Difference between revisions of "Virtual Console"

From Emulation General Wiki
Jump to navigation Jump to search
(Tag: Undo)
(Supported Systems)
 
(15 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 
{{Infobox emulator
 
{{Infobox emulator
 
|title = Virtual Console
 
|title = Virtual Console
|active = Yes
+
|logowidth = 120
|platform = [[Wii emulators|Wii]], [[Nintendo 3DS emulators|3DS]], [[Wii U emulators|Wii U]]
+
|active = No
 +
|platform = [[Emulators on Wii|Wii]]<br/>[[emulators on Wii U|Wii U]]<br/>[[Emulators on 3DS|3DS]]
 
|target = [[#Supported Systems|Multiple]]
 
|target = [[#Supported Systems|Multiple]]
 
|developer = Nintendo
 
|developer = Nintendo
Line 9: Line 10:
 
|source = [http://www.nintendo.co.jp/support/oss/ Nintendo OSS] <small>(Partial)</small>
 
|source = [http://www.nintendo.co.jp/support/oss/ Nintendo OSS] <small>(Partial)</small>
 
}}
 
}}
'''Virtual Console''' is a service created by Nintendo that allows users to purchase and emulate games.
+
 
 +
'''Virtual Console''' (Not to be confused with the emulator used for the service's successor, [[Nintendo Switch Online]], and the NES/SNES classic microconsoles, Canoe) was a service created by Nintendo that allows users to purchase and emulate games.
  
 
==Overview==
 
==Overview==
 
Games played through Virtual Console are usually free of accuracy issues.
 
Games played through Virtual Console are usually free of accuracy issues.
  
In terms of functionality, the Virtual Console emulator is very bare-bones compared to unofficial emulators, but the 3DS version has restore points (save states) and screenshot saving. The Wii U version has both plus controller customization (Game Gear on 3DS also has it), Off-TV Play, Pixel smoothing and scaling changing. Despite this, usually only the bare functionality is emulated: there is no way to save ghost data in ''Mario Kart 64'' due to a lack of a Memory Pak emulated.
+
In terms of functionality, the Virtual Console emulator is very bare-bones compared to unofficial emulators, but the 3DS version has restore points (save states) and screenshot saving. The Wii U version has both plus controller customization (Game Gear and PC Engine on 3DS also support it), Off-TV Play, Pixel smoothing, and scaling changes. Despite this, usually, only the bare functionality is emulated: there is no way to save ghost data in ''Mario Kart 64'' due to a lack of a Memory Pak emulated.
  
The different regions of Virtual Console (Japan, North America, Europe/Australia, and South Korea) have different games and update them on different schedules. At times, North America gets games that were exclusive to Japan while Europe/Australia gets games that were exclusive to the previous two regions. These imported games are priced a little higher than normal and tend to be straight ports with no translation. (Exceptions include ''Monster World IV'' and ''Sin & Punishment''.) Other games that can be priced higher than normal are games based on externally-licensed properties, one example being the ''Teenage Mutant Ninja Turtles'' games.
+
The different regions of Virtual Console (Japan, North America, Europe/Australia, and South Korea) have different games and update them on different schedules. At times, North America gets games that were exclusive to Japan while Europe/Australia gets games that were exclusive to the previous two regions. These imported games were priced a little higher than normal and tend to be straight ports with no translation (exceptions include ''Monster World IV'' and ''Sin & Punishment''.). Other games that could be priced higher than normal are games based on externally-licensed properties, one example being the ''Teenage Mutant Ninja Turtles'' and ''Hokuto no Ken'' games.
  
 
Virtual Console games can be retired from the shop, though purchased games can be redownloaded.
 
Virtual Console games can be retired from the shop, though purchased games can be redownloaded.
  
Some GameBoy Advance games from the 3DS Virtual Console were available to Ambassadors only, that is, buyers of the Nintendo 3DS before Nintendo announced a price drop.
+
Some Game Boy Advance games from the 3DS Virtual Console were available to Ambassadors only, that is, buyers of the Nintendo 3DS before Nintendo announced a price drop.
  
