Difference between revisions of "Snes9x"

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(Review)
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==Downloads==
 
==Downloads==
*Snes9x Dev Builds: [http://www.s9x-w32.de/dl/testbuilds/ OV2's semi-official hosting] which only host builds that have [https://github.com/snes9xgit/snes9x/issues/67#issuecomment-76465347 changes that warrant it]. The archives here contain x64 builds within them. There is also the builds over at [http://www.emucr.com/search/label/Snes9X/ EmuCR], which, according to OV2, [https://github.com/snes9xgit/snes9x/issues/67#issuecomment-76465347 will also be supported].
+
* Snes9x dev builds: [http://www.s9x-w32.de/dl/testbuilds/ OV2's semi-official hosting] which only host builds that have [https://github.com/snes9xgit/snes9x/issues/67#issuecomment-76465347 changes that warrant it]. The archives here contain x64 builds within them. There are also the builds over at [http://www.emucr.com/search/label/Snes9X/ EmuCR] which, according to OV2, [https://github.com/snes9xgit/snes9x/issues/67#issuecomment-76465347 will also be supported].
*[https://www.macupdate.com/app/mac/11337/snes9x Snes9x for OS X]
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* [https://www.macupdate.com/app/mac/11337/snes9x Snes9x for OS X]
*[http://173210.server-queen.com/autoindex/index.php?dir=PSP/Snes9xTYLcm_Mod/ Snes9xTYL(mecm)/cm Mod (PSP only)]
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* [http://173210.server-queen.com/autoindex/index.php?dir=PSP/Snes9xTYLcm_Mod/ Snes9xTYL(mecm)/cm Mod (PSP only)]
*[http://goebish.free.fr/snes9k009z.zip Snes9k 0.09z]
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* [http://goebish.free.fr/snes9k009z.zip Snes9k 0.09z]
  
==Versions==
+
==Derivative versions==
*Snes9x Next is an optimized version of Snes9x 1.52 with speedhacks and is available as a libretro core for RetroArch and [[ZMZ]]. Has an option to overclock the SuperFX chip, making games like Star Fox run at a higher FPS.
+
* Snes9x Next is an optimized version of Snes9x 1.52 with speed hacks and is available as a libretro core for RetroArch. It has an option to overclock the SuperFX chip, making games like Star Fox run at a higher FPS.
 
+
* Snes9xTYL(mecm)/cm Mod is a port of Snes9x 1.39 to PSP. Inaccuracies everywhere, especially with sound, but it's the best thing available for PSP for SNES emulation. Use the mecm build where possible, unless you use the PSP emulator on Vita, in which case use the cm build.
*Snes9xTYL(mecm)/cm Mod is a port of Snes9x 1.39 to PSP. Inaccuracies everywhere, especially with sound, but it's the best thing available for PSP for SNES emulation. Use the mecm build where possible, unless you use the PSP emulator on Vita, in which case use the cm build.
+
* ZMZ ([https://github.com/Alcaro/ZMZ GitHub] and [http://www.smwcentral.net/?p=section&a=details&id=5681 download page]) is a version of Snes9x that uses ZNES' GUI with a Snes9x libretro back end.
  
 
==Review==
 
==Review==
It is a very good SNES emulator, far superior to [[ZSNES]]. It has very high compatibility and is easy to use. It is not as accurate as [[higan]], but that shouldn't be an issue for most people. The stable release is very old, so use the '''latest dev build''' instead. One of the developers, OV2, hosts his own builds. Link above.
+
It is a very good SNES emulator, far superior to [[ZSNES]]. It has very high compatibility and is easy to use. It is not as accurate as [[higan]] but is good for systems that can't run higan at full speed. The stable release is very old, so use the latest dev build instead. One of the developers, OV2, hosts his own builds. Link above.
  
 
==Problems and solutions==
 
==Problems and solutions==
Snes9x stopped recognizing diagonals and joystick/R2/L2 input? Snes9x has issues with XInput(such as with [[SCP Driver Package|XInput Wrapper SCP]]). The solution is to edit the .conf file and add in (J0)POV Up Right, (J0)POV Dn Right, etc. for the diagonal inputs.
+
Snes9x stopped recognizing diagonals and joystick/R2/L2 input. Snes9x has issues with XInput (such as with [[SCP Driver Package|XInput Wrapper SCP]]). The solution is to edit the .conf file and add in (J0)POV Up Right, (J0)POV Dn Right, etc. for the diagonal inputs.
 
 
==ZSNES GUI==
 
ZMZ is a version of Snes9x that uses ZSNES' GUI. 
 
