Difference between pages "Cellphone emulators" and "Netplay"

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(Tags: Mobile edit, Mobile web edit)
 
(Tags: Mobile edit, Mobile web edit)
 
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Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
+
This is a hub for various information about netplay. Most info was gathered from the guys over at /vr/, so if you have any questions or need someone to play retro games with, visit their [https://en.wikipedia.org/wiki/Irc IRC] channel at #/vr/_Netplay on [https://www.rizon.net/chat rizon.net] & and their official website [http://www.finalstarmen.net here]
  
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
+
==Getting Started==
 +
Before you begin, here are some things to consider:
 +
* Emulator netplay is NOT perfect. Desyncs WILL occur very often. Choppy/stuttery gameplay is also very common, and sometimes there is controller input lag. It comes with the experience.
 +
* It sometimes takes several consecutive tries for the game to stay synced well enough to enjoy some multiplayer action. Do not be discouraged and try again until it works.
 +
* When using netplay, make sure not to have anything downloading (torrents, YouTube videos, etc.)
 +
* Try not to move the emulator window around, or switch focus to windows other than the chat/Kaillera window and emulator, or you risk desyncing the game.
 +
* It's highly recommended to use a controller. Some emulators still register input from keyboards while you're chatting on separate chat windows.
  
<code>.JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content e.g.
+
===Port forwarding===
 +
You should note that some emulators and clients will require you to forward your ports. To do that, follow the [[Port Forwarding Guide For Netplay]].
  
===Cellphone / PDA Collections (Archive.org)===
+
==Local Multiplayer Netplay==
 +
This section will cover consoles that originally had '''local multiplayer''', also known as couch multiplayer, where multiple controllers were hooked to the same console. Out of convenience, handheld consoles that required link cable or wireless within a small distance in the same room between two units will be considered local multiplayer as well.
  
* Includes Games, Softwares, Emulators, SDKs, Firmware, Tools, etc..
+
Netplay emulates local multiplayer allowing for players across the globe to play the same game as if they were in the same room.
 +
===Remote Access alternatives===
 +
=====Parsec=====
 +
Parsec is a remote access Any multiplayer game in the world can be played online with Parsec as long as someone has a windows PC and others may be able to join from Android platforms, TV Boxes, Linux, Kodi, or other Windows computers. Refer to https://parsec.app/local-co-op-online for more info.
 +
=====Steam Remote Play Together (beta key)=====
 +
Instantly share your Steam local multi-player games with friends over the internet, for free. Using Remote Play Together from Steam
 +
===Nintendo Consoles===
 +
=====NES=====
 +
* <span title="Check link for more information on netplay">[[RetroArch#Netplay|'''RetroArch''']] <sup>*</sup></span>: [http://wiki.libretro.com/index.php?title=FCEUmm FCEUmm], [[QuickNES]], or [[Nestopia]][http://wiki.libretro.com/index.php?title=Nestopia] cores support netplay. Save states cannot be used during netplay, and bringing up the menu screen will cause disconnection.
 +
* '''[[Mesen]]''': Mesen has a netplay feature, available by going to Tools -> Netplay. Hamachi (and other methods) or a port forward is required.
 +
* <span title="Check link for more information on netplay">[[VirtuaNES#Netplay|'''VirtuaNES''']] <sup>*</sup></span>
 +
* <span title="Check link for more information on netplay">[[Mednafen#Netplay|'''Mednafen''']] <sup>*</sup></span>: FCEU core
 +
* <span title="Check link for more information on netplay">[[Nestopia#Netplay|'''Nestopia''']] <sup>*</sup></span>
 +
* '''[[RockNES|RockNESX 2.0]]:''' A very old NES emulator. Has a very nice interface but the documentation doesn't indicate what ports it uses, so you're limited to using a VPN like Hamachi. The author did away with netplay in more recent versions.
 +
* '''[[Jnes]]''': Still shows signs of being updated, but it absolutely HATES anything other than stock Kaillera. I'm not sure if it's possible to get it to work.
 +
* [https://www.fightcade.com/#download FightCade]: NES rollback netplay, experimental
  
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
=====SNES=====
! colspan=8| <font color="#151B8D">Cellphone / PDA Collection</font>
+
* <span title="Check link for more information on netplay">[[RetroArch#NetPlay|RetroArch]] <sup>*</sup></span>: [[Snes9x]] or [[Higan|bsnes]] cores.
|-
+
* [[Snes9x#Netplay|Snes9k]]
!Set
+
* <span title="Check link for more information on netplay">[[Mednafen#Netplay|Mednafen]] <sup>*</sup></span>: [[Higan|bsnes]] core
!Date
+
* <span title="Check link for more information on netplay">[[ZSNES#Netplay|ZSNES]] <sup>*</sup></span>
!Registration<br>Required
+
* '''[[Mesen S]]''': Mesen S has a netplay feature, available by going to Tools -> Netplay. Hamachi (and other methods) or a port forward is required.
!Collection
+
* [https://www.fightcade.com/#download FightCade]: SNES rollback netplay, experimental
!Backup/Mirror
 
!Related useful link
 
!Notes
 
!Uploaded by
 
|-
 
!colspan="8"|Games/Apps
 
|-
 
|[https://archive.org/details/qinghui.wang qinghui.wang Chinese Mobile Games]
 
|2021-08-09
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|A complete scrape of the qinghui.wang website, holding about 3500 Java games.
 
|
 
|-
 
|[https://archive.org/details/7723_cn_dump 7723.cn J2ME/Symbian games dump]
 
|2020-09-17
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|{{✗}}
 
|Scrape of the Chinese site 7723.cn, hosting around 100000 J2ME / Symbian games.
 
|
 
|-
 
|[https://archive.org/details/dubigame.tistory.com dubigame.tistory.com Korean mobile games]
 
|2021-02-04
 
|{{✗}}
 
|SKT, LGE, KTF, Android
 
|[https://archive.org/details/dubi_20210525 mirror]
 
|{{✗}}
 
|Scrape of the dubigame.tistory.com site, which hosted a collection of Korean SKT/LGE/KTF/Android mobile games during a short timespan.<br/>A mirror of uploaded mobile games to dubigame.tistory.com
 
|
 
|-
 
|[https://archive.org/details/shouji.com.cn-j2me Shouji.com.cn J2ME files scrape]
 
|2020-12-12
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Scrape of all the J2ME files at site shouji.com.cn
 
|
 
|-
 
|[https://archive.org/details/mobileheart MobileHeart software downloads scrape]
 
|2020-10-23
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Scrape of the software downloads sections of www.mobileheart.com
 
|
 
|-
 
|[https://archive.org/details/mobilestore_pk_dump mobilestore.pk / mobile-phones.com.pk downloads scrape]
 
|2020-10-22
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Scrape of the still working downloads from the mobilestore.pk and mobile-phones.com.pk sites.
 
|
 
|-
 
|[https://archive.org/details/phoneky_dump Phoneky/DownloadWAP J2ME/Symbian software downloads scrape]
 
|2020-10-04
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|{{✗}}
 
|Full scrape of the J2ME and Symbian downloads section from site phoneky.com / downloadwap.com
 
|
 
|-
 
|[https://archive.org/details/smartphone_ua_scrape Smartphone.ua downloads section scrape]
 
|2020-10-02
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|
 
|
 
|-
 
|[https://archive.org/details/N-Gage2.0GamesArchive N-Gage 2.0 Games Archive]
 
|2020-06-22
 
|{{✗}}
 
|N-Gage
 
|{{✗}}
 
|{{✗}}
 
|Contains cracked scene releases and trial versions of N-Gage 2.0 games.
 
