Difference between revisions of "Snes9x"

From Emulation General Wiki
Jump to navigation Jump to search
(Problems and solutions)
(19 intermediate revisions by 14 users not shown)
Line 1: Line 1:
 
{{Infobox emulator
 
{{Infobox emulator
|logo = Snes9x.png
+
|title = Snes9x
|logowidth = 235
+
|logo = Snes9x.png
|version = {{Snes9xVer}}
+
|logowidth = 235
|active = Yes
+
|version = {{Snes9xVer}}
|platform = Multi-platform
+
|active = Yes
|target = [[Super Nintendo emulators|Super Nintendo Entertainment System]]
+
|platform = Multi-platform
|developer = Gary Henderson<br/>Jerremy Koot
+
|target = [[Super Nintendo emulators|Super Nintendo Entertainment System]]
|prog-lang = C++
+
|developer = Gary Henderson<br/>Jerremy Koot
|website = [http://www.snes9x.com/ Snes9x.com]
+
|accuracy = Highly-Accurate
|source = [https://github.com/snes9xgit/snes9x GitHub]
+
|prog-lang = C++,C
 +
|website = [http://www.snes9x.com/ Snes9x.com]
 +
|license = Source-available, Non-commercial
 +
|source = [https://github.com/snes9xgit/snes9x GitHub]
 
}}
 
}}
'''Snes9x''' is an open-source [[Super Nintendo emulators|Super Famicom (SNES)]] emulator written in C++. It is also available as a [[libretro]] core for [[RetroArch]].
+
'''Snes9x''' is a [[Super Nintendo emulators|Super Famicom (SNES)]] emulator written in C++. It is also available as a [[libretro]] core for [[RetroArch]].
  
==Downloads==
+
==Download==
* [https://sites.google.com/site/bearoso/ Bearoso's Official Releases]
+
{| cellpadding="4"
* Snes9x dev builds: [http://www.s9x-w32.de/dl/testbuilds/?C=M;O=A OV2's semi-official hosting] which only host builds that have [https://github.com/snes9xgit/snes9x/issues/67#issuecomment-76465347 changes that warrant it]. The archives here contain x64 builds within them. There are also the builds over at [http://www.emucr.com/search/label/Snes9X/ EmuCR] which, according to OV2, [https://github.com/snes9xgit/snes9x/issues/67#issuecomment-76465347 will also be supported].
+
|-
* [https://www.macupdate.com/app/mac/11337/snes9x Snes9x for macOS]
+
|align=center|{{Icon|Win-big}}
* [http://173210.server-queen.com/autoindex/index.php?dir=PSP/Snes9xTYLcm_Mod/ Snes9xTYL(mecm)/cm Mod (PSP only)]
+
|'''[https://sites.google.com/site/bearoso/ Bearoso's Official Releases]'''
* [http://goebish.free.fr/snes9k009z.zip Snes9k 0.09z]
+
|-
 +
|align=center|{{Icon|Win-big}}
 +
|[http://www.emucr.com/search/label/Snes9X/ Nightly builds]<br/><small>Compiled by emucr</small>
 +
|-
 +
|colspan="3"|<hr/>
 +
|-
 +
|align=center|{{Icon|Win-big}}
 +
|[https://web.archive.org/web/20160828173720/http://goebish.free.fr/snes9k009z.zip Snes9k 0.09z]<br><small>Backup from archive.org</small>
 +
|}
  
 
==Derivative versions==
 
==Derivative versions==
Line 26: Line 37:
  
 
==Review==
 
==Review==
It is a very good Super Nintendo emulator, far superior to [[ZSNES]]. It has very high compatibility and is easy to use. It is not as accurate as [[higan]] but is good for systems that can't run higan at full speed. The stable release is very old, so use the latest dev build instead. One of the developers, OV2, hosts his own builds. Link above.
+
It is a very good Super Nintendo emulator, far superior to [[ZSNES]]. It has very high compatibility and is easy to use. It is not as accurate as [[higan]] but is good for systems that can't run higan at full speed.  
 +
With that said, as of 2020 you're probably better off with [[Mesen S]] on PC because of the higher accuracy, manual PAL/NTSC switching option and easily accessible auto save states, unless you're using very old translation patches (Such as the DeJap Tales of Phantasia translation which only displays tileset vomit on Mesen-S).
  
 
==Problems and solutions==
 
==Problems and solutions==
Snes9x stopped recognizing diagonals and joystick/R2/L2 input. Snes9x has issues with XInput (such as with [[SCP Driver Package|XInput Wrapper SCP]]). The solution is to edit the .conf file and add in (J0)POV Up Right, (J0)POV Dn Right, etc. for the diagonal inputs.
+
Snes9x has issues with XInput (such as with [[SCP Driver Package|XInput Wrapper SCP]]), particularly recognizing diagonals on the d-pad and analog R2/L2 presses. The solution is to either input them manually or edit the .conf file and add in (J0)POV Up Right, (J0)POV Dn Right, etc. for the diagonal inputs.
  