Pricing of Virtual Console games can be ludicrous. If you don't want to pay for VC ROMs on your Wii, you can just install them as .wad files through WAD Manager. You can even install .wads from other regions, though you need to watch the PAL/NTSC divide.
+
The pricing of Virtual Console games was ludicrous. If you didn't want to pay for VC ROMs on your Wii, you can just install them as .wad files through WAD Manager. You can even install .wads from other regions, though you need to watch the PAL/NTSC divide.
  
 
==Supported Systems==
 
==Supported Systems==
 
{| class="wikitable"
 
{| class="wikitable"
 
! scope="col"|Console
 
! scope="col"|Console
! scope="col"|Wii
+
! scope="col"|Wii (WiiWare)
! scope="col"|Wii U
+
! scope="col"|Wii U (eShop)
! scope="col"|3DS
+
! scope="col"|3DS (eShop)
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
Line 42: Line 44:
 
|✓
 
|✓
 
|✓*
 
|✓*
|Supports normal cartridges up to 4MB, DSP-1, Cx4, and SA-1. Super-FX support is exclusive to the SNES Classic.
+
|Supports normal cartridges up to 4MB, DSP-1, Cx4, and SA-1. New 3DS and Wii U iterations also support SDD-1. Super-FX support is exclusive to the SNES Classic.  
 
|-
 
|-
 
|[[Nintendo 64 emulators|Nintendo 64]]
 
|[[Nintendo 64 emulators|Nintendo 64]]
Line 48: Line 50:
 
|✓
 
|✓
 
|
 
|
|Recommended. Wii U has input delay but later revisions are more compatible (Harvest Moon 64).
+
|Recommended. Wii U has a noticeable input delay but later revisions are more compatible (Harvest Moon 64).
 
|-
 
|-
 
|[[Master System emulators|Sega Master System]]
 
|[[Master System emulators|Sega Master System]]
Line 54: Line 56:
 
|
 
|
 
|
 
|
|Includes FM emulation.
+
|Includes FM Sound Unit emulation. Also on 3DS through game compilations.
 
|-
 
|-
 
|[[Sega Genesis emulators|Sega Mega Drive / Genesis]]
 
|[[Sega Genesis emulators|Sega Mega Drive / Genesis]]
 
|✓
 
|✓
 
|
 
|
|
+
|
|Regular Genesis/MD emulation. No Sega-CD or 32X. Also on 3DS as game compilations.
+
|Regular Genesis/MD emulation. No Sega CD or 32X. Also on 3DS through 3D Classics or game compilations.
 
|-
 
|-
 
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]]
 
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]]
 
|✓
 
|✓
 
|✓
 
|✓
|
+
|
 
|HuCard cartridge emulation, and PCE-CD emulation with separate Audio CD tracks.
 
|HuCard cartridge emulation, and PCE-CD emulation with separate Audio CD tracks.
 
|-
 
|-
Line 71: Line 73:
 
|✓
 
|✓
 
|
 
|
|
+
|
|Arcade mode. Also on the Switch.
+
|Arcade mode. Also on the Switch through ''ACA NEOGEO''.
 
|-
 
|-
 
|[[Commodore 64 emulators|Commodore 64]]
 
|[[Commodore 64 emulators|Commodore 64]]
 
|✓
 
|✓
 
|
 
|
|
+
|
 
|
 
|
 
|-
 
|-
 
|[[MSX emulators|MSX]]
 
|[[MSX emulators|MSX]]
 
|✓
 
|✓
|
+
|
|
+
|
 
|Japan-only. Emulates a Japanese MSX2.
 
|Japan-only. Emulates a Japanese MSX2.
 
