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Wii emulators

96 bytes added, 08:01, 2 August 2019
m
minor correction (I think someone got confused and conflated Echoes of Time with Ring of Fates)
[[File:{{Infobox console|title = Nintendo Wii|logo = Wii-Console.png|developer = [[:Nintendo]]|type = [[:Category:Consoles|thumbHome video game console]]|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]|release = 2006|discontinued = 2013|predecessor = [[GameCube emulators|GameCube]]|successor = [[Wii U emulators|The Nintendo WiiU]]|emulated = {{✓}}}}The '''[[wikipedia:Wii|Wii]]''' is a 2006 seventh-generation home video game console by Nintendoreleased on November 19, 2006 and priced for {{Inflation|USD|249.99|2006}}. It has a IBM PowerPC CPU at 729 MHz with 88MB of RAM. It has a ATI GPU. Because of similarity between the Wii and the [[GameCube emulators|GameCube]], Wii emulation happened very quickly through GameCube emulation.
==Emulators==
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Triforce
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|Active! scope="col"|[[Recommended emulatorsEmulators|Recommended]]
|-
!colspan="89"|PC
|-
|style="text-align: center;"|[[Dolphin]]|style="text-align: center;"|Multi-platform|style="text[https://dolphin-align: center;"|emu.org/download/#download-stable {{DolphinVer}}]<br />[https://dolphin-emu.org/download/list/master Git]|style="text-align: center;"{{✓}} ||{{}} |style="text-align: center;"|{{✗}}* |style="text-align: center;"|{{**}} |style="text-align: center;"|*{{✓}} |style="text-align: center;"|{{}}
|-
|style="text-align: center;"|Ishiiruka-Dolphin|style="text-align: center;"|Multi-platform|style="text-align: center;"|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Git1074]|style="text-align: center;"{{✓}} ||{{}} |style="text-align: center;"|{{✗}} |style="text-align: center;"|{{~}} <small>(WIP)</small> |style="text-align: center;"|{{✓}} |style="text-align: center;"|{{}}
|-
!colspan="89"|Mobile
|-
|style="text-align: center;"|[[Dolphin]]|style="text-align: center;"[[Android emulators|Android]]|style="text-align: center;"|[https://dolphin-emu.org/download/list/master Git]|style="text-align: center;"{{✓}} ||{{}} |style="text-align: center;"|{{}} |style="text-align: center;"|{{}} |style="text-align: center;"|?{{✓}} |style="text-align: center;"|{{}}
|}
<small><nowiki>*</nowiki>WIP, currently nonRequires the [https://dolphin-functioningemu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</small>
<nowiki>**</nowiki>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.  ===Comparisons===* [[Dolphin]] is the only option for Wii emulation. This is probably due to the project going open source, allowing more developers to pursue it early in the lifespan of the console. It is 's updated on a near daily basis and has is very good emulation, barring some noticeable issues with GameCubegames. System requirements are high. In addition, it is recommended to sync a Wii remote to play gamesfor two reasons, as mainly that it can be difficult mapping the motion controls to a controller, especially if and MotionPlus is requiredhas not been emulated at this time.
==Wii System Menu Emulation==
===Wi-Fi Connection===
{{main|Dolphin Online}}
This was the first Nintendo console to make online a standard feature. The service was discontinued on May 20, 2014 , for most games.<ref>http://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw</ref> HoweverDragon Quest X continued to support the service until November 2017, custom servers exist using [https://wiimmfiand support for the Wii Shop Channel ended in January 30, 2019. Online emulation improved enough to cover these while they were still functional.de Wiimmfi], but mostly popular titles A Wii NAND is required and there are some restrictions on what controllers are restoredallowed.
Dolphin has limited capacity to utilize Custom servers for some of the Wi-Fi connection of more popular games. It's difficult exist thanks to get this feature emulated because of the state of disconnection[https://wiimmfi. de Wiimmfi might not work in Dolphin] project. However, recently, Dolphin some popular servers ban emulator users who drop frames since it can connect to the ''Wii Shop Channel''give some unfair competitive advantages.<ref>https://dolphinThere are various No-emuIntro sets that include DLC data for the games that used to have it that can be installed.org/blog/2017/03/16/proof-of-purchase</ref>
===DS Connectivity===
