Difference between pages "Wii emulators" and "LeapFrog Didj"

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{{stub}}
 
{{Infobox console
 
{{Infobox console
|title = Nintendo Wii
+
|title = Didj
|logo = Wii-Console.png
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|logo = Didj.png
|developer = [[:Nintendo]]
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|logowidth = 310px
|type = [[:Category:Home consoles|Home video game console]]
+
|developer = LeapFrog Enterprises
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]
+
|type = [[:Category:Handheld consoles|Handheld game console]]
|release = 2006
+
|generation = [[:Category:Seventh-generation video game consoles|7th generation]]
|discontinued = 2013
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|release = 2008
|predecessor = [[GameCube emulators|GameCube]]
+
|discontinued = ?
|successor = [[Wii U emulators|Wii U]]
+
|successor = [[Leapster Explorer]]
|emulated = {{}}
+
|emulated = {{}}
 
}}
 
}}
 +
The '''[[wikipedia:LeapFrog Didj|Leapster Didj]]''' is a handheld console made by '''[[wikipedia:LeapFrog Enterprises|LeapFrog Enterprises]]'''. The Didj was priced at {{Inflation|USD|89.99|2008}} when it debuted on August 22, 2008. As with LeapFrog's devices for children, its game library consists of educational software, most of which based on licensed properties such as those from Disney, Nickelodeon, and Marvel.
  
The '''[[wikipedia:Wii|Wii]]''' is a seventh-generation home video game console by Nintendo released on November 19, 2006 and priced for {{Inflation|USD|249.99|2006}}. It has a IBM PowerPC CPU at 729 MHz with 88MB of RAM. It has a ATI GPU. Because of similarity between the Wii and the [[GameCube emulators|GameCube]], Wii emulation happened very quickly through GameCube emulation.  
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The Didj is also based on the MagicEyes Pollux platform, originally designed for LeapFrog as the LF1000 SoC and later used on consoles such as the [[GP2X Wiz]]. It ran on a customised Linux distribution, and due to LeapFrog's history of releasing kernel sources to their devices (as well as the Didj's low price compared to the likes of Nintendo and Sony), it also attracted a small homebrew community which led to emulators and applications.
  
 
==Emulators==
 
==Emulators==
{| class="wikitable" style="text-align:center;"
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{{no current emulators}}
|-
+
<!--
! scope="col"|Name
+
===Emulation issues===
! scope="col"|Platform(s)
+
-->
! scope="col"|Latest Version
 
! scope="col"|WiiWare
 
! scope="col"|Triforce
 
! scope="col"|[[libretro|Libretro Core]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="10"|PC / x86
 
|-
 
|[[Dolphin]]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://dolphin-emu.org/download/ Dev]
 
|{{✓}} ||{{~}}<ref group=N name=triforce>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|Ishiiruka-Dolphin
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]
 
|{{✓}} ||{{✗}} ||{{~}} <small>(WIP)</small> ||{{✓}} ||{{✓}} ||{{~}}
 
|-
 
!colspan="10"|Mobile / ARM
 
|-
 
|[[Dolphin]]
 
|align=left|{{Icon|Android|Linux}}
 
|[https://dolphin-emu.org/download/list/master Dev]
 
|{{✓}} ||{{~}}<ref group=N name=triforce /> ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|[[Dolphin MMJR (Unofficial)|Dolphin MMJR]]
 
|align=left|{{Icon|Android}}
 
|[https://github.com/Bankaimaster999/Dolphin-MMJR/releases git]
 
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|Dolphin 360
 
|align=left|{{Icon|Android}}
 
|[https://github.com/Gamer64ytb/Dolphin-360-Definitive-/releases git]
 