|-
 
|-
Line 90: Line 92:
 
|
 
|
 
|✓
 
|✓
|No SGB borders or GBC palettes. Link emulation added with Pokemon VC releases. Only used on Wii in Kirby Collection.
+
|No SGB borders or GBC palettes. Link emulation was added with Pokemon VC releases. Only used on Wii in Kirby Collection.
 
|-
 
|-
 
|[[Game Boy/Game Boy Color emulators|Game Boy Color]]
 
|[[Game Boy/Game Boy Color emulators|Game Boy Color]]
Line 107: Line 109:
 
|✗
 
|✗
 
|✓
 
|✓
|***
+
|***
 
|No link, online, or DSi support.  
 
|No link, online, or DSi support.  
 
|-
 
|-
 
|[[Master System emulators|Game Gear]]
 
|[[Master System emulators|Game Gear]]
 +
|✗
 +
|✗
 
|✓
 
|✓
|
+
|Supports Gear-to-Gear emulation through Local Play.
|✓
 
|
 
 
|-
 
|-
 
|[[Arcade emulators|Arcade]]
 
|[[Arcade emulators|Arcade]]
Line 123: Line 125:
 
|}
 
|}
  
<nowiki>*</nowiki>A *New* 3DS is necessary if you want to play SNES games through the 3DS Virtual Console. Technically, some have managed to get it to boot in normal 3DS mode, but its emulation suffers from huge slowdowns.
+
<nowiki>*</nowiki> A "New" 3DS is necessary if you want to play SNES games through the 3DS Virtual Console. Technically, some have managed to get it to boot in normal 3DS mode, but its emulation suffers from huge slowdowns.
  
<nowiki>**</nowiki>Ten GBA games were released exclusively to 3DS "ambassadors", who bought the system before its price was dropped. They are unavailable to those who did not purchase the system before its price drop.
+
<nowiki>**</nowiki> Ten GBA games were released exclusively to 3DS "ambassadors", who bought the system before its price was dropped. They are unavailable to those who did not purchase the system before its price drop.
  
<nowiki>***</nowiki>3DS is fully backward compatible with DS and DSi games and cartriges
+
<nowiki>***</nowiki> 3DS is fully backward compatible with DS and DSi games and cartridges
  
 
==Game Injection==
 
==Game Injection==
Line 133: Line 135:
  
 
===Wii===
 
===Wii===
 +
* FriishProduce: Allows injections of every official system featured, but Commodore 64. It also supports the injection of Flash games.
 
* ShowMiiWads
 
* ShowMiiWads
  
 
===Wii U===
 
===Wii U===
 +
* UWUVCI AIO: Allows injections of every official system featured, but Famicom Disk System. It also supports the injection of Wii discs, WiiWare (as long as installed on the vWii NAND), Wii homebrew, and GameCube discs ([[Nintendont]] setup required).
 
* DS VC: The roms are stored in regular DS ROM format (.nds), in a zip archive. There's also a config file with a brightness setting, and an option to change internal 3D resolution that Nintendo didn't use for some reason. Just change the line '''"RenderScale": 1''' to have the value 2 instead.
 
* DS VC: The roms are stored in regular DS ROM format (.nds), in a zip archive. There's also a config file with a brightness setting, and an option to change internal 3D resolution that Nintendo didn't use for some reason. Just change the line '''"RenderScale": 1''' to have the value 2 instead.
  
 
===3DS===
 
===3DS===
* [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/ New Super Ultimate Injector] (there's also other alternative tools, but this can do injections for multiple systems)
+
* [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/ New Super Ultimate Injector] (there are also other alternative tools, but this can do injections for multiple systems)
  
 
==Compatibility List==
 
==Compatibility List==
Line 149: Line 153:
 
Wii games in the Virtual Console support the Classic Controllers (which were made with the purpose of the Virtual Console) and GameCube controllers. Some games also support the lone Wii Remote. PC Engine/TurboGrafx-16 games that support 5-player mode require that the users connect a combination of GameCube controllers and Wii Remotes (with or without Classic Controllers attached to the Wii Remotes).
 
