Difference between pages "Emulators on 3DS" and "Nintendo Entertainment System emulators"

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(MegaDrive/Genesis/MasterSystem/32X/Sega CD)
 
(Limiting the recommended emus. Still wip. There may be other recommended emus)
 
Line 1: Line 1:
 
{{Infobox console
 
{{Infobox console
|title = Nintendo 3DS
+
|title = Nintendo Entertainment System
|logo = 3ds.png
+
|logo = nes-t.png
|developer = Nintendo
+
|developer = [[:Nintendo]]
|type = [[:Category:Emulators on handheld consoles|Handheld game console]]
+
|type = [[:Category:Home consoles|Home video game console]]
|generation = [[:Category:Emulators on eighth-generation consoles|Eighth generation]]
+
|generation = [[:Category:Third-generation video game consoles|Third generation]]
|release = 2011
+
|release = 1983
|discontinued = 2020
+
|discontinued = 2003
|predecessor = [[Emulators on DS|Nintendo DS]]
+
|predecessor = [[First_and_Second_Generations_of_video_game_consoles|Color TV-Game]]
 +
|successor = [[Super Nintendo emulators|SNES]]
 
|emulated = {{✓}}
 
|emulated = {{✓}}
 
}}
 
}}
 +
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released on July 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', and on October 18, 1985, it released in the US. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.
  
Because of the homebrewing scene the 3DS has had, you can install a variety of emulators. Currently, the New 3DS is capable of running much faster than the older models, making it a much more ideal platform for emulation, but despite this there are still some emulators that have issues regardless.  For more information on how to homebrew your 3DS, visit [https://3ds.hacks.guide/ 3ds.hacks.guide]. 
+
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions:
  
==Multi-Systems==
+
* The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.
===[[RetroArch]]===
+
* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.
  
There are [https://gbatemp.net/threads/retroarch-emulation-thread-nightly-builds-included.400913/ preliminary 3DS ports]
+
Emulation for the NES is robust, with many high-quality emulators for various systems.
  
<B><code> [http://buildbot.libretro.com/stable/ Stable]</B></code>
+
==Emulators==
 
+
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].
<B><code> [http://buildbot.libretro.com/nightly/nintendo/3ds/ Nightly]</B></code>
+
{| class="wikitable" style="text-align:center;"
 
+
! scope="col"|Name
<B><code> [https://github.com/libretro GitHub]</code></B>
+
! scope="col"|Platform(s)
 
+
! scope="col"|Latest Version
BIOS : <code><B> [https://github.com/Abdess/retroarch_system Download] </code></B>
+
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]
 
+
! scope="col"|[[libretro|Libretro Core]]
{| class="wikitable sortable" style="text-align:center;"
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|+ Available cores
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! Cores
+
! scope="col"|Active
! Game/System
+
! scope="col"|[[Recommended Emulators|Recommended]]
! Working?
+
|-
! class="unsortable"|Notes
+
!colspan="9"|PC / x86
 +
|-
 +
|[[Mesen]]
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[http://www.mesen.ca {{MesenVer}}]
 +
|{{✓}}
 +
|{{✓}}
 +
|Cycle
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|[[Nestopia|Nestopia UE]]
 +
|align=left|{{Icon|Windows|Linux|FreeBSD}}
 +
|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]
 +
|{{✓}}
 +
|{{✓}}
 +
|Cycle
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|[[puNES]]
 +
|align=left|{{Icon|Windows|Linux|FreeBSD}}
 +
|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]
 +
|{{✓}}
 +
|{{✗}}
 +
|Cycle
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|[[3dSen]]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[http://www.geodstudio.net/ {{3dSenVRVer}}]
 +
|{{✗}}
 +
|{{✗}}
 +
|?
 +
|{{✗}}
 +
|{{✓}}
 +
|{{~}}
 +
|-
 +
|NintendulatorNRS
 +
|align=left|{{Icon|Windows}}
 +
|[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 202105282224]
 +
|{{✓}}
 +
|{{✗}}
 +
|Cycle
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[[FinalBurn Neo]]
 +
|align=left|{{Icon|Windows}}
 +
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]
 +
|{{✓}}
 +
|{{✓}}
 +
|?
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[[ares]]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]
 +
|{{✓}}
 +
|{{✗}}
 +
|?
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[https://fms.komkon.org/iNES iNES]
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Solaris}}
 +
|[https://fms.komkon.org/iNES {{INESVer}}]
 +
|{{✓}}
 +
|{{✗}}
 +
|High
 +
|?
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[[RockNES]]
 +
|align=left|{{Icon|Windows}}
 +
|[http://rocknes.web.fc2.com {{RockNESVer}}]
 +
|{{✓}}
 +
|{{✗}}
 +
|High
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|Gearnes
 +
|align=left|{{Icon|Windows|macOS|Lin|LiA}}
 +
|[https://github.com/drhelius/Gearnes git]
 +
|{{✓}}
 +
|{{✓}}
 +
|High
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[[Nintendulator]]
 +
|align=left|{{Icon|Windows}}
 +
|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta] [https://github.com/quietust/nintendulator git]
 +
|{{✗}}
 +
|{{✗}}
 +
|Cycle
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|Nintaco
 +
|align=left|{{Icon|Windows}}
 +
|[https://nintaco.com/ 2020-05-01]
 +
|{{✓}}
 +
|{{✗}}
 +
|Cycle
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|My Nes
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://github.com/alaahadid/My-Nes/releases git]
 +
|{{✗}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[[BizHawk]]
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
 +
|{{✓}}
 +
|{{✗}}
 +
|Cycle
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[[higan]]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/higan-emu/higan/releases {{higanVer}}]
 +
|{{✓}}
 +
|{{✓}} <small>(as bsnes v083)</small>
 +
|Cycle
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[https://prilik.com/ANESE ANESE]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/daniel5151/ANESE/releases git]
 +
|{{✗}}
 +
|{{✗}}
 +
|Cycle
 +
|{{✓}}
 +
|{{~}}
 +
|{{✗}}
 +
|-
 +
|[http://www.nesemu2.com nesemu2]
 +
|align=left|{{Icon|Windows|Linux|MacOS}}
 +
|[https://github.com/holodnak/nesemu2 git]
 +
|{{✗}}
 +
|{{✗}}
 +
|Cycle
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[[nemulator]]
 +
|align=left|{{Icon|Windows}}
 +
|[http://nemulator.com/downloads.html {{NemulatorVer}}]
 +
|{{✗}}
 +
|{{✗}}
 +
|High
 +
|?
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|Nesemu
 +
|align=left|{{Icon|macOS}}
 +
|[https://github.com/tsalvo/nes-emu-ios git]
 +
|{{✓}}
 +
|{{✗}}
 +
|High
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|cxNES
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://github.com/perilsensitive/cxnes/releases git]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|FakeNES GT
 +
|align=left|{{Icon|Windows|Linux|macOS|DOS}}
 +
|[[sourceforge:projects/fakenes/|0.59 b3]]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[[FCEUX]]
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol}}
 +
|[http://www.fceux.com/web/download.html {{FCEUXVer}}]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[http://cah4e3.shedevr.org.ru/fceultra.php FCEUmm]
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[https://sourceforge.net/projects/fceumm/ 98.13mm] (Windows)<br />[https://github.com/libretro/libretro-fceumm git] (libretro)
 +
|{{✗}}
 +
|{{✓}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[[MAME]]
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[http://www.mamedev.org/release.html {{MAMEVer}}]
 +
|{{✓}}
 +
|{{✓}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[[HDNes]]
 +
|align=left|{{Icon|Windows}}
 +
|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 git]
 +
|{{✗}}
 +
|{{✗}}
 +
|Low
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[[Jnes]]
 +
|align=left|{{Icon|Windows}}
 +
|[http://www.jabosoft.com/categories/3 1.2.1]
 +
|{{✓}}
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|Pocket Nester+
 +
|align=left|{{Icon|WinMobile}}
 +
|[https://www.zophar.net/wmsphone/nes/pocketnester+.html 0.9]
 +
|{{✓}}
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[[NESticle]]
 +
|align=left|{{Icon|DOS|Windows9x}}
 +
|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)
 +
|{{✗}}
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[[QuickNES]]
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] (Windows)<br />[https://github.com/libretro/QuickNES_Core git] (libretro)
 +
|?
 +
|{{✓}}
 +
|Low
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[[VirtuaNES]]
 +
|align=left|{{Icon|Windows}}
 +
|[http://virtuanes.s1.xrea.com/ 0.97]
 +
|{{~}}
 +
|{{✗}}
 +
|Low
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[http://freezesms.emuunlim.com/ FreezeSMS]
 +
|align=left|{{Icon|Windows}}
 +
|[http://freezesms.emuunlim.com/download.html 4.6]
 +
|{{✗}}
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[https://web.archive.org/web/20131022152846/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[https://web.archive.org/web/20131031224033/http://www.dridus.com/~nyef/dn_bin/ 9b0401/9b0313]
 +
|{{✗}}
 +
|{{✗}}
 +
|Low
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|Nescala
 +
|align=left|{{Icon|Linux|macOS}}
 +
|[https://github.com/hywelandrews/nescala git]
 +
|{{✗}}
 +
|{{✗}}
 +
|?
 +
|{{✓}}
 +
|{{~}}
 +
|{{✗}}
 +
|-
 +
|[https://nin.nax.io Nin]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/Nax/nin/releases git]
 +
|{{✗}}
 +
|{{✗}}
 +
|?
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|CoolNESs
 +
|align=left|{{Icon|AmigaOS|MorphOS}}
 +
|[https://www.zophar.net/download_file/28 0.78]
 +
|?
 +
|{{✗}}
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|InfoNES
 +
|align=left|{{Icon|Win|Linux}}
 +
|[https://www.zophar.net/nes/infones.html 0.93]
 +
|?
 +
|{{✗}}
 +
|?
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
!colspan="9"|Mobile / ARM
 +
|-
 +
|Nestopia<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
 +
|align=left|{{Icon|Android|iOS}}
 +
|1.44
 +
|{{✓}}
 +
|{{✓}}
 +
|High
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|GPFCE
 +
|align=left|{{Icon|Linux|Pandora|GP2X|Wiz}}
 +
|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<small> (Pandora)</small>[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2136 0.4 r313]<small> (GP2X)</small><br/>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,51 0.4+]<small> (Wiz)</small>
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
| [http://www.explusalpha.com/home/nes-emu NES.emu]<br/><small>(based on fceux 2020.05.03 git)</small>
 +
|align=left|{{Icon|Android|Pyra}}
 +
|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl=US 1.5.54][https://github.com/Rakashazi/emu-ex-plus-alpha git]<small> (Android)</small><br/>[https://pyra-handheld.com/repo/apps/80 1.5.46.01]<small> (Pyra)</small>
 +
|{{✓}}
 +
|{{✗}}
 +
|High
 +
|{{✓}}<small> (Android only)</small>
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
| FreeiNES
 +
|align=left|{{Icon|Android|Maemo|Symbian}}
 +
| [https://play.google.com/store/apps/details?id=com.fms.ines.free&hl=en_US&gl=US 6.1]<small> (Android)</small><br/>[https://fms.komkon.org/iNES/ines_3.6.5-1_armel.deb 3.6.5]<small> (Maemo)</small><br/>[https://www.mobiles24.co/downloads/s/229852-184-ines 3.6]<small> (Symbian)</small>
 +
|{{✓}}
 +
|{{✗}}
 +
|High
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
| Retro8
 +
|align=left|{{Icon|Android}}
 +
| [https://play.google.com/store/apps/details?id=com.neutronemulation.retro8&hl=en_US&gl=US 1.1.15]
 +
|{{✓}}
 +
|{{✗}}
 +
|High
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|VGBANext
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=com.fms.emu&hl=en&gl=US {{VGBANextVer}}]
 +
|{{✓}}
 +
|{{✗}}
 +
|High
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|Gearnes
 +
|align=left|{{Icon|iOS}}
 +
|[https://github.com/drhelius/Gearnes git]
 +
|{{✓}}
 +
|{{✓}}
 +
|High
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|Nostalgia.NES
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 2.0.9]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|John NESS
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=com.johnemulators.johnness 1.09]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|Multiness
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=com.hqgame.networknes 1.0.3.1.7]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[[Jnes]]
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.2.6.26]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|NESDroid
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=ca.halsafar.nesdroid&hl=en_IN&gl=US 1.14.5]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|nesemu
 +
|align=left|{{Icon|Pandora|Wiz|Dingoo}}
 +
|[https://code.google.com/archive/p/nesemu/downloads 0.2.3 Beta Preview]<br/><small> (Pandora)</small>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,235 V1]<small> (Wiz)</small><br/>[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,181 0.2]<small> (Dingoo)</small>
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[[Nestopia]]
 +
|align=left|{{Icon|Pandora}}
 +
|[https://repo.openpandora.org/?page=detail&app=nestopia-app V2]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|LittleJohnGP
 +
|align=left|{{Icon|GP32}}
 +
|[https://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,5,15 0.4]
 +
|{{✓}}
 +
|{{✗}}
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|NesterGPd
 +
|align=left|{{Icon|GP32}}
 +
|[https://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,5,11 1.5a]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| [[FinalBurn Alpha]] 2012
+
|LittleJohn Zod
| rowspan="5" style="text-align: center;" | [[Arcade emulators|Arcade]]
+
|align=left|{{Icon|Zodiac}}
| {{✓}}
+
|[https://dl.openhandhelds.org/cgi-bin/zodiac.cgi?0,0,0,0,71,530 1.2]
| <ul><li>Uses FBA v0.2.97.30 ROM sets</li><li>Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed</li><ul>
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| [[FinalBurn Neo]] NeoGeo
+
|FishyNES
| {{✓}}
+
|align=left|{{Icon|GP2X}}
| A few games are unable to be loaded due to memory constraints
+
|[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,1379 0.01d]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| [[FinalBurn Alpha]] CPS1
+
|NES
| {{✓}}
+
|align=left|{{Icon|Dingoo}}
|
+
|[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,282 1]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| [[FinalBurn Alpha]] CPS2
+
|FCEU320
| {{✓}}
+
|align=left|{{Icon|Dingoo}}
|
+
|[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,291 0.3 Beta]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| [[FinalBurn Alpha]] CPS3
+
|FCEUX
| {{~}}
+
|align=left|{{Icon|Dingoo|RetroFW}}
| most games are too slow to run even on New 3DS, though JoJo runs almost full speed
+
|[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,592 V1]<small> (Dingoo)</small><br/>[https://github.com/retrofw/fceux git]<small> (RetroFW)</small>
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}<small> (RetroFW only)</small>
 +
|{{}}
 +
|{{✗}}
 
