game, as well as vibration.
 +
* Hardware acceleration Support (but games won't run too fast).
 +
* Accelerometer support.
 +
* Scaling support.
 +
* Support shader filters (PPSSPP).
 +
* Support Extension .jar/.jad
 +
* Force fullscreen support.
 +
And many more!
  
Another big problem is the emulation of PS2’s own floating point unit (FPU) because it doesn’t follow the IEEE standard. To keep it simple, just changing a couple of numbers will cause glitches to occur to the game’s graphic (VU) and logic (EE), resulting in things like broken AI, odd behaviors or graphical bugs. While PCSX2 allows for the option of either clamping/rounding on both VU and EE as a solution to fix these glitches, it remains by far not the most accurate way to emulate the PS2 FPU.<ref>https://wiki.pcsx2.net/PCSX2_Documentation/Nightmare_on_Floating-Point_Street</ref><ref>https://github.com/PSI-Rockin/DobieStation/issues/51</ref>
+
==Download==
 +
{| cellpadding="4"
 +
|-
 +
|align=center|{{Icon|APK-big}}
 +
|'''[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Automatic Builds]'''
 +
|-
 +
|align=center|{{Icon|APK-big}}
 +
|'''[https://github.com/nikita36078/J2ME-Loader/releases GitHub][https://f-droid.org/app/ru.playsoftware.j2meloader F-Droid]'''
 +
|-
 +
|align=center|{{Icon|APK-big}}
 +
|'''[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader Play Store]'''
 +
|}
  
To conclude on the problems with PS2 emulation, we come to hardware rendering. The PS2’s graphics pipeline acts very differently from modern GPU cards and emulating it in HW mode with any degree of accuracy is difficult. This is due in part to the versatility of PS2, fact that it doesn’t use fixed shaders, or that even the games themselves do not use a consistent formula to achieve different graphical effects. Various type of emulation enhancements like display resolution scaling leads to the typical “black lines glitch” because of the use of a non-integer resolution. While the OpenGL backend on PCSX2 greatly improved on many of these issues, most games still require “software rendering” to fix many common glitches, which in turn slows down the emulation. Although Games using mip-mapping (Ratchet & Clank, Ace Combat, etc...) and games running on the Snowblind Engine are playable in OGL HW mode with minimal problems on high-end PCs.
+
==Screenshots==
  
In summary, it is not possible to achieve close-to-perfection PS2 emulation with actual PC hardware, and even if it was possible, the results would most likely be unplayable. The PS2 is simply a very complex machine that even game developers struggled to work with.
+
{| class="wikitable mw-sortable"
 +
|-
 +
|[[File:DR.jpg|200px]]
 +
|[[File:SU.jpg|200px]]
 +
|-
 +
|[[File:C4D.jpg|200px]]
 +
|[[File:MI3.jpg|200px]]
 +
|}
  
==EyeToy==
+
==Compatibility List==
  
The [[wikipedia:EyeToy|EyeToy]] is a device similar to a camera or a webcam. It's an accessory developed by Sony and manufactured by Logitech. It is used in some PS2 games to interact physically through motion detection. The EyeToy can be used on PC with [https://web.archive.org/web/20070327192750/http://eyetoy8057.sourceforge.net/cms/ unofficial drivers]. It also works natively with the [[PlayStation_3_emulators|PS3]].
+
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</B>
  
As for now, there are no emulators that can play EyeToy-only games or EyeToy enhanced events and modes in other games. You can find more informations about said games on this [https://github.com/PCSX2/pcsx2/issues/525 PCSX2 GitHub issue].
+
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Non-Touchscreen) List of The Tested Java Games (Non Touchscreen)]</B>
  
==USB Plugin==
+
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Java-Games-with-Bugs List of The Java Games with Bugs]</B>
  
Some PS2 games make use of an USB adapter with a module/dongle consisting of two jack ports for microphones. [[wikipedia:List_of_songs_in_SingStar_games_(PlayStation_2)|Installments]] from the [[wikipedia:SingStar|SingStar]] series on the PS2 were able to use microphones (Sometimes bundled with these game discs) with this method.
+
==See also==
:These adapters could either formally or informally be called:
 
* SingStar USB Converter (Official)
 
* SingStar USB Converter Box (Official)
 
* SingStar USB Microphone Converter
 
* SingStar Microphone USB Adapter/Converter
 
* SingStar USB Converter Microphone Adapter
 
Steering wheels are also supported for a large number of racing games via an USB adapter.
 
  
While PCSX2 isn't benefiting from a working USB plugin in its original release, Jackun, a PCSX2 plugin author, made a [https://github.com/jackun/USBqemu-wheel USB plugin] that supports a microphone in most games and even steering wheel for racing games. The plugin is still updated nowadays.
+
* [[JL-Mod]]
A compatibility list of the working titles with this plugin can be found [https://forums.pcsx2.net/Thread-Qemu-USB-Wheel-Storage-mod-Singstar-test?pid=320737#pid320737 here].
 
  
 
==External links==
 
==External links==
* [http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] - For checking if your games work and any fixes, tweaks, or settings you should know beforehand. The wiki is very outdated and unfinished, so personal testing is usually a must.
+
* [https://github.com/nikita36078/J2ME-Loader Official git repository]
* [https://psxdatacenter.com/psx2/sitenews2.html PlayStation 2 DataCenter] - Tons of PS2 related things. Emulator files like plugins, game manuals, game configurations, and many tutorials are just some of the things you'll find here.  
+
* [https://discord.com/invite/Ag4rcpz Discord server]
 
+
* [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion]
==References==
+
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion]
{{reflist}}
 
  
[[Category:Consoles]]
+
[[Category:Mobiles emulators]]
[[Category:Home consoles]]
+
[[Category:Cellphone emulators]]
[[Category:Sony consoles]]
+
[[Category:Android emulation software]]
[[Category:Sixth-generation video game consoles]]
 
[[Category:PlayStation 2 emulators|*]]
 

Revision as of 11:49, 29 August 2021

J2ME Loader
JL.png
Developer(s) Nikita Shakarun
Latest version 1.7.9
Active Yes
Platform(s) Android
Emulates Java 2 Micro Edition
Website GitHub
Support ($) PayPal

Yandex Money

Programmed in Java
License Apache 2.0
Source code GitHub

J2ME Loader is a open-source Java 2 Micro Edition emulator for Android. It's written in Java. It's supports most 2D games and also 3D with some limitations (Mascot Capsule 3D Engine games don't work). Emulator has a virtual keyboard, individual settings for each application, scaling support. This project is a fork of J2meLoader.

Overview

Released in 2017, the emulator is currently capable of playing around lot of games, more than 97.3% of the J2ME Library. This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost difficult to port. This is common with JL-Mod emulator as well.

System requirements : Android 4.0 +

Futures

  • Fast emulation.
  • High compatibility.
  • Bluetooth API support.
  • Touchscreen input support.
  • Supports different keyboard layouts and customization.
  • Individual settings for each application.
  • Highly accurate, with the right frame rate (FPS Support) for each game, as well as vibration.
  • Hardware acceleration Support (but games won't run too fast).
  • Accelerometer support.
  • Scaling support.
  • Support shader filters (PPSSPP).
  • Support Extension .jar/.jad
  • Force fullscreen support.

And many more!

Download

Android Automatic Builds
Android GitHubF-Droid
Android Play Store

Screenshots

DR.jpg SU.jpg
C4D.jpg MI3.jpg

Compatibility List

List of The Tested Java Games (Touchscreen)

List of The Tested Java Games (Non Touchscreen)

List of The Java Games with Bugs

See also

External links