Difference between revisions of "Sega Saturn emulators"

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The '''[[wikipedia:Sega_Saturn|Sega Saturn]]''' is a 32-bit, fifth-generation console released by [[wikipedia:Sega|Sega]] in Japan on November 22, 1994 and in the US on May 11, 1995. It was retailed for {{Inflation|USD|399.99|1994}}. It had 2 Hitachi SH-2 CPUs at 28.6 MHz and it had the VDP1 GPU & VDP2 GPU. The arcade board, '''[https://segaretro.org/Sega_Titan_Video ST-V (Sega Titan Video)]''', uses the same hardware except for sound, VRAM, and game storage (where it is stored on ROM cartridges instead of CD-ROM discs).
 
The '''[[wikipedia:Sega_Saturn|Sega Saturn]]''' is a 32-bit, fifth-generation console released by [[wikipedia:Sega|Sega]] in Japan on November 22, 1994 and in the US on May 11, 1995. It was retailed for {{Inflation|USD|399.99|1994}}. It had 2 Hitachi SH-2 CPUs at 28.6 MHz and it had the VDP1 GPU & VDP2 GPU. The arcade board, '''[https://segaretro.org/Sega_Titan_Video ST-V (Sega Titan Video)]''', uses the same hardware except for sound, VRAM, and game storage (where it is stored on ROM cartridges instead of CD-ROM discs).
  
The Sega Saturn has historically been one of the harder consoles to emulate, resulting in a lack of good options. However, things are looking up for open-source emulators like Mednafen, and to a lesser extent, Yabause.
+
The Sega Saturn has historically been one of the harder consoles to emulate due to its infamously difficult architecture consisting of 8 processors overall and use of quadrilaterals rather than triangles as polygons, resulting in a lack of good options. However, things are looking up for open-source emulators like Mednafen, and to a lesser extent, Yabause.
  
 
==Emulators==
 
==Emulators==
Line 33: Line 33:
 
! colspan="10"|PC / x86
 
! colspan="10"|PC / x86
 
|-
 
|-
|[[Mednafen]]
+
|[[Mednafen]]<br/><small>[https://docs.libretro.com/library/beetle_saturn/ mednafen_saturn_libretro]</small>
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br/>{{Icon|Libretro}}
+
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[{{MednafenURL|releases}} {{MednafenVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
 
|[{{MednafenURL|releases}} {{MednafenVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
 
|{{~}}<ref group=N name=MednafenST-V>Version 1.31.0 added experimental support for ST-V games that don't require decryption chips or special hardware. Refer to the [https://mednafen.github.io/documentation/ss.html#Section_stv ST-V section of the official documentation] for more details and a list of explicitly supported games.</ref> ||{{~}}<ref group=N name=libretroRA>Exclusive to libretro core.</ref> ||{{✗}} ||{{✗}}<ref group=N>[https://mednafen.github.io/documentation/ss.html#Section_internal_databases_cart Reserved section for titles need future modem support].</ref> ||{{✓}} ||{{✓}} ||{{✓}}
 
|{{~}}<ref group=N name=MednafenST-V>Version 1.31.0 added experimental support for ST-V games that don't require decryption chips or special hardware. Refer to the [https://mednafen.github.io/documentation/ss.html#Section_stv ST-V section of the official documentation] for more details and a list of explicitly supported games.</ref> ||{{~}}<ref group=N name=libretroRA>Exclusive to libretro core.</ref> ||{{✗}} ||{{✗}}<ref group=N>[https://mednafen.github.io/documentation/ss.html#Section_internal_databases_cart Reserved section for titles need future modem support].</ref> ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|-
 
|[https://fcare.github.io/ Kronos]
 
|[https://fcare.github.io/ Kronos]
|align=left|{{Icon|Windows|Linux}}<br/>{{Icon|Libretro}}
+
|align=left|{{Icon|Windows|Linux}}
 
|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[{{KronosDownloadLink}} {{KronosVer}}]
 