|-
 
|-
| [[Gambatte]]
+
|Nofrendo
| [[Game Boy/Game Boy Color emulators|Game Boy/GameBoy Color]]
+
|align=left|{{Icon|Wiz}}
| {{✓}}
+
|[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,116 r1]
|  
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| [[mGBA]]
+
|GPFCE 4 Caanoo
| rowspan="2" style="text-align: center;" | [[Game Boy Advance emulators|GameBoy Advance]]
+
|align=left|{{Icon|Caanoo}}
| {{✓}}
+
|[https://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,71,623 0.4+]
| acceptable with Pokemon Ruby/Sapphire, but some games are slow to use, even on New 3DS, at present
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| [[gpSP]]
+
|NESGP2x for Caanoo
| {{✓}}
+
|align=left|{{Icon|Caanoo}}
| ~50-60 FPS with dynarec
+
|[https://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,71,515 1.0]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| [[Mednafen]] VB
+
| NESizm
| [[Virtual Boy emulators|Virtual Boy]]
+
|align=left|{{Icon|Prizm}}
| {{~}}
+
|[https://github.com/tswilliamson/nesizm git]
| ~25-30 FPS
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{}}
 +
|{{✗}}
 
|-
 
|-
| [[Mednafen]] PCE fast
+
| NES84
| [[PC Engine (TurboGrafx-16) emulators |PCE/PCECD/SuperGrafx]]
+
|align=left|{{Icon|TI84+CE}}
| {{✓}}
+
|[https://github.com/Skyluker4/NES84 git]
|
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 
|-
 
|-
| [[Mednafen]] NGP
+
| NESEmulator
| [[Neo Geo Pocket emulators|NeoGeo Pocket/Pocket Color]]
+
|align=left|{{Icon|WatchOS}}
| {{✓}}
+
|[https://github.com/giginet/NESEmulator-watchOS git]
|
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| [[Mednafen]] WS
+
|NESpire
| [[WonderSwan emulators|WonderSwan/WonderSwan Color]]
+
|align=left|{{Icon|Nspire}}
| {{}}
+
|[https://www.ticalc.org/archives/files/fileinfo/432/43217.html 0.30]<br/>[https://github.com/tangrs/nespire-tangrs-mod git]<small> (tangrs-mod)</small>
|
+
|{{~}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}<small> (tangrs-mod)</small>
 +
|{{}}
 +
|{{✗}}
 
|-
 
|-
| FCEUmm
+
|GizNester
| rowspan="3" style="text-align: center;" | [[Nintendo Entertainment System emulators|NES/FDS]]
+
|align=left|{{Icon|Gizmondo}}
| {{}}
+
|[https://app.box.com/s/uciqhge60t7lc4kekudh5yyomvqnvkpn 0.3.1]
|  
+
|{{~}}
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| [[Nestopia]]
+
|FCEUXpb
| {{✓}}
+
|align=left|{{Icon|BB}}
| ~55-60 FPS, use FCEUmm instead
+
|[http://www.mediafire.com/file/7uttd7x6zkzcq1f/FCEUXpb-1_0_0_18.bar/file 1.0.0.18]
 +
|{{~}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|LameNES
 +
|align=left|{{Icon|Nspire}}
 +
|[https://github.com/gameblabla/lamenes-nspire git]
 +
|{{~}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[https://zardam.github.io/webnofrendo numworks-nofrendo]
 +
|align=left|{{Icon|Numworks}}
 +
|[https://github.com/zardam/numworks-nofrendo git]
 +
|{{~}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|Nesemu
 +
|align=left|{{Icon|iOS|AppleTV}}
 +
|[https://github.com/tsalvo/nes-emu-ios git]
 +
|{{✓}}
 +
|{{✗}}
 +
|High
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 
|-
 
|-
| [[QuickNES]]
+
|vNES
| {{}}
+
|align=left|{{Icon|Java|Symbian}}
 +
|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)][https://github.com/Summeli/vNes-Asha git]<br/>[https://web.archive.org/web/20061202055857/http://www.vampent.com:80/files/vNesJ2ME.zip 1.2][http://emul.lark.ru/dendy/emu/vnes.html alt]
 +
|?
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{}}
 
|-
 
|-
| NXEngine
+
|Berry FC
| Cave Story
+
|align=left|{{Icon|BB}}
| {{}}
+
|?
|  
+
|{{~}}
 +
|{{✗}}
 +
|?
 +
|{{✗}}
 +
|{{}}
 +
|{{✗}}
 