 
 
https://github.com/Alcaro/ZMZ<br />http://www.smwcentral.net/?p=section&a=details&id=5681
 
  
==NetPlay==
+
==Netplay==
 
{{Infobox
 
{{Infobox
 
|image =
 
|image =
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|fourth = g0ebish
 
|fourth = g0ebish
 
|fifth = http://goebish.free.fr/snes9k/
 
|fifth = http://goebish.free.fr/snes9k/
|sixth = Closed source}} Snes9k is [[Snes9x]] with [http://kaillera.com Kaillera] client support. It is based on a very old (~2005) build of Snes9x.
+
|sixth = Closed source}}
 +
 
 +
'''Snes9k''' is Snes9x with [http://kaillera.com Kaillera] client support. It is based on a very old (~2005) build of Snes9x.
  
 
====[https://code.google.com/p/p2pkaillera/downloads/detail?name=Ownaclient.dll&can=2&q= If using the updated multiplayer client]====
 
====[https://code.google.com/p/p2pkaillera/downloads/detail?name=Ownaclient.dll&can=2&q= If using the updated multiplayer client]====
Line 48: Line 45:
 
|-
 
|-
 
| '''PROS''' ||
 
| '''PROS''' ||
*Support for up to 8 simultaneous people playing
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* Support for up to 8 simultaneous people playing
*No fiddling with router settings and port forwarding
+
* No fiddling with router settings and port forwarding
*NetPlay traffic is handled by a central dedicated server that helps keep things synched
+
* Netplay traffic is handled by a central dedicated server that helps keep things synched
*Private game chat support and public chat to speak people outside your game room
+
* Private game chat support and public chat to speak people outside your game room
*Being able to drop out of a game at any time without disrupting (much) your teammate(s).
+
* Being able to drop out of a game at any time without disrupting (much) your teammate(s).
*Kicking/banning/muting people from your room
+
* Kicking/banning/muting people from your room
*It's a matchmaking service where you can join other people's rooms, too
+
* It's a matchmaking service where you can join other people's rooms, too
 
|-
 
|-
 
| '''CONS''' ||
 
| '''CONS''' ||
*It's slightly (significantly still) prone to freezing/crashing/BSOD (in that order)
+
* It's slightly (significantly still) prone to freezing/crashing/BSOD (in that order)
*Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It's annoying, but rarely does it make it unplayable
+
* Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It's annoying, but rarely does it make it unplayable
*The emulator is based upon (SNES9x 1.42, a 10 year old version) lacks A LOT of options, and incorrectly emulates several games (most Bishoujo Senshi, DBZ Super Butouden 2, etc.)
+
* The emulator is based upon (SNES9x 1.42, a 10 year old version) lacks A LOT of options, and incorrectly emulates several games (most Bishoujo Senshi, DBZ Super Butouden 2, etc.)
*Everyone needs to have the exact same ROM version or NetPlay won't work (if it somehow does, it'll desynch rather quickly)
+
* Everyone needs to have the exact same ROM version or NetPlay won't work (if it somehow does, it'll desynch rather quickly)
*Everyone needs to have the exact same save file, or no save file at all. Else, it desynchs
+
* Everyone needs to have the exact same save file, or no save file at all. Else, it desynchs
*You need to constantly switch focus back and forth between chat and emulator window in order to chat.
+
* You need to constantly switch focus back and forth between chat and emulator window in order to chat.
*You will hear no sound while the window is unfocused.
+
* You will hear no sound while the window is unfocused.
 
|}
 
|}
  
====[http://p2p.kaillera.ru/ If using the updated P2P Client]====
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====[http://p2p.kaillera.ru/ If using the updated P2P client]====
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
 
! colspan=2 width="250"|Review
 
! colspan=2 width="250"|Review
 
|-
 
|-
 
| '''PROS''' ||
 
| '''PROS''' ||
*Excellent connectivity between 2 players (ONLY), sometimes informally compared to GGPO's netcode in efficiency
+
* Excellent connectivity between 2 players (ONLY), sometimes informally compared to GGPO's netcode in efficiency
*Basic chat support.
+
* Basic chat support.
 
|-
 
|-
 
| '''CONS''' ||
 
| '''CONS''' ||
*Requires port forwarding
+
* Requires port forwarding
*The highest ping that it tolerates is around the 150ms mark, after which it starts to desynch very often
+
* The highest ping that it tolerates is around the 150ms mark, after which it starts to desynch very often
*It's slightly prone to freezing/crashing/BSOD, but to a much lesser extent than the multiplayer client
+
* It's slightly prone to freezing/crashing/BSOD, but to a much lesser extent than the multiplayer client
*Everyone needs to have the exact same ROM version and save file. Or else, it'll desynch or outright not work.
+
* Everyone needs to have the exact same ROM version and save file. Or else, it'll desynch or outright not work.
*Chat box is an eyesore.
+
* Chat box is an eyesore.
*You need to constantly switch focus back and forth between chat and emulator window in order to chat.
+
* You need to constantly switch focus back and forth between chat and emulator window in order to chat.
*You will hear no sound while the window is unfocused.
+
* You will hear no sound while the window is unfocused.
 