|
 
|-
 
|[https://archive.org/details/NokiaN-Gage201808 Nokia N-Gage]
 
|2018-08-26
 
|{{✗}}
 
|N-Gage
 
|{{✗}}
 
|{{✗}}
 
|
 
|
 
|-
 
|[https://archive.org/details/ngagecrackedgamescollection N-Gage Cracked Games full romset 2020]
 
|2020-01-22
 
|{{✗}}
 
|N-Gage
 
|{{✗}}
 
|{{✗}}
 
|All releases are cracked, allowing them to be played on an N-Gage without having to deal with the "Memory card is corrupted" error.
 
|
 
|-
 
|[https://archive.org/details/mypalm.ru mypalm.ru downloads section]
 
|2021-03-04
 
|{{✗}}
 
|PalmOS
 
|{{✗}}
 
|{{✗}}
 
|Scrape of the downloads section of mypalm.ru, with software for PalmOS devices.
 
|
 
|-
 
|[https://archive.org/details/hpc_ru hpc.ru PDA software]
 
| 2020-08-06
 
|{{✗}}
 
|PalmOS
 
|{{✗}}
 
|{{✗}}
 
|Scrape of all software, screenshots and descriptions from hpc.ru
 
|
 
|-
 
|[https://archive.org/details/litoli_afpda litoli.com / afpda.com]
 
|2020-08-04
 
|{{✗}}
 
|PalmOS
 
|{{✗}}
 
|{{✗}}
 
|PDA software from the litoli.com / afpda.com forum downloads.
 
|
 
|-
 
|[https://archive.org/details/Palm-Redump.org2019-04-27 Palm - Redump.org 2019-04-27]
 
|2019-05-18
 
|{{✗}}
 
|PalmOS
 
|{{✗}}
 
|{{✗}}
 
|
 
|
 
|-
 
|[https://archive.org/details/gsmhosting-palmosthread Palm OS Software/Game Dump from GSMhosting.com]
 
|2019-04-27
 
|{{✗}}
 
|PalmOS
 
|{{✗}}
 
|{{✗}}
 
|Scraped this thread from GSM Hosting to download all attachments.
 
http://forum.gsmhosting.com/vbb/f487/palm-appz-games-202671
 
|
 
|-
 
|[https://archive.org/details/tucows_306539_320x320_Games_Pack 320x320 Games Pack]
 
|2019-04-27
 
|{{✗}}
 
|PalmOS
 
|{{✗}}
 
|{{✗}}
 
|This suite contains a bundle of games designed for 320x320 Tungsten and Sony CLIE handhelds. It includes: Hot Checkers, Hot Pipes, Card House, Hot Hangman, Memory Coach, Hot Lines and Hot Sokoban. Each game can be installed separately, to prevent memory space waste.
 
|
 
|-
 
|[https://archive.org/details/palmkiwadump Software and games for Palm OS]
 
|2021-05-17
 
|{{✗}}
 
|PalmOS
 
|{{✗}}
 
|{{✗}}
 
|While these files where available at some point on my google drive directory, and it's uploaded on some sites this is the only version i can support as my own and can confirm that this is actually the full files not modified by the google antivirus stuff.
 
|
 
|-
 
|[https://archive.org/details/waper_ru_death waper.ru deathgrab (incomplete dump)]
 
| 2020-08-04
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Partial grab of the rotting website waper.ru, hosting countless pieces of mobile software / games.
 
|
 
|-
 
|[https://archive.org/details/j2me-archive-unified-2019-09 Unified archive of J2ME software (2019-09)]
 
|2019-09-14
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|This is a unified collection of J2ME (Java Micro Edition) games from many
 
sources. Each archive is a complete collection of all J2ME software available
 
from its source at the time of archiving.
 
|
 
|-
 
|[https://archive.org/details/qualcomm-brew-games Qualcomm BREW Games]
 
|2021-08-02
 
|{{✗}}
 
|BREW
 
|[https://mega.nz/file/vxV0VLiL#meOfMmDKo3TjywdrDta-Jzq0eenFnuQvdjwAxjyKjag ✓]<br/>[https://mega.nz/#F!LfRQCYqR!Bc_lPnMJbH5pYGZx7IB-Qw 2008-2010]<br/>[https://mega.nz/#F!fSZmBQbK!cOhvnFTNoI375xGjxCT9fg 2015-2018]<br/>[https://www.mediafire.com/folder/b65px7qldysq9/Games Mirror]
 
|[https://www.4shared.com/rar/VYYDAE2U/BREW_by_Straces.html Super Backup + more games]
 
|Qualcomm BREW mobile games archive from 2 different Mega folders.
 
|
 
|-
 
|[https://archive.org/details/ktf-brew Korean BREW 358 Mobile Games]
 
|2021-10-20
 
|{{✗}}
 
|KTF BREW
 
|[https://drive.google.com/file/d/1lqooICJIZKXSLYGBEmWPixL62_U2u09I/view ✓]
 
|{{✗}}
 
|358 KTF BREW games, courtesy of DUBIGAME
 
|
 
|-
 
|[https://archive.org/details/ktf.....game..qpst. Korean BREW eMule network Mobile Games]
 
|2021-10-20
 
|{{✗}}
 
|KTF BREW
 
|[https://mega.nz/file/uTwG3RpI#G9YKztyKE18HlhF6CX6wt_zSDwyxmYjkxewtoZxkV8c ✓]
 
|{{✗}}
 
|Archive of 2003-2004-ish KTF BREW games found at the eMule network, courtesy of Kraze.
 
|
 
|-
 
|[https://archive.org/details/zeebo-game-app-compilation-open-zeebo Zeebo Game & App Compilation]
 
| 2021-07-30
 
|{{✗}}
 
|Zeebo
 
|[https://mega.nz/file/A6h1XArB#iSwtRslH_nG1wo76JzjO6T26d2RIAiH0EXaRH-Tr6qQ ✓]
 
|{{✗}}
 
|Zeebo game console games and apps.
 
|
 
|-
 
|[https://archive.org/details/HugeJavaMobileGameDump Huge Java Mobile Game Dump (67,000 files)]
 
|2018-06-08
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Over 67,000 files from the FTPs of a couple of Java Mobile game sites. One - mastiwap.com - is now completely offline.
 
|
 
|-
 
|[https://archive.org/details/tocmobile TOC Mobile]
 
|2019-10-12
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|{{✗}}
 
|Mobile (Symbian/Java) games from TheOldComputer.com
 
|
 
|-
 
|[https://archive.org/details/somej2me Some J2ME games]
 
|2021-05-19
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Some j2me.
 
|
 
|-
 
|[https://archive.org/details/nokia-new-series-2008 Nokia New Series 2008]
 
|2021-05-04
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|{{✗}}
 
|A compilation of programs for Nokia mobile phones (both Symbian Series 60 and Series 30/40) in SIS and JAR (Java) formats.
 