|-
 
|-
| PCSX-ReARMed
+
|FCEUX
| [[PlayStation emulators|PlayStation 1]]
+
|align=left|{{Icon|LeapsterGS}}
| {{}}
+
|?
| ~50-60 FPS at standard resolution
+
|{{✗}}
 +
|{{}}
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| [[PicoDrive]]
+
|8bkc-nofrendo
| MegaDrive/Genesis/MasterSystem/GameGear/CD/32X
+
|align=left|{{Icon|PocketSprite}}
| {{}}
+
|[https://github.com/PocketSprite/8bkc-nofrendo git]
| 2D games run full speed, 3D games run about 30 FPS or less
+
|{{✗}}
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{}}
 +
|{{✗}}
 
|-
 
|-
| [[Genesis Plus GX]]
+
!colspan="9"|Consoles
| MegaDrive/Genesis/MasterSystem/GameGear/CD/32X/SG-1000
 
| {{✓}}
 
| Redbook audio hangs when suspending or pausing RetroArch
 
|
 
 
|-
 
|-
| [[Snes9x]] 2002 (PocketSNES)
+
|[[L-CLASSICS|Switch Online]]
| rowspan="4" style="text-align: center;" | [[Super Nintendo emulators|SNES]]
+
|align=left|{{Icon|Switch}}
| {{✓}}
+
|2.3.0
| less compatible than CATSFC, but can actually run many special chip games at full speed
+
|{{✓}}
 +
|{{✗}}
 +
|High
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
| [[Snes9x]] 2005 ([[CATSFC]])
+
|[[Virtual Console]]
| {{✓}}
+
|align=left|{{Icon|Wii|3DS|WiiU}}
| ~55-60 FPS on standard games, ~50 FPS on Super FX games
+
|N/A
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
| [[Snes9x]] 2005+ ([[CATSFC]] Plus)
+
|Nestopia<ref group=N name=libretro/>
| {{✓}}
+
|align=left|{{Icon|PS3|360|Wii}}
| Same as Snes9x 2005 but with better sound, at the cost of a few FPS, has more accurate audio, slower
+
|1.44
 +
|{{✓}}
 +
|{{✓}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
| [[Snes9x]] 2010 ([[Snes9x]] Next)
+
|NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>
| {{✓}}
+
|align=left|{{Icon|PSP}}
| Most accurate but slowest SNES core (~40 FPS),too slow to use even on New 3DS at present
+
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]
|
+
|{{✓}}
|}
+
|{{✗}}
 
+
|Mid
Using current exploits, the New 3DS is capable of running most of these cores at or nearly at full speed on most games. The only cores the older 3DS can reliably run at full speed are 2048, Gambatte, QuickNES, NXEngine, and some older Sega games using PicoDrive.
+
|{{✓}}
Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration.
+
|{{✗}}
Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button.
+
|{{✓}}
 
 
===[[RetroArch]] (Unofficial)===
 
 
 
<B>Unofficial <code> [https://gbatemp.net/threads/unofficial-3ds-retroarch-builds.462252 3DS builds]</B></code>
 
 
 
{| class="wikitable sortable" style="text-align:center;"
 
|+ New3DS performance
 
! Core
 
! Game/System
 
! Working?
 
! class="unsortable"|Notes
 
 
|-
 
|-
| [[TGB Dual]]
+
|[[FCEUX|FCE Ultra GX]]
| GameBoy/GameBoy Color
+
|align=left|{{Icon|GCN|Wii}}
| {{✓}}
+
|[https://github.com/dborth/fceugx/releases {{FCEUXGXVer}}]
| ~60fps
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
| GW
+
| pNES
| Game & Watch
+
|align=left|{{Icon|Switch|Vita}}
| {{✓}}
+
|[https://github.com/Cpasjuste/pemu/releases git]
| ~58fps
+
|{{✓}}
 +
|{{✗}}
 +
|High
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
| [[FUSE]]
+
| NoiES
| ZX Spectrum
+
|align=left|{{Icon|Switch}}
| {{✓}}
+
|[https://github.com/Hydr8gon/NoiES/releases git]
| ~60fps
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{~}}
 
|-
 
|-
| VecX
+
| LaiNES
| Vectrex
+
|align=left|{{Icon|Switch}}
| {{✓}}
+
|[https://github.com/Kevoot/LaiNESwitch/releases git]
| ~55fps
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
| [[O2EM]]
+
| NES4Vita
| Odyssey ²
+
|align=left|{{Icon|Vita}}
| {{}}
+
|[https://wololo.net/2015/08/03/nes4vita-1-0-released-smoke-updates-his-nes-emu-on-the-ps-vita 1.0]
| ~60fps
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{}}
 +
|{{~}}
 
|-
 
|-
| [[Stella]]
+
| PS4NES
| Atari2600
+
|align=left|{{Icon|PS4}}
| {{}}
+
|[https://www.psx-place.com/threads/update-v1-01-ps4-nes-full-speed-nes-emulator-5-05-fw-by-m0rph3us1987.21092 1.01]
| ~60fps
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{}}
 +
|{{~}}
 
|-
 
|-
| Atari800
+
| PNES
| Atari5200
+
|align=left|{{Icon|PS4}}
| {{✓}}
+
|[https://www.psxhax.com/threads/ps4-nintendo-entertainment-system-nes-emulator-by-m0rph3us1987.6033 rel]
| ~60fps
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
| [[ProSystem]]
+
| FCEU PS3
| Atari7800
+
|align=left|{{Icon|PS3}}
| {{}}
+
|[https://ps3.brewology.com/downloads/download.php?id=12480&mcid=4 1.4]
| ~60fps
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{}}
 +
|{{~}}
 
|-
 
|-
| [[Handy]]
+
| [[Nestopia]]
| Atari Lynx
+
|align=left|{{Icon|PS3}}
| {{✓}}
+
|[https://ps3.brewology.com/downloads/download.php?id=12225&mcid=4 r2]
| ~60fps
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
| [[FinalBurn Alpha]] CPS3
+
| FCEUltra for PS2
| rowspan="2" style="text-align: center;" | [[Arcade emulators|Arcade]]
+
|align=left|{{Icon|PS2}}
| {{~}}
+
|[https://www.emuparadise.me/Nintendo_Entertainment_System_Emulators/Playstation_2/FCEUltra/146 0.9.3]<br/>[https://mundowiihack.wordpress.com/tag/fce-ultra 0.90i Mod]
| ~35fps/~50fps
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{}}
 +
|{{✗}}
 
|-
 
|-
| [[FinalBurn Neo]] NeoGeo
+
| FCEUmm-PS2
| {{~}}
+
|align=left|{{Icon|PS2}}
| ~40fps/~50fps
+
|[https://github.com/ps2homebrew/Fceumm-PS2/releases git]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| Virtul Jaguar
+
| InfoNES
| Atari Jaguar
+
|align=left|{{Icon|PS2}}
| {{✗}}
+
|[https://mundowiihack.wordpress.com/tag/infones 0.91 LbFn]
| ~10fps (Technically works but is unplayably slow)
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| [[Yabause]]
+
| pNESx
| Sega Saturn
+
|align=left|{{Icon|PS2}}
| {{✗}}
+
|[https://mundowiihack.wordpress.com/tag/pnesx 0.34b]
| ~5fps (Technically works but is unplayably slow)
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| [[4DO]]
+
| NES for PSP
| 3DO
+
|align=left|{{Icon|PSP}}
| {{}}
+
| [https://archive.org/details/nes-05.7z 0.5]
| ~8fps (Technically works but is unplayably slow)
+
|{{✓}}
|}
+
|{{✗}}
 
+
|Mid
====Ultimate 3DS emupack====
+
|{{✗}}
 
+
|{{✗}}
{| class="wikitable sortable" style="text-align:center;"
+
|{{✗}}
{| class="wikitable sortable" style="text-align:center;"
 
! class="unsortable"|Version
 
| [https://github.com/NinjaWeedle/NW-U3DSemupack git]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
| <B>{{✓}}</B> Recommended
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| Supported Emulators
 
 
|-
 
|-
|  
+
| InfoNES
* Nintendo 64 : DaedalusX64 0.2
+
|align=left|{{Icon|PSP}}
* SNES : Snes9X 1.30
+
| [https://archive.org/details/info-nes-r-03.7z 0.95J]
* NES : VirtuaNES 1.02
+
|{{✓}}
* TurboGrafx/PC Engine : TemperPCE 1.02
+
|{{✗}}
* MasterSystem/MegaDrive/Sega CD/32x : PicoDrive 0.94
+
|Mid
* CHIP-8 : CHIP-3DS
+
|{{✗}}
* Atari 2600 : z26 3DS
+
|{{✗}}
* GB/GBC : GameYob 1.0.8
+
|{{✗}}
* GBA : mGBA 0.8.4
 
|}
 
 
 
=<B>Linux OS</B>=
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| Linux 3DS
+
| Famicontest
| [https://www.homebrewgeneral.net/2020/09/linux-3ds-updated.html?m=1 Update]
+
|align=left|{{Icon|PSP}}
| ?
+
|[https://archive.org/details/famicontest031.7z 0.31]
| {{~}}
+
|{{}}
| {{~}}
+
|{{}}
|}
+
|Mid
 
+
|{{✗}}
=Nintendo=
+
|{{✗}}
 
+
|{{✗}}
===NES===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| VirtuaNES for 3DS
+
| FCEUltra-PSP (FCEUPSP)
| [https://github.com/TBirdSoars/VirtuaNES/releases git]
+
|align=left|{{Icon|PSP}}
| Mid
+
| [https://archive.org/details/fceultra-j.-7z 0.3j][https://archive.org/details/fceu-psp.7z 0.3][https://github.com/phoe-nix/fceupsp git]
| {{~}}
+
|{{✓}}
| {{}}
+
|{{✗}}
 +
|Mid
 +
|{{}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| 3DNES
+
|[https://hcs64.com/neon64.html Neon64]
| [https://github.com/st4rk/3DNES git]
+
|align=left|{{Icon|N64}}
| Mid
+
|[https://github.com/hcs64/neon64v2 git]
| {{✗}}
+
|{{✓}}
| {{~}}
+
|{{✗}}
|}
+
|Mid
 
