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Wine

25 bytes added, 16:42, 19 September 2018
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{{Infobox emulator
|logo = Wine.png
|version = 3.0 .3 (Dev: 3.316)
|active = Yes
|platform = Unix and POSIX-compliant
|source = [https://wiki.winehq.org/SourceCode WineHQ.org]
}}
'''Wine''' ('''<u>W</u>ine <u>I</u>s <u>N</u>ot an <u>E</u>mulator''') is an open-source compatibility layer for POSIX-compliant systems such as Unix-like operating systems (Linux, BSDs, macOS, etc.) to run programs originally created for Windows. First developed by Alexandre Julliard, it's now sponsored by the corporate entity CodeWeavers, who use it as a base to create an enhanced, proprietary version, known as [https://www.codeweavers.com/products/ CrossOver]. Wine is especially useful for older Windows games, as compatibility with these is typically higher than if the same game were run on modern Windows versions.
Compatibility may not be perfect, however, and there can be various glitches introduced.
==Download==
* [https://wiki.winehq.org/download/ BinariesDownload '''Official release'''] or (Linux and macOS)* [https://www.playonlinux.com/en PlayOnLinux] (via repositories) for Linux distributions * [httphttps://winebottler.kronenberg.org/ WineBottler] or [https://www.playonmac.com/en/ PlayOnMac] for macOS
==Issues==
Some software and games make use of kernel-mode drivers within Windows that are simply impossible to support due to restrictions on how Wine works. These are especially abused by anti-cheat solutions such as GameGuard and certain others that will prevent you from playing games that use them, (e.g. Nexon) so your only option there is to run it in a virtual machine or dual boot (and even then, there is no guarantee that will get by their detection).
 
==See also==
* [[Proton]]
[[Category:Emulators]]
[[Category:Compatibility layers]]
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