|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[{{KronosDownloadLink}} {{KronosVer}}]
 
|{{~}} ||{{~}}<ref group=N name=libretroRA></ref> ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
 
|{{~}} ||{{~}}<ref group=N name=libretroRA></ref> ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
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|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
 
|[{{SSFDownloadLink}} {{SSFVer}}]  
 
|[{{SSFDownloadLink}} {{SSFVer}}]  
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{~}}<ref group=N name=SSF>[https://github.com/shimazzz/SEGASaturnEmulator-SSF/issues/15#issuecomment-1038281021 Due to recent virus detections in the latest versions], it is risky for some computers to use, though it is mostly clean. This emulator remains largely recommended, especially for older hardware, though it may be avoided for these reasons.</ref>
+
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}} ||{{~}}<ref group=N name=SSF>[https://github.com/shimazzz/SEGASaturnEmulator-SSF/issues/15#issuecomment-1038281021 Due to recent virus detections in the latest versions], it is risky for some computers to use, though it is mostly clean. This emulator remains somewhat recommended, especially for older hardware, though it may be avoided for these reasons.</ref>
 
|-
 
|-
 
|[[BizHawk]]
 
|[[BizHawk]]
Line 53: Line 53:
 
|? ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
 
|? ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
 
|-
 
|-
|[[Yaba Sanshiro|Yaba Sanshiro 2]]
+
|[[Yaba Sanshiro|Yaba Sanshiro 2]]<br/><small>yabasanshiro_libretro <sup>&Dagger;</sup></small>
|align=left|{{Icon|Windows|Linux}}<br/>{{Icon|Libretro}}<ref group=N name=YabaSanshiroRA>[https://docs.libretro.com/library/yabasanshiro/ Yaba Sanshiro libretro core is outdated, known for having many issues, and unmaintained]</ref>
+
|align=left|{{Icon|Windows|Linux}}
|[https://www.uoyabause.org/static_pages/download 1.9.3]
+
|[https://www.uoyabause.org/static_pages/download 1.9.3]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=YabaSanshiroRA>[https://docs.libretro.com/library/yabasanshiro/ Yaba Sanshiro libretro core (yabasanshiro_libretro) is outdated, known for having many issues, and unmaintained]. Use [https://www.uoyabause.org/static_pages/download standalone version] OR "yabause_libretro" or "mednafen_saturn_libretro" cores for RetroArch Saturn emulation.</ref>
 
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}
 
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}
 
|-
 
|-
|[[Yabause]]
+
|[[Yabause]]<br/><small>yabause_libretro</small>
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}<br/>{{Icon|Libretro}}
+
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}
 
|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[http://yabause.org/download {{YabauseVer}}]
 
|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[http://yabause.org/download {{YabauseVer}}]
 
|{{✗}} ||{{~}}<ref group=N name=libretroRA></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}<ref group=N name=LibretroActive>Libretro core is still active.</ref> ||{{✗}}
 
|{{✗}} ||{{~}}<ref group=N name=libretroRA></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}<ref group=N name=LibretroActive>Libretro core is still active.</ref> ||{{✗}}
 
|-
 
|-
 
|[[MAME]]
 
|[[MAME]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<br/>{{Icon|Libretro}}
+
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[http://www.mamedev.org/release.html {{MAMEVer}}]
 
|[http://www.mamedev.org/release.html {{MAMEVer}}]
 
|{{~}}<ref group=N>[http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=stv.cpp&arcade_only=0&current_version=0 One of the best emulator for ST-V emulation but still "Imperfect"].</ref> ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
 
|{{~}}<ref group=N>[http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=stv.cpp&arcade_only=0&current_version=0 One of the best emulator for ST-V emulation but still "Imperfect"].</ref> ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
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! colspan="10"|Mobile / ARM
 