|
 
|-
 
|[https://archive.org/details/some-vxp-and-java-games-for-nokia-216 Some Vxp And Java Games For Nokia 216]
 
|2020-07-06
 
|{{✗}}
 
|Nokia MRE
 
|[https://soundsip.com/nokia-mre-vxp-softwares-apps.xhtml ✓]<br/>[https://soundsip.com/nokia-mre-vxp-games.xhtml ✓]
 
|{{✗}}
 
|Games for the Nokia 216 phone.
 
|
 
|-
 
|[https://archive.org/details/mrp-games Mythroad (China Mobile/Cherry Mobile) games archive (MRP)]
 
|2021-04-23
 
|{{✗}}
 
|MiniJ
 
|{{✗}}
 
|{{✗}}
 
|2576 (with duplicates) Mythroad games I collected from random sites.
 
|
 
|-
 
|[https://archive.org/details/MythroadArchive Mythroad Archive]
 
|2020-02-05
 
|{{✗}}
 
|MiniJ
 
|{{✗}}
 
|{{✗}}
 
|Mythroad is a platform used by China Mobile and Cherry Mobile mobile phones. This is an archive of software that runs on Mythroad, all of which are in the .mrp file format.
 
|
 
|-
 
|[https://archive.org/details/docomoezweb DoCoMo i-Mode & EZplus App Archive]
 
|2020-04-09
 
|{{✗}}
 
|i-mode, EZplus
 
|[http://www.mediafire.com/file/kbjekejy1h9nauv/DocomoEZweb.7z/file ✓]
 
|{{✗}}
 
|This contains ~600+ iMode & ~600+ EZweb games, tools, emulators/simulators & various items.
 
|
 
|-
 
|[https://archive.org/details/japanese-jam-jar-pack-1.7z Japanese JAM JAR Pack 1.7z]
 
|2020-08-18
 
|{{✗}}
 
|i-mode
 
|{{✗}}
 
|{{✗}}
 
|Using JSON files from 200817 Japanese Personal Site Pack 1, these are all the available I-Mode JAM and JAR files.
 
In subfolders based on URL path, not organized further or tested.
 
|
 
|-
 
|[https://archive.org/details/mitsubishimobilegames Mitsubishi H8000 Series: Super Game Pack]
 
|2021-01-27
 
|{{✗}}
 
|i-mode, EZweb
 
|{{✗}}
 
|{{✗}}
 
|Game pack for Mitsubishi navigation systems in the H8000 series. Along with some original games, it includes versions of Namco games designed for i-mode and EZweb-based phones. .cue/.bin dump.
 
|
 
|-
 
|[https://archive.org/details/destinypenguin-doja destinypenguin DoJa archive]
 
|2021-01-02
 
|{{✗}}
 
|Doja
 
|{{✗}}
 
|{{✗}}
 
|Archive of *.jad *.jam and *.jar files for Japanese feature phones listed on http://destinypenguin.web.fc2.com
 
|
 
|-
 
|[https://archive.org/details/megaman-mobile JP J2ME Megaman Mobile Game Archive]
 
|2021-01-17
 
|{{✗}}
 
|J2ME (JPN Megaman Mobile)
 
|[https://www.4shared.com/zip/DQOhpN7Ace/MegamanMobile.html ✓]
 
|{{✗}}
 
|Japanese J2ME Megaman mobile games retrieved from http://themechanicalmaniacs.com/articles/keitai.php
 
|
 
|-
 
|[https://archive.org/details/DSEffectsJ2MEArchives DSEffects Java Games Archive]
 
|2021-03-30
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|DsEffects was an italian mobile gaming company founded in 2000 by Dario Scaccia.
 
|
 
|-
 
|[https://archive.org/details/iceage4con_arjpilyx_202108 THQ Wireless Game Collection]
 
|2021-08-08
 
|{{✗}}
 
|J2ME (THQ Wireless)
 
|{{✗}}
 
|{{✗}}
 
|This is my THQ Wireless game (.jar) collection.
 
|
 
|-
 
|[https://archive.org/details/miscs-SWF-uzsmart Miscellaneous Flash Lite SWF files]
 
|2020-10-23
 
|{{✗}}
 
|Flash
 
|{{✗}}
 
|{{✗}}
 
|Pack of miscellaneous SWF files (Likely compatible with Adobe Flash Lite) from Uzsmart.ru
 
|
 
|-
 
|[https://archive.org/details/J2MEarchivesMay2020 J2ME Software archives - May 2020]
 
|2020-05-24
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Preservation archive of software for the J2ME platform. May-2020 backup.
 
|
 
|-
 
|[https://archive.org/details/j2me-hipnosis J2ME Personal Sanitized Archive]
 
| 2020-12-27
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|This archive is more than a collection of .jar files gathered from the internet. Instead, is a sanitization project of a particular and reduced selection of games that i'm interested in.
 
|
 
|-
 
|[https://archive.org/details/Over5000MobileGames (The J2ME Archives) Over 5000 Mobile Games]
 
|2018-11-02
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Collection of 5000+ year 2002-2005 J2ME games for early Java mobile phones. Contains some pretty old B&W games for first generation Java phones like the Nokia 3410 or Siemens ones.
 
|
 
|-
 
|[https://archive.org/details/nokia-hry-pack Nokia Hry]
 
|2020-08-10
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Pack of Nokia games.
 
|
 
|-
 
|[https://archive.org/details/java-symbian-aplikacehry_202008 Java, Symbian apps & games]
 
|2020-08-09
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|{{✗}}
 
|pack of stuff from the net.
 
|
 
|-
 
|[https://archive.org/details/Cellphone_game_packs_from_sCZther Cellphone game packs from sCZther]
 
|2020-07-16
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Cellphone game packs from sCZther.
 
|
 
|-
 
|[https://archive.org/details/mobilesymbian17082019.7z Mobile Games - Symbian (20191008). 7z]
 
|2019-08-17
 
|{{✗}}
 
|Symbian
 
|{{✗}}
 
|{{✗}}
 
|Symbian Mobile Games.
 
|
 
|-
 
|[https://archive.org/details/J2mepacks Collection of J2ME game packs]
 
|2020-07-06
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Downloaded from various sites.
 
|
 
|-
 
|[https://archive.org/details/nokia-hry.-jar-cca-560-her Nokia Games J2ME]
 
|2020-07-06
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Around 560 Nokia J2ME games.
 
|
 
|-
 
|[https://archive.org/details/siemens-x-6-and-x-7 Siemens X6/X7 J2ME games]
 
|2020-07-06
 
|{{✗}}
 
|J2ME (Siemens)
 
|{{✗}}
 
|{{✗}}
 
|J2ME games for the Siemens X6 and X7 cellphones.
 
|
 
|-
 
|[https://archive.org/details/siemens-e SIEMENS ( E)]
 
|2021-10-12
 
|{{✗}}
 
|J2ME (Siemens)
 
|{{✗}}
 
|{{✗}}
 
|Multimedia for siemens mobile phones
 
J2me games and apps, mmf, midi, wav, jpg and etc.
 
|
 
|-
 
|[https://archive.org/details/hry_20210121 J2ME games]
 
|2021-01-21
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Some J2ME games from a CD backup.
 
