Difference between revisions of "Texture filtering"
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− | Some consoles use texture filtering. | + | In computer graphics, '''texture filtering''' or texture smoothing is the method used to smooth textures used in 3D models. Some consoles use texture filtering. |
In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features. | In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features. | ||
Line 78: | Line 77: | ||
*Anisotropic | *Anisotropic | ||
*xBR | *xBR | ||
+ | ==Images== | ||
+ | <gallery columns="2" captionalign="center" widths="180" position="center" bordersize="none"> | ||
+ | Snes-nearest.png|SNES game with 'nearest' filter|link=http://images.wikia.com/emulation-general/images/f/fc/Snes-nearest.png | ||
+ | Snes-linear.png|SNES game with 'linear' filter|link=http://images.wikia.com/emulation-general/images/2/2f/Snes-linear.png | ||
+ | </gallery> | ||
<gallery captionalign="center" position="center" bordersize="none" captionsize="medium" captionposition="below"> | <gallery captionalign="center" position="center" bordersize="none" captionsize="medium" captionposition="below"> | ||
− | Psp-linear.png|PSP game with 'linear' filtering | + | Psp-linear.png|PSP game with 'linear' filtering|link=http://images.wikia.com/emulation-general/images/6/61/Psp-linear.png |
− | Psp-nearest.png|PSP game with 'nearest' filtering | + | Psp-nearest.png|PSP game with 'nearest' filtering|link=http://images.wikia.com/emulation-general/images/e/ec/Psp-nearest.png |
− | Psp-xbr.png|PSP game with 'xBR' filtering | + | Psp-xbr.png|PSP game with 'xBR' filtering|link=http://images.wikia.com/emulation-general/images/5/58/Psp-xbr.png |
</gallery> | </gallery> | ||
==Further reading== | ==Further reading== |
Revision as of 03:03, 18 July 2013
In computer graphics, texture filtering or texture smoothing is the method used to smooth textures used in 3D models. Some consoles use texture filtering.
In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.
Contents
Consoles
Console | Texture Filtering | Types of filtering |
---|---|---|
Super Nintendo | ✗ | |
3DO | ✗ | ? |
Atari Jaguar | ✗ | |
Sega Saturn | ✗ | |
PlayStation | ✗ | |
Nintendo 64 | ✓ | Three-sample bilinear |
Sega Dreamcast | ✓ | Bilinear, trilinear, anisotropic |
PlayStation 2 | ✓ | Bilinear, trilinear |
GameCube | ✓ | Bilinear, trilinear, anisotropic |
Xbox | ✓ | Bilinear, trilinear, anisotropic |
Nintendo DS | ✗ | ? |
PlayStation Portable | ✓ | Bilinear, trilinear |
Wii | ✓ | Bilinear, trilinear, anisotropic |
Types
images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.
- Nearest neighbor
- Nearest-neighbor with mipmapping
- Bilinear
- Trilinear
- Linear
- Linear (cg)
- Anisotropic
- xBR