! colspan="10"|Mobile / ARM
 
|-
 
|-
|[[Yabause]]
+
|[[Yabause]]<br/><small>yabause_libretro</small>
|align=left|{{Icon|Android|iOS}}<br/>{{Icon|Libretro}}
+
|align=left|{{Icon|Android|iOS}}
 
|[https://buildbot.libretro.com/nightly/ libretro core]</br>[http://yabause.org/download {{YabauseVer}}]
 
|[https://buildbot.libretro.com/nightly/ libretro core]</br>[http://yabause.org/download {{YabauseVer}}]
 
|{{✗}} ||{{~}}<ref group=N name=libretroRA></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}<ref group=N name=LibretroActive></ref> ||{{✓}}
 
|{{✗}} ||{{~}}<ref group=N name=libretroRA></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}<ref group=N name=LibretroActive></ref> ||{{✓}}
 
|-
 
|-
||[[Yaba Sanshiro|Yaba Sanshiro 2]]
+
||[[Yaba Sanshiro|Yaba Sanshiro 2]]<br/><small>yabasanshiro_libretro <sup>&Dagger;</sup></small>
|align=left|{{Icon|Android|iOS}}<br/>{{Icon|Libretro}}<ref group=N name=YabaSanshiroRA></ref>
+
|align=left|{{Icon|Android|iOS}}
|[https://play.google.com/store/apps/details?id=org.devmiyax.yabasanshioro2 {{YabaSanshiroVer}}] ([[Android emulators|Android]])<br />[http://www.uoyabause.org/static_pages/download 2.1.2.0] ([[Emulators on iOS|iOS]])<br/>[https://github.com/devmiyax/yabause git]
+
|[https://play.google.com/store/apps/details?id=org.devmiyax.yabasanshioro2 {{YabaSanshiroVer}}] ([[Android emulators|Android]])<br/>[http://www.uoyabause.org/static_pages/download 2.1.2.0] ([[Emulators on iOS|iOS]])<br/>[https://github.com/devmiyax/yabause git]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=YabaSanshiroRA></ref>
 
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|-
Line 103: Line 103:
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
 
|[{{SSFDownloadLink}} git]
 
|[{{SSFDownloadLink}} git]
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{~}}<ref group=N name=SSF></ref>
+
|{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}} ||{{~}}<ref group=N name=SSF></ref>
 
|-
 
|-
 
! colspan="10"|Console
 
! colspan="10"|Console
Line 132: Line 132:
 
===Comparisons===
 
===Comparisons===
 
;[[Mednafen]] <small class="plainlinks" style="font-weight:normal;">([https://forum.fobby.net/index.php?t=msg&th=1357 compatibility], [http://www.segasaturn.org/MednafenJAP.htm JAP compatibility], [http://www.segasaturn.org/MednafenPAL.htm PAL compatibility], [http://www.segasaturn.org/MednafenUSA.htm USA compatibility] , [https://mednafen.github.io/documentation/ss.html#Section_stv st-v compatibility])</small>
 
;[[Mednafen]] <small class="plainlinks" style="font-weight:normal;">([https://forum.fobby.net/index.php?t=msg&th=1357 compatibility], [http://www.segasaturn.org/MednafenJAP.htm JAP compatibility], [http://www.segasaturn.org/MednafenPAL.htm PAL compatibility], [http://www.segasaturn.org/MednafenUSA.htm USA compatibility] , [https://mednafen.github.io/documentation/ss.html#Section_stv st-v compatibility])</small>
:An open-source, [[multi-system emulators|multi-system emulator]] with an original Saturn core. It's currently the most accurate but runs from the command-line (obviously it'll have video output though) unless using an external frontend like Mednaffe or a [[libretro]] frontend like [[RetroArch]]. Its goal for accuracy means it only supports the BIOS of one console revision per region, and is also demanding than any other Saturn emulator (other than [[MAME]])<ref name="Mednafen Saturn core documentation">{{MednafenURL|documentation/ss.html}}</ref>. By default, only x86-64 builds have Saturn support, but unofficial x86-32 builds and [[libretro]] frontends like [[RetroArch]] can surpass this limitation.
+
:An open-source, [[multi-system emulators|multi-system emulator]] with an original Saturn core. It's currently the most accurate but runs from the command-line (obviously it'll have video output though) unless using an external frontend like Mednaffe or a [[libretro]] frontend like [[RetroArch]]. Its goal for accuracy means it only supports the BIOS of one console revision per region, and is also more demanding than any other Saturn emulator (other than [[MAME]])<ref name="Mednafen Saturn core documentation">{{MednafenURL|documentation/ss.html}}</ref>. By default, only x86-64 builds have Saturn support, but unofficial x86-32 builds and [[libretro]] frontends like [[RetroArch]] can surpass this limitation.
  
