Difference between revisions of "Shaders and filters"

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(NTSC filteers)
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These replicate the cables used to connect the system to the tv. They are created by blargg.
 
These replicate the cables used to connect the system to the tv. They are created by blargg.
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Download:
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[http://www.mediafire.com/?356uu02o7oxw0u1 Win32]
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[http://www.mediafire.com/?62p83g46s95v44r Win64]
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[http://www.mediafire.com/?bqnp2etqkq3fkz1 Linux32]
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[http://www.mediafire.com/?01747etfqs8tt6g Linux64]
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[http://www.mediafire.com/?l5abvq3077cuqvt MacOS]
  
 
==Downloads==
 
==Downloads==

Revision as of 12:55, 25 April 2013

Work in progress. Please add to it. Images needed.

CRT shaders

These replicate Aperture Grille CRTs. These have sharp images and strong scanlines. Shadow-mask CRTs are far more common. However, to replicate that that one would need a very high resolution display (4K or around there). For this reason, shaders replicating Aperture Grille CRts are all that we will see for the time being.

Use integer scaling. This means either using windowed mode (x2,x3,x4) or setting an integer scaling option in the video options. The reason is that non-integer scaled scanlines will result in uneven lines with artifacts.

NTSC filteers

These replicate the cables used to connect the system to the tv. They are created by blargg.

Download:

Win32

Win64

Linux32

Linux64

MacOS

Downloads

https://github.com/libretro/common-shaders

Further reading

All things shaders and filters