Wii games in the Virtual Console support the Classic Controllers (which were made with the purpose of the Virtual Console) and GameCube controllers. Some games also support the lone Wii Remote. PC Engine/TurboGrafx-16 games that support 5-player mode require that the users connect a combination of GameCube controllers and Wii Remotes (with or without Classic Controllers attached to the Wii Remotes).
  
 +
==External Links==
 +
*[[Wikipedia:List_of_Virtual_Console_games_for_Nintendo_3DS_(Japan)|List of Virtual Console games for Nintendo 3DS (Japan)]]
 +
*[[Wikipedia:List_of_Virtual_Console_games_for_Nintendo_3DS_(North_America)|List of Virtual Console games for Nintendo 3DS (North America)]]
 +
*[[Wikipedia:List_of_Virtual_Console_games_for_Nintendo_3DS_(PAL_region)|List of Virtual Console games for Nintendo 3DS (PAL region)]]
  
[[Category:Emulators]]
+
[[Category:Emulators|*]]
 
[[Category:Multi-emulators]]
 
[[Category:Multi-emulators]]
[[Category:Official Emulators]]
+
[[Category:Arcade emulators|*]]
 +
[[Category:Computer emulators|*]]
 +
[[Category:Home console emulators|*]]
 +
[[Category:Handheld console emulators|*]]
 +
[[Category:Nintendo Entertainment System emulators]]
 +
[[Category:Super Nintendo emulators]]
 +
[[Category:Nintendo 64 emulators]]
 +
[[Category:Master System emulators]]
 +
[[Category:Sega Genesis emulators]]
 +
[[Category:PC Engine (TurboGrafx-16) emulators]]
 +
[[Category:Commodore 64 emulators]]
 +
[[Category:MSX emulators]]
 +
[[Category:Game Boy/Game Boy Color emulators]]
 +
[[Category:Game Boy Advance emulators]]
 +
[[Category:Nintendo DS emulators]]
 +
[[Category:Wii emulation software]]
 +
[[Category:Wii U emulation software]]
 +
[[Category:3DS emulation software]]
 +
[[Category:Official emulators|*]]
 +
[[Category:Inactive emulation software]]

Latest revision as of 18:16, 8 February 2024

Virtual Console
3ds vc logo.png
Developer(s) Nintendo
Latest version N/A
Active No
Platform(s) Wii
Wii U
3DS
Emulates Multiple
Website eShop
Source code Nintendo OSS (Partial)

Virtual Console (Not to be confused with the emulator used for the service's successor, Nintendo Switch Online, and the NES/SNES classic microconsoles, Canoe) was a service created by Nintendo that allows users to purchase and emulate games.

Overview[edit]

Games played through Virtual Console are usually free of accuracy issues.

In terms of functionality, the Virtual Console emulator is very bare-bones compared to unofficial emulators, but the 3DS version has restore points (save states) and screenshot saving. The Wii U version has both plus controller customization (Game Gear and PC Engine on 3DS also support it), Off-TV Play, Pixel smoothing, and scaling changes. Despite this, usually, only the bare functionality is emulated: there is no way to save ghost data in Mario Kart 64 due to a lack of a Memory Pak emulated.

The different regions of Virtual Console (Japan, North America, Europe/Australia, and South Korea) have different games and update them on different schedules. At times, North America gets games that were exclusive to Japan while Europe/Australia gets games that were exclusive to the previous two regions. These imported games were priced a little higher than normal and tend to be straight ports with no translation (exceptions include Monster World IV and Sin & Punishment.). Other games that could be priced higher than normal are games based on externally-licensed properties, one example being the Teenage Mutant Ninja Turtles and Hokuto no Ken games.

Virtual Console games can be retired from the shop, though purchased games can be redownloaded.

Some Game Boy Advance games from the 3DS Virtual Console were available to Ambassadors only, that is, buyers of the Nintendo 3DS before Nintendo announced a price drop.