+
|{{}}
===SNES===
+
|{{✓}}
 
+
|{{✗}}
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| SNES9x for 3DS
+
|VirtuaNES for 3DS
| [https://github.com/bubble2k16/snes9x_3ds/releases git]
+
|align=left|{{Icon|3DS}}
| Mid
+
|[https://github.com/TBirdSoars/VirtuaNES git]
| {{~}}
+
|{{✓}}
| {{}}
+
|{{✗}}
 +
|Mid
 +
|{{}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| blargSNES
+
|NesterDC SE
| [http://blargsnes.kuribo64.net 1.3b]
+
|align=left|{{Icon|DC}}
| Mid
+
|[https://dcemulation.org/index.php?title=NesterDC_SE 1.1 (Unofficial)]
| {{~}}
+
|{{~}}
| {{✓}}
+
|{{}}
|}
+
|Mid
 
+
|{{✓}}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
|{{✗}}
! colspan=2 width="250"| SNES9x for 3DS
+
|{{✗}}
 
|-
 
|-
|  
+
| NESwitch
* Snes9x for 3DS - runs a good majority of games well, even on old 3DS/2DS's. It's recommended to use a New 3DS if you want to run games that uses the SuperFX or SA-1 chip properly
+
|align=left|{{Icon|Switch}}
|}
+
|[https://github.com/FreakDev/NESwitch git]
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
|{{✓}}
! colspan=2 width="250"| blargSNES
+
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|  
+
| BD-J
* blargSNES - It works well, but lacks compatibility for games that require enhancement chips <i>(SA1, SuperFX, etc.)</i>
+
|align=left|{{Icon|PS3}}
|}
+
|[https://forums.afterdawn.com/threads/nes-emulator-for-ps3-via-bd-j-format-released.655885 0.0.3]
 
+
|{{✓}}
===Nintendo 64===
+
|{{✗}}
 
+
|Mid
{| class="wikitable" style="text-align:center;"
+
|{{✗}}
! scope="col"|Name
+
|{{✗}}
! scope="col"|Version
+
|{{✗}}
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| [[DaedalusX64]] 3DS
+
| FakeNES
| [https://github.com/masterfeizz/daedalusx64-3DS/releases git]
+
|align=left|{{Icon|PS3}}
| Mid
+
|[https://www.zophar.net/consoles/ps3/nes/fakenes.html 0.5.9 Beta 3]
| {{✓}}
+
|{{✓}}
| {{~}}
+
|{{}}
|}
+
|Low
 
+
|{{✗}}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
|{{✗}}
! colspan=2 width="250"| DaedalusX64
+
|{{✗}}
 
|-
 
|-
|  
+
| PSPFceUltra
[[DaedalusX64]] - N64 has always been known to be a hard system to emulate, which is why many were skeptical about how feasible it would be to have an emulator for the system on the 3DS. While still in its beta stage, it has shown a lot of improvements thanks to using a dynamic recompiler, with some games running at a playable state.  It also supports using stereoscopic 3D (at the cost of slower performance), which isn't a feature a lot of emulators have.
+
|align=left|{{Icon|PSP}}
|}
+
|[https://archive.org/details/pspfceultra_rls_2.7z r2]
 
+
|{{✓}}
===Game Boy===
+
|{{✗}}
 
+
|Low
{| class="wikitable" style="text-align:center;"
+
|{{✗}}
! scope="col"|Name
+
|{{✗}}
! scope="col"|Version
+
|{{✗}}
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| GameYob
+
|LameNES
| [https://github.com/Drenn1/GameYob git]
+
|align=left|{{Icon|3DO}}
| Mid
+
|[https://github.com/gameblabla/lamenes-3do git]
| {{✗}}
+
|{{~}}
| {{~}}
+
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{}}
 
|-
 
|-
| Cinoop
+
|VNES
| [https://github.com/CTurt/Cinoop git]
+
|align=left|{{Icon|N64}}
| Mid
+
|[https://www.zophar.net/consoles/n64/nes/vnes.html 0.12]
| {{✗}}
+
|{{✓}}
| {{~}}
+
|{{✗}}
|}
+
|Low
 
+
|{{}}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
|{{✗}}
! colspan=2 width="250"| GameYob
+
|{{✗}}
 
|-
 
|-
|  
+
|NestopiaX
* GameYob - forked from a popular emulator used on the DS. Emulates the Game Boy and Game Boy Color.  The original DS version is actually more polished than the 3DS port, so some of the more hardware pushing games won't work as well as the DS port.
+
|align=left|{{Icon|Xbox}}
|}
+
|[https://digiex.net/threads/nestopiax-v1-3-download-nes-emulator-for-xbox.13696 1.3]
 
+
|{{✓}}
===Virtual Boy===
+
|{{✗}}
 
+
|Mid
{| class="wikitable" style="text-align:center;"
+
|{{✗}}
! scope="col"|Name
+
|{{✗}}
! scope="col"|Version
+
|{{✗}}
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| r3Ddragon
+
|FCEUltraX
| [https://github.com/mrdanielps/r3Ddragon git]
+
|align=left|{{Icon|Xbox}}
| Low
+
|[https://digiex.net/threads/fceultrax-v17-download-nes-emulator-for-xbox.13693 V17]
| {{✓}}
+
|{{✓}}
| {{~}}
+
|{{}}
|}
+
|Mid
 
+
|{{✗}}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
|{{✗}}
! colspan=2 width="250"| r3Ddragon
+
|{{✗}}
 
|-
 
|-
|  
+
|FCE360
* r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilize 3D effects <strike>and cause eyestrain</strike>. What makes this emulator stand out is the fact that it's able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms, unfortunately compatibility is still low and requires a New 3DS to run. Development has since opened.
+
|align=left|{{Icon|Xbox360}}
|}
+
|[https://digiex.net/threads/fce360-0-6-nes-emulator-for-xbox-360.8245 0.6]
 
+
|{{✓}}
===Pokémon Mini===
+
|{{✗}}
 
+
|Mid
{| class="wikitable" style="text-align:center;"
+
|{{✗}}
! scope="col"|Name
+
|{{✗}}
! scope="col"|Version
+
|{{✗}}
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| PokeMini 3DS
+
|imbNES
| [https://github.com/nop90/Pokemini/releases git]
+
|align=left|{{Icon|PS1}}
| Low
+
|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2]
| {{✗}}
+
|{{✗}}
| {{~}}
+
|{{}}
|}
+
|Low
 
+
|{{✓}}
===Game Boy Advance===
+
|{{✗}}
 
+
|{{✗}}
The 3DS does include native firmware for a GBA mode which was mainly used to run ambassador releases instead of having to develop an emulator for them.  Because it's technically running a "virtual" GBA, it can't provide features that are normally available on other emulators, such as savestates, screen filtering, or sleep mode, however it does have high compatibility with the exception of cartridges with special hardware. If you're using an old 3DS/2DS, this is the best option to play GBA games.
 
There are two ways to take advantage of this firmware:
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| New Super Ultimate Injector (NSUI)
+
|FCEmu
| [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376 Beta 27]
+
|align=left|{{Icon|PS1}}
| Mid
+
|[https://www.zophar.net/consoles/psx/nes/fcemu.html 0.10]
| {{}}
+
|{{✗}}
| {{}}
+
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{}}
 +
|{{}}
 
|-
 
|-
| open_agb_firm
+
|PNESx
| [https://github.com/profi200/open_agb_firm git]
+
|align=left|{{Icon|PS1}}
| Mid
+
|[https://www.zophar.net/consoles/psx/nes/pnesx.html 06/12/00]
| {{}}
+
|{{✗}}
| {{}}
+
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{}}
 +
|{{}}
 
|-
 
|-
| [[GBARunner2]]
+
|NESBox
| [https://github.com/Gericom/GBARunner2 git]
+
|align=left|{{Icon|XB1}}
| Mid
+
|[https://nesbox.com v4]
| {{}}
+
|{{✗}}
| {{}}
+
|{{}}
|}
+
|Low
 
+
|{{}}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
|{{✓}}
! colspan=2 width="250"| NSUI
+
|{{✗}}
 
|-
 
|-
|  
+
|3DNES
* New Super Ultimate Injector - There are other programs that can do injections, but this one is nice as it can do other Virtual Console injections and some forwarders for emulators.  The only problem is each ROM must be injected and installed individually, including the [https://3ds.hacks.guide/godmode9-usage.html#restore-gba-vc-saves save files], which makes the number of titles that can be installed restricted to the max the 3DS title limit (300 titles, not including pre-installed system titles).
+
|align=left|{{Icon|3DS}}
|}
+
|[https://github.com/st4rk/3DNES git]
 
+
|{{~}}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
|{{✗}}
! colspan=2 width="250"| Open agb firm
+
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|  
+
|FCEUmm-3DS
* open_agb_firm <i>(Name not finalized)</i> - A custom FIRM payload that takes advantage of the built-in GBA firmware, it's still in early development but has an alpha build available. The major advantages of this compared to VC injection is that it performs faster and there aren't any issues with the sound, it utilizes the native hardware (even with VC injection there are issues with the sound, ex.: "Fire Emblem"). It can load the ROM through the SD card instead of having to convert and install them, but needs to be launched on boot instead of being able to use the 3DS HOME Menu (there's ways to make a forwarder for in on the HOME menu, but requires additional setup to get it to work).  One major issue is there's a chance that it may not detect the correct save format or will corrupt the existing save file so make sure to backup your saves beforehand (they are currently trying fix it by having a better database for save detection, if you're interested [https://github.com/profi200/open_agb_firm/issues/9 you can help]).
+
|align=left|{{Icon|3DS}}
** To install, simply put the .firm file in the <code>/luma/payloads/</code> folder and hold START to load up the chainloader to launch it.  There's no way of exiting out once the program starts, so you will need to turn it off and redo the step to load it if you wanted to change games.
+
|[https://www.gamebrew.org/wiki/FCEUMM3DS 1.0]
|}
+
|{{~}}
 