|
 
|-
 
|[https://archive.org/details/random-j-2-me Random J2ME games]
 
|2020-07-06
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|A pack of J2ME cellphone games that was laying on my drive, from various sources.
 
|
 
|-
 
|[https://archive.org/details/240x-320-s-40 240x320 S40 J2ME games]
 
|2020-07-06
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Nokia S40 standard cellphone games with the resolution 240x320.
 
|
 
|-
 
|[https://archive.org/details/sony-ericsson-k-7-and-k-8 Sony Ericsson K7/K8 J2ME games]
 
|2020-07-06
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Games for the Sony Ericsson K7 and K8 cellphones.
 
|
 
|-
 
|[https://archive.org/details/nokia-6230-J2ME Nokia 6230 J2ME games]
 
|2020-07-06
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Games for the Nokia 6230 cellphone.
 
|
 
|-
 
|[https://archive.org/details/mobiles24j2me Mobiles24.com J2ME Complete Game Archive]
 
|2020-04-20
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|A complete copy of all 21,529 games available at Mobiles24 organized (many dupes of games for different resolution devices).
 
|
 
|-
 
|[https://archive.org/details/rugame rugame.ml]
 
|2019-10-17
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|[https://mega.nz/#F!vPwCFIrA!LYJoLJvGnDbRTjKAnyhD-g part2]
 
|Assorted Java software from rugame.ml
 
|
 
|-
 
|[https://archive.org/details/mobilej2me20191008 Mobile Games - J2ME (20191008)]
 
|2019-08-10
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Collection of 279,000 J2ME Mobile Games.
 
|
 
|-
 
|[https://archive.org/details/Psychex Psychex]
 
|2019-09-15
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Psychex's mobile Java game collection.
 
|
 
|-
 
|[https://archive.org/details/800j2megames_201805 (The J2ME Archives) Pack of 800 J2ME games]
 
|2018-05-09
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).
 
|
 
|-
 
|[https://archive.org/details/1000_J2ME_Games_Pack (The J2ME Archives) 1000 J2ME Games Pack]
 
|2017-12-18
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).
 
|
 
|-
 
|[https://archive.org/details/NokiaJavaGames (The J2ME Archives) Nokia Java Games]
 
|2019-08-01
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).
 
|
 
|-
 
|[https://archive.org/details/Sasisa.ruHugeJavaMobileGameDump Huge Java Mobile Game Dump]
 
|2018-06-08
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Over 103,000 files from the FTPs of a couple of Java Mobile game sites. One - mastiwap.com - is completely gone.
 
|
 
|-
 
|[https://archive.org/details/nokia33103g2017gamepack Nokia 3310 3G ( 2017) Game Pack]
 
|2019-07-18
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|This is a small collection of J2ME games that I (ONLYUSEmeFEET) have spent hours verifying that run on the new Nokia 3310 3G (2017).
 
|
 
|-
 
|[https://archive.org/details/touch-j-2-me J2ME Touch games]
 
|2020-07-06
 
|{{✗}}
 
|J2ME (Touchscreen)
 
|{{✗}}
 
|{{✗}}
 
|Games for touch screen java cellphones.
 
|
 
|-
 
|[https://archive.org/details/j2me128x128ulozto Java 128x128 ulož.to dump]
 
|2019-05-06
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Dump of various collections of 128x128 java phone games from the czech filesharing site Ulož.to
 
|
 
|-
 
|[https://archive.org/details/phoneky.com.zip phoneky.com]
 
|2019-07-29
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Mobile Java games from files from phoneky.com
 
|
 
|-
 
|[https://archive.org/details/files.dertz.in files.dertz.in]
 
|2019-07-29
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Mobile Java games from files.dertz.in
 
|
 
|-
 
|[https://archive.org/details/mpbus-J2ME Mpbus.com J2ME downloads section archive]
 
|2021-10-16
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Scrape of the J2ME downloads section from Chinese site mpbus.com / mpbus.net
 
|
 
|-
 
|[https://archive.org/details/cd26s-personal-j2me-archive ChicDead26's Personal J2ME Archive]
 
|2021-08-14
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|This pack includes 283 games, ranging from popular games from back then to bootlegs of several kinds. May also include some roms, built-in with their respective emulators.
 
|
 
|-
 
|[https://archive.org/details/java-games-collection-beta-ver.-31.12.2019.-7z Java Games Collection (Beta Ver. 31.12.2019). 7z]
 
|2020-10-31
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
| java cellphones games.
 
|
 
|-
 
|[https://archive.org/details/300mobilejavagames Pack of 300+ games for old java phones]
 
|2019-07-29
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|These are games in .jar format for old mobile phones before the smartphone era
 
Phones with Android or iOS won't run these, and even if you have a phone that can run them they aren't all compatible with all devices.
 
|
 
|-
 
|[https://archive.org/details/mophun-archive-1.0 Mophun Archive 1.0]
 
|2021-01-02
 
|{{✗}}
 
|Mophun
 
|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA ✓][https://cdn.discordapp.com/attachments/793085042020450324/795020748975767562/Mophun_Archive_1.0.zip Mirror]
 
|{{✗}}
 
|The first release of the Mophun games archive.
 
|
 
|-
 
|[https://archive.org/details/MobywareJAR Mobyware JARs]
 
|2019-02-07
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Mobyware JARs
 
|
 
|-
 
|[https://archive.org/details/MobywareSISAndSISX Mobyware SIS And SISX]
 
|2019-02-07
 
|{{✗}}
 
|Symbian
 
|{{✗}}
 
|{{✗}}
 
|Mobyware SIS and SISX files.
 
|
 
|-
 
|[https://archive.org/details/sasisa.ru sasisa.ru]
 
|2019-02-14
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Sasisa.ru's mobile games.
 
|
 
|-
 
|[https://archive.org/details/appdown.7723.cn appdown.7723.cn]
 
|2019-02-14
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|appdown.7723.cn's mobile games.
 
|
 
|-
 
|[https://archive.org/details/Virtualdos.free.fr.7z Virtualdos.free.fr. 7z]
 
|2019-02-19
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Java games.
 
|
 
|-
 
|[https://archive.org/details/terbaik.my.to.7z terbaik.my.to.7z]
 
|2019-02-19
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Java games, not a complete backup of the site.
 
|
 
|-
 
|[https://archive.org/details/mobile-j-2-me.-7z Mobile J2ME Games]
 
|2020-09-19
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Infinitesimally small piece of gaming history that would otherwise be lost to time.
 
|
 
|-
 
|[https://archive.org/details/the-promise-funy 47 Misc JAR Cell Phone Games]
 
|2021-09-29
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|From a pack I downloaded called TOP100 Handy Games - Nokia Siemens LG Motorola Samsung Sony Ericsson [English 2009] from Usenet. It is decidedly not 100 games.
 
|
 
|-
 
|[https://archive.org/details/Salinguneg.xtgem.com.7z Salinguneg.xtgem.com.7z]
 
|2019-02-19
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Java games.
 
|
 
|-
 
|[https://archive.org/details/dedomil.net.7z dedomil.net.7z]
 
|2019-02-15
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Mobile games from dedomil.net.
 
|
 
|-
 
|[https://archive.org/details/mobile_soft mobile_soft]
 
|2019-05-04
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|A collection of various mobile games and applications from an open FTP at ftp://0893881793.static.corbina.ru.
 
