Difference between revisions of "Texture filtering"

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Revision as of 11:16, 13 January 2014

In computer graphics, texture filtering or texture smoothing is the method used to smooth textures used in 3D models. Some consoles use texture filtering.

In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.

Consoles

Console Texture Filtering Types of filtering
Super Nintendo
3DO ?
Atari Jaguar
Sega Saturn
PlayStation
Nintendo 64 Three-sample bilinear
Sega Dreamcast Bilinear, trilinear, anisotropic
PlayStation 2 Bilinear, trilinear
GameCube Bilinear, trilinear, anisotropic
Xbox Bilinear, trilinear, anisotropic
Nintendo DS ?
PlayStation Portable Bilinear, trilinear
Wii Bilinear, trilinear, anisotropic

Types

include descriptions of what these terms mean, because I'm clueless.

  • Nearest neighbor
  • Nearest-neighbor with mipmapping
  • Bilinear
  • Trilinear
  • Linear
  • Linear (cg)
  • Anisotropic
  • xBR

Images


Further reading

http://en.wikipedia.org/wiki/Texture_filtering