Texture filtering

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Revision as of 08:17, 17 July 2013 by 98.232.142.40 (talk)
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In computer graphics, texture filtering or texture smoothing is the method used to smooth textures used in 3D models.

Consoles

Some consoles use texture filtering.

Console Texture Filtering Types of filtering
Super Nintendo
PlayStation
Sega Saturn
Atari Jaguar
Nintendo 64 Three-Sample Bilinear
3DO ?
Nintendo DS ?
GameCube Bilinear, trilinear, anisotropic
PlayStation 2 Bilinear, trilinear
Xbox ?
Wii Bilinear, trilinear, anisotropic
PlayStation Portable Bilinear, trilinear
Sega Dreamcast Bilinear, trilinear, anisotropic

Emulation

In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.

Types

images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.

  • Nearest neighbor
  • Nearest-neighbor with mipmapping
  • Bilinear
  • Trilinear
  • Linear
  • Linear (cg)
  • Anisotropic
  • xBR

Further reading

http://en.wikipedia.org/wiki/Texture_filtering