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
 
|}
 
  
<references group=N />
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==Games==
 +
* ''Didj Racing: Tiki Tropics''
 +
* ''Foster's Home for Imaginary Friends''
 +
* ''Hannah Montana''
 +
* High School Musical''
 +
* ''Indiana Jones''
 +
* ''Jetpack Heroes''
 +
* ''Nancy Drew: Mystery in the Hollywood Hills''
 +
* ''Neopets Quizara's Cure''
 +
* ''Nicktoons: Android Invasion''
 +
* ''[https://youtu.be/fJ5Pn7vSyuU  Sonic the Hedgehog]''
 +
* ''SpongeBob SquarePants: Fists of Foam''
 +
* ''Star Wars: Jedi Trials''
 +
* ''Star Wars: The Clone Wars''
 +
* ''Super Chicks''
 +
* ''Tinker Bell and the Lost Treasure''
 +
* ''Wolverine and the X-Men''
  
[[Dolphin]] is the only option for Wii emulation. This is probably due to the project going open source, allowing more developers to pursue it early in the lifespan of the console. It's updated on a near daily basis and is very good, barring some noticeable issues with GameCube games. System requirements are high. In addition, it is recommended to sync a Wii remote to play games, mainly because it can be difficult mapping the motion controls to a controller.
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==See also==
 
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* [[Emulators on Didj]]
==Wii System Menu Emulation==
 
Dolphin is capable of running the system menu. To get the system menu, one needs to use [http://www.wiibrew.org/wiki/BootMii BootMii] to dump the NAND of the Wii and import it. Refer to the [https://wiki.dolphin-emu.org/index.php?title=NAND_Usage_Guide NAND usage guide on the Dolphin wiki] for more details.
 
 
 
As of 5.0-4588, it is possible to get the System Menu along with all other system software automatically by performing an online update (in the Tools menu).
 
 
 
==Connectivity==
 
===Wi-Fi Connection===
 
{{main|Dolphin Online}}
 
This was the first Nintendo console to make online a standard feature. The service was discontinued on May 20, 2014, for most games.<ref>http://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw</ref> Dragon Quest X continued to support the service until November 2017, and support for the Wii Shop Channel ended in January 30, 2019. Online emulation improved enough to cover these while they were still functional. A Wii NAND is required and there are some restrictions on what controllers are allowed.
 
 
 
Custom servers for some of the more popular games exist thanks to the [https://wiimmfi.de Wiimmfi] project. However, some popular servers ban emulator users who drop frames since it can give some unfair competitive advantages. There are various No-Intro sets that include DLC data for the games that used to have it that can be installed.
 
 
 
===DS Connectivity===
 
An unadvertised feature of the Wii is being able to connect to the [[Nintendo DS emulators|Nintendo DS]] (and by extension, the DSi and the 3DS through their respective retro-compatibility features). A few DS titles<ref>[[Wikipedia:Mii#Nintendo DS]]</ref> can do it, including but not limited to:
 
* ''Mii Channel'' (a hidden feature that can be used in conjunction with a 3DS's Mii Maker application or some DS games)
 
* ''Pokémon Battle Revolution''
 
* ''Final Fantasy Crystal Chronicles: Echoes of Time''
 
* ''Nintendo Channel''
 
 
 
Unlike with GameCube/GBA connectivity, this feature is still not yet emulated. So far, neither [[Dolphin]] nor any [[Nintendo DS emulators|Nintendo DS emulator]] so far supports this feature.
 
 
 
==Controllers==
 
===Wiimote===
 
The main selling point of the Wii - motion control devices relying on gyroscopic sensors to detect motion, and an IR sensor plus a "Wii Sensor Bar" on the top or bottom of the TV screen (which is just 2 red LEDs, and you can even use two candles on each side of the screen to get the exact same effect) to detect the screen and simulate pointers. Optionally, a nunchuck with an analog pad can be plugged to the Wiimote, and it also has its own gyroscopic controls. Some other, yet less common add-ons may be plugged in too.
 
 
 
You can simulate these controls with one of these modes:
 
* '''Bluetooth Passthrough''' (since 5.0-910). This allows exposing a Bluetooth adapter to the emulated software directly, bypassing all host stack limitations. Given a good enough adapter, this mode guarantees identical connectivity and behavior to the Wii.
 
* '''Real Wiimote:''' Controlled only with an actual, physical Wiimote, connected to the PC with Bluetooth. You may need to hold 1+2 on the Wiimote before clicking "Pair" in Dolphin.
 