 
==Netplay==
 
==Netplay==
Line 86: Line 98:
 
==External links==
 
==External links==
 
* http://fantasyanime.com/emuhelp/emuhelp_snes9x.htm
 
* http://fantasyanime.com/emuhelp/emuhelp_snes9x.htm
 
 
[[Category:Emulators]]
 
[[Category:Emulators]]
 
[[Category:Netplay]]
 
[[Category:Netplay]]

Revision as of 21:52, 24 October 2020

Snes9x
Snes9x.png
Developer(s) Gary Henderson
Jerremy Koot
Latest version 1.62.3
Active Yes
Platform(s) Multi-platform
Emulates Super Nintendo Entertainment System
Accuracy Highly-Accurate
Website Snes9x.com
Programmed in C++,C
License Source-available, Non-commercial
Source code GitHub

Snes9x is a Super Famicom (SNES) emulator written in C++. It is also available as a libretro core for RetroArch.

Download

Windows Bearoso's Official Releases
Windows Nightly builds
Compiled by emucr

Windows Snes9k 0.09z
Backup from archive.org

Derivative versions

  • Snes9x Next is an optimized version of Snes9x 1.52 with speed hacks and is available as a libretro core for RetroArch. It has an option to overclock the SuperFX chip, making games like Star Fox run at a higher FPS.
  • Snes9xTYL(mecm)/cm Mod is a port of Snes9x 1.39 to PSP. Inaccuracies everywhere, especially with sound, but it's the best thing available for PSP for SNES emulation. Use the mecm build where possible, unless you use the PSP emulator on Vita, in which case use the cm build.
  • ZMZ (GitHub and download page) is a version of Snes9x that uses ZNES' GUI with a Snes9x libretro back end.

Review

It is a very good Super Nintendo emulator, far superior to ZSNES. It has very high compatibility and is easy to use. It is not as accurate as higan but is good for systems that can't run higan at full speed. With that said, as of 2020 you're probably better off with Mesen S on PC because of the higher accuracy, manual PAL/NTSC switching option and easily accessible auto save states, unless you're using very old translation patches (Such as the DeJap Tales of Phantasia translation which only displays tileset vomit on Mesen-S).

Problems and solutions

Snes9x has issues with XInput (such as with XInput Wrapper SCP), particularly recognizing diagonals on the d-pad and analog R2/L2 presses. The solution is to either input them manually or edit the .conf file and add in (J0)POV Up Right, (J0)POV Dn Right, etc. for the diagonal inputs.

Netplay

Snes9k
Developer(s) g0ebish
Last version 0.09
Active No
Platform(s) Windows
Emulates Super Nintendo Entertainment System
Website goebish.free.fr/snes9k/

Snes9k is Snes9x with Kaillera client support. It is based on a very old (~2005) build of Snes9x.

If using the updated multiplayer client

Review
PROS
  • Support for up to 8 simultaneous people playing
  • No fiddling with router settings and port forwarding
  • Netplay traffic is handled by a central dedicated server that helps keep things synched
  • Private game chat support and public chat to speak people outside your game room
  • Being able to drop out of a game at any time without disrupting (much) your teammate(s).
  • Kicking/banning/muting people from your room
  • It's a matchmaking service where you can join other people's rooms, too
CONS
  • It's slightly (significantly still) prone to freezing/crashing/BSOD (in that order)
  • Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It's annoying, but rarely does it make it unplayable
  • The emulator is based upon (Snes9x 1.42, a 10-year-old version) lacks A LOT of options, and incorrectly emulates several games (most Bishoujo Senshi, DBZ Super Butouden 2, etc.)
  • Everyone needs to have the exact same ROM version or Netplay won't work (if it somehow does, it'll desynch rather quickly)
  • Everyone needs to have the exact same save file, or no save file at all. Else, it desynchs
  • You need to constantly switch focus back and forth between chat and emulator window in order to chat.
  • You will hear no sound while the window is unfocused.

If using the updated P2P client

Review
PROS
  • Excellent connectivity between 2 players (ONLY), sometimes informally compared to GGPO's netcode efficiency.
  • Basic chat support.
CONS
  • Requires port forwarding
  • The highest ping that it tolerates is around the 150ms mark, after which it starts to desynch very often
  • It's slightly prone to freezing/crashing/BSOD, but to a much lesser extent than the multiplayer client
  • Everyone needs to have the exact same ROM version and save file. Or else, it'll desynch or outright not work.
  • Chatbox is an eyesore.
  • You need to constantly switch focus back and forth between chat and emulator window in order to chat.
  • You will hear no sound while the window is unfocused.

External links