+
|{{✗}}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
|Low
! colspan=2 width="250"| GBARunner2
+
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|  
+
|[[Project Nested]]
* [[GBARunner2]] - a GBA hypervisor made for the DS(i), can only be ran through [[TWiLight Menu++]] and is included by default with the program (see below).  Compatiblity can be a hit-or-miss, but it's still in active development with plans to include interesting features such as gyro control emulation and local wireless multiplayer in the future.
+
|align=left|{{Icon|SNES}}
|}
+
|[https://github.com/Myself086/Project-Nested/releases {{ProjectNestedVer}}]
 
+
|{{?}}
{| class="wikitable" style="text-align:center;"
+
|{{✗}}
! scope="col"|Name
+
|Low
! scope="col"|Version
+
|{{✓}}
! scope="col"|[[Emulation Accuracy|Accuracy]]
+
|{{✓}}
! scope="col"|Active
+
|{{✗}}
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| [[mGBA]]
+
|FrNES
| [https://github.com/mgba-emu/mgba/releases git]
+
|align=left|{{Icon|DC}}
| Mid
+
|[https://github.com/maslevin/FrNES git][https://dcemulation.org/index.php?title=FrNES 0.60]
| {{✓}}
+
|{{?}}
| {{}}
+
|{{✗}}
 +
|Low
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| CitrAGB <small> (based on [[gpSP]])</small>
+
|NesterDC
| [https://gbatemp.net/threads/citragb-3ds-gba-emulator-wip.376438 1.0]
+
|align=left|{{Icon|DC}}
| Low
+
|[https://dcemulation.org/index.php?title=NesterDC 1.7]
| {{✗}}
+
|{{~}}
| {{~}}
+
|{{✗}}
|}
+
|Mid
 
+
|{{}}
===Nintendo DS===
+
|{{✗}}
 
+
|{{✗}}
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| [[TWiLight Menu++]]
+
| TuxNES-DC
| [https://github.com/DS-Homebrew/TWiLightMenu git]
+
|align=left|{{Icon|DC}}
| Mid
+
|[https://dcemulation.org/index.php?title=TuxNES-DC 0.2]
| {{}}
+
|{{~}}
| {{}}
+
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{}}
 +
|{{}}
 
|-
 
|-
| DeSmuME
+
|Gleam!
| [https://github.com/shutterbug2000/DeSmuME/releases git]
+
|align=left|{{Icon|DC}}
| Mid
+
|[https://dcemulation.org/index.php?title=Gleam! 103000]
| {{✗}}
+
|{{~}}
| {{✗}}
+
|{{✗}}
|}
+
|Low
 
+
|{{✗}}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
|{{✗}}
! colspan=2 width="250"| TWiLight Menu++
+
|{{✗}}
 
|-
 
|-
|
+
|DarcDC
*[[TWiLight Menu++]] - Not technically an "emulator", rather it's a frontend for a separate program, [[nds-bootstrap]], which allows for an NDS ROM to be loaded from an SD card.  The program is originally designed for the DSi, however it's able to work on the 3DS by utilizing the virtual DSi (aka the TWL_FIRM or "DS Mode") that the 3DS has for backwards-compatibility.  Compatibility isn't the same as using a flashcart, however it's still pretty high with only a few games having issues or triggering anti-piracy protections (newer versions now come with AP patches for most games and will patch them if needed at launch).  It also comes pre-bundled with a variety of emulators used on the DS and a work-in-progress GBA hypervisor, [[GBARunner2]], that works to some degree. 
+
|align=left|{{Icon|DC}}
**[https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0 Compatiblity List].
+
|[https://dcemulation.org/index.php?title=DarcDC Beta 1]
|}
+
|{{~}}
 
+
|{{✗}}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
|Mid
! colspan=2 width="250"| DeSmuME
+
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|  
+
|FCE Ultra DC
* DeSmuME - an experimental port of DeSmuME that has since been abandoned, it wasn't very compatible.
+
|align=left|{{Icon|DC}}
|}
+
|[https://dcemulation.org/index.php?title=FCE_Ultra_DC 0.1]
 
+
|{{~}}
===Nintendo DSiware===
+
|{{✗}}
 
+
|Mid
Because the firmware that the 3DS uses for backwards-compatibility is actually the same as the DSi, it's possible to inject DSiWare as an installable <code>.cia</code> file. There's two ways to do this:
+
|{{✓}}
 
+
|{{✗}}
{| class="wikitable" style="text-align:center;"
+
|{{✗}}
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| GodMode9
+
|CrabEmu
| [https://github.com/d0k3/GodMode9/releases git]
+
|align=left|{{Icon|DC}}
| Mid
+
|[https://dcemulation.org/index.php?title=CrabEmu 0.2.0]
| {{✓}}
+
|{{~}}
| {{}}
+
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
| DSiWare Conversion Script
+
| Little John PSP
| [https://gbatemp.net/threads/scripts-dsiware-conversion-easily-convert-to-nds-and-cia-files.478575 Script]
+
|align=left|{{Icon|PSP}}
| Mid
+
| [https://archive.org/details/lj-nes-psp.7z POC]
| {{✗}}
+
|{{✓}}
| {{~}}
+
|{{✗}}
|}
+
|Low
 
+
|{{}}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
|{{✗}}
! colspan=2 width="250"| GodMode9
+
|{{✗}}
 
|-
 
|-
|
+
|Nestopia 3DS
* Version 1.8.0 and above has a script that can convert <code>.nds</code> to <code>.cia</code>, [https://3ds.hacks.guide/godmode9-usage 3ds.hacks.guide] has more information on how to update to the latest version if needed.
+
|align=left|{{Icon|3DS}}
|}
+
|?
 
+
|{{✗}}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
|{{✗}}
! colspan=2 width="250"| DSiWare Conversion Script
+
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|
+
|[[NeMul]]
* This script can be used to convert <code>.bin</code> files from your DSi's SD card to <code>.nds</code> which can then be used to convert into <code>.cia</code>.
+
|align=left|{{Icon|MD}}
|}
+
|[http://pscd.ru/games/smd/nsmd/1247-nemul.html 1.0]
 
+
|?
These scripts will <b>ONLY</b> work for DSiWare, <font style="color:red"><b>NOT NDS GAMES</b></font>.
+
|{{✗}}
 
+
|Low
[[TWiLight Menu++]] has support for two DSiWare as of v15.1.1 with a special preview of [[nds-bootstrap]], Pop Island and Pop Island: Paperfield. These can also run on the DS.
+
|{{✗}}
 
+
|{{✗}}
=Sony=
+
|{{✗}}
 
 
===PlayStation===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| PCSX-ReARMed <small> (RetroArch)</small>
+
|PocketNES
| [https://www.libretro.com/index.php/retroarch-3ds-full-speed-ps1-now-possible-with-pcsx-rearmed-w-unai-renderer/ Nightly]
+
|align=left|{{Icon|GBA}}
| Mid
+
|[https://www.dwedit.org/gba/pocketnes_2013_07_01.zip 7-1-2013]
| {{}}
+
|?
| {{}}
+
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{}}
 +
|{{}}
 
|-
 
|-
| CTRX
+
| InfoNES
| [https://github.com/machinamentum/CTRX git]
+
|align=left|{{Icon|GBA}}
| Low
+
| [https://www.zophar.net/consoles/gameboy/nes/infones.html V0]
| {{✗}}
+
|?
| {{✗}}
+
|{{✗}}
|}
+
|Low
 
+
|{{✗}}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
|{{✗}}
! colspan=2 width="250"| PCSX-ReARMed
+
|{{✗}}
 
|-
 
|-
|  
+
| Famicom Advance
* PCSX-ReARMed (RetroArch) - Thanks to the work of many developers, it is now possible to have full speed 60 FPS emulation for a majority of games and support for .CHD compression formats.  Generally, 2D games will perform better than 3D, however you can get some better performance by tweaking the settings if necessary.  The nightly builds have seen major improvements since the initial release and can even play some of the more demanding games at full speed ([https://www.reddit.com/r/3dshacks/comments/jvkotb/full_speed_psx_finally_here_on_new_3ds_new_2ds_xl/ See here] for some tips), so it's better to use that until the next stable release. NOTE: This emulator is mainly targeted for the New 3DS so don't expect the o3DS to run well if at all.
+
|align=left|{{Icon|GBA}}
|}
+
| [https://www.zophar.net/consoles/gameboy/nes/famicom-advance.html 0.1]
 
