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Wii emulators

3,942 bytes added, 08:01, 2 August 2019
m
minor correction (I think someone got confused and conflated Echoes of Time with Ring of Fates)
[[File:{{Infobox console|title = Nintendo Wii|logo = Wii-Console.png|developer = [[:Nintendo]]|type = [[:Category:Consoles|thumbHome video game console]]|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]|release = 2006|discontinued = 2013|predecessor = [[GameCube emulators|GameCube]]|successor = [[Wii U emulators|The Nintendo WiiU]]|emulated = {{✓}}}}The '''[[wikipedia:Wii|Wii]]''' is a 2006 seventh-generation home video game console by Nintendoreleased on November 19, 2006 and priced for {{Inflation|USD|249.99|2006}}. It has a IBM PowerPC CPU at 729 MHz with 88MB of RAM. It has a ATI GPU. Because of similarity between the Wii and the [[GameCube emulators|GameCube]], Wii emulation happened very quickly through GameCube emulation.
==Emulators==
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Triforce
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|Active! scope="col"|[[Recommended emulatorsEmulators|Recommended]]
|-
!colspan="89"|PC
|-
|style="text-align: center;"|[[Dolphin]]|style="text-align: center;"|Multi-platform|style="text[https://dolphin-align: center;"|emu.org/download/#download-stable {{DolphinVer}}]<br />[https://dolphin-emu.org/download/list/master GITGit]|style="text-align: center;"{{✓}} ||{{}} |style="text-align: center;"|{{✗}}* |style="text-align: center;"|{{**}} |style="text-align: center;"|*{{✓}} |style="text-align: center;"|{{}}
|-
|style="text-align: center;"|Ishiiruka-Dolphin|style="textMulti-align: center;"|Windowsplatform|style="text-align: center;"|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version GIT1074]|style="text-align: center;"{{✓}} ||{{}} |style="text-align: center;"|{{✗}} |style="text-align: center;"|{{~}} <small>(WIP)</small> |style="text-align: center;"|{{✓}} |style="text-align: center;"|{{}}
|-
!colspan="89"|Mobile
|-
|style="text-align: center;"|[[Dolphin]]|style="text-align: center;"[[Android emulators|Android]]|style="text-align: center;"|[https://dolphin-emu.org/download/list/master GITGit]|style="text-align: center;"{{✓}} ||{{}} |style="text-align: center;"|{{}} |style="text-align: center;"|{{}} |style="text-align: center;"|?{{✓}} |style="text-align: center;"|{{}}
|}
<small><nowiki>*</nowiki>WIP, currently nonRequires the [https://dolphin-functioningemu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</small>
<nowiki>**</nowiki>Requires [[Dolphin]] is the [https://dolphin-emuonly option for Wii emulation.org/download/list/Triforce/1/ Triforce branch] This is probably due to the project going open source, allowing more developers to workpursue it early in the lifespan of the console. It 's updated on a near daily basis and is very old good, barring some noticeable issues with GameCube games. System requirements are high. In addition, it is recommended to sync a Wii remote to play games for two reasons, mainly that it can be difficult mapping the motion controls to a controller, and unsupportedMotionPlus has not been emulated at this time.
==Wii System Menu Emulation==
Dolphin is capable of running the system menu. To get the system menu, one needs to use [http://www.wiibrew.org/wiki/BootMii BootMii] to dump the NAND of the Wii and import it. Refer to the [https://wiki.dolphin-emu.org/index.php?title=NAND_Usage_Guide NAND usage guide on the Dolphin wiki] for more details.
 
As of 5.0-4588, it is possible to get the System Menu along with all other system software automatically by performing an online update (in the Tools menu).
 
==Connectivity==
===Wi-Fi Connection===
{{main|Dolphin Online}}
This was the first Nintendo console to make online a standard feature. The service was discontinued on May 20, 2014, for most games.<ref>http://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw</ref> Dragon Quest X continued to support the service until November 2017, and support for the Wii Shop Channel ended in January 30, 2019. Online emulation improved enough to cover these while they were still functional. A Wii NAND is required and there are some restrictions on what controllers are allowed.
 
Custom servers for some of the more popular games exist thanks to the [https://wiimmfi.de Wiimmfi] project. However, some popular servers ban emulator users who drop frames since it can give some unfair competitive advantages. There are various No-Intro sets that include DLC data for the games that used to have it that can be installed.
 
