Difference between revisions of "Texture filtering"

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(Types)
(Types)
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==Types==
 
==Types==
 
 
===Nearest neighbor===
 
===Nearest neighbor===
[[Image:Snes-nearest.png|right|250px|thumb|SNES game with 'nearest' filter]]
+
[[Image:Snes-nearest.png|left|200px|thumb|SNES game with 'nearest' filter]]
  
 
===Nearest-neighbor with mipmapping===
 
===Nearest-neighbor with mipmapping===
 +
 +
 
===Bilinear===
 
===Bilinear===
 
===Trilinear===
 
===Trilinear===

Revision as of 03:16, 18 July 2013

In computer graphics, texture filtering or texture smoothing is the method used to smooth textures used in 3D models. Some consoles use texture filtering.

In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.

Consoles

Console Texture Filtering Types of filtering
Super Nintendo
3DO ?
Atari Jaguar
Sega Saturn
PlayStation
Nintendo 64 Three-sample bilinear
Sega Dreamcast Bilinear, trilinear, anisotropic
PlayStation 2 Bilinear, trilinear
GameCube Bilinear, trilinear, anisotropic
Xbox Bilinear, trilinear, anisotropic
Nintendo DS ?
PlayStation Portable Bilinear, trilinear
Wii Bilinear, trilinear, anisotropic

Types

Nearest neighbor

SNES game with 'nearest' filter

Nearest-neighbor with mipmapping

Bilinear

Trilinear

Linear

Linear (cg)

Anisotropic

xBR

Images

Further reading

http://en.wikipedia.org/wiki/Texture_filtering