|
 
|-
 
|[https://archive.org/details/j2me-emuSoftware J2ME Emulation software]
 
|2020-06-23
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|[https://archive.org/details/EmulatorsOnJ2mePlatform ✓]
 
|Collection of emulation sofware for J2ME devices. Classic computer and videogame console emulators. Source code and file authenticity where possible.
 
|
 
|-
 
|[https://archive.org/details/games-and-aps-for-windows-mobile Games and Apps For Windows Mobile]
 
|2020-07-06
 
|{{✗}}
 
|Windows Mobile
 
|{{✗}}
 
|{{✗}}
 
|Some files from Reddit user locarnos. He found some discs in his garage and gratefully uploaded them to share! However, the links are now dead - I grabbed it while it was alive, so mirroring here.
 
|
 
|-
 
|[https://archive.org/details/packs_202105 Pocket PC and Windows Mobile/CE software, roms and mixed stuff]
 
|2021-05-17
 
|{{✗}}
 
|Windows Mobile/CE, Pocket PC
 
|{{✗}}
 
|{{✗}}
 
|This is a dump of several stuff i collected from different sources over the course of several years, probably 2006-2010 or so. There is a filelist.txt with a listing of everything. This is from the era i had an Dell X51v, so there are tons of files related to this PDA, like different roms and stuff.
 
|
 
|-
 
|[https://archive.org/details/tpb4663159 Rare handheld roms! Gizmondo, GP32, Zodiac, Game.com & more]
 
|2019-03-08
 
|{{✗}}
 
|Gizmondo, GP32, Zodiac, Game.com
 
|{{✗}}
 
|{{✗}}
 
|https://thepiratebay.org/torrent/4663159/Rare_handheld_roms__Gizmondo__GP32__Zodiac__Game.com___more
 
|
 
|-
 
|[https://archive.org/details/didj-roms LeapFrog Didj file collection]
 
|2021-10-15
 
|{{✗}}
 
|LeapFrog Didj
 
|{{✗}}
 
|{{✗}}
 
|Most games are here and the OS has been dumped. LeapFrog Connect requires you to be offline to work and you need an older OS like Windows Vista to get it to connect to your Didj. (I recommend an old laptop, as it works really well on those)
 
|
 
|-
 
!colspan="8"|SDKs/Tools
 
|-
 
|[https://archive.org/details/sun_java_me_sdk-3_0-win Java ME SDK 3.0]
 
|2019-01-01
 
|{{✗}}
 
|J2ME SDK
 
|{{✗}}
 
|{{✗}}
 
|Java Platform, Micro Edition Software Development Kit 3.0
 
Copyright © 2009 Sun Microsystems, Inc. All rights reserved.
 
|
 
|-
 
|[https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK (needed to emulate mascot capsule J2ME games)]
 
|2020-12-06
 
|{{✗}}
 
|Sony Ericsson SDK
 
|{{✗}}
 
|{{✗}}
 
|please use the JDK provided in the file section.
 
|
 
|-
 
|[https://archive.org/details/emuforstar2_0_1_01 Star-2.0 API iαppli Development Kit]
 
|2019-01-11
 
|{{✗}}
 
|Star 2.0 SDK
 
|{{✗}}
 
|{{✗}}
 
|Copyright (c) 1997-2011 Aplix Corporation. All Rights Reserved.
 
Copyright (c) 2000-2012 NTT DOCOMO, INC. All Rights Reserved.
 
|
 
|-
 
|[https://archive.org/details/siemens-club.ru-siemens-emulators Siemens SDK J2ME Emulators from siemens-club.ru]
 
|2019-05-04
 
|{{✗}}
 
|Siemens
 
|{{✗}}
 
|{{✗}}
 
|Backup of the Siemens J2ME SDK Emulation tools from the now defunct site siemens-club.ru
 
|
 
|-
 
|[https://archive.org/details/iappli-tool-dev-tools Iappli Tool (dev Tools)]
 
|2021-05-21
 
|{{✗}}
 
|Doja SDK
 
|{{✗}}
 
|{{✗}}
 
|SDK and emulator for building and emulating DoJa 1.0-5.1(wasn't able to find 2.5) and Start 1.0-2.0
 
|
 
|-
 
!colspan="8"|Others
 
|-
 
|[https://archive.org/details/i-mode-capture-footage i-mode-capture-footage]
 
|2021-01-26
 
|{{✗}}
 
|i-mode footage
 
|{{✗}}
 
|{{✗}}
 
|
 
|
 
|-
 
|[https://archive.org/details/complete-guide-to-i-mode-gameshiresscans600dpi Complete Guide to i-mode Games (600DPI)]
 
|2020-04-19
 
|{{✗}}
 
|i-mode
 
|{{✗}}
 
|{{✗}}
 
|Complete Guide to i-mode Games scanned with a Fujitsu fi-7460 at 600DPI. Two versions are included as well as a ZIP file containing the unaltered scans. The file tagged (Searchable) is compressed so has a smaller file size but is lower quality.
 
|
 
|-
 
|[https://archive.org/details/palm-collection Palm OS Misc Collection]
 
|2020-08-15
 
|{{✗}}
 
|PalmOS
 
|{{✗}}
 
|{{✗}}
 
|
 
|Mirrored from a Usenet posting. Lots of full versions and registration codes.
 
|-
 
!colspan="8"|
 
|-
 
|[[File:Dedomil.png|80px]]
 
[http://dedomil.net/games/ Dedomil]
 
|Work
 
|{{✗}}
 
|J2ME, Symbian, N-Gage, BlackBerry, Android
 
|{{✗}}
 
|{{✗}}
 
| Big collection of java Games.
 
|
 
|-
 
|[[File:Phoneky.png|100px]]
 
[https://phoneky.com/ Phoneky]
 
|Work
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|{{✗}}
 
| Huge java games collection.
 
|
 
|-
 
|[[File:Seclub.png|120px]]
 
[https://seclub.org/downloads/games/ Seclub]
 
|Work
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|{{✗}}
 
| Russian site, lot of cellphones games collection.
 
|
 
|-
 
|[[File:dubigame.png|120px]]
 
[https://dubigame.tistory.com Dubigame]
 
|Work
 
|{{✗}}
 
|KTF, SKT, LGE, Android
 
|{{✗}}
 
|{{✗}}
 
| Korean site, various Korean cellphone games + Android games collection.
 
|
 
|-
 
|[[File:Spaces.jpeg|120px]]
 
[https://spaces.im/sz/igry/ Spaces.im]
 
|Work
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|{{✗}}
 
| Russian site, cellphone games.
 
|
 
|-
 
|[[File:Dertz.png|120px]]
 
[https://www.dertz.in/games Dertz.in]
 
|Work
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|{{✗}}
 
|J2ME games
 
|
 
|-
 
|[[File:RuGame.jpg|120px]]
 
[https://rugame.ml RuGame Archive]
 
|Work
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|{{✗}}
 
|J2ME & Symbian games
 
|
 
|-
 
|[[File:Mobile24.png|120px]]
 
[https://www.mobiles24.co/downloads/free-mobile-games Mobile24]
 
|Work
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|J2ME games
 
|
 
|-
 
|[[File: SiemensX70.jpg|120px]]
 