An unadvertised feature of the Wii is being able to connect to the [[Nintendo DS emulators|Nintendo DS]] (and by extension, the DSi and the 3DS through their respective retro-compatibility features). A few DS titles<ref>[[Wikipedia:Mii#Nintendo DS]]</ref> can do it, including but not limited to: * ''Mii Channel'' (a hidden feature that can be used in conjunction with a 3DS's Mii Maker application or some DS games)
* ''Pokémon Battle Revolution''
* ''Final Fantasy Crystal Chronicles: Echoes of FateTime''
* ''Nintendo Channel''
Unlike with GameCube/GBA connectivity, this feature is still not yet emulated yet. So far, neither [[Dolphin, ]] nor any [[Nintendo DS emulators|Nintendo DS emulator ]] so far supports this feature.
==Controllers==
You can simulate these controls with one of these modes:
* '''Bluetooth Passthrough''' (since 5.0-910). This allows exposing a Bluetooth adapter to the emulated software directly, bypassing all host stack limitations. Given a good enough adapter, this mode guarantees identical connectivity and behaviour behavior to the Wii.
* '''Real Wiimote:''' Controlled only with an actual, physical Wiimote, connected to the PC with Bluetooth. You may need to hold 1+2 on the Wiimote before clicking "Pair" in Dolphin.
* '''Emulated Wiimote:''' Controlled only with a keyboard or gamepad controls you set up in the configuationconfiguration. Considering the motion controls were basic enough for the first Wiimote, there's are just options to set the directions for "Tilt", "Swing" and "Shake". The IR sensor is mapped to the mouse by default, though the option to go towards the screen is empty by default but available for remapping. The Nunchuck has its own motion controls. Depending on the game, you can just set up a few of these (typically, a button dedicated for shaking) and leave the rest empty. With presets, you can have each game use its own configuration. There's are settings for sideways and vertical Wiimote positions.* '''Hybrid Wiimote:''' Allows for using both emulated controls and real Wiimote controls. Can be useful to control the IR pointer with a mouse in case there's no sensor bar.This feature has been removed since 5.0-7038.<ref>{{cite web |url = https://dolphin-emu.org/blog/2018/06/03/dolphin-progress-report-april-and-may-2018/#50-7038-remove-hybrid-wii-remote-by-josjuice |title = 5.0-7038 - Remove Hybrid Wii Remote by JosJuice}}</ref>
Up to 4 Wiimotes can be added. If they desynch and disconnect, they can be reconnected by pressing Alt+F5~8.
===Wiimote+===
Enhanced The enhanced incarnation of the Wiimote with better motion detection. It was used to great effect for improved swordplay in Wii Sports Resort and The Legend of Zelda Skyward Sword. However, with this improvement comes additional complexity for setting up the gyroscopic controls. As of now, the official Dolphin builds only allow for using a '''real''' Wiimotion Plus controller to control these games, with no option for an emulated Wiimote+ with keyboard or gamepad controls. "Emulated Wiimote" only covers gyroscopic controls for the regular Wiimote model. It's also very low on the list of priorities for the developers right now; they won't do it, but at least will consider if someone else did it in a way "good enough" for them.
However, one old unofficial branch from 2011 by jpeterson offered emulated Wiimotion+ with a somewhat intimidating setup menu for all the bindings, which is why it's best used with the real thing under the "Hybrid Wiimote" setting. Links for it and its source are dead, sadly enough. It was recently ported by a kind soul to the latest version of Dolphin as of May 2017 (git#54dcd3a) and may be downloaded from [httphttps://megadolphin-emu.nzorg/blog/2019/04/#!wEMGRRSQ!vv8EDy7EGISBk0GBHjTfiexQ4rBevEJS26/mastering-BPYlZwBT8E heremotion/ As of May 2019] along with a Xbox 360 , Dolphin now includes the option for an emulated MotionPlus controller preset optimised for Skyward Sword, though some minor issues remain and configuration is still being figured out. A real Wiimotion Plus controller can also be used.
==Resources==
* [https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - For checking if your games work and any fixes/tweaks/settings you should know before handbeforehand.
==References==
<references/>
 
{{Nintendo}}
[[Category:Consoles]]
[[Category:Seventh-generation video game consoles]]
[[Category:Nintendo consoles]]

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