+
|?
=SEGA=
+
|{{✗}}
 
+
|Low
===MegaDrive/Genesis/MasterSystem/32X/Sega CD===
+
|{{✗}}
 
+
|{{✗}}
{| class="wikitable" style="text-align:center;"
+
|{{✗}}
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| PicoDrive for 3DS
+
| HCVA
| [https://github.com/bubble2k16/picodrive_3ds/releases git]
+
|align=left|{{Icon|GBA}}
| Mid
+
| [https://www.zophar.net/consoles/gameboy/nes/hcva.html 1.40]
| {{✗}}
+
|?
| {{}}
+
|{{✗}}
|}
+
|Low
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
|{{}}
! colspan=2 width="250"| PicoDrive for 3DS
+
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|
+
|nesDS
* PicoDrive for 3DS - 32X and Sega CD are playable on the original 3DS, but works better on New 3DS.  Sega CD requires BIOS in order to play, they must be named:
+
|align=left|{{Icon|NDS}}
"bios_CD_U.bin", "bios_CD_J.bin", and "bios_CD_E.bin" based on the respective regions.  BIOS need to be in the <code>/3ds/picodrive_3ds/bios</code> folder. 
+
|[https://sourceforge.net/projects/nesds/files/nesds1.3a.zip/download 1.3a]
NOTE: PicoDrive does not support .gg file format. There is no stable Game Gear emulator currently available for the original 3DS either. (I know this because I looked through the past update logs and tested it out to make sure. After installing everything and testing the other emulators, I tested Game Gear games on RetroArch as well and while they did eventually run, it was often virtually unusable [black screening without any image and crashing]). To install and run your favorite Game Gear games on the original 3ds, utilize this .gg VC injector found here: https://gbatemp.net/threads/release-ultimate-gg-game-gear-vc-injector-for-3ds.437226/.  
+
|?
|}
+
|{{✗}}
 
+
|Low
=Atari inc.=
+
|{{✗}}
 
+
|{{✗}}
===Atari 2600===
+
|{{✗}}
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| Z26 3DS
+
!colspan="9"|Other
| [https://gbatemp.net/threads/preview-z26-3ds-atari-2600-emulator.397827 2.0]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
===Atari 5200===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| Atari800 3DS
+
|NESDUE
| [http://www.atari.org.pl/forum/viewtopic.php?id=13871 0.3.4]
+
|align=left|{{Icon|Arduino}}
| Mid
+
|[https://github.com/nathalis/NESDUE-Arduino_DUE_Nintendo_emulator git]
| {{✗}}
+
|?
| {{~}}
+
|{{✗}}
|}
+
|Mid
 
+
|{{}}
 
+
|{{✗}}
===Atari Lynx===
+
|{{~}}
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| Handy 3DS
+
|nofrendo-arcada
| [https://gbatemp.net/threads/release-handy-3ds-atari-lynx-emulator.394329 1.1b]
+
|align=left|{{Icon|Arduino}}
| Mid
+
|[https://github.com/adafruit/nofrendo_arcada git]
| {{✗}}
+
|?
| {{~}}
+
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{~}}
 
|}
 
|}
 +
<references group=N />
  
=NEC=
 
  
===PCE/PCECD/SuperGrafx===
+
===Comparisons===
 +
*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_Packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filters|good built-in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc.
 +
*[[puNES]] is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> It should be noted that puNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.
 +
*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.
 +
*[[Nintendulator]] and My Nes also have a fairly high ranking in those tests.<ref name="nestas"/>. NintendulatorNRS is a fork of Nintendulator which has support for the Famicom Disk System, rare mappers, and many unlicensed and bootleg carts and systems.
 +
*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.
 +
*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.
 +
*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
  
{| class="wikitable" style="text-align:center;"
+
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| TemperPCE for 3DS
 
| [https://github.com/bubble2k16/temperpce_3ds/releases git]
 
| Mid
 
| {{✗}}
 
| {{✓}}
 
|}
 
  
=GCE=
+
==Emulation issues==
 +
===Mappers===
 +
A key difference between many emulators nowadays is how many mappers they support.
 +
* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.
 +
* '''Official Mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators),  will cover these.
 +
* '''Third Party Mappers''' (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.
 +
* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.
  
===Vectrex===
+
The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".
  
{| class="wikitable" style="text-align:center;"
+
Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Vex3DS<small> (based on vecx)</small>
 
| [https://gbatemp.net/threads/release-vex3ds-vectrex-emulator.420721 0.4]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
  
=SNK=
+
===QD FDS Support===
 +
Games dumped off the Famicom Disc System come into two major types:
  
===Neo Geo Pocket/Pocket Color===
+
* '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.
 +
* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit padding.
  
{| class="wikitable" style="text-align:center;"
+
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate more complete dumps, as well as fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed.  
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| NeoPop-sdl 3DS
 
| [https://github.com/nop90/Neopop-SDL/releases git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
  
=Microsoft=
+
===Overscan===
 +
{{Main|Overscan}}
  
===DOS===
+
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for best results. For example, Super Mario Bros. 3 requires quite a bit of cropping, however, the same level of cropping will obscure the letters of the status bar in Castlevania games.
  
{| class="wikitable" style="text-align:center;"
+
===Color Palette===
! scope="col"|Name
+
{{Main|Famicom Color Palette}}
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| 3DOS
 
| [https://gbatemp.net/threads/wip-demo-3dos-8086-dos-emulator-for-the-3ds.394455 1.0]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
  
* 3DOS - Based on 8086tiny. Can only emulate 8086 CPUs.
+
Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.
  
=Apple=
+
The 3DS and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.
===mac 2.x===
 
  
{| class="wikitable" style="text-align:center;"
+
==Peripherals==
! scope="col"|Name
+
There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his  ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref>
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Mini vMac 3DS
 
| [https://github.com/TaraHoleInIt/minivmac-3ds git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
=Sinclair=
 
 
 
===ZX Spectrum===
 
  
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
+
! scope="col" style="width:200px;"|Name(s)
! scope="col"|Version
+
! scope="col" style="width:300px;"|Description
! scope="col"|[[Emulation Accuracy|Accuracy]]
+
! scope="col" style="width:150px;"|Game(s)
! scope="col"|Active
+
! scope="col" style="width:100px;text-align:center"|Support emulator(s)
! scope="col"|[[Recommended Emulators|Recommended]]
+
! scope="col" style="width:300px;"|Note
 
|-
 
|-
| 3DS Spectrum
+
!Zapper
| [https://www.mediafire.com/file/d1sl4hcdol60loh/3dsspectrum01.rar/file 0.1]
+
|An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen.
| Mid
+
|''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''
| {{✗}}
+
|Various
| {{~}}
+
|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.
|}
 
 
 
=Commodore=
 
 
 
===Commodore 64===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| Bread Box
+
!Arkanoid/Vaus Controller
| [https://gbatemp.net/threads/release-bread-box-c64-emulator.397602 1/06/16]
+
|A specific game controller with one button to "fire" and a dial to control back and forth movement.
| Mid
+
|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''
| {{✗}}
+
|Various
| {{~}}
+
|N/A
 
|-
 
|-
| VICE3DS
+
!Power Pad<br/>Family Trainer<br/>Family Fun Fitness
| [https://github.com/badda71/vice3ds git]
+
|A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.
| Mid
+
|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''
| {{✗}}
+
|[[FCEUX]]
| {{~}}
+
|N/A
|}
 
 
 
===Amiga===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| UAE3DS
+
!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor
| [https://github.com/badda71/uae3DS git]
+
|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.
| Mid
+
|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''
| {{✗}}
+
|Various
| {{~}}
+
|Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.
|}
 
 
 
=Other=
 
 
 
===Uzebox===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| Cuzebox 3DS
+
!Family Computer Disk System
| [https://web.archive.org/web/20181031230535/https://github.com/ry755/cuzebox3DS/releases git]
+
|''See above''
| Low
+
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''
| {{✗}}
+
|Various
| {{~}}
+
|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there's two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing different intro during first boot.
|}
 
 
 
=Multi game engine=
 
 
 
{| class="wikitable" style="text-align:center;"
 
 
|-
 
|-
! scope="col"|Name
+
!Microphone
! scope="col"|Latest Version
+
|A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input.
! scope="col"|Active
+
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''
! scope="col"|[[Recommended Emulators|Recommended]]
+
|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>
! scope="col"|Supported game(s)
+
|N/A
 
|-
 
|-
|[http://xproger.info/projects/OpenLara/ OpenLara]
+
!Family BASIC
|[https://github.com/XProger/OpenLara/releases git]
+
|A Japan-exclusive peripheral that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder.
|{{✓}}
+
|''Family BASIC''
|{{~}}
+
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]
|Tomb Raider 1-4
+
|N/A
|}
 
 
 
===ScummVM===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| [[ScummVM]] 3DS
+
!Famicom Data Recorder
| [https://www.scummvm.org/downloads 2.2.0]
+
|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.
| High
+
|''Family BASIC''
| {{✓}}
+
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[VirtuaNES]]
| {{✓}}
+
|N/A
|}
 
 
 
===EasyRPG===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| [[EasyRPG]] 3DS
+
!Famicom 3D System
| [https://easyrpg.org/player/downloads/#snapshot-other 0.6.2.3]
+
|A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience.
| High
+
|''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''
| {{✓}}
+
|[[RetroArch]]
| {{✓}}
+
|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to simulate the 3D experience with [[Virtual Reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.
|}
 
 
 
===OpenBOR===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| [[OpenBOR]] 3DS
+
!Miracle Piano Teaching System
| [https://github.com/MrHuu/openbor-3ds/releases git]
+
|An accessory that used an electronic MIDI keyboard as input.
| Mid
+
|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''
| {{~}}
+
|N/A
| {{✓}}
+
|N/A
|}
 
 
 
===Lua Engine===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| CtrµLua 3DS
+
!ASCII TurboFile<br/>ASCII TurboFile II
| [https://github.com/ctruLua/ctruLua/releases git]
+
|A Japan-exclusive external storage devices for saving game positions on Famicom.
| Mid
+
|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''
| {{✗}}
+
|[[VirtuaNES]]
| {{~}}
+
|N/A
 
|-
 
|-
| LÖVE Potion 3DS
+
!Oeka Kids Tablet
| [https://github.com/TurtleP/LovePotion/releases git]
+
|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>
| Mid
+
|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''
| {{✗}}
+
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]
| {{~}}
+
|N/A
 
|-
 
|-
| Lua Player Plus 3DS
+
!RacerMate CompuTrainer Pro
| [https://github.com/Rinnegatamante/lpp-3ds/releases git]
+
|A rare series of peripherals for the game ''RacerMate Challenge II''. It comes with a interface box, a bike trainer as well as a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>
| Mid
+
|''RacerMate Challenge II''
| {{✗}}
+
|N/A
| {{~}}
+
|N/A
|}
 
