Difference between revisions of "Texture filtering"
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==Types== | ==Types== | ||
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===Nearest neighbor=== | ===Nearest neighbor=== | ||
− | [[Image:Snes-nearest.png| | + | [[Image:Snes-nearest.png|left|200px|thumb|SNES game with 'nearest' filter]] |
===Nearest-neighbor with mipmapping=== | ===Nearest-neighbor with mipmapping=== | ||
+ | |||
+ | |||
===Bilinear=== | ===Bilinear=== | ||
===Trilinear=== | ===Trilinear=== |
Revision as of 03:16, 18 July 2013
In computer graphics, texture filtering or texture smoothing is the method used to smooth textures used in 3D models. Some consoles use texture filtering.
In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.
Contents
Consoles
Console | Texture Filtering | Types of filtering |
---|---|---|
Super Nintendo | ✗ | |
3DO | ✗ | ? |
Atari Jaguar | ✗ | |
Sega Saturn | ✗ | |
PlayStation | ✗ | |
Nintendo 64 | ✓ | Three-sample bilinear |
Sega Dreamcast | ✓ | Bilinear, trilinear, anisotropic |
PlayStation 2 | ✓ | Bilinear, trilinear |
GameCube | ✓ | Bilinear, trilinear, anisotropic |
Xbox | ✓ | Bilinear, trilinear, anisotropic |
Nintendo DS | ✗ | ? |
PlayStation Portable | ✓ | Bilinear, trilinear |
Wii | ✓ | Bilinear, trilinear, anisotropic |