 
;[[SSF]] <small class="plainlinks" style="font-weight:normal;">([http://www.segasaturn.org/USA%20update.htm USA compatibility], [http://www.segasaturn.org/Japan.htm JPN compatibility], [http://www.segasaturn.org/PAL%20update.htm PAL compatibility])</small>
 
;[[SSF]] <small class="plainlinks" style="font-weight:normal;">([http://www.segasaturn.org/USA%20update.htm USA compatibility], [http://www.segasaturn.org/Japan.htm JPN compatibility], [http://www.segasaturn.org/PAL%20update.htm PAL compatibility])</small>

Revision as of 20:43, 23 March 2023

Sega Saturn
Sega-Saturn-Console-Set-Mk2.png
Developer Sega
Type Home video game console
Generation Fifth generation
Release date 1994
Discontinued 2000
Predecessor Genesis / Mega Drive
Successor Dreamcast
Emulated

The Sega Saturn is a 32-bit, fifth-generation console released by Sega in Japan on November 22, 1994 and in the US on May 11, 1995. It was retailed for $399.99. It had 2 Hitachi SH-2 CPUs at 28.6 MHz and it had the VDP1 GPU & VDP2 GPU. The arcade board, ST-V (Sega Titan Video), uses the same hardware except for sound, VRAM, and game storage (where it is stored on ROM cartridges instead of CD-ROM discs).

The Sega Saturn has historically been one of the harder consoles to emulate due to its infamously difficult architecture consisting of 8 processors overall and use of quadrilaterals rather than triangles as polygons, resulting in a lack of good options. However, things are looking up for open-source emulators like Mednafen, and to a lesser extent, Yabause.

Emulators

Name Platform(s) Latest Version ST-V Retro
Achievements
RIR XBAND FLOSS Active Recommended
PC / x86
Mednafen
mednafen_saturn_libretro
Windows Linux macOS FreeBSD 1.32.0-UNSTABLE
libretro core
~[N 1] ~[N 2] [N 3]
Kronos Windows Linux libretro core
2.6.1
~ ~[N 2] ~
SSF Windows PreviewVer R30 ~ ~ ~[N 4]
BizHawk Windows Dev Builds
2.9.1
? ~
Yaba Sanshiro 2
yabasanshiro_libretro
Windows Linux 1.9.3
libretro core[N 5]
~
Yabause
yabause_libretro
Windows Linux macOS FreeBSD Web libretro core
0.9.15
~[N 2] ~[N 6]
MAME Windows Linux macOS FreeBSD 0.264 ~[N 7]
Nova Windows 0.6 ~ ?
Satourne Windows 2.0 beta 3 ~ ?
Saturnin Windows 0.40 ~ ?
GiriGiri Windows 0.6a ?
Mobile / ARM
Yabause
yabause_libretro
Android iOS libretro core
0.9.15
~[N 2] ~[N 6]
Yaba Sanshiro 2
yabasanshiro_libretro
Android iOS 1.14.3 (Android)
2.1.2.0 (iOS)
git
libretro core[N 5]
SSF Android git ~ ~ ~[N 4]
Console
Yaba Sanshiro Switch 2.2.0
git
?
Yabause Wii Wii Unofficial r2926 beta 26 ~
Yabause Community Edition Xbox 0.1 Alpha ~
Yabause PlayStation 3
Dreamcast
PSP
0.1 (PS3)
0.9.14 (DC)
0.9.10 (PSP)
~
  1. Version 1.31.0 added experimental support for ST-V games that don't require decryption chips or special hardware. Refer to the ST-V section of the official documentation for more details and a list of explicitly supported games.
  2. 2.0 2.1 2.2 2.3 Exclusive to libretro core.
  3. Reserved section for titles need future modem support.
  4. 4.0 4.1 Due to recent virus detections in the latest versions, it is risky for some computers to use, though it is mostly clean. This emulator remains somewhat recommended, especially for older hardware, though it may be avoided for these reasons.
  5. 5.0 5.1 Yaba Sanshiro libretro core (yabasanshiro_libretro) is outdated, known for having many issues, and unmaintained. Use standalone version OR "yabause_libretro" or "mednafen_saturn_libretro" cores for RetroArch Saturn emulation.
  6. 6.0 6.1 Libretro core is still active.
  7. One of the best emulator for ST-V emulation but still "Imperfect".

