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Show new changes starting from 01:06, 17 August 2022
   
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16 August 2022

     14:41  Game Boy/Game Boy Color emulators‎ (diff | hist) . . (-23). . Pixie (talk | contribs)

15 August 2022

     14:23  Nintendo Switch emulators‎‎ (4 changes | history) . . (+79). . [Rdx‎; BintendoTwist‎ (3×)]
     
14:23 (cur | prev) . . (0). . Rdx (talk | contribs) (Tags: Mobile edit, Mobile web edit)
     
13:52 (cur | prev) . . (+3). . BintendoTwist (talk | contribs)
     
13:52 (cur | prev) . . (-3). . BintendoTwist (talk | contribs)
     
13:44 (cur | prev) . . (+79). . BintendoTwist (talk | contribs) (Horizon Linux for ARM64 Linux is here https://www.youtube.com/watch?v=pmr7N2XugQY)

13 August 2022

     21:39  Game Boy Advance emulators‎ (diff | hist) . . (+7). . Ahayri (talk | contribs) (https://github.com/nba-emu/NanoBoyAdvance/releases/tag/v1.6)
     13:00  Super Nintendo emulators‎‎ (3 changes | history) . . (+17). . [Ahayri‎ (3×)]
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13:00 (cur | prev) . . (+15). . Ahayri (talk | contribs)
 m   
12:55 (cur | prev) . . (0). . Ahayri (talk | contribs) (latest commit: 12 months ago)
     
12:51 (cur | prev) . . (+2). . Ahayri (talk | contribs) (latest release: Apr 25, 2020 and Mesen SX "partially recommended" already.)
     12:45  Nintendo Entertainment System emulators‎‎ (2 changes | history) . . (+260). . [Ahayri‎ (2×)]
     
12:45 (cur | prev) . . (+261). . Ahayri (talk | contribs)
     
12:38 (cur | prev) . . (-1). . Ahayri (talk | contribs) (The CPU is instruction-cycle accurate, but not sub-instruction cycle accurate (TODO ). While this inaccuracy doesn’t affect most games, there are some that that rely on sub-instruction level timings)

12 August 2022

 m   12:22  Sega Genesis emulators‎ (diff | hist) . . (+11). . Ahayri (talk | contribs)
     12:14  Game Boy Advance emulators‎‎ (13 changes | history) . . (+1,340). . [Karasuhebi‎; Ahayri‎ (12×)]
     
12:14 (cur | prev) . . (+98). . Ahayri (talk | contribs) (https://github.com/nba-emu/NanoBoyAdvance#features)
     
11:56 (cur | prev) . . (+539). . Ahayri (talk | contribs)
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11:51 (cur | prev) . . (0). . Ahayri (talk | contribs)
 m   
11:48 (cur | prev) . . (+9). . Ahayri (talk | contribs)
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11:48 (cur | prev) . . (+75). . Ahayri (talk | contribs)
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11:35 (cur | prev) . . (+2). . Karasuhebi (talk | contribs) (Comparisons)
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09:54 (cur | prev) . . (+11). . Ahayri (talk | contribs)
     
09:37 (cur | prev) . . (+536). . Ahayri (talk | contribs)
     
08:55 (cur | prev) . . (-9). . Ahayri (talk | contribs) (It aims for cycle-accurate emulation WHEN POSSIBLE https://github.com/nba-emu/NanoBoyAdvance#nanoboyadvance)
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08:53 (cur | prev) . . (-1). . Ahayri (talk | contribs)
     
08:52 (cur | prev) . . (+76). . Ahayri (talk | contribs) (https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators)
     
08:45 (cur | prev) . . (+2). . Ahayri (talk | contribs) (https://ares-emu.net/compatibility/18 https://github.com/ares-emulator/ares/issues/154)
     
08:40 (cur | prev) . . (+2). . Ahayri (talk | contribs) (https://old.reddit.com/r/emulation/comments/vve0em/release_of_skyemu_10/ifnhj8y/ https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md https://github.com/skyl)

11 August 2022

     13:06  Sega Genesis emulators‎ (diff | hist) . . (-15). . Ahayri (talk | contribs)

10 August 2022

     17:47  Nintendo 64 emulators‎‎ (2 changes | history) . . (+153). . [Ahayri‎ (2×)]
     
17:47 (cur | prev) . . (+88). . Ahayri (talk | contribs)
     
17:33 (cur | prev) . . (+65). . Ahayri (talk | contribs) (https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs)