Difference between pages "GameCube emulators" and "Emulators on 3DS"

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{{Infobox console
 
{{Infobox console
|title = Nintendo GameCube
+
|title = Nintendo 3DS
|logo = GameCube-logo.png
+
|logo = 3ds.png
|image = GameCube-Console-Set.png
+
|developer = Nintendo
|developer = [[:Nintendo]]
+
|type = [[:Category:Emulators on handheld consoles|Handheld game console]]
|type = [[:Category:Home consoles|Home video game console]]
+
|generation = [[:Category:Emulators on eighth-generation consoles|Eighth generation]]
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
+
|release = 2011
|release = 2001
+
|discontinued = 2020
|discontinued = 2007
+
|predecessor = [[Emulators on DS|Nintendo DS]]
|predecessor = [[Nintendo 64 emulators|Nintendo 64]]
 
|successor = [[Wii emulators|Wii]]
 
 
|emulated = {{✓}}
 
|emulated = {{✓}}
 
}}
 
}}
The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001 for {{inflation|USD|199|2001}}. It has a IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the '''[https://segaretro.org/Triforce Triforce]''' arcade board based on the GameCube, releasing titles for it the next year. The Triforce had a IBM PowerPC "Gekko" at 486 MHz with 24MB of RAM. The GPU was a Custom ATI/Nintendo "Flipper".
 
  
Nintendo released the successor, the [[Wii emulators|Wii]], in 2006 where it was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant that the Wii could handle GameCube games natively rather than use emulation. In contrast, when the [[Wii U emulators|Wii U]] was released in 2012 it contained a Wii mode that could use Wii remotes, but didn't have ports for GameCube controllers or supported GameCube games; the controller issue was later resolved with the Super Smash Bros. adapter, but this still didn't allow GameCube titles to be run.
+
Because of the homebrewing scene the 3DS has had, you can install a variety of emulators. Currently, the New 3DS is capable of running much faster than the older models, making it a much more ideal platform for emulation, but despite this there are still some emulators that have issues regardless.  For more information on how to homebrew your 3DS, visit [https://3ds.hacks.guide/ 3ds.hacks.guide]. 
 +
 
 +
==Multi-Systems==
 +
===[[RetroArch]]===
 +
 
 +
There are [https://gbatemp.net/threads/retroarch-emulation-thread-nightly-builds-included.400913/ preliminary 3DS ports]
 +
 
 +
<B><code> [http://buildbot.libretro.com/stable/ Stable]</B></code>
 +
 
 +
<B><code> [http://buildbot.libretro.com/nightly/nintendo/3ds/ Nightly]</B></code>
 +
 
 +
<B><code> [https://github.com/libretro GitHub]</code></B>
 +
 
 +
BIOS : <code><B> [https://github.com/Abdess/retroarch_system Download] </code></B>
 +
 
 +
{| class="wikitable sortable" style="text-align:center;"
 +
|+ Available cores
 +
! Cores
 +
! Game/System
 +
! Working?
 +
! class="unsortable"|Notes
 +
|-
 +
| [[FinalBurn Alpha]] 2012
 +
| rowspan="5" style="text-align: center;" | [[Arcade emulators|Arcade]]
 +
| {{✓}}
 +
| <ul><li>Uses FBA v0.2.97.30 ROM sets</li><li>Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed</li><ul>
 +
|-
 +
| [[FinalBurn Neo]] NeoGeo
 +
| {{✓}}
 +
| A few games are unable to be loaded due to memory constraints
 +
|-
 +
| [[FinalBurn Alpha]] CPS1
 +
| {{✓}}
 +
|
 +
|-
 +
| [[FinalBurn Alpha]] CPS2
 +
| {{✓}}
 +
|
 +
|-
 +
| [[FinalBurn Alpha]] CPS3
 +
| {{~}}
 +
| most games are too slow to run even on New 3DS, though JoJo runs almost full speed
 +
|-
 +
| [[Gambatte]]
 +
| [[Game Boy/Game Boy Color emulators|Game Boy/GameBoy Color]]
 +
| {{✓}}
 +
|
 +
|-
 +
| [[mGBA]]
 +
| rowspan="2" style="text-align: center;" | [[Game Boy Advance emulators|GameBoy Advance]]
 +
| {{✓}}
 +
| acceptable with Pokemon Ruby/Sapphire, but some games are slow to use, even on New 3DS, at present
 +
|-
 +
| [[gpSP]]
 +
| {{✓}}
 +
| ~50-60 FPS with dynarec
 +
|-
 +
| [[Mednafen]] VB
 +
| [[Virtual Boy emulators|Virtual Boy]]
 +
| {{~}}
 +
| ~25-30 FPS
 +
|-
 +
| [[Mednafen]] PCE fast
 +
| [[PC Engine (TurboGrafx-16) emulators |PCE/PCECD/SuperGrafx]]
 +
| {{✓}}
 +
|
 +
|-
 +
| [[Mednafen]] NGP
 +
| [[Neo Geo Pocket emulators|NeoGeo Pocket/Pocket Color]]
 +
| {{✓}}
 +
|
 +
|-
 +
| [[Mednafen]] WS
 +
| [[WonderSwan emulators|WonderSwan/WonderSwan Color]]
 +
| {{✓}}
 +
|
 +
|-
 +
| FCEUmm
 +
| rowspan="3" style="text-align: center;" | [[Nintendo Entertainment System emulators|NES/FDS]]
 +
| {{✓}}
 +
|
 +
|-
 +
| [[Nestopia]]
 +
| {{✓}}
 +
| ~55-60 FPS, use FCEUmm instead
 +
|-
 +
| [[QuickNES]]
 +
| {{✓}}
 +
|-
 +
| NXEngine
 +
| Cave Story
 +
| {{✓}}
 +
|
 +
|-
 +
| PCSX-ReARMed
 +
| [[PlayStation emulators|PlayStation 1]]
 +
| {{✓}}
 +
| ~50-60 FPS at standard resolution
 +
|-
 +
| [[PicoDrive]]
 +
| MegaDrive/Genesis/MasterSystem/GameGear/CD/32X
 +
| {{✓}}
 +
| 2D games run full speed, 3D games run about 30 FPS or less
 +
|-
 +
| [[Genesis Plus GX]]
 +
| MegaDrive/Genesis/MasterSystem/GameGear/CD/32X/SG-1000
 +
| {{✓}}
 +
| Redbook audio hangs when suspending or pausing RetroArch
 +
|
 +
|-
 +
| [[Snes9x]] 2002 (PocketSNES)
 +
| rowspan="4" style="text-align: center;" | [[Super Nintendo emulators|SNES]]
 +
| {{✓}}
 +
| less compatible than CATSFC, but can actually run many special chip games at full speed
 +
|-
 +
| [[Snes9x]] 2005 ([[CATSFC]])
 +
| {{✓}}
 +
| ~55-60 FPS on standard games, ~50 FPS on Super FX games
 +
|-
 +
| [[Snes9x]] 2005+ ([[CATSFC]] Plus)
 +
| {{✓}}
 +
| Same as Snes9x 2005 but with better sound, at the cost of a few FPS, has more accurate audio, slower
 +
|-
 +
| [[Snes9x]] 2010 ([[Snes9x]] Next)
 +
| {{✓}}
 +
| Most accurate but slowest SNES core (~40 FPS),too slow to use even on New 3DS at present
 +
|
 +
|}
 +
 
 +
Using current exploits, the New 3DS is capable of running most of these cores at or nearly at full speed on most games. The only cores the older 3DS can reliably run at full speed are 2048, Gambatte, QuickNES, NXEngine, and some older Sega games using PicoDrive.
 +
Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration.
 +
Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button.
 +
 
 +
===[[RetroArch]] (Unofficial)===
 +
 
 +
<B>Unofficial <code> [https://gbatemp.net/threads/unofficial-3ds-retroarch-builds.462252 3DS builds]</B></code>
 +
 
 +
{| class="wikitable sortable" style="text-align:center;"
 +
|+ New3DS performance
 +
! Core
 +
! Game/System
 +
! Working?
 +
! class="unsortable"|Notes
 +
|-
 +
| [[TGB Dual]]
 +
| GameBoy/GameBoy Color
 +
| {{✓}}
 +
| ~60fps
 +
|-
 +
| GW
 +
| Game & Watch
 +
| {{✓}}
 +
| ~58fps
 +
|-
 +
| [[FUSE]]
 +
| ZX Spectrum
 +
| {{✓}}
 +
| ~60fps
 +
|-
 +
| VecX
 +
| Vectrex
 +
| {{✓}}
 +
| ~55fps
 +
|-
 +
| [[O2EM]]
 +
| Odyssey ²
 +
| {{✓}}
 +
| ~60fps
 +
|-
 +
| [[Stella]]
 +
| Atari2600
 +
| {{✓}}
 +
| ~60fps
 +
|-
 +
| Atari800
 +
| Atari5200
 +
| {{✓}}
 +
| ~60fps
 +
|-
 +
| [[ProSystem]]
 +
| Atari7800
 +
| {{✓}}
 +
| ~60fps
 +
|-
 +
| [[Handy]]
 +
| Atari Lynx
 +
| {{✓}}
 +
| ~60fps
 +
|-
 +
| [[FinalBurn Alpha]] CPS3
 +
| rowspan="2" style="text-align: center;" | [[Arcade emulators|Arcade]]
 +
| {{~}}
 +
| ~35fps/~50fps
 +
|-
 +
| [[FinalBurn Neo]] NeoGeo
 +
| {{~}}
 +
| ~40fps/~50fps
 +
|-
 +
| Virtul Jaguar
 +
| Atari Jaguar
 +
| {{✗}}
 +
| ~10fps (Technically works but is unplayably slow)
 +
|-
 +
| [[Yabause]]
 +
| Sega Saturn
 +
| {{✗}}
 +
| ~5fps (Technically works but is unplayably slow)
 +
|-
 +
| [[4DO]]
 +
| 3DO
 +
| {{✗}}
 +
| ~8fps (Technically works but is unplayably slow)
 +
|}
 +
 
 +
====Ultimate 3DS emupack====
 +
 
 +
{| class="wikitable sortable" style="text-align:center;"
 +
{| class="wikitable sortable" style="text-align:center;"
 +
! class="unsortable"|Version
 +
| [https://github.com/NinjaWeedle/NW-U3DSemupack git]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
| <B>{{✓}}</B> Recommended
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| Supported Emulators
 +
|-
 +
|
 +
* Nintendo 64 : DaedalusX64 0.2
 +
* SNES : Snes9X 1.30
 +
* NES : VirtuaNES 1.02
 +
* TurboGrafx/PC Engine : TemperPCE 1.02
 +
* MasterSystem/MegaDrive/Sega CD/32x : PicoDrive 0.94
 +
* CHIP-8 : CHIP-3DS
 +
* Atari 2600 : z26 3DS
 +
* GB/GBC : GameYob 1.0.8
 +
* GBA : mGBA 0.8.4
 +
|}
 +
 
 +
=<B>Linux OS</B>=
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Linux 3DS
 +
| [https://www.homebrewgeneral.net/2020/09/linux-3ds-updated.html?m=1 Update]
 +
| ?
 +
| {{~}}
 +
| {{~}}
 +
|}
 +
 
 +
=Nintendo=
 +
 
 +
===NES===
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| VirtuaNES for 3DS
 +
| [https://github.com/TBirdSoars/VirtuaNES/releases git]
 +
| Mid
 +
| {{~}}
 +
| {{✓}}
 +
|-
 +
| 3DNES
 +
| [https://github.com/st4rk/3DNES git]
 +
| Mid
 +
| {{✗}}
 +
| {{~}}
 +
|}
 +
 
 +
===SNES===
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| SNES9x for 3DS
 +
| [https://github.com/bubble2k16/snes9x_3ds/releases git]
 +
| Mid
 +
| {{~}}
 +
| {{✓}}
 +
|-
 +
| blargSNES
 +
| [http://blargsnes.kuribo64.net 1.3b]
 +
| Mid
 +
| {{~}}
 +
| {{✓}}
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| SNES9x for 3DS
 +
|-
 +
|
 +
* Snes9x for 3DS - runs a good majority of games well, even on old 3DS/2DS's. It's recommended to use a New 3DS if you want to run games that uses the SuperFX or SA-1 chip properly
 +
|}
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| blargSNES
 +
|-
 +
|
 +
* blargSNES - It works well, but lacks compatibility for games that require enhancement chips <i>(SA1, SuperFX, etc.)</i>
 +
|}
 +
 
 +
===Nintendo 64===
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [[DaedalusX64]] 3DS
 +
| [https://github.com/masterfeizz/daedalusx64-3DS/releases git]
 +
| Mid
 +
| {{✓}}
 +
| {{~}}
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| DaedalusX64
 +
|-
 +
|
 +
[[DaedalusX64]] - N64 has always been known to be a hard system to emulate, which is why many were skeptical about how feasible it would be to have an emulator for the system on the 3DS.  While still in its beta stage, it has shown a lot of improvements thanks to using a dynamic recompiler, with some games running at a playable state.  It also supports using stereoscopic 3D (at the cost of slower performance), which isn't a feature a lot of emulators have.
 +
|}
 +
 
 +
===Game Boy===
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| GameYob
 +
| [https://github.com/Drenn1/GameYob git]
 +
| Mid
 +
| {{✗}}
 +
| {{~}}
 +
|-
 +
| Cinoop
 +
| [https://github.com/CTurt/Cinoop git]
 +
| Mid
 +
| {{✗}}
 +
| {{~}}
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| GameYob
 +
|-
 +
|
 +
* GameYob - forked from a popular emulator used on the DS.  Emulates the Game Boy and Game Boy Color.  The original DS version is actually more polished than the 3DS port, so some of the more hardware pushing games won't work as well as the DS port.
 +
|}
 +
 
 +
===Virtual Boy===
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| r3Ddragon
 +
| [https://github.com/mrdanielps/r3Ddragon git]
 +
| Low
 +
| {{✓}}
 +
| {{~}}
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| r3Ddragon
 +
|-
 +
|
 +
* r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilize 3D effects <strike>and cause eyestrain</strike>. What makes this emulator stand out is the fact that it's able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms, unfortunately compatibility is still low and requires a New 3DS to run. Development has since opened.
 +
|}
 +
 
 +
===Pokémon Mini===
  
==Emulators==
 
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
! scope="col"|Platform(s)
+
! scope="col"|Version
! scope="col"|Latest Version
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|Wii
+
! scope="col"|Active
! scope="col"|Triforce
+
! scope="col"|[[Recommended Emulators|Recommended]]
! scope="col"|[[libretro|Libretro Core]]
+
|-
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
+
| PokeMini 3DS
 +
| [https://github.com/nop90/Pokemini/releases git]
 +
| Low
 +
| {{✗}}
 +
| {{~}}
 +
|}
 +
 
 +
===Game Boy Advance===
 +
 
 +
The 3DS does include native firmware for a GBA mode which was mainly used to run ambassador releases instead of having to develop an emulator for them.  Because it's technically running a "virtual" GBA, it can't provide features that are normally available on other emulators, such as savestates, screen filtering, or sleep mode, however it does have high compatibility with the exception of cartridges with special hardware. If you're using an old 3DS/2DS, this is the best option to play GBA games.
 +
There are two ways to take advantage of this firmware:
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| New Super Ultimate Injector (NSUI)
 +
| [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376 Beta 27]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| open_agb_firm
 +
| [https://github.com/profi200/open_agb_firm git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| [[GBARunner2]]
 +
| [https://github.com/Gericom/GBARunner2 git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| NSUI
 +
|-
 +
|
 +
* New Super Ultimate Injector - There are other programs that can do injections, but this one is nice as it can do other Virtual Console injections and some forwarders for emulators.  The only problem is each ROM must be injected and installed individually, including the [https://3ds.hacks.guide/godmode9-usage.html#restore-gba-vc-saves save files], which makes the number of titles that can be installed restricted to the max the 3DS title limit (300 titles, not including pre-installed system titles).
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| Open agb firm
 +
|-
 +
|
 +
* open_agb_firm <i>(Name not finalized)</i> - A custom FIRM payload that takes advantage of the built-in GBA firmware, it's still in early development but has an alpha build available. The major advantages of this compared to VC injection is that it performs faster and there aren't any issues with the sound, it utilizes the native hardware (even with VC injection there are issues with the sound, ex.: "Fire Emblem"). It can load the ROM through the SD card instead of having to convert and install them, but needs to be launched on boot instead of being able to use the 3DS HOME Menu (there's ways to make a forwarder for in on the HOME menu, but requires additional setup to get it to work).  One major issue is there's a chance that it may not detect the correct save format or will corrupt the existing save file so make sure to backup your saves beforehand (they are currently trying fix it by having a better database for save detection, if you're interested [https://github.com/profi200/open_agb_firm/issues/9 you can help]).
 +
** To install, simply put the .firm file in the <code>/luma/payloads/</code> folder and hold START to load up the chainloader to launch it.  There's no way of exiting out once the program starts, so you will need to turn it off and redo the step to load it if you wanted to change games.
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| GBARunner2
 +
|-
 +
|
 +
* [[GBARunner2]] - a GBA hypervisor made for the DS(i), can only be ran through [[TWiLight Menu++]] and is included by default with the program (see below).  Compatiblity can be a hit-or-miss, but it's still in active development with plans to include interesting features such as gyro control emulation and local wireless multiplayer in the future.
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [[mGBA]]
 +
| [https://github.com/mgba-emu/mgba/releases git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| CitrAGB <small> (based on [[gpSP]])</small>
 +
| [https://gbatemp.net/threads/citragb-3ds-gba-emulator-wip.376438 1.0]
 +
| Low
 +
| {{✗}}
 +
| {{~}}
 +
|}
 +
 
 +
===Nintendo DS===
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [[TWiLight Menu++]]
 +
| [https://github.com/DS-Homebrew/TWiLightMenu git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| DeSmuME
 +
| [https://github.com/shutterbug2000/DeSmuME/releases git]
 +
| Mid
 +
| {{✗}}
 +
| {{✗}}
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| TWiLight Menu++
 +
|-
 +
|
 +
*[[TWiLight Menu++]] - Not technically an "emulator", rather it's a frontend for a separate program, [[nds-bootstrap]], which allows for an NDS ROM to be loaded from an SD card.  The program is originally designed for the DSi, however it's able to work on the 3DS by utilizing the virtual DSi (aka the TWL_FIRM or "DS Mode") that the 3DS has for backwards-compatibility.  Compatibility isn't the same as using a flashcart, however it's still pretty high with only a few games having issues or triggering anti-piracy protections (newer versions now come with AP patches for most games and will patch them if needed at launch).  It also comes pre-bundled with a variety of emulators used on the DS and a work-in-progress GBA hypervisor, [[GBARunner2]], that works to some degree. 
 +
**[https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0 Compatiblity List].
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| DeSmuME
 +
|-
 +
|
 +
* DeSmuME - an experimental port of DeSmuME that has since been abandoned, it wasn't very compatible.
 +
|}
 +
 
 +
===Nintendo DSiware===
 +
 
 +
Because the firmware that the 3DS uses for backwards-compatibility is actually the same as the DSi, it's possible to inject DSiWare as an installable <code>.cia</code> file.  There's two ways to do this:
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| GodMode9
 +
| [https://github.com/d0k3/GodMode9/releases git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| DSiWare Conversion Script
 +
| [https://gbatemp.net/threads/scripts-dsiware-conversion-easily-convert-to-nds-and-cia-files.478575 Script]
 +
| Mid
 +
| {{✗}}
 +
| {{~}}
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| GodMode9
 +
|-
 +
|
 +
* Version 1.8.0 and above has a script that can convert <code>.nds</code> to <code>.cia</code>, [https://3ds.hacks.guide/godmode9-usage 3ds.hacks.guide] has more information on how to update to the latest version if needed.
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| DSiWare Conversion Script
 +
|-
 +
|
 +
* This script can be used to convert <code>.bin</code> files from your DSi's SD card to <code>.nds</code> which can then be used to convert into <code>.cia</code>.
 +
|}
 +
 
 +
These scripts will <b>ONLY</b> work for DSiWare, <font style="color:red"><b>NOT NDS GAMES</b></font>.
 +
 
 +
[[TWiLight Menu++]] has support for two DSiWare as of v15.1.1 with a special preview of [[nds-bootstrap]], Pop Island and Pop Island: Paperfield. These can also run on the DS.
 +
 
 +
=Sony=
 +
 
 +
===PlayStation===
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
!colspan="10"|PC / x86
+
| PCSX-ReARMed <small> (RetroArch)</small>
 +
| [https://www.libretro.com/index.php/retroarch-3ds-full-speed-ps1-now-possible-with-pcsx-rearmed-w-unai-renderer/ Nightly]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 
|-
 
|-
|[[Dolphin]]
+
| CTRX
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| [https://github.com/machinamentum/CTRX git]
|[https://dolphin-emu.org/download/ Dev]
+
| Low
|{{✓}} ||{{~}}<ref group=N name=triforce>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{}}<ref group=N>Currently at Alpha release and has bugs that are not present on standalone Dolphin.</ref> ||{{✓}} ||{{✓}} ||{{✓}}
+
| {{}}
 +
| {{}}
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| PCSX-ReARMed
 
|-
 
|-
|Ishiiruka-Dolphin
+
|  
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
* PCSX-ReARMed (RetroArch) - Thanks to the work of many developers, it is now possible to have full speed 60 FPS emulation for a majority of games and support for .CHD compression formats.  Generally, 2D games will perform better than 3D, however you can get some better performance by tweaking the settings if necessary.  The nightly builds have seen major improvements since the initial release and can even play some of the more demanding games at full speed ([https://www.reddit.com/r/3dshacks/comments/jvkotb/full_speed_psx_finally_here_on_new_3ds_new_2ds_xl/ See here] for some tips), so it's better to use that until the next stable release. NOTE: This emulator is mainly targeted for the New 3DS so don't expect the o3DS to run well if at all.
|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]
+
|}
|{{✓}} ||{{✗}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}}
+
 
 +
=SEGA=
 +
 
 +
===MegaDrive/Genesis/MasterSystem/32X/Sega CD===
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|[https://github.com/ogamespec/dolwin/ Dolwin]
+
| PicoDrive for 3DS
|align=left|{{Icon|Windows|Linux}}
+
| [https://github.com/bubble2k16/picodrive_3ds/releases git]
|[https://github.com/ogamespec/dolwin/releases {{DolwinVer}}]
+
| Mid
|{{✗}} ||{{✗}} ||{{}} ||{{✓}} ||{{✓}} ||{{✗}}
+
| {{✗}}
 +
| {{}}
 +
|}
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| PicoDrive for 3DS
 
|-
 
|-
|[[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]]
+
|
|align=left|{{Icon|Windows}}
+
* PicoDrive for 3DS - 32X and Sega CD are playable on the original 3DS, but works better on New 3DS.  Sega CD requires BIOS in order to play, they must be named:
|[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]
+
"bios_CD_U.bin", "bios_CD_J.bin", and "bios_CD_E.bin" based on the respective regions.  BIOS need to be in the <code>/3ds/picodrive_3ds/bios</code> folder. 
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
+
NOTE: PicoDrive does not support .gg file format. There is no stable Game Gear emulator currently available for the original 3DS either. (I know this because I looked through the past update logs and tested it out to make sure. After installing everything and testing the other emulators, I tested Game Gear games on RetroArch as well and while they did eventually run, it was often virtually unusable [black screening without any image and crashing]). To install and run your favorite Game Gear games on the original 3ds, utilize this .gg VC injector found here: https://gbatemp.net/threads/release-ultimate-gg-game-gear-vc-injector-for-3ds.437226/.  
 +
|}
 +
 
 +
=Atari inc.=
 +
 
 +
===Atari 2600===
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|Gekko
+
| Z26 3DS
|align=left|{{Icon|Windows|Linux}}
+
| [https://gbatemp.net/threads/preview-z26-3ds-atari-2600-emulator.397827 2.0]
|[https://code.google.com/p/gekko-gc-emu/ {{GekkoVer}}]
+
| Mid
|{{✗}} ||{{}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
+
| {{✗}}
 +
| {{~}}
 +
|}
 +
 
 +
===Atari 5200===
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
!colspan="10"|Mobile / ARM
+
| Atari800 3DS
 +
| [http://www.atari.org.pl/forum/viewtopic.php?id=13871 0.3.4]
 +
| Mid
 +
| {{✗}}
 +
| {{~}}
 +
|}
 +
 
 +
 
 +
===Atari Lynx===
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|[[Dolphin]]
+
| Handy 3DS
|align=left|{{Icon|Android|Linux}}
+
| [https://gbatemp.net/threads/release-handy-3ds-atari-lynx-emulator.394329 1.1b]
|[https://dolphin-emu.org/download/list/master Dev]
+
| Mid
|{{}} ||{{~}}<ref group=N name=triforce /> ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
+
| {{}}
 +
| {{~}}
 +
|}
 +
 
 +
=NEC=
 +
 
 +
===PCE/PCECD/SuperGrafx===
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|[[Dolphin MMJR (Unofficial)|Dolphin MMJR]]
+
| TemperPCE for 3DS
|align=left|{{Icon|Android}}
+
| [https://github.com/bubble2k16/temperpce_3ds/releases git]
|[https://github.com/Bankaimaster999/Dolphin-MMJR/releases git]
+
| Mid
|{{}} ||{{}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
+
| {{}}
 +
| {{}}
 +
|}
 +
 
 +
=GCE=
 +
 
 +
===Vectrex===
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|Dolphin 360
+
| Vex3DS<small> (based on vecx)</small>
|align=left|{{Icon|Android}}
+
| [https://gbatemp.net/threads/release-vex3ds-vectrex-emulator.420721 0.4]
|[https://github.com/Gamer64ytb/Dolphin-360-Definitive-/releases git]
+
| Mid
|{{}} ||{{}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
+
| {{}}
 +
| {{~}}
 +
|}
 +
 
 +
=SNK=
 +
 
 +
===Neo Geo Pocket/Pocket Color===
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
 +
| NeoPop-sdl 3DS
 +
| [https://github.com/nop90/Neopop-SDL/releases git]
 +
| Mid
 +
| {{✗}}
 +
| {{~}}
 +
|}
 +
 +
=Microsoft=
 +
 +
===DOS===
 +
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
!colspan="10"|Consoles
+
| 3DOS
 +
| [https://gbatemp.net/threads/wip-demo-3dos-8086-dos-emulator-for-the-3ds.394455 1.0]
 +
| Mid
 +
| {{✗}}
 +
| {{~}}
 +
|}
 +
 
 +
* 3DOS - Based on 8086tiny. Can only emulate 8086 CPUs.
 +
 
 +
=Apple=
 +
===mac 2.x===
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|[[Nintendont]]
+
| Mini vMac 3DS
|align=left|{{Icon|Wii|WiiU}}
+
| [https://github.com/TaraHoleInIt/minivmac-3ds git]
|[https://github.com/FIX94/Nintendont 2021-07-12]
+
| Mid
|{{}} ||{{~}} ||N/A ||{{✓}} ||{{✓}} ||{{✓}}
+
| {{}}
 +
| {{~}}
 +
|}
 +
 
 +
=Sinclair=
 +
 
 +
===ZX Spectrum===
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
 +
| 3DS Spectrum
 +
| [https://www.mediafire.com/file/d1sl4hcdol60loh/3dsspectrum01.rar/file 0.1]
 +
| Mid
 +
| {{✗}}
 +
| {{~}}
 
|}
 
|}
  
<references group=N />
+
=Commodore=
  
===Comparisons===
+
===Commodore 64===
;[[Dolphin]]: is the emulator of choice for the GameCube and the first and only emulator for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2 and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube. As of May 2021, Dolphin's compatibility is at 96% of the games being playable or perfect.
 
  
;[http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin]: is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are:
+
{| class="wikitable" style="text-align:center;"
:* Async shader compilation (Avoiding shader compilation time)
+
! scope="col"|Name
:*Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
+
! scope="col"|Version
:*Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
:*Dolby Pro Logic II support for XAudio and OpenAL
+
! scope="col"|Active
:*Custom Texture improvements to allow directly compressed texture loading including mipmaps
+
! scope="col"|[[Recommended Emulators|Recommended]]
:*DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines)
+
|-
:*DX9 support for old machines
+
| Bread Box
:*Modified Post Processing interface to support:
+
| [https://gbatemp.net/threads/release-bread-box-c64-emulator.397602 1/06/16]
::*Multiple Stages allowing more complex effects.
+
| Mid
::*Depth and native gamma as inputs.
+
| {{✗}}
::*Custom version of DolphinFX that work under dx11 and ogl
+
| {{~}}
::*SSAO and DOF.
+
|-
::*Texture Scaling Support
+
| VICE3DS
::*Bump Mapping with advanced material properties
+
| [https://github.com/badda71/vice3ds git]
::*Phong Specular reflection to improve lighting quality
+
| Mid
::*Tessellation and Displacement Mapping
+
| {{✗}}
::*Rim Lighting
+
| {{~}}
::*Bump auto-generation to improve lighting
+
|}
  
;Dolwin: an open-source Nintendo GameCube emulator which initially started development in 2004. It went into hiatus but is now active. With that in mind, it's not the most advanced but has interesting features and is able to boot and run some commercial games and demos...
+
===Amiga===
  
;[[Dolphin (Nintendo)]]: Nintendo made an emulator for Windows that was also called Dolphin. This official program does not run commercial games and has no connection to the open-source project.
+
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| UAE3DS
 +
| [https://github.com/badda71/uae3DS git]
 +
| Mid
 +
| {{✗}}
 +
| {{~}}
 +
|}
  
;[[Nintendont]]: loads Gamecube ISOs for Wii and Wii U. It was a Wii homebrew app, but Wii U with Homebrew Channel on Wii Mode can run it too! For Wii U, there is Memory Card Emulation. Playable with Gamecube Controller, Classic Controller, USB HID controllers and Wiimote + Nunchuk
+
=Other=
<!--
 
==Emulation issues==
 
-->
 
  
==Running BIOS==
+
===Uzebox===
To boot the GameCube's original BIOS, you need a dump from real hardware. Dolphin does not require it to load games but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game, as well as hybrid XFB. If you're on the stable release, use XFB Virtual and disable "Skip BIOS" in the GameCube options; you will have to load a GameCube title so that the startup animation begins and like on the original console, you hold the first controller's A button down and the system will send you into the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS.
 
  
==Peripherals==
+
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Cuzebox 3DS
 +
| [https://web.archive.org/web/20181031230535/https://github.com/ry755/cuzebox3DS/releases git]
 +
| Low
 +
| {{✗}}
 +
| {{~}}
 +
|}
  
===GC/GBA Cable===
+
=Multi game engine=
Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (<code>DOL-011</code>) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in specific games. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseum, XD, or Pokémon Box, they aren't the only games to do so.
 
  
Dolphin includes a GBA core based on [[mGBA]] that is tied to GameCube emulation, which allows for a very stable connection that works with features such as save states and netplay. Dolphin can also connect to standalone versions of mGBA; this is necessary for some less commonly used features such as [[GBA e-Reader emulators|e-Reader]] support or cases where the GBA has to be disconnected from the GameCube. Both of these can be enabled by going into the controller settings and assigning the GBA to one or more ports. The general config menu also allows you to specify a GBA rom to be used if using the built-in GBA core.
+
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Latest Version
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
! scope="col"|Supported game(s)
 +
|-
 +
|[http://xproger.info/projects/OpenLara/ OpenLara]
 +
|[https://github.com/XProger/OpenLara/releases git]
 +
|{{✓}}
 +
|{{~}}
 +
|Tomb Raider 1-4
 +
|}
  
===Game Boy Player===
+
===ScummVM===
This add-on plugged into the bottom of the GameCube and allowed it to play Game Boy / Game Boy Advance games on a standard television; it had provisions against [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] cartridges by returning an error after booting them. The launcher even had support for the GBA-GCN link cable where the Game Boy Advance would serve as the controller. Some GBA games like ''Super Mario Advance 4'' and ''Mario & Luigi: Superstar Saga'' took advantage of the add-on by adding rumble support. The hardware is essentially a peripheral containing Game Boy Advance hardware.
+
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [[ScummVM]] 3DS
 +
| [https://www.scummvm.org/downloads 2.2.0]
 +
| High
 +
| {{✓}}
 +
| {{✓}}
 +
|}
  
No emulator currently supports the Game Boy Player hardware and its features. With [[mGBA]] now integrated into Dolphin, support for it has been hinted as coming in the future.<ref>https://dolphin-emu.org/blog/2021/07/21/integrated-gba/#conclusion</ref>
+
===EasyRPG===
  
===Broadband Adapter===
+
{| class="wikitable" style="text-align:center;"
This shouldn't be confused with [[netplay]], which synchronizes emulation over an internet connection.
+
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [[EasyRPG]] 3DS
 +
| [https://easyrpg.org/player/downloads/#snapshot-other 0.6.2.3]
 +
| High
 +
| {{✓}}
 +
| {{✓}}
 +
|}
  
This was an add-on that allowed the console to use LAN technology over [[Wikipedia:Ethernet|ethernet]]. ''Mario Kart: Double Dash!!'' used it to play on a local network with up to eight other GameCubes while ''Phantasy Star Online'' took it a step further to allow an internet connection for Sega's now-offline official game servers. ''Kirby Air Ride'' and ''1080° Avalanche'' also support this adapter. This feature was unavailable on the [[Wii emulators|Wii]] despite having 802.11 b/g connectivity built-in and an official USB LAN adaptor.
+
===OpenBOR===
  
It's possible to hook up zero or more of each of these configurations on one networked game:
+
{| class="wikitable" style="text-align:center;"
*A GameCube with the broadband adapter (of course)
+
! scope="col"|Name
*A soft modded Wii with [https://gbatemp.net/threads/330554 Devolution]
+
! scope="col"|Version
*A recent version of Dolphin with OpenVPN
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [[OpenBOR]] 3DS
 +
| [https://github.com/MrHuu/openbor-3ds/releases git]
 +
| Mid
 +
| {{~}}
 +
| {{✓}}
 +
|}
  
[[Dolphin]] has support for the Broadband Adapter on Windows and Linux. Go to <code>Config</code> > <code>GameCube</code>. A drop-down for <code>SP1</code> will have the <code>Broadband Adaptor</code> or <code>BBA</code>, depending on the version of Dolphin you're running. [https://wiki.dolphin-emu.org/index.php?title=Broadband_Adapter#How_to_use_the_BroadBand_Adapter Their wiki contains up to date instructions on setting up a VPN.]
+
===Lua Engine===
  
[[Nintendont]] has the easiest method. There is an option named BBA Emulation to emulate the Broadband Adapter.
+
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| CtrµLua 3DS
 +
| [https://github.com/ctruLua/ctruLua/releases git]
 +
| Mid
 +
| {{✗}}
 +
| {{~}}
 +
|-
 +
| LÖVE Potion 3DS
 +
| [https://github.com/TurtleP/LovePotion/releases git]
 +
| Mid
 +
| {{✗}}
 +
| {{~}}
 +
|-
 +
| Lua Player Plus 3DS
 +
| [https://github.com/Rinnegatamante/lpp-3ds/releases git]
 +
| Mid
 +
| {{✗}}
 +
| {{~}}
 +
|}
  
===Bongos===
+
=Game Creation Systems (GCS)=
This is a special controller used with ''Donkey Konga'' and other ''Donkey Kong'' games released for the GameCube. Dolphin supports this controller.
 
  
===Microphone===
+
{| class="wikitable" style="text-align:center;"
This was an accessory bundled with ''Mario Party 6 & Mario Party 7'' that allowed the GameCube to receive audio from the memory card slot. There were also other games known to support it.
+
|-
 +
! scope="col"|Name
 +
! scope="col"|Latest Version
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
|[https://www.digitalmzx.com/ DigitalMZX]
 +
|[https://github.com/AliceLR/megazeux git]
 +
|{{✓}}
 +
|{{~}}
 +
|}
  
In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available.
+
=Others=
 +
===Amiibo===
  
==Triforce==
+
{| class="wikitable" style="text-align:center;"
The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo GameCube with several differences, such as provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules. [[Wii emulators]] can also play Triforce games.
+
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Wumiibo
 +
| [https://github.com/hax0kartik/wumiibo git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
|}
  
Dolphin used to have Triforce support in the stable builds, which was quickly deprecated and [https://dolphin-emu.org/download/list/Triforce/ a branch] remained. This branch is no longer updated, but can still be used.<ref>https://dolphin-emu.org/blog/2016/09/01/dolphin-progress-report-august-2016</ref> The developers plan to bring it back, but only if there is interest and work is done to clean up the code.
+
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| Wumiibo
 +
|-
 +
|
 +
* Wumiibo - Emulates Amiibo functionality on the 3DS without needing an NFC reader or using tags. You can even use your own Amiibo data, after it's been decrypted, or a generic AmiiboID which are freely available and explains how to get them on the project page.
 +
|}
  
Compatibility is abysmal, and there are lots of unemulated features preventing the games from even booting without patches like both Mario Kart GP games. Check the Dolphin Wiki for more information. Various features including the NamCam camera, the save transfer functionality, and the multiple Triforce board networking, are simply not emulated.
+
===CHIP-8===
  
For the games that do emulate with Dolphin Triforce (that is, the Mario Kart GP games and little else):
+
{| class="wikitable" style="text-align:center;"
* Under "Config/GameCube" (or more recently "Controllers"), "SP1" and "Port 1" need to be assigned to "AM-Baseboard".
+
! scope="col"|Name
* "Enable Cheats" must be activated. Mario Kart GP1 and GP2 have patch codes that need to be added to their gameini file to fix the showstopping emulation bugs and to change the coins value to something else than 0, to play it at all.
+
! scope="col"|Version
* The keys used are the same as the GameCube controls in Dolphin. The Z button supposedly emulates "Insert Coin", but it doesn't seem to work.
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Chip-3DS
 +
| [http://www.mediafire.com/?y94yjhzf70fsfsi 1.0]
 +
| Mid
 +
| {{✗}}
 +
| {{~}}
 +
|-
 +
| Chip8-2DS
 +
| [https://github.com/nopy4869/CHIP8-2DS/releases git]
 +
| Mid
 +
| {{✗}}
 +
| {{~}}
 +
|}
  
There is a Nintendont option to activate Triforce. Moving the C-stick anywhere will insert a coin.
+
===Super Mario 64===
  
==Panasonic Q==
+
{| class="wikitable" style="text-align:center;"
[[File:Panasonic Q.png|210px|thumb|left|The Panasonic Q GameCube console.]]
+
! scope="col"|Name
The Panasonic Q  (sometimes refered to as GameQ by Gamecube fans) is a hybrid version of the GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was officially released only in Japan. A feature of its main competitors Xbox and PlayStation 2, the GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical discs format for games and the correspondingly small disc tray.
+
! scope="col"|Version
Initially, the Panasonic Q was only able to play games and DVDs from Japan; however, a modified version, which could play American games and DVDs, began to be sold from Import shops, making it a popular console to import from Japan. The unit was priced at around ¥41,000 JPY and the modified version was priced at ¥46,000 JPY.
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
The Panasonic Q is capable of using almost all of the GameCube hardware upgrades. A special version of the Game Boy Player was designed for the Q because the Player was designed to fit onto the bottom of the GameCube, and the Q's different bottom form factor kept the Player from being installed. Other features of the Panasonic Q include a backlit information LCD, a front-loading slot disc tray, an optical sound output supporting Dolby Digital 5.1 and DTS, a separate subwoofer jack, and a stainless steel chassis. These high-end features, as well as the aforementioned multimedia playback capabilites, have made the Panasonic Q a popular console to collect.
+
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| SM64 3DS
 +
| [https://github.com/sm64-port/sm64_3ds git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
|}
  
The Q system was licensed by Nintendo, released on December 13, 2001, and was discontinued on December 18, 2003 due to low sales.
+
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| SM64 3DS port
 +
|-
 +
|
 +
* SM64 3DS Port - Thanks to the decompilation project, you can now enjoy SM64 on the 3DS with ''*analog*'' support and native rendering (compared to the official DS port).  Works pretty much at full speed on the New 3DS, the original model apparently has some slow downs but still playable.  You can either build it yourself, or try finding pre-compiled build online (there are multiple versions, you can find some [https://web.archive.org/web/20200924080151/https://gist.github.com/stranno/2609a82f75ce346d1f1a5b99af94590c here] but it's no longer up-to-date or a more up-to-date version with 3D support [https://archive.org/details/sm64-port-3ds-mkst-7b56b78 here]).
 +
|}
  
==Resources==
+
===Virtual Console Injection===
*[https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - The most comprehensive wiki for the Dolphin emulator and games. Good for any fixes/tweaks/settings you should know beforehand.
 
  
==References==
+
Some have tried injecting alternate ROMs in the available Virtual Console releases (MD, GG, NES, GBA Ambassador, GBC, Japanese emulated SFC compilations) with varying degrees of success. The emulators used for Virtual Console are not as accurate as other emulators so compatibility isn't perfect (the only exception is GBA since it runs it natively, not emulation), Sega systems in particular have high compatibility however.<br>
<references/>
+
There's an easy tool that will convert and inject any supported ROM file as its associated VC application called [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/ New Super Ultimate Injector].  It's an all in one tool and can even remotely install the injection provided your 3DS is connected to the same network. It's currently in beta, but it's still really useful.
  
{{Nintendo}}
+
==See also==
 +
* [[Nintendo 3DS emulators]]
  
[[Category:Consoles]]
+
[[Category:Emulators on consoles]]
[[Category:Home consoles]]
+
[[Category:Emulators on handheld consoles]]
[[Category:Sixth-generation video game consoles]]
+
[[Category:Emulators on eighth-generation consoles]]
[[Category:Nintendo consoles]]
 
[[Category:GameCube emulators|*]]
 

Revision as of 08:34, 28 October 2021

Nintendo 3DS
3ds.png
Developer Nintendo
Type Handheld game console
Generation Eighth generation
Release date 2011
Discontinued 2020
Predecessor Nintendo DS
Emulated

Because of the homebrewing scene the 3DS has had, you can install a variety of emulators. Currently, the New 3DS is capable of running much faster than the older models, making it a much more ideal platform for emulation, but despite this there are still some emulators that have issues regardless. For more information on how to homebrew your 3DS, visit 3ds.hacks.guide.

Multi-Systems

RetroArch

There are preliminary 3DS ports

Stable

Nightly

GitHub

BIOS : Download

Available cores
Cores Game/System Working? Notes
FinalBurn Alpha 2012 Arcade
  • Uses FBA v0.2.97.30 ROM sets
  • Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed
FinalBurn Neo NeoGeo A few games are unable to be loaded due to memory constraints
FinalBurn Alpha CPS1
FinalBurn Alpha CPS2
FinalBurn Alpha CPS3 ~ most games are too slow to run even on New 3DS, though JoJo runs almost full speed
Gambatte Game Boy/GameBoy Color
mGBA GameBoy Advance acceptable with Pokemon Ruby/Sapphire, but some games are slow to use, even on New 3DS, at present
gpSP ~50-60 FPS with dynarec
Mednafen VB Virtual Boy ~ ~25-30 FPS
Mednafen PCE fast PCE/PCECD/SuperGrafx
Mednafen NGP NeoGeo Pocket/Pocket Color
Mednafen WS WonderSwan/WonderSwan Color
FCEUmm NES/FDS
Nestopia ~55-60 FPS, use FCEUmm instead
QuickNES
NXEngine Cave Story
PCSX-ReARMed PlayStation 1 ~50-60 FPS at standard resolution
PicoDrive MegaDrive/Genesis/MasterSystem/GameGear/CD/32X 2D games run full speed, 3D games run about 30 FPS or less
Genesis Plus GX MegaDrive/Genesis/MasterSystem/GameGear/CD/32X/SG-1000 Redbook audio hangs when suspending or pausing RetroArch
Snes9x 2002 (PocketSNES) SNES less compatible than CATSFC, but can actually run many special chip games at full speed
Snes9x 2005 (CATSFC) ~55-60 FPS on standard games, ~50 FPS on Super FX games
Snes9x 2005+ (CATSFC Plus) Same as Snes9x 2005 but with better sound, at the cost of a few FPS, has more accurate audio, slower
Snes9x 2010 (Snes9x Next) Most accurate but slowest SNES core (~40 FPS),too slow to use even on New 3DS at present

Using current exploits, the New 3DS is capable of running most of these cores at or nearly at full speed on most games. The only cores the older 3DS can reliably run at full speed are 2048, Gambatte, QuickNES, NXEngine, and some older Sega games using PicoDrive. Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration. Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button.

RetroArch (Unofficial)

Unofficial 3DS builds

New3DS performance
Core Game/System Working? Notes
TGB Dual GameBoy/GameBoy Color ~60fps
GW Game & Watch ~58fps
FUSE ZX Spectrum ~60fps
VecX Vectrex ~55fps
O2EM Odyssey ² ~60fps
Stella Atari2600 ~60fps
Atari800 Atari5200 ~60fps
ProSystem Atari7800 ~60fps
Handy Atari Lynx ~60fps
FinalBurn Alpha CPS3 Arcade ~ ~35fps/~50fps
FinalBurn Neo NeoGeo ~ ~40fps/~50fps
Virtul Jaguar Atari Jaguar ~10fps (Technically works but is unplayably slow)
Yabause Sega Saturn ~5fps (Technically works but is unplayably slow)
4DO 3DO ~8fps (Technically works but is unplayably slow)

Ultimate 3DS emupack

Version git FLOSS ✓ Recommended
Supported Emulators
  • Nintendo 64 : DaedalusX64 0.2
  • SNES : Snes9X 1.30
  • NES : VirtuaNES 1.02
  • TurboGrafx/PC Engine : TemperPCE 1.02
  • MasterSystem/MegaDrive/Sega CD/32x : PicoDrive 0.94
  • CHIP-8 : CHIP-3DS
  • Atari 2600 : z26 3DS
  • GB/GBC : GameYob 1.0.8
  • GBA : mGBA 0.8.4

Linux OS

Name Version Accuracy Active Recommended
Linux 3DS Update ? ~ ~

Nintendo

NES

Name Version Accuracy Active Recommended
VirtuaNES for 3DS git Mid ~
3DNES git Mid ~

SNES

Name Version Accuracy Active Recommended
SNES9x for 3DS git Mid ~
blargSNES 1.3b Mid ~
SNES9x for 3DS
  • Snes9x for 3DS - runs a good majority of games well, even on old 3DS/2DS's. It's recommended to use a New 3DS if you want to run games that uses the SuperFX or SA-1 chip properly
blargSNES
  • blargSNES - It works well, but lacks compatibility for games that require enhancement chips (SA1, SuperFX, etc.)

Nintendo 64

Name Version Accuracy Active Recommended
DaedalusX64 3DS git Mid ~
DaedalusX64

DaedalusX64 - N64 has always been known to be a hard system to emulate, which is why many were skeptical about how feasible it would be to have an emulator for the system on the 3DS. While still in its beta stage, it has shown a lot of improvements thanks to using a dynamic recompiler, with some games running at a playable state. It also supports using stereoscopic 3D (at the cost of slower performance), which isn't a feature a lot of emulators have.

Game Boy

Name Version Accuracy Active Recommended
GameYob git Mid ~
Cinoop git Mid ~
GameYob
  • GameYob - forked from a popular emulator used on the DS. Emulates the Game Boy and Game Boy Color. The original DS version is actually more polished than the 3DS port, so some of the more hardware pushing games won't work as well as the DS port.

Virtual Boy

Name Version Accuracy Active Recommended
r3Ddragon git Low ~
r3Ddragon
  • r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilize 3D effects and cause eyestrain. What makes this emulator stand out is the fact that it's able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms, unfortunately compatibility is still low and requires a New 3DS to run. Development has since opened.

Pokémon Mini

Name Version Accuracy Active Recommended
PokeMini 3DS git Low ~

Game Boy Advance

The 3DS does include native firmware for a GBA mode which was mainly used to run ambassador releases instead of having to develop an emulator for them. Because it's technically running a "virtual" GBA, it can't provide features that are normally available on other emulators, such as savestates, screen filtering, or sleep mode, however it does have high compatibility with the exception of cartridges with special hardware. If you're using an old 3DS/2DS, this is the best option to play GBA games. There are two ways to take advantage of this firmware:

Name Version Accuracy Active Recommended
New Super Ultimate Injector (NSUI) Beta 27 Mid
open_agb_firm git Mid
GBARunner2 git Mid
NSUI
  • New Super Ultimate Injector - There are other programs that can do injections, but this one is nice as it can do other Virtual Console injections and some forwarders for emulators. The only problem is each ROM must be injected and installed individually, including the save files, which makes the number of titles that can be installed restricted to the max the 3DS title limit (300 titles, not including pre-installed system titles).
Open agb firm
  • open_agb_firm (Name not finalized) - A custom FIRM payload that takes advantage of the built-in GBA firmware, it's still in early development but has an alpha build available. The major advantages of this compared to VC injection is that it performs faster and there aren't any issues with the sound, it utilizes the native hardware (even with VC injection there are issues with the sound, ex.: "Fire Emblem"). It can load the ROM through the SD card instead of having to convert and install them, but needs to be launched on boot instead of being able to use the 3DS HOME Menu (there's ways to make a forwarder for in on the HOME menu, but requires additional setup to get it to work). One major issue is there's a chance that it may not detect the correct save format or will corrupt the existing save file so make sure to backup your saves beforehand (they are currently trying fix it by having a better database for save detection, if you're interested you can help).
    • To install, simply put the .firm file in the /luma/payloads/ folder and hold START to load up the chainloader to launch it. There's no way of exiting out once the program starts, so you will need to turn it off and redo the step to load it if you wanted to change games.
GBARunner2
  • GBARunner2 - a GBA hypervisor made for the DS(i), can only be ran through TWiLight Menu++ and is included by default with the program (see below). Compatiblity can be a hit-or-miss, but it's still in active development with plans to include interesting features such as gyro control emulation and local wireless multiplayer in the future.
Name Version Accuracy Active Recommended
mGBA git Mid
CitrAGB (based on gpSP) 1.0 Low ~

Nintendo DS

Name Version Accuracy Active Recommended
TWiLight Menu++ git Mid
DeSmuME git Mid
TWiLight Menu++
  • TWiLight Menu++ - Not technically an "emulator", rather it's a frontend for a separate program, nds-bootstrap, which allows for an NDS ROM to be loaded from an SD card. The program is originally designed for the DSi, however it's able to work on the 3DS by utilizing the virtual DSi (aka the TWL_FIRM or "DS Mode") that the 3DS has for backwards-compatibility. Compatibility isn't the same as using a flashcart, however it's still pretty high with only a few games having issues or triggering anti-piracy protections (newer versions now come with AP patches for most games and will patch them if needed at launch). It also comes pre-bundled with a variety of emulators used on the DS and a work-in-progress GBA hypervisor, GBARunner2, that works to some degree.
DeSmuME
  • DeSmuME - an experimental port of DeSmuME that has since been abandoned, it wasn't very compatible.