Comparisons

Mednafen (compatibility, JAP compatibility, PAL compatibility, USA compatibility , st-v compatibility)
An open-source, multi-system emulator with an original Saturn core. It's currently the most accurate but runs from the command-line (obviously it'll have video output though) unless using an external frontend like Mednaffe or a libretro frontend like RetroArch. Its goal for accuracy means it only supports the BIOS of one console revision per region, and is also more demanding than any other Saturn emulator (other than MAME)[1]. By default, only x86-64 builds have Saturn support, but unofficial x86-32 builds and libretro frontends like RetroArch can surpass this limitation.
SSF (USA compatibility, JPN compatibility, PAL compatibility)
Used to be the emulator of choice for compatible Saturn emulation. However, it is closed-source and only for Windows and Android. Pretty good performance with low-end computers.
Yabause (compatibility)
Used to be the first and only option for multi-platform Saturn emulation. It's far less developed than SSF and Mednafen and still has many compatibility issues. Development seems to have stopped, active forks are Libretro core, Kronos and Yaba Sanshiro 2.
Yaba Sanshiro 2 (formerly uoYabause) (compatibility)
A Multi-platform fork by DevMiyax using OpenGL ES 3.X (Android), and Open GL 3.X (Windows). Unlike other forks, it uses the GPU to emulate the VDP1, VDP2, and has a modified SH2 Dynamic Recompiler.
Kronos (compatibility)
A fork of UoYabause 0.5.2 created by François (French dev. AKA 'FCare'.). Has his own written SH2 Interpreter, and now supports the ST-V arcade in version 1.30, and Higher (All ST-V games are launchable on Linux; most games are still problematic on Windows). 2115 games have been tested : 1884 are playable (89.08 %), 209 are not, 19 are almost playable.
MAME (compatibility, st-v compatibility)
Has a saturn driver with compatibility on par with Yabause. The driver is marked overall as not working but graphics and sound are OK. It has good compatibility with at least around 50 of the ~70 ST-V arcade games, though performance quality may vary[2]. But versions 0.158[3]. (Jan 2015) to much later have made good advances in performance. Early known work on ST-V hardware emulation was done in various builds of 0.125, 0.133, 0.138, 0.142 & 0.143 (See prior builds) between 2008-2011. Even bug fixes and more graphical improvements were included in the years 2017-2018 (i.e. 0.191, 0.197 & 0.198).
- Sega Saturn JP compatibility list (Created by MAME dev Angelo 'Kale' Salese)
Nova
An up-and-coming emulator focused on being fast, compatible, and user-friendly. Like SSF, it is closed-source and Windows only. From v0.2.1 onwards, it can now emulate the Sega Titan Video (ST-V) arcade hardware (eg. Guardian Force on ST-V in v0.2.2.). Refer to compatibility list (Not updated every version. Note that the 'Playable' category may only mean the games being in-game but with visual errors).
BizHawk
An open-source, multi-system emulator designed for tool-assisted speedruns. Its Saturn core is based on Mednafen.