[http://www.siemensx70.narod.ru/game35.html Siemensx70.narod.ru]
 
|Work
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|[https://drive.google.com/file/d/0B6MoaVJMM1WqbGRUTjBZdDNXMDg/view?resourcekey=0-iU9FwYY5IzU_Be1g_-qlcA Siemens 101x80]
 
|Siemens games
 
|
 
|-
 
|[https://oldhandhelds.com oldhandhelds.com]
 
|Work
 
|{{✗}}
 
|Cellphone
 
|{{✗}}
 
|{{✗}}
 
|Cellphone games & tools
 
|
 
|-
 
!colspan="8"|
 
|-
 
|[https://drive.google.com/file/d/14kyryoYw9Qbhea3G1PsK5ySBDqZcIdbm/view Bomberman mobile games]
 
| Various Bomberman cellphone/mobile games
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|[https://mega.nz/file/vKYzBIZC#wqK1RZ3URB6AttF8ooLlKoDxF78idnVTLbPk8stCC8A Mega.nz]
 
| 40 GNEX (.sgs) and 69 SKT (.jar) games found in the archive.
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|[https://mega.nz/file/JuATUahJ#hnODEVDcyTQcwxxL2zBYNZOfl74Duy8bJ2L6IJ2vhmc Mega.nz]
 
|Korean J2ME games.
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|[http://vztekoverflow.com/files/Mophun.7z Mophun]
 
|Lot of mophun games.
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|[https://mega.nz/folder/o5lE2ZAR#4Pa1bjasnBWhCtYY3amYxA Mega.nz]
 
|Symbian apps & games
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
  
==Java 2 Micro Edition <small>(J2ME)</small>==
+
=====Nintendo 64=====
 +
* <span title="Check link for more information on netplay">[[Project64 Netplay]] <sup>*</sup></span>
 +
* <span title="Check link for more information on netplay">[[Project64#Netplay|'''Project64k''']] <sup>*</sup></span>
 +
* <span title="Check link for more information on netplay">[[Project64#Netplay|'''Project64 v1.7''']] <sup>*</sup></span>
 +
* [https://github.com/loganmc10/m64p/wiki/Netplay-Guide m64p Netplay]
  
:''This page is about emulating J2ME on other systems. For the inverse, see [[Emulators on J2ME]].''
+
=====GameCube / Wii=====
 +
* '''[[Dolphin Online|Dolphin]]''': [http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide This guide should help], although it should be noted that netplay is not perfect. This is for playing with other Dolphin emulators.
  
{{Infobox console
+
=====Game Boy=====
|title = J2ME
+
* <span title="Check link for more information on netplay">[[TGB Dual#Netplay|TGB Dual Vol. 8.3.1]] <sup>*</sup></span>
|logo = J2ME.png
+
* [[RetroArch]]: [[SameBoy]] and [[TGB Dual|TGB-Dual]] cores.
|logowidth = 220px
 
|developer = [[wikipedia: Oracle Corporation|Oracle Corporation]]
 
|design by = [[wikipedia: Sun Microsystems|Sun MicroSystems]]
 
|type = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Cellphone]]
 
|generation = [[:Category:Seventh-generation video game consoles|7th generation]]
 
|release = 28 April 2000
 
|discontinued = 2008
 
|emulated =
 
}}
 
  
[https://vsrecommendedgames.fandom.com/wiki/Java_ME_mobile_phones Java ME mobile phones]
+
=====Game Boy Advance=====
 +
* [[VisualBoy Advance#VBA Link e-Reader|VBA-Link]] and some forks of [[VisualBoy Advance#VBA-M|VBA-M]] have netplay support for link cable emulation between two GBA units. Has significant issues.
  
A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.
+
=====3DS=====
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
+
* [[Citra]] has local multiplayer support (through Wi-Fi).
  
Mascot Capsule 3D is 3D graphics on Java ME phones, more specifically Sony Ericsson Java phones. It was mainly used by Fishlabs Games (nowdays Deep Silver Fishlabs) for games like Asphalt 3 3D, Galaxy on Fire, Blades & Magic or Robot Alliance, among others.
+
=====Other=====
 +
None of the existing emulators for the following Nintendo devices currently offer solutions for ''local multiplayer'' emulation through netplay. However, some of them have support for online gameplay modes that existed on the original console. Refer to the next section for more details.
  
Sony Ericsson (Sony Mobile) phones. That used Mascot Capsule 3D (MBAC / MTRA) technology, which makes launching / modding games for SE 3D even more affordable!.
+
* [[Nintendo DS emulators|Nintendo DS]]
So far it was only emulated in the Sony Ericsson SDK (JDK really) for Windows, which is anything but a user-friendly emulator (and it doesn't work on x64, no way). But now a certain [[JL-Mod]] has implemented it in the best Java ME emulator ever (light years away from the popular [[KEmulator]]), [[J2ME Loader]] for Android.
+
* [[Wii U emulators|Wii U]]
 +
* [[Nintendo Switch emulators|Nintendo Switch]]
  
Mascot was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Games studio, using its Abyss Engine. You will remember it from other movies such as: Galaxy on Fire, Heli Strike, Robot Alliance, Tank Raid, etc.
+
===Sega Consoles===
 +
=====Master System=====
 +
* <span title="Check link for more information on netplay">[[Kega Fusion#NetPlay|Kega Fusion]] <sup>*</sup></span>: Besides RetroArch, this is really the only one worthwhile netplay option for systems older than the Saturn. It emulates practically every single console and peripheral prior to the Saturn, all while allowing for some decent netplay capabilities on the side.
 +
* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>: SMS Plus core
 +
=====Genesis/Mega Drive & Peripherals=====
 +
* <span title="Check link for more information on netplay">[[GENS#Netplay|GENS]] <sup>*</sup></span>: An acceptable alternative to Kega Fusion. While it only emulates [[Sega Genesis emulators|Genesis/Mega Drive]], Sega CD and 32X, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desyncs while using Kega Fusion.
 +
* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>: Genesis Plus core is experimental but mostly functional; 2 players only.
 +
* [https://www.fightcade.com/#download FightCade]: Supports Genesis games.
 +
=====Saturn=====
 +
* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>
 +
=====Dreamcast=====
 +
* [https://github.com/blueminder/flycast-dojo Flycast Dojo]: Netplay fork of [[Flycast]] supports Dreamcast games. Also featured in [[FightCade]] for NAOMI & Atomiswave emulation.
  
The Mascot should not be confused with normal JSR184 implementations. Normally the Mascot was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR184, as for example in Worms Forts or Asphalt 3 3D.
+
===Sony Consoles===
 +
=====PlayStation 1=====
 +
* <span title="Check link for more information on netplay">[[Mednafen#Netplay|Mednafen]] <sup>*</sup></span>
 +
* <span title="Check link for more information on netplay">[[ePSXe#Netplay|ePSXe 1.60]] <sup>*</sup></span>
  
===Emulators===
+
=====PlayStation 2=====
 +
* '''[[PCSX2]]''' ([http://www.mediafire.com/?r3c1ejv5m85ekrv unofficial netplay build]): Netplay has never officially been added to PCSX2, but someone tried making their own branch a few years ago to implement it. Only about seven fighting games work, and the project has since been abandoned.
  
