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Sega Dreamcast emulators

1,058 bytes added, 14:16, 15 January 2022
Emulators
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The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.. Sega also released the '''[[Sega NAOMI and variants|Naomi]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi.
More in depth, it had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. Additionally, on the graphic side, the console came with a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. The audio system had a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system. In the same year of Dreamcast's launch, Sega released the '''[[Sega NAOMI and variants|Naomi]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi. Also, it collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use , and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well).
==Emulators==
{| class="wikitable" style="text-align: center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="10"|PC / x86
|-
|[[DEmulFlycast]]|align=left|{{Icon|Windows|Linux|macOS}}|[httphttps://demulflyinghead.github.emulation64io/flycast-builds/ CI Builds]<br/>[https://flathub.comorg/apps/downloadsdetails/ {{DEmulVer}}org.flycast.Flycast nightly]<small> (Flathub)</small>|{{}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{}} ||{{}} ||{{✓}}
|-
|[[redream]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://redream.io/download {{RedreamVer}}]|{{✗}} ||{{✗}} ||{{}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[[Flycast|http://flycast.dojo.ooo/ Flycast]Dojo]|align=left|{{Icon|Windows|Linux|macOS|AndroidFightcade}}|[https://flyinghead.github.iocom/blueminder/flycast-buildsdojo/ Buildsreleases 0.4.22]|{{}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[reicastDEmul]]|align=left|{{Icon|Windows|Linux}}|[http://buildsdemul.reicastemulation64.com/ Dev Buildsdownloads/ {{DEmulVer}}]|{{✗}} ||{{}} ||{{}} ||{{}} ||{{}} ||{{✗}} ||{{}}
|-
|[[nullDCreicast]]|align=left|{{Icon|Windows|Linux}}|[httphttps://www.emucrgithub.com/2013skmp/03reicast-emulator/nulldc-svn-r150.html 1.0releases r20.4 r15004]|{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|-
|[[MakaronnullDC]]|align=left|{{Icon|Windows}}|[httpshttp://www.zopharemucr.netcom/dreamcast2013/makaron03/nulldc-svn-r150.html T12/51.0.4 r150]|{{✗}} ||{{~}} ||{{✗}} ||{{~}} ||{{}} ||{{✗}} ||{{✗}}
|-
|[http://washemu.org/ WashingtonDC]|align=left|{{Icon|Linux}}|[https://github.com/washingtondc-emu/washingtondc git]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{✗}}
|-
|[httphttps://www.lxdreamsegaretro.org Lxdream/Chankast Chankast]|align=left|{{Icon|Linux|macOSWindows}}|[http://wwwchanka.lxdreamemulatronia.orgcom/downloadFrameSetDC_Down.php htm 0.9.125]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{✗}} ||{{✗}}
|-
|[httpshttp://segaretrowww.lxdream.org/Chankast ChankastLxdream]|align=left|{{Icon|WindowsLinux|macOS}}|[http://chankawww.emulatronialxdream.comorg/FrameSetDC_Downdownload.htm php 0.259.1]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{✗}} ||{{✗}}
|-
|[[MAMEMakaron]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[httphttps://www.mamedevzophar.orgnet/releasedreamcast/makaron.html {{MAMEVer}}T12/5]|{{}} ||{{~}} ||{{~}} ||{{~}} ||{{}} ||{{}} ||{{✗}}
|-
!colspan| [[MAME]]| align="10"left|{{Icon|Windows|Mobile Linux|macOS|FreeBSD}}| [http:/ ARM/www.mamedev.org/release.html {{MAMEVer}}]| {{✓}} ||{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[[redream]]|align! colspan=left|{{Icon"10"|Android|LinuxARM}}|[https://play.google.com/store/apps/details?id=io.recompiled.redream 1.1.98 (Android)]<br Mobile />[https://redream.io/download Dev (Raspberry Pi)]|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}ARM
|-
|[[Flycast|Flycastredream]]|align=left|{{Icon|Android|iOS|Linux|PandoraLinuxARM}}|[https://flyingheadplay.githubgoogle.com/store/apps/details?id=io.recompiled.redream 1.1.98]<small> (Google Play)</small><br/>[https:/flycast-builds/ Ci Buildsredream.io/download 1.5.0]<small> (Raspberry Pi)</small>|{{}} ||{{~}} ||{{~}} ||{{✓}} ||{{}} ||{{✓}} ||{{✓}}
|-
|[[reicast|ReicastFlycast]]|align=left|{{Icon|Android|iOS}}|[httphttps://buildsflyinghead.reicastgithub.comio/ flycast-builds CI Builds][https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]|{{}} ||{{~}} ||{{~}} ||{{}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
!colspan| [[reicast]]| align=left|{{Icon|Android|Pyra}}| [https://play.google.com/store/apps/details?id="10"com.reicast.emulator r20.04]<small> (Google Play)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||Console{{✗}}
|-
! colspan="10"|Console|-| [[Flycast]]| align=left|{{Icon|Switch|XboxOne}}| [https://flyinghead.github.io/flycast-builds CI Builds]| {{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-| [[nullDC PSP]]| align=left|{{Icon|PSP}}| [https://github.com/PSP-Archive/nulldce-psp git] [https://archive.org/details/nullDC-PSP 1.2.1]| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}|-|nulldc-360|align=left|{{Icon|Xbox360}}|[https://github.com/gligli/nulldc-360 git]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{~}}
|}
===Comparisons===
;[[DEmul]]: Has the highest compatibility and accuracy, but it' Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.;[[redream]]: Multi-platform and easy to use, but it's closed-source. Compatible with [https://redream.io/compatibility +90+% of the Dreamcast library] (Windows CE now supported), has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition renderingand additional slots for save states. ;[[nullDC]]: Can run a lot of games at great speed on mid-end PC and it's open -source, however , it's no longer developed and the more recent forks have improved upon it.
:;[[reicast]]: Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
:;[[reicast#Libretro_core|Flycast]]: Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator.:;Flycast Dojo: Fork of Flycast with a focus on netplay features and replay. Also, available on the [https://www.fightcade.com/ Fightcade] matchmaking service.;[[DEmul]]: Has the highest compatibility and accuracy, but it's Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.
;[[Makaron]]: One of the only two A closed-source Dreamcast emulators emulator that can properly play Windows CE games.
==Emulation issues==
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