Comparisons of several Saturn emulators:

Emulator development

This section was copied from Wikipedia in 2014. For an up-to-date explanation, see Sega Saturn § Technical specifications

The complexity of the system has made the creation of a proper emulator for it rather difficult.

One very fast central processor would be preferable. I don't think all programmers have the ability to program two CPUs — most can only get about one-and-a-half times the speed you can get from one SH-2. I think that only 1 in 100 programmers are good enough to get this kind of speed [nearly double] out of the Saturn. "Yu Suzuki reflecting upon Saturn's Virtua Fighter development[4].

The Saturn had technically impressive hardware at the time of its release, but its complex design, with two CPUs and six other processors, made harnessing this power difficult for developers accustomed to conventional programming. The biggest disadvantage was that both CPUs shared the same bus and were unable to access system memory at the same time. Making full use of the 4 kB of cache memory in each CPU was critical to maintaining performance. One example of how the Saturn was utilized was with Virtua Fighter's use of one CPU for each character[4]. Many of the Saturn's developers, such as Lobotomy Software programmer Ezra Dreisbach, found it difficult to develop for compared to the PlayStation because of its more complex graphics hardware[5]. In order to port Duke Nukem 3D and PowerSlave to the Saturn, Lobotomy Software had to almost entirely rewrite the Build engine to take advantage of the Saturn's unconventional hardware[5]. Third-party development was initially hindered by the lack of useful software libraries and development tools, requiring developers to write in assembly language to achieve good performance. During early Saturn development, programming in assembly could offer a two to fivefold speed increase over C language[4]. Sega responded to these criticisms by writing new graphics libraries which were claimed to help make development easier[6]. These libraries were presented as a new operating system by Sega of Japan[6].

Unlike the PlayStation and Nintendo 64 which used triangles as their basic geometric primitive, the Saturn rendered quadrilaterals with forward texture mapping. This proved to be a hindrance because most of the industry's standard design tools were based on triangles, with independent texture UV coordinates specified per vertex. One of the challenges brought forth by quadrilateral-based rendering was problems with textured surfaces containing triangles. To make a triangular-shaped object, rendering had a fourth side with a length of zero. This technique proved problematic as it caused texture distortion and required careful reworking to achieve the desired appearance—Sega provided tools for remapping textures from UV space into rectangular tiles. These complications can be seen in the Saturn version of Tomb Raider[5].

Accessories

NetLink

Sometimes called "XBAND" and is a modem for Sega Saturn. Possibly can be emulated by YabaSanshiro.

Video CD Card

Also called the Movie Card in Japan - allows Saturn to play Video CDs (VCDs) and hardware playback of MPEG-1 (version 1) video in certain games, leading to higher quality FMV for use in cutscenes (and occasionally, gameplay). It is not known what emulators support this accessory.

Resources

  • More leaked, official documentation (Only that this time there are some that include for Sega Genesis, its CD add-on, and documentation on how the Sega Saturn CD Communication Interface works, and how its Boot ROM works Source)

References

  1. https://mednafen.github.io/documentation/ss.html
  2. Sega ST-V Arcade Games A to Z - M.A.M.E.. Youtube (2017-02-10)
  3. Touryuu Densetsu Elan Doree - New Improvements on ST-V Hardware - MAME 0.158. Youtube (2015-02-03)
  4. 4.0 4.1 4.2 Next Generation (magazine) issue 2, 1995
  5. 5.0 5.1 5.2 Interview: Ezra Dreisbach. Curmudgeon Gamer (July 9, 2002)
  6. 6.0 6.1 So many 32-Bit Systems To Choose From Next Generation (magazine) issue 12, 1995
Dreamcast logo.png
Consoles: SG-1000Master SystemGenesis / Mega DriveCD32XPicoSaturnDreamcast
Handhelds: Game GearVMU / VMS
Arcade: System seriesModel 1Model 2Model 3NAOMI