|}
 
|}
  
==External Links==
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==External links==
http://fantasyanime.com/emuhelp/emuhelp_snes9x.htm
+
* http://fantasyanime.com/emuhelp/emuhelp_snes9x.htm
  
 
[[Category:Emulators]]
 
[[Category:Emulators]]
[[Category:NetPlay]]
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[[Category:Netplay]]
 
[[Category:Windows emulation software]]
 
[[Category:Windows emulation software]]
 
[[Category:Linux emulation software]]
 
[[Category:Linux emulation software]]
 
[[Category:OS X emulation software]]
 
[[Category:OS X emulation software]]
 
[[Category:Super Nintendo emulators]]
 
[[Category:Super Nintendo emulators]]

Revision as of 06:29, 2 September 2016

Snes9x.png
Current version: 1.53
Active: Yes
OS: Multi-platform
Authors: Gary Henderson, Jerremy Koot
Official website: Snes9x.com
Source code: GitHub

Snes9x is a Super Famicom (SNES) emulator written in C++. It is also available as a libretro core for RetroArch.

Downloads

Derivative versions

  • Snes9x Next is an optimized version of Snes9x 1.52 with speed hacks and is available as a libretro core for RetroArch. It has an option to overclock the SuperFX chip, making games like Star Fox run at a higher FPS.
  • Snes9xTYL(mecm)/cm Mod is a port of Snes9x 1.39 to PSP. Inaccuracies everywhere, especially with sound, but it's the best thing available for PSP for SNES emulation. Use the mecm build where possible, unless you use the PSP emulator on Vita, in which case use the cm build.
  • ZMZ (GitHub and download page) is a version of Snes9x that uses ZNES' GUI with a Snes9x libretro back end.

Review

It is a very good SNES emulator, far superior to ZSNES. It has very high compatibility and is easy to use. It is not as accurate as higan but is good for systems that can't run higan at full speed. The stable release is very old, so use the latest dev build instead. One of the developers, OV2, hosts his own builds. Link above.

Problems and solutions

Snes9x stopped recognizing diagonals and joystick/R2/L2 input. Snes9x has issues with XInput (such as with XInput Wrapper SCP). The solution is to edit the .conf file and add in (J0)POV Up Right, (J0)POV Dn Right, etc. for the diagonal inputs.

Netplay

Current version: 0.09
Active: No
OS: Windows
Authors: g0ebish
Official website: http://goebish.free.fr/snes9k/
Source code: Closed source

Snes9k is Snes9x with Kaillera client support. It is based on a very old (~2005) build of Snes9x.

If using the updated multiplayer client

Review
PROS
  • Support for up to 8 simultaneous people playing
  • No fiddling with router settings and port forwarding
  • Netplay traffic is handled by a central dedicated server that helps keep things synched
  • Private game chat support and public chat to speak people outside your game room
  • Being able to drop out of a game at any time without disrupting (much) your teammate(s).
  • Kicking/banning/muting people from your room
  • It's a matchmaking service where you can join other people's rooms, too
CONS
  • It's slightly (significantly still) prone to freezing/crashing/BSOD (in that order)
  • Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It's annoying, but rarely does it make it unplayable
  • The emulator is based upon (SNES9x 1.42, a 10 year old version) lacks A LOT of options, and incorrectly emulates several games (most Bishoujo Senshi, DBZ Super Butouden 2, etc.)
  • Everyone needs to have the exact same ROM version or NetPlay won't work (if it somehow does, it'll desynch rather quickly)
  • Everyone needs to have the exact same save file, or no save file at all. Else, it desynchs
  • You need to constantly switch focus back and forth between chat and emulator window in order to chat.
  • You will hear no sound while the window is unfocused.

If using the updated P2P client

Review
PROS
  • Excellent connectivity between 2 players (ONLY), sometimes informally compared to GGPO's netcode in efficiency
  • Basic chat support.
CONS
  • Requires port forwarding
  • The highest ping that it tolerates is around the 150ms mark, after which it starts to desynch very often
  • It's slightly prone to freezing/crashing/BSOD, but to a much lesser extent than the multiplayer client
  • Everyone needs to have the exact same ROM version and save file. Or else, it'll desynch or outright not work.
  • Chat box is an eyesore.
  • You need to constantly switch focus back and forth between chat and emulator window in order to chat.
  • You will hear no sound while the window is unfocused.

External links