* '''Emulated Wiimote:''' Controlled only with a keyboard or gamepad controls you set up in the configuration. Considering the motion controls were basic enough for the first Wiimote, there are just options to set the directions for "Tilt", "Swing" and "Shake". The IR sensor is mapped to the mouse by default, though the option to go towards the screen is empty by default but available for remapping. The Nunchuck has its own motion controls. Depending on the game, you can just set up a few of these (typically, a button dedicated for shaking) and leave the rest empty. With presets, you can have each game use its own configuration. There are settings for sideways and vertical Wiimote positions.
 
* '''Hybrid Wiimote:''' Allows for using both emulated controls and real Wiimote controls. Can be useful to control the IR pointer with a mouse in case there's no sensor bar. This feature has been removed since 5.0-7038.<ref>{{cite web |url = https://dolphin-emu.org/blog/2018/06/03/dolphin-progress-report-april-and-may-2018/#50-7038-remove-hybrid-wii-remote-by-josjuice |title = 5.0-7038 - Remove Hybrid Wii Remote by JosJuice}}</ref>
 
 
 
Up to 4 Wiimotes can be added. If they desynch and disconnect, they can be reconnected by pressing Alt+F5~8.
 
 
 
===Wiimote+===
 
The enhanced incarnation of the Wiimote with better motion detection. It was used to great effect for improved swordplay in Wii Sports Resort and The Legend of Zelda Skyward Sword. However, with this improvement comes additional complexity for setting up the gyroscopic controls.
 
 
 
[https://dolphin-emu.org/blog/2019/04/26/mastering-motion/ As of May 2019], Dolphin now includes the option for an emulated MotionPlus controller, though some minor issues remain and configuration is still being figured out.  A real Wiimotion Plus controller can also be used.
 
 
 
==Resources==
 
* [https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - For checking if your games work and any fixes/tweaks/settings you should know beforehand.
 
 
 
==References==
 
<references/>
 
 
{{Nintendo}}
 
  
 
[[Category:Consoles]]
 
[[Category:Consoles]]
[[Category:Home consoles]]
+
[[Category:Handheld consoles]]
 
[[Category:Seventh-generation video game consoles]]
 
[[Category:Seventh-generation video game consoles]]
[[Category:Nintendo consoles]]
+
[[Category:Not yet emulated]]<!--
[[Category:Wii emulators|*]]
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[[Category:Very early emulation]]
 +
-->

Revision as of 02:52, 3 September 2021

Didj
Didj.png
Developer LeapFrog Enterprises
Type Handheld game console
Generation 7th generation
Release date 2008
Discontinued ?
Successor Leapster Explorer
Emulated

The Leapster Didj is a handheld console made by LeapFrog Enterprises. The Didj was priced at $89.99 when it debuted on August 22, 2008. As with LeapFrog's devices for children, its game library consists of educational software, most of which based on licensed properties such as those from Disney, Nickelodeon, and Marvel.

The Didj is also based on the MagicEyes Pollux platform, originally designed for LeapFrog as the LF1000 SoC and later used on consoles such as the GP2X Wiz. It ran on a customised Linux distribution, and due to LeapFrog's history of releasing kernel sources to their devices (as well as the Didj's low price compared to the likes of Nintendo and Sony), it also attracted a small homebrew community which led to emulators and applications.

Emulators

THERE ARE CURRENTLY NO EMULATORS FOR THIS DEVICE. ANY YOUTUBE VIDEOS CLAIMING TO OFFER THEM ARE SCAMS!

Games

  • Didj Racing: Tiki Tropics
  • Foster's Home for Imaginary Friends
  • Hannah Montana
  • High School Musical
  • Indiana Jones
  • Jetpack Heroes
  • Nancy Drew: Mystery in the Hollywood Hills
  • Neopets Quizara's Cure
  • Nicktoons: Android Invasion
  • Sonic the Hedgehog
  • SpongeBob SquarePants: Fists of Foam
  • Star Wars: Jedi Trials
  • Star Wars: The Clone Wars
  • Super Chicks
  • Tinker Bell and the Lost Treasure
  • Wolverine and the X-Men

See also