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Sega Dreamcast emulators

311 bytes removed, 14:16, 15 January 2022
Emulators
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}.
More in depth, it had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. AlsoAdditionally, it had on the graphic side, the console came with a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. The audio system had a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.
In the same year of Dreamcast's launch, Sega released the '''[[Sega NAOMI and variants|Naomi]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi.
LaterAlso, a successor of the Naomi board was released in 2001, called [https://es.wikipedia.org/wiki/Sega_NAOMI_2 Naomi 2]. It was a bit more powerful than it's predecessor, since it had two CPUs and two GPUs.Only 13 titles were released for this board. Sega also collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use, and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented well.
==Emulators==
|-
! colspan="10"|PC / x86
|-
| [[Flycast]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://flyinghead.github.io/flycast-builds/ CI Builds]<br/>[https://flathub.org/apps/details/org.flycast.Flycast nightly]<small> (Flathub)</small>
| {{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[redream]]
| [https://redream.io/download {{RedreamVer}}]
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
| [[Flycast]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://flyinghead.github.io/flycast-builds/ CI Builds]<br/>[https://flathub.org/apps/details/org.flycast.Flycast nightly]<small> (Flathub)</small>
| {{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [http://flycast.dojo.ooo/ Flycast Dojo]
| align=left|{{Icon|Windows|Linux|Fightcade}}
| [https://github.com/blueminder/flycast-dojo/ releases 0.4.22]
| {{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[reicast]]
| align=left|{{Icon|Windows|Linux}}
| [httphttps://builds.reicastgithub.com/ CI Builds]<small> (Not Working)<skmp/small><brreicast-emulator/>[https://snapcraft.io/reicast r8releases r20.104]<small> (Snap Store)</small>
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|-
| align=left|{{Icon|Linux}}
| [https://github.com/washingtondc-emu/washingtondc git]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{✗}}
|-
| [https://segaretro.org/Chankast Chankast]
| [[redream]]
| align=left|{{Icon|Android|LinuxARM}}
| [https://play.google.com/store/apps/details?id=io.recompiled.redream 1.1.98]<small> (AndroidGoogle Play)</small><br/>[https://redream.io/download 1.5.0]<small> (Raspberry Pi)</small>
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
| [[reicast]]
| align=left|{{Icon|Android|Pyra}}
| [https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]<small> (AndroidGoogle Play)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|-
|-
| [[Flycast]]
| align=left|{{Icon|Switch|XboxOne}}
| [https://flyinghead.github.io/flycast-builds CI Builds]
| {{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
===Comparisons===
;[[redream]]: Multi-platform and easy to use, but it's closed-source. Compatible with [https://redream.io/compatibility +90+% of the Dreamcast library] (Windows CE now supported), has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states.
;[[nullDC]]: Can run a lot of games at great speed on mid-end PC and it's open-source, however, it's no longer developed and the more recent forks have improved upon it.
:;[[reicast]]: Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
;[[DEmul]]: Has the highest compatibility and accuracy, but it's Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.
;[[Makaron]]: One of the only two A closed-source Dreamcast emulators emulator that can properly play Windows CE games.
==Emulation issues==
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