Nintendo DSiware

Because the firmware that the 3DS uses for backwards-compatibility is actually the same as the DSi, it's possible to inject DSiWare as an installable .cia file. There's two ways to do this:

Name Version Accuracy Active Recommended
GodMode9 git Mid
DSiWare Conversion Script Script Mid ~
GodMode9
  • Version 1.8.0 and above has a script that can convert .nds to .cia, 3ds.hacks.guide has more information on how to update to the latest version if needed.
DSiWare Conversion Script
  • This script can be used to convert .bin files from your DSi's SD card to .nds which can then be used to convert into .cia.

These scripts will ONLY work for DSiWare, NOT NDS GAMES.

TWiLight Menu++ has support for two DSiWare as of v15.1.1 with a special preview of nds-bootstrap, Pop Island and Pop Island: Paperfield. These can also run on the DS.

Sony

PlayStation

Name Version Accuracy Active Recommended
PCSX-ReARMed (RetroArch) Nightly Mid
CTRX git Low
PCSX-ReARMed
  • PCSX-ReARMed (RetroArch) - Thanks to the work of many developers, it is now possible to have full speed 60 FPS emulation for a majority of games and support for .CHD compression formats. Generally, 2D games will perform better than 3D, however you can get some better performance by tweaking the settings if necessary. The nightly builds have seen major improvements since the initial release and can even play some of the more demanding games at full speed (See here for some tips), so it's better to use that until the next stable release. NOTE: This emulator is mainly targeted for the New 3DS so don't expect the o3DS to run well if at all.

SEGA

MegaDrive/Genesis/MasterSystem/32X/Sega CD

Name Version Accuracy Active Recommended
PicoDrive for 3DS git Mid
PicoDrive for 3DS
  • PicoDrive for 3DS - 32X and Sega CD are playable on the original 3DS, but works better on New 3DS. Sega CD requires BIOS in order to play, they must be named:

"bios_CD_U.bin", "bios_CD_J.bin", and "bios_CD_E.bin" based on the respective regions. BIOS need to be in the /3ds/picodrive_3ds/bios folder. NOTE: PicoDrive does not support .gg file format. There is no stable Game Gear emulator currently available for the original 3DS either. (I know this because I looked through the past update logs and tested it out to make sure. After installing everything and testing the other emulators, I tested Game Gear games on RetroArch as well and while they did eventually run, it was often virtually unusable [black screening without any image and crashing]). To install and run your favorite Game Gear games on the original 3ds, utilize this .gg VC injector found here: https://gbatemp.net/threads/release-ultimate-gg-game-gear-vc-injector-for-3ds.437226/.

Atari inc.

Atari 2600

Name Version Accuracy Active Recommended
Z26 3DS 2.0 Mid ~

Atari 5200

Name Version Accuracy Active Recommended
Atari800 3DS 0.3.4 Mid ~


Atari Lynx

Name Version Accuracy Active Recommended
Handy 3DS 1.1b Mid ~

NEC

PCE/PCECD/SuperGrafx

Name Version Accuracy Active Recommended
TemperPCE for 3DS git Mid

GCE

Vectrex

Name Version Accuracy Active Recommended
Vex3DS (based on vecx) 0.4 Mid ~

SNK

Neo Geo Pocket/Pocket Color

Name Version Accuracy Active Recommended
NeoPop-sdl 3DS git Mid ~

Microsoft

DOS

Name Version Accuracy Active Recommended
3DOS 1.0 Mid ~
  • 3DOS - Based on 8086tiny. Can only emulate 8086 CPUs.

Apple

mac 2.x

Name Version Accuracy Active Recommended
Mini vMac 3DS git Mid ~

Sinclair

ZX Spectrum

Name Version Accuracy Active Recommended
3DS Spectrum 0.1 Mid ~

Commodore

Commodore 64

Name Version Accuracy Active Recommended
Bread Box 1/06/16 Mid ~
VICE3DS git Mid ~

Amiga

Name Version Accuracy Active Recommended
UAE3DS git Mid ~

Other

Uzebox

Name Version Accuracy Active Recommended
Cuzebox 3DS git Low ~

Multi game engine

Name Latest Version Active Recommended Supported game(s)
OpenLara git ~ Tomb Raider 1-4

ScummVM

Name Version Accuracy Active Recommended
ScummVM 3DS 2.2.0 High

EasyRPG

Name Version Accuracy Active Recommended
EasyRPG 3DS 0.6.2.3 High

OpenBOR

Name Version Accuracy Active Recommended
OpenBOR 3DS git Mid ~

Lua Engine

Name Version Accuracy Active Recommended
CtrµLua 3DS git Mid ~
LÖVE Potion 3DS git Mid ~
Lua Player Plus 3DS git Mid ~

Game Creation Systems (GCS)

Name Latest Version Active Recommended
DigitalMZX git ~

Others

Amiibo

Name Version Accuracy Active Recommended
Wumiibo git Mid
Wumiibo
  • Wumiibo - Emulates Amiibo functionality on the 3DS without needing an NFC reader or using tags. You can even use your own Amiibo data, after it's been decrypted, or a generic AmiiboID which are freely available and explains how to get them on the project page.

CHIP-8

Name Version Accuracy Active Recommended
Chip-3DS 1.0 Mid ~
Chip8-2DS git Mid ~

Super Mario 64

Name Version Accuracy Active Recommended
SM64 3DS git Mid
SM64 3DS port
  • SM64 3DS Port - Thanks to the decompilation project, you can now enjoy SM64 on the 3DS with *analog* support and native rendering (compared to the official DS port). Works pretty much at full speed on the New 3DS, the original model apparently has some slow downs but still playable. You can either build it yourself, or try finding pre-compiled build online (there are multiple versions, you can find some here but it's no longer up-to-date or a more up-to-date version with 3D support here).

Virtual Console Injection

Some have tried injecting alternate ROMs in the available Virtual Console releases (MD, GG, NES, GBA Ambassador, GBC, Japanese emulated SFC compilations) with varying degrees of success. The emulators used for Virtual Console are not as accurate as other emulators so compatibility isn't perfect (the only exception is GBA since it runs it natively, not emulation), Sega systems in particular have high compatibility however.
There's an easy tool that will convert and inject any supported ROM file as its associated VC application called New Super Ultimate Injector. It's an all in one tool and can even remotely install the injection provided your 3DS is connected to the same network. It's currently in beta, but it's still really useful.

See also