===DS Connectivity===
An unadvertised feature of the Wii is being able to connect to the [[Nintendo DS emulators|Nintendo DS]] (and by extension, the DSi and the 3DS through their respective retro-compatibility features). A few DS titles<ref>[[Wikipedia:Mii#Nintendo DS]]</ref> can do it, including but not limited to:
* ''Mii Channel'' (a hidden feature that can be used in conjunction with a 3DS's Mii Maker application or some DS games)
* ''Pokémon Battle Revolution''
* ''Final Fantasy Crystal Chronicles: Echoes of Time''
* ''Nintendo Channel''
===Comparisons===* Unlike with GameCube/GBA connectivity, this feature is still not yet emulated. So far, neither [[Dolphin]] is the only option for Wii emulation. It is updated on a near daily basis and has very good emulation, barring some noticeable issues with GameCube. System requirements are high. In addition, it is recommended to sync a Wii remote to play games, as it can be difficult mapping the motion controls to a controller, especially if MotionPlus is requirednor any [[Nintendo DS emulators|Nintendo DS emulator]] so far supports this feature.
==Wii System Menu EmulationControllers=====Wiimote===Dolphin The main selling point of the Wii - motion control devices relying on gyroscopic sensors to detect motion, and an IR sensor plus a "Wii Sensor Bar" on the top or bottom of the TV screen (which is capable just 2 red LEDs, and you can easily use two candles on each side of running the system menu firmwarescreen to get the exact same effect) to detect the screen and simulate pointers. To get Optionally, a nunchuck with an analog pad can be plugged to the system menu BIOSWiimote, and it also has its own gyroscopic controls. Some other, yet less common add-ons may be plugged in too. You can simulate these controls with one needs of these modes:* '''Bluetooth Passthrough''' (since 5.0-910). This allows exposing a Bluetooth adapter to the emulated software directly, bypassing all host stack limitations. Given a good enough adapter, this mode guarantees identical connectivity and behavior to the Wii.* '''Real Wiimote:''' Controlled only with an actual, physical Wiimote, connected to use [httpthe PC with Bluetooth. You may need to hold 1+2 on the Wiimote before clicking "Pair" in Dolphin.* '''Emulated Wiimote://www''' Controlled only with a keyboard or gamepad controls you set up in the configuration.wiibrewConsidering the motion controls were basic enough for the first Wiimote, there are just options to set the directions for "Tilt", "Swing" and "Shake".org/wiki/BootMii BootMii] The IR sensor is mapped to the mouse by default, though the option to dump go towards the NAND screen is empty by default but available for remapping. The Nunchuck has its own motion controls. Depending on the game, you can just set up a few of these (typically, a button dedicated for shaking) and leave the Wii rest empty. With presets, you can have each game use its own configuration. There are settings for sideways and vertical Wiimote positions.* '''Hybrid Wiimote:''' Allows for using both emulated controls and place real Wiimote controls. Can be useful to control the contents IR pointer with a mouse in the usercase there's no sensor bar. This feature has been removed since 5.0-7038.<coderef>Dolphin Emulator<{{cite web |url = https://dolphin-emu.org/blog/2018/06/03/dolphin-progress-report-april-and-may-2018/code> folder in <code>My Documents#50-7038-remove-hybrid-wii-remote-by-josjuice |title = 5.0-7038 - Remove Hybrid Wii Remote by JosJuice}}</coderef>.
==Wi-Fi Connection=={{main|Dolphin Online}}This was the first Nintendo console Up to make online a standard feature4 Wiimotes can be added. The service was discontinued May 20If they desynch and disconnect, 2014 for most games.<ref>http://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw</ref> However, custom servers exist using [https://wiimmfi.de Wiimmfi], but mostly popular titles are restoredthey can be reconnected by pressing Alt+F5~8.
Dolphin has limited capacity to utilize ===Wiimote+===The enhanced incarnation of the Wi-Fi connection of gamesWiimote with better motion detection. It's difficult was used to get this feature emulated because of the state great effect for improved swordplay in Wii Sports Resort and The Legend of disconnection. Wiimmfi might not work in DolphinZelda Skyward Sword. However, recently, Dolphin can connect to with this improvement comes additional complexity for setting up the ''Wii Shop Channel''.<ref>https://dolphin-emugyroscopic controls.org/blog/2017/03/16/proof-of-purchase</ref>
==3DS[https:/DS Connectivity==An unadvertised feature /dolphin-emu.org/blog/2019/04/26/mastering-motion/ As of May 2019], Dolphin now includes the Wii option for an emulated MotionPlus controller, though some minor issues remain and configuration is still being able to connect to [[Nintendo DS]]sfigured out. A few titles can do it, such as ''Mii Channel'' (hidden feature that real Wiimotion Plus controller can also be used in conjunction with a 3DS's Mii Maker application or some DS games<ref>[[Wikipedia:Mii#Nintendo DS]]</ref>), ''Pokémon Battle Revolution'', or ''Nintendo Channel''. No Wii, DS, or 3DS emulator supports the connection.
==Resources==
* [https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - For checking if your games work and any fixes/tweaks/settings you should know before handbeforehand.
==References==
<references/>
 
{{Nintendo}}
[[Category:Consoles]]
[[Category:Seventh-generation video game consoles]]
[[Category:Nintendo consoles]]

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