The pricing of Virtual Console games was ludicrous. If you didn't want to pay for VC ROMs on your Wii, you can just install them as .wad files through WAD Manager. You can even install .wads from other regions, though you need to watch the PAL/NTSC divide.

Supported Systems[edit]

Console Wii (WiiWare) Wii U (eShop) 3DS (eShop) Notes
Nintendo Entertainment System (Famicom) Supports the Famicom Disk System and the first-party Nintendo mappers.
Super Nintendo Entertainment System (Super Famicom) ✓* Supports normal cartridges up to 4MB, DSP-1, Cx4, and SA-1. New 3DS and Wii U iterations also support SDD-1. Super-FX support is exclusive to the SNES Classic.
Nintendo 64 Recommended. Wii U has a noticeable input delay but later revisions are more compatible (Harvest Moon 64).
Sega Master System Includes FM Sound Unit emulation. Also on 3DS through game compilations.
Sega Mega Drive / Genesis Regular Genesis/MD emulation. No Sega CD or 32X. Also on 3DS through 3D Classics or game compilations.
PC Engine HuCard cartridge emulation, and PCE-CD emulation with separate Audio CD tracks.
Neo Geo Arcade mode. Also on the Switch through ACA NEOGEO.
Commodore 64
MSX Japan-only. Emulates a Japanese MSX2.
Game Boy No SGB borders or GBC palettes. Link emulation was added with Pokemon VC releases. Only used on Wii in Kirby Collection.
Game Boy Color In addition to the above, no IR or GBA mode emulation.
Game Boy Advance ✓** Hardware emulation on 3DS. No link features. Some e-Reader or rumble features restored as game-specific hacks.
Nintendo DS *** No link, online, or DSi support.
Game Gear Supports Gear-to-Gear emulation through Local Play.
Arcade Various Namco, Capcom, Sega and Tecmo boards.

* A "New" 3DS is necessary if you want to play SNES games through the 3DS Virtual Console. Technically, some have managed to get it to boot in normal 3DS mode, but its emulation suffers from huge slowdowns.

** Ten GBA games were released exclusively to 3DS "ambassadors", who bought the system before its price was dropped. They are unavailable to those who did not purchase the system before its price drop.

*** 3DS is fully backward compatible with DS and DSi games and cartridges

Game Injection[edit]

VC releases consist of the emulator and the included ROM image, but it's possible to replace that ROM image with another one and load it using various homebrew tools out there. Of course, compatibility isn't that high, especially for games with custom hardware, but it's a start.

Wii[edit]

  • FriishProduce: Allows injections of every official system featured, but Commodore 64. It also supports the injection of Flash games.
  • ShowMiiWads

Wii U[edit]

  • UWUVCI AIO: Allows injections of every official system featured, but Famicom Disk System. It also supports the injection of Wii discs, WiiWare (as long as installed on the vWii NAND), Wii homebrew, and GameCube discs (Nintendont setup required).
  • DS VC: The roms are stored in regular DS ROM format (.nds), in a zip archive. There's also a config file with a brightness setting, and an option to change internal 3D resolution that Nintendo didn't use for some reason. Just change the line "RenderScale": 1 to have the value 2 instead.

3DS[edit]

Compatibility List[edit]

Main article: Virtual Console/Compatibility List

Input Key[edit]

Virtual Console games come from many different systems and have to be mapped to those on the supported console, sometimes having to be mapped to different controllers. Even then, at times (notably emulated Nintendo 64 games), mappings may not be consistent.

Wii games in the Virtual Console support the Classic Controllers (which were made with the purpose of the Virtual Console) and GameCube controllers. Some games also support the lone Wii Remote. PC Engine/TurboGrafx-16 games that support 5-player mode require that the users connect a combination of GameCube controllers and Wii Remotes (with or without Classic Controllers attached to the Wii Remotes).

External Links[edit]