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Wii emulators

260 bytes added, 20:42, 1 July 2017
Wiimote: Mention Bluetooth Passthrough.
You can simulate these controls with one of these modes:
* '''Bluetooth Passthrough''' (since 5.0-910). This allows exposing a Bluetooth adapter to the emulated software directly, bypassing all host stack limitations. Given a good enough adapter, this mode guarantees identical connectivity and behaviour to the Wii.
* '''Real Wiimote:''' Controlled only with an actual, physical Wiimote, connected to the PC with Bluetooth. You may need to hold 1+2 on the Wiimote before clicking "Pair" in Dolphin.
* '''Emulated Wiimote:''' Controlled only with keyboard or gamepad controls you set up in the configuation. Considering the motion controls were basic enough for the first Wiimote, there's just options to set the directions for "Tilt", "Swing" and "Shake". The IR sensor is mapped to the mouse by default, though the option to go towards the screen is empty by default but available for remapping. The Nunchuck has its own motion controls. Depending on the game, you can just set up a few of these (typically, a button dedicated for shaking) and leave the rest empty. With presets, you can have each game use its own configuration. There's settings for sideways and vertical Wiimote positions.
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