Currently, [[J2ME Loader]] which is able to run most of the J2ME games which also run natively 3D games, this emulator is unable to run Mascot Capsule 3D V3 games, keeping in mind that [[JL-Mod]] has run MC3D V3 games. [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
+
=====PSP=====
 +
[[PPSSPP]] can use ColdBird's proOnline Adhoc. See [http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241 this thread (might be outdated)] and [http://forums.ppsspp.org/forumdisplay.php?fid=34 this forum] for setup and game compatibility.
  
{| class="wikitable" style="text-align:center;"
+
Alternatively, use [https://www.mediafire.com/file/fa594mij817q2id/ppsspp-1.7-15-Adhoc_stuff-Chat-GVG.rar/file this fork] and extract the PPSSPP folder to two differently named folders which you can run at the same time as different instances with different key inputs.
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|<abbr title="Sony Ericsson 3D Engine V3">Mascot Capsule 3D V3</abbr>
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|VM
 
! scope="col"|Derived from
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="10"|PC / x86
 
|-
 
|[[KEmulator]]
 
|align=left|{{Icon|Windows}}
 
|[https://archive.org/details/KEmulator103 1.0.3 <small> (unofficial)</small>]<br>[https://github.com/ancient-empires-resources/KEmulator git]
 
|{{✗}}
 
|Mid
 
| —
 
| —
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|-
 
|[[FreeJ2ME]]
 
|align=left|{{Icon|Java|LiA|Libretro}}
 
|[https://sourceforge.net/projects/freej2me/files/ 2018/09/07][https://github.com/hex007/freej2me git]
 
|{{✗}}
 
|Mid
 
|Host JVM
 
| —
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|[[Kahvibreak]]
 
|align=left|{{Icon|Windows|Linux}}
 
|[https://bluemaxima.org/kahvibreak/Kahvibreak%201.5.zip Stable]<br/>[https://bluemaxima.org/kahvibreak/Kahvibreak%20Brewer%201.5.10.zip Dev]<br/>[https://bluemaxima.org/kahvibreak/linux-testing/index.html Linux]<small> (Beta)</small>
 
|{{✗}}
 
| Mid
 
| Host JVM (FreeJ2ME)
 
| —
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}<small> (WIP)</small>
 
|-
 
|SJ Boy - Special Edition
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]
 
|{{✗}}
 
|Mid-Low
 
| —
 
| —
 
|?
 
|{{✗}}
 
|{{~}}
 
|-
 
|[[SquirrelJME]]
 
|align=left|{{Icon|Java|Libretro}}
 
|{{SquirrelJMEVer}}
 
|{{✗}}
 
|{{SquirrelJMEAccuracy}}
 
|Custom (Java)
 
| —
 
|{{✓}}
 
|{{✓}}
 
|?<small> (WIP)</small>
 
|-
 
|Jademula
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/RobDangerous/Jademula git]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[http://me4se.org ME4SE]
 
|align=left|{{Icon|Java}}
 
|[https://sourceforge.net/projects/kobjects/files/me4se/2.2.0 2.2.0]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Pstros
 
|align=left|{{Icon|Java}}
 
|[https://web.archive.org/web/20060720210353/http://www.volny.cz/molej/pstros/download.htm 1.6.0]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|MicroEmu
 
|align=left|{{Icon|Java|Windows|mcOS|Lin}}
 
|[https://github.com/artem-frolov/microemu git]
 
|{{✗}}
 
|Mid
 
|Host JVM
 
| -
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Mini Soyo
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20061026100050/http://www.sjboy.cn:80/images/minisoyo_en.zip 1.0]
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|MidpX (NHAL Win32 Emulator)
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net 1.0.1][https://midp2exe.softag.com midp2exe]
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|MPowerPlayer
 
|align=left|{{Icon|Windows|Linux|Mac}}
 
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Midp-Emulator
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31]<br/>[https://github.com/ichisadashioko/midp-emulator git]
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Game Magic S60
 
|align=left|{{Icon|Windows}}
 
|[https://gamemagic-s60.download.it 1.2.1]
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|N-GAGE Cool!
 
|align=left|{{Icon|Windows|Lin}}
 
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)] ($)
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Nokia SDKs
 
|align=left|{{Icon|Windows}}
 
|[https://archive.org/details/nokia_sdks_n_dev_tools Part 1] <br/>[https://archive.org/details/nokia_sdks_n_dev_tools2 Part 2]<br/>[https://archive.org/details/nokia_sdks_n_dev_tools3 Part 3]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{~}}
 
|-
 
|Sony Ericsson SDKs
 
|align=left|{{Icon|Windows}}
 
|[https://drive.google.com/file/d/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing 2.5.0.6]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{~}}
 
|-
 
|Siemens SDKs
 
|align=left|{{Icon|Windows}}
 
|[https://archive.org/details/siemens-club.ru-siemens-emulators Site 1]<br/>[http://www.siemensmania.cz/emulatory.php Site 2]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{~}}
 
|-
 
|Motorola SDKs
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20070213084711if_/http://trix2.cellmania.com:80/downloads/downloads/files/sdk41ga.zip 4.1]<br/>[https://web.archive.org/web/20051106121510if_/http://trix2.cellmania.com:80/downloads/downloads/files/SDK521.zip 5.2.1]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{~}}
 
|-
 
|Motorola iDEN SDK
 
|align=left|{{Icon|Windows}}
 
|[https://motorola-iden-sdk-for-j2me.software.informer.com Mirror]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{~}}
 
|-
 
|JS2ME
 
|align=left|{{Icon|FirefoxOS}}
 
|[https://github.com/szatkus/js2me git]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|?
 
|{{✓}}
 
|?
 
|-
 
|Pluotsorbet
 
|align=left|{{Icon|FirefoxOS}}
 
|[https://github.com/mozilla/pluotsorbet git]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|?
 
|{{✓}}
 
|?
 
|-
 
!colspan="10"|Mobile / ARM
 
|-
 
|[[J2ME Loader]]
 
|align=left|{{Icon|Android}}
 
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>
 
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
 
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]
 
|{{✗}}
 
|High
 
|Host JVM
 
| —
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|[[JL-Mod]] <small> (JL fork)</small>
 
|align=left|{{Icon|Android}}
 
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
 
|{{~}}<small> (WIP)</small>
 
|High
 
|Host JVM
 
|J2ME-Loader
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|CoffeeVM <small> (JL fork)</small>
 
|align=left|{{Icon|Android}}
 
| [https://www.google.com/amp/s/m.apkpure.com/coffeevm-simple-j2me-emulator/com.coffeevm/amp 1.4.7]
 
|{{✗}}
 
|Mid
 
|Host JVM
 
|J2ME-Loader
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Retro2ME
 
|align=left|{{Icon|Android}}
 
| [https://play.google.com/store/apps/details?id=net.ovaplay.retro2me 2.1.0]
 
|{{✗}}
 
|Mid
 
|Host JVM
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|MegaJ2ME <small> (JL fork)</small>
 
|align=left|{{Icon|Android}}
 
| [https://play.google.com/store/apps/details?id=nikido.j2me.emu V1]
 
|{{✗}}
 
|Mid
 
|Host JVM
 
|J2ME-Loader
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|zhixiaoyou <small> (JL fork with modified)</small>
 