 
 
=Game Creation Systems (GCS)=
 
 
 
{| class="wikitable" style="text-align:center;"
 
 
|-
 
|-
! scope="col"|Name
+
!Game Genie
! scope="col"|Latest Version
+
|A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.
! scope="col"|Active
+
|Various
! scope="col"|[[Recommended Emulators|Recommended]]
+
|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/>
 +
|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.
 
|-
 
|-
|[https://www.digitalmzx.com/ DigitalMZX]
+
!Family Computer Network System<br/>Famicom Modem
|[https://github.com/AliceLR/megazeux git]
+
|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.
|{{✓}}
+
|N/A
|{{~}}
+
|N/A
 +
|N/A
 
|}
 
|}
 +
<references group=N/>
  
=Others=
+
==Hardware Variants==
===Amiibo===
+
===VS. System===
 +
An arcade system based on the NES released for the US. It was released in two different cabinet variations: '''Vs. UniSystem''' and '''Vs. DualSystem''', which the later have double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.
  
{| class="wikitable" style="text-align:center;"
+
Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. DualSystem cabinet, [[MAME]] is the only choice.
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Wumiibo
 
| [https://github.com/hax0kartik/wumiibo git]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|}
 
  
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
Since most VS. System games have palettes that differ from the standard RGB NES palette, roms made with VS. System which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.
! colspan=2 width="250"| Wumiibo
 
|-
 
|
 
* Wumiibo - Emulates Amiibo functionality on the 3DS without needing an NFC reader or using tags. You can even use your own Amiibo data, after it's been decrypted, or a generic AmiiboID which are freely available and explains how to get them on the project page.
 
|}
 
  
===CHIP-8===
+
===Famicom Box===
 +
Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.
  
{| class="wikitable" style="text-align:center;"
+
Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOS' and most of its ROMs dumped).
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Chip-3DS
 
| [http://www.mediafire.com/?y94yjhzf70fsfsi 1.0]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|-
 
| Chip8-2DS
 
| [https://github.com/nopy4869/CHIP8-2DS/releases git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
  
===Super Mario 64===
+
===Dendy===
 +
A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases on most emulators.
  
{| class="wikitable" style="text-align:center;"
+
MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, as well as support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| SM64 3DS
 
| [https://github.com/sm64-port/sm64_3ds git]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|}
 
  
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
===NES Classic Edition===
! colspan=2 width="250"| SM64 3DS port
+
{{main|wikipedia:NES Classic Edition}}
|-
+
The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller.
|
+
Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion, and incidents of greatly increased pricing among private sellers. Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018.
* SM64 3DS Port - Thanks to the decompilation project, you can now enjoy SM64 on the 3DS with ''*analog*'' support and native rendering (compared to the official DS port).  Works pretty much at full speed on the New 3DS, the original model apparently has some slow downs but still playable.  You can either build it yourself, or try finding pre-compiled build online (there are multiple versions, you can find some [https://web.archive.org/web/20200924080151/https://gist.github.com/stranno/2609a82f75ce346d1f1a5b99af94590c here] but it's no longer up-to-date or a more up-to-date version with 3D support [https://archive.org/details/sm64-port-3ds-mkst-7b56b78 here]).
 
|}
 
  
===Virtual Console Injection===
+
==Resources==
 +
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming/NES emulator programming needs.
 +
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.
  
Some have tried injecting alternate ROMs in the available Virtual Console releases (MD, GG, NES, GBA Ambassador, GBC, Japanese emulated SFC compilations) with varying degrees of success. The emulators used for Virtual Console are not as accurate as other emulators so compatibility isn't perfect (the only exception is GBA since it runs it natively, not emulation), Sega systems in particular have high compatibility however.<br>
+
==References==
There's an easy tool that will convert and inject any supported ROM file as its associated VC application called [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/ New Super Ultimate Injector]. It's an all in one tool and can even remotely install the injection provided your 3DS is connected to the same network. It's currently in beta, but it's still really useful.
+
{{Reflist}}
 +
   
  
==See also==
+
{{Nintendo}}
* [[Nintendo 3DS emulators]]
 
  
[[Category:Emulators on consoles]]
+
[[Category:Consoles]]
[[Category:Emulators on handheld consoles]]
+
[[Category:Home consoles]]
[[Category:Emulators on eighth-generation consoles]]
+
[[Category:Nintendo consoles]]
 +
[[Category:Nintendo Entertainment System emulators|*]]
 +
[[Category:Third-generation video game consoles]]

Revision as of 23:23, 3 November 2021

Nintendo Entertainment System
Nes-t.png
Developer Nintendo
Type Home video game console
Generation Third generation
Release date 1983
Discontinued 2003
Predecessor Color TV-Game
Successor SNES
Emulated

The Nintendo Entertainment System (NES) is an 8-bit, third-generation console released on July 15, 1983 in Japan, where it was known as the Family Computer or Famicom, and on October 18, 1985, it released in the US. It retailed for $179.99. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.

The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions:

  • The Family Computer Disk System (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.
  • Memory Management Controllers (MMC), also known colloquially as mappers. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.

Emulation for the NES is robust, with many high-quality emulators for various systems.

Emulators

Like for Game Boy/Color, tons of NES emulators exist. For a list of open-source projects, see this GitHub query.

Name Platform(s) Latest Version FDS Libretro Core Accuracy FLOSS Active Recommended
PC / x86
Mesen Windows Linux 2.0.0 (preview) Cycle
Nestopia UE Windows Linux FreeBSD 1.52.1 Cycle
puNES Windows Linux FreeBSD 0.111 Cycle
3dSen Windows Linux macOS 0.9.5 ? ~
NintendulatorNRS Windows 202105282224 Cycle
FinalBurn Neo Windows WIP builds ?
ares Windows Linux macOS v137 ?
iNES Windows Linux macOS FreeBSD Solaris 6.1 High ?
RockNES Windows 5.80 High
Gearnes Windows macOS Linux Linux ARM git High
Nintendulator Windows 0.985 Beta git Cycle
Nintaco Windows 2020-05-01 Cycle
My Nes Windows Linux git Mid
BizHawk Windows Linux 2.9.1 Cycle
higan Windows Linux macOS v110 (as bsnes v083) Cycle
ANESE Windows Linux macOS git Cycle ~
nesemu2 Windows Linux git Cycle ?
nemulator Windows 4.4 High ?
Nesemu macOS git High
cxNES Windows Linux git Mid
FakeNES GT Windows Linux macOS MS-DOS 0.59 b3 Mid
FCEUX Windows Linux macOS FreeBSD Solaris 2.6.6 Mid
FCEUmm Windows Linux macOS FreeBSD 98.13mm (Windows)
git (libretro)
Mid
MAME Windows Linux macOS FreeBSD 0.264 Mid
HDNes Windows git Low
Jnes Windows 1.2.1 Low
Pocket Nester+ Windows Mobile 0.9 Low
NESticle MS-DOS Windows 9x x.xx (DOS)
0.42 (Win9x)
Low
QuickNES Windows Linux macOS FreeBSD 0.7.0b1 (Windows)
git (libretro)
? Low
VirtuaNES Windows 0.97 ~ Low
FreezeSMS Windows 4.6 Low
DarcNES Windows Linux macOS FreeBSD 9b0401/9b0313 Low
Nescala Linux macOS git ? ~
Nin Windows Linux macOS git ?
CoolNESs AmigaOS MorphOS 0.78 ? ? ?
InfoNES Windows Linux 0.93 ? ?
Mobile / ARM
Nestopia[N 1] Android iOS 1.44 High
GPFCE Linux Pandora GP2X GP2X Wiz 0.81.0.r2 (Pandora)0.4 r313 (GP2X)
0.4+ (Wiz)
Mid
NES.emu
(based on fceux 2020.05.03 git)
Android Dragonbox Pyra 1.5.54git (Android)
1.5.46.01 (Pyra)
High (Android only)
FreeiNES Android Maemo Symbian 6.1 (Android)
3.6.5 (Maemo)
3.6 (Symbian)
High
Retro8 Android 1.1.15 High
VGBANext Android 6.6.6 High
Gearnes iOS git High
Nostalgia.NES Android 2.0.9 Mid
John NESS Android 1.09 Mid
Multiness Android 1.0.3.1.7 Mid
Jnes Android 1.2.6.26 Mid
NESDroid Android 1.14.5 Mid
nesemu Pandora GP2X Wiz Dingoo 0.2.3 Beta Preview
(Pandora)V1 (Wiz)
0.2 (Dingoo)
Mid
Nestopia Pandora V2 Mid
LittleJohnGP GP32 0.4 ?
NesterGPd GP32 1.5a Mid
LittleJohn Zod Tapwave Zodiac 1.2 Mid
FishyNES GP2X 0.01d Mid
NES Dingoo 1 Mid
FCEU320 Dingoo 0.3 Beta Mid
FCEUX Dingoo RetroFW V1 (Dingoo)
git (RetroFW)
Mid (RetroFW only)
Nofrendo GP2X Wiz r1 Mid
GPFCE 4 Caanoo Caanoo 0.4+ Mid
NESGP2x for Caanoo Caanoo 1.0 Mid
NESizm Prizm git Mid
NES84 TI84+CE git Mid
NESEmulator WatchOS git Mid
NESpire TI-Nspire 0.30
git (tangrs-mod)
~ Mid (tangrs-mod)
GizNester Gizmondo 0.3.1 ~ Low
FCEUXpb BlackBerry 1.0.0.18 ~ Mid
LameNES TI-Nspire git ~ Mid
numworks-nofrendo Numworks git ~ Mid
Nesemu iOS AppleTV git High
vNES Java Symbian 1.7 (S60v3)git
1.2alt
? Low
Berry FC BlackBerry ? ~ ?
FCEUX LeapsterGS ? ?
8bkc-nofrendo PocketSprite git Low
Consoles
Switch Online Switch 2.3.0 High
Virtual Console Wii Nintendo 3DS Wii U N/A Mid
Nestopia[N 1] PlayStation 3 Xbox 360 Wii 1.44 Mid
NesterJ[N 2] PSP 1.13 beta 2
AoEX
Mid
FCE Ultra GX GameCube Wii 3.5.3 Mid
pNES Switch Vita git High
NoiES Switch git Mid ~
LaiNES Switch git Mid ~
NES4Vita Vita 1.0 Mid ~
PS4NES PlayStation 4 1.01 Mid ~
PNES PlayStation 4 rel Mid ~
FCEU PS3 PlayStation 3 1.4 Mid ~
Nestopia PlayStation 3 r2 Mid ~
FCEUltra for PS2 PlayStation 2 0.9.3
0.90i Mod
Mid
FCEUmm-PS2 PlayStation 2 git Mid
InfoNES PlayStation 2 0.91 LbFn Mid
pNESx PlayStation 2 0.34b Mid
NES for PSP PSP 0.5 Mid
InfoNES PSP 0.95J Mid
Famicontest PSP 0.31 Mid
FCEUltra-PSP (FCEUPSP) PSP 0.3j0.3git Mid
Neon64 Nintendo 64 git Mid
VirtuaNES for 3DS Nintendo 3DS git Mid
NesterDC SE Dreamcast 1.1 (Unofficial) ~ Mid
NESwitch Switch git Mid
BD-J PlayStation 3 0.0.3 Mid
FakeNES PlayStation 3 0.5.9 Beta 3 Low
PSPFceUltra PSP r2 Low
LameNES 3DO git ~ Mid
VNES Nintendo 64 0.12 Low
NestopiaX Xbox 1.3 Mid
FCEUltraX Xbox V17 Mid
FCE360 Xbox 360 0.6 Mid
imbNES PlayStation 1.3.2 Low
FCEmu PlayStation 0.10 Low
PNESx PlayStation 06/12/00 Low
NESBox Xbox One v4 Low
3DNES Nintendo 3DS git ~ Mid
FCEUmm-3DS Nintendo 3DS 1.0 ~ Low
Project Nested Super Nintendo git ? Low
FrNES Dreamcast git0.60 ? Low
NesterDC Dreamcast 1.7 ~ Mid
TuxNES-DC Dreamcast 0.2 ~ Low
Gleam! Dreamcast 103000 ~ Low
DarcDC Dreamcast Beta 1 ~ Mid
FCE Ultra DC Dreamcast 0.1 ~ Mid
CrabEmu Dreamcast 0.2.0 ~ Mid
Little John PSP PSP POC Low
Nestopia 3DS Nintendo 3DS ? ?
NeMul Genesis 1.0 ? Low
PocketNES GameBoy Advance 7-1-2013 ? Low
InfoNES GameBoy Advance V0 ? Low
Famicom Advance GameBoy Advance 0.1 ? Low
HCVA GameBoy Advance 1.40 ? Low
nesDS Nintendo DS 1.3a ? Low
Other
NESDUE Arduino git ? Mid ~
nofrendo-arcada Arduino git ? Mid ~
  1. 1.0 1.1 Only available as a libretro core (e.g. RetroArch).
  2. AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.


