Talk:Nintendo 64 emulators

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Revision as of 18:50, 26 September 2022 by GPDP1 (talk | contribs) (What's Depth output?)
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>Its developers have expressed intentions to eventually rewrite the core and brand it as its own emulator, called ParaLLEl.

Hey, it looks like ParaLLEl is already available in Retroarch. I don't know how good it is exactly as I've only tried Paper Mario so far, but there's no flickering in it as mentioned on the mupen64 comparability wiki. -Anon

Graphics comparison table

The main page of the N64 emus is too large probably, so I put this here as a backup source. I've already added it to the Resources sector at three other pages (for 3 comparable systems). ObiKKa (talk) 18:17, 28 April 2019 (EDT)

What's Depth output?

LLE emulators would support it. If GlideN64 calls that "Use emulator help to read/write frame buffers" option, I think Project64 is not supported.

I was wondering about this as well. Does it refer perhaps to the N64-style depth compare option in GLideN64? Because Mupen64Plus-Next has that option, unless it's not working for some reason.