Comparisons

  • Mesen is the most accurate NES emulator according to currently established NES test ROM suites.[1] It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; HD packs, netplay, auto-updating, good built-in filters, both .zip and goodmerged file loading, etc.
  • puNES is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.[2] It should be noted that puNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.
  • Nestopia also has a high ranking in those same tests.[2] Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.
  • Nintendulator and My Nes also have a fairly high ranking in those tests.[2]. NintendulatorNRS is a fork of Nintendulator which has support for the Famicom Disk System, rare mappers, and many unlicensed and bootleg carts and systems.
  • FCEUX scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.
  • VirtuaNES also scores quite low in the tests, but in turn supports several obscure peripherals that are not available on other emulators.
  • For official emulation, there is Nintendo's own Virtual Console or Nintendo Switch Online. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.

There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.

Emulation issues

Mappers

A key difference between many emulators nowadays is how many mappers they support.

  • No Mapper: Supported on every emulator even official Nintendo emulators.
  • Official Mappers (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.
  • Third Party Mappers (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.
  • Unlicensed Mappers: Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in unlicensed Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.

The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".

Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).

QD FDS Support

Games dumped off the Famicom Disc System come into two major types:

  • .fds format: Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.
  • .qd format (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit padding.

The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate more complete dumps, as well as fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed.

Overscan

Main article: Overscan
Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible

Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for best results. For example, Super Mario Bros. 3 requires quite a bit of cropping, however, the same level of cropping will obscure the letters of the status bar in Castlevania games.

Color Palette

Main article: Famicom Color Palette

Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.

The 3DS and Wii U versions of Virtual Console use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.

Peripherals

There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his Stack-up and Gyromite games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.[3]

Name(s) Description Game(s) Support emulator(s) Note
Zapper An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen. Duck Hunt
Wild Gunman
Hogan's Alley
Various Emulated in the form of a mouse click (PC), tap (for mobile), remote (Wii ports of NES emulators), or faked pointers using a controller.
Arkanoid/Vaus Controller A specific game controller with one button to "fire" and a dial to control back and forth movement. Arkanoid
Arkanoid: Revenge of Doh
Chase H.Q.
Various N/A
Power Pad
Family Trainer
Family Fun Fitness
A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay. Stadium Events
Dance Aerobics
Athletic World
FCEUX N/A
NES Four Score
NES Satellite
4-Player Adaptor
A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication. R.C. Pro-Am II
Bomberman II[N 1]
Gauntlet II
Nintendo World Cup
A Nightmare on Elm Street
Various Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.
Family Computer Disk System See above Legend of Zelda: The Hyrule Fantasy
Zelda II: The Adventure of Link
Metroid
Light Mythology: Palutena's Mirror
Akumajō Dracula
Ice Hockey
Various BIOS file (which can be found here) is required for FDS emulation. Note that there's two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp's Twin Famicom. They function identically despite showing different intro during first boot.
Microphone A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input. Legend of Zelda: The Hyrule Fantasy
Light Mythology: Palutena's Mirror
Kaiketsu Yanchamaru
Mesen[N 2]
VirtuaNES[N 2]
Virtual Console[N 3]
N/A
Family BASIC A Japan-exclusive peripheral that includes a enchanced dialect of BASIC programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder. Family BASIC Mesen
Nestopia UE
FCEUX
VirtuaNES
N/A
Famicom Data Recorder A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users. Family BASIC Mesen
Nestopia UE
VirtuaNES
N/A
Famicom 3D System A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience. Famicom Grand Prix II: 3D Hot Rally
Highway Star
Falsion
RetroArch GLSL shaders is needed for RetroArch to simulate the 3D experience with VR headset, 3D TV, 3D projector or Android phone with cardboard.
Miracle Piano Teaching System An accessory that used an electronic MIDI keyboard as input. Miracle Piano Teaching System N/A N/A
ASCII TurboFile
ASCII TurboFile II
A Japan-exclusive external storage devices for saving game positions on Famicom. Wizardry: Proving Grounds of the Mad Overlord
Wizardry II: The Knight of Diamonds
Downtown Nekketsu Monogatari
Haja no Fūin
VirtuaNES N/A
Oeka Kids Tablet A Japan-exclusive drawing tablet for the Famicom Oeka Kids series.[4] Oeka Kids: Anpanman no Hiragana Daisuki
Oeka Kids: Anpanman to Oekaki Shiyou!!
Mesen
Nestopia UE
FCEUX
puNES
VirtuaNES
N/A
RacerMate CompuTrainer Pro A rare series of peripherals for the game RacerMate Challenge II. It comes with a interface box, a bike trainer as well as a handlebar display.[5] RacerMate Challenge II N/A N/A
Game Genie A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data. Various FCEUX[N 4]
puNES[N 4]
Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.
Family Computer Network System
Famicom Modem
A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem. N/A N/A N/A
  1. Up to three players only.
  2. 2.0 2.1 Cheated by pressing any specific key ("M" by default).
  3. Through an actual microphone.
  4. 4.0 4.1 Cheat authentically by using a Game Genie ROM.

Hardware Variants

VS. System

An arcade system based on the NES released for the US. It was released in two different cabinet variations: Vs. UniSystem and Vs. DualSystem, which the later have double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.

Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. DualSystem cabinet, MAME is the only choice.

Since most VS. System games have palettes that differ from the standard RGB NES palette, roms made with VS. System which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.

Famicom Box

Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box Nintendo Famicom Box is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of Game Center CX. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.

Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOS' and most of its ROMs dumped).

Dendy

A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's a link to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases on most emulators.

MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, as well as support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.

NES Classic Edition

Main article: wikipedia:NES Classic Edition

The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller. Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion, and incidents of greatly increased pricing among private sellers. Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018.

Resources

  • Nesdev Wiki - A place for all your NES programming/NES emulator programming needs.
  • Nesdev Forum - Discussion of NES Wii Virtual Console accuracy.

References