|align=left|{{Icon|Android}}
 
| [http://m.danji100.com/game/62519.html 1.2]
 
|{{✗}}
 
|Mid
 
|Host JVM
 
|J2ME-Loader
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]
 
|align=left|{{Icon|Android}}
 
|[https://docs.google.com/uc?export=download&id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]<br/>[https://web.archive.org/web/20110223233807/http://www.netmite.com/android Netmite.com]<br/>[https://github.com/GFOXSH/midp2apk midp2apk]
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Jbed
 
|align=left|{{Icon|Android|WinMobile}}
 
| [https://forum.xda-developers.com/attachments/jbed-zip.668332 2.3.1]<small> (Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=157845 2010]<small> (WinMobile)</small>
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Jblend
 
|align=left|{{Icon|Android|WinMobile}}
 
| [https://forum.xda-developers.com/attachments/jblend-rar.589116 0.1]<small> (Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=1333 Full-screen]<small> (WinMobile)</small>
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Project Kava <small> (Based on J2SME)</small>
 
|align=left|{{Icon|KaiOS}}
 
|[https://gitlab.com/suborg/project-kava git]
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|PhoneME
 
| -
 
|[https://archive.org/details/phoneme-svn.dump SVN Dump]
 
|Vendor Specific
 
|Reference Implementation
 
|KVM (Reference Implementation)
 
|Reference Implementation
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|PhoneME (unofficial)
 
|align=left|{{Icon|Android|Maemo|MeeGo|WinMobile|PocketPC|WinCE}}
 
|[https://github.com/nikita36078/phoneME-android git]<br/>[https://web.archive.org/web/20180305064344/http://davy.preuveneers.be/phoneme/?q=node/10  b168 rev20547]
 
|{{✗}}
 
|Low
 
|PhoneME
 
|PhoneME Advanced (unofficial)
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|KarinME <small> (Based on MicroEmu)</small>
 
|align=left|{{Icon|Maemo}}
 
|[https://openrepos.net/content/karinzhao/karinme 3.0.1]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|-
 
|midpath4dingoo
 
|align=left|{{Icon|Dingoo}}
 
|[https://code.google.com/archive/p/midpath4dingoo 3.0]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|midp4palm
 
|align=left|{{Icon|PalmOS}}
 
|[http://java.coe.psu.ac.th/J2ME/Plam 1.0]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Coretek Delta java manager
 
|align=left|{{Icon|WinMobile}}
 
|[https://4pda.to/forum/index.php?showtopic=67476 2006d]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Esmertec Java (jeodek)
 
|align=left|{{Icon|WinMobile}}
 
|[https://4pda.to/forum/index.php?showtopic=67476 20070425 build]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|TAO Intent Java MIDlet manager
 
|align=left|{{Icon|WinMobile}}
 
|[https://4pda.to/forum/index.php?showtopic=67476 1.1 build]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|IBM J9
 
|align=left|{{Icon|WinMobile}}
 
|[https://4pda.to/forum/index.php?showtopic=67476 6.1.0]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Mitac JVM
 
|align=left|{{Icon|WinMobile}}
 
|[https://4pda.to/forum/index.php?showtopic=67476&st=20 Build]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|CrEme JVM
 
|align=left|{{Icon|WinMobile}}
 
|[https://4pda.to/forum/index.php?showtopic=67476&st=20 4.12]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|MicroEmu <small> (Converter)</small>
 
|align=left|{{Icon|Android|Maemo}}
 
|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]<br/>[https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]
 
|{{✗}}
 
|Low
 
|Host JVM
 
| —
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|PhoneME-featuredevices (unofficial)
 
|align=left|{{Icon|Symbian|WinCE}}
 
|[https://github.com/hbao/phonemefeaturedevices git]
 
|{{✗}}
 
|Low
 
|phoneME CLDC
 
|phoneME Feature
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
!colspan="10"|Consoles
 
|-
 
|[[PSPKVM]]
 
|align=left|{{Icon|PSP}}
 
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
 
|{{✗}}
 
|Mid
 
|phoneME CLDC
 
|phoneME Feature
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
|-
 
|Bittboy-j2me
 
|align=left|{{Icon|Bitt-Boy}}<br>{{Icon|Pocket-Go}}<small>(Miyoo)</small>
 
|[https://github.com/pthalin/bittboy-j2me git]
 
|{{✗}}
 
|Mid
 
|phoneME CLDC
 
|phoneME Advanced
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|-
 
|Midpath
 
|align=left|{{Icon|RetroFW}}
 
|[https://github.com/jbanes/midpath git]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|-
 
|PhoneME (unofficial)
 
|align=left|{{Icon|GP2X|Wiz}}<br>{{Icon|Caanoo}}
 
|[https://github.com/j2me-preservation/phoneME-GP2X-SDL git]
 
|{{✗}}
 
|Mid
 
|phoneME CLDC
 
|phoneME Feature
 
|{{✓}}
 
|{{~}}
 
|{{~}}
 
|-
 
|Pstros-nds
 
|align=left|{{Icon|NDS}}
 
|[https://www.gamebrew.org/wiki/Pstros_NDS 0.7.2 r6][https://github.com/ole00/pstros-nds git]
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|}
 
  
;Emulators via ~ Emulators on emulators!
+
Under Networking Settings:
  
{| class="wikitable" style="text-align:center;"
+
* Change PRO Ad-hoc Server IP Address to 127.0.0.1 on every instance
|-
+
* Enable Networking/WLAN and Built-in PRO Ad-hoc Server.
! scope="col"|Name
+
* Make sure each instance of PPSSPP has the same Port offset, but a different MAC address.
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|Through
 
! scope="col"|<abbr title="Sony Ericsson 3D Engine">Mascot Capsule 3D V3</abbr>
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|VM
 
! scope="col"|Derived from
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|[[PSPKVM]]
 
|align=left|{{Icon|Android|iOS|Windows|macOS|Lin|LiA}}
 
{{Icon|PSVita|Switch}}
 
{{Icon|Symbian|BB|MeeGo|Pandora|Pyra}}<ref group=N> Run J2ME apps on BlackBerry 10 - J2ME loader (and possibly PlayBook through PPSSPP)</ref>
 
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
 
| PSVita : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]<br/>
 
Other : [[PPSSPP]]
 
|{{✗}}
 
|Mid
 
|phoneME CLDC
 
|phoneME Feature
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
|-
 
|[[SquirrelJME]]
 
|align=left|{{Icon|Windows|Linux|Mac}}
 
{{Icon|APK|iOS|Vita|PS2}}
 
{{Icon|3DS|Wii|WiiU|GCN|NX}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
 
|{{SquirrelJMEVer}}
 
| [[RetroArch]]
 
|{{✗}}
 
|{{SquirrelJMEAccuracy}}
 
|Custom (Java)
 
| —
 
|{{✓}}
 
|{{✓}}
 
|?<small> (WIP)</small>
 
|-
 
|SJ Boy - Special Edition
 
|align=left|{{Icon|Mac|Lin}}
 
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]
 
| [[Wine]]
 
|{{✗}}
 
|Mid-Low
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{~}}
 
|}
 
  
<references group=N />
+
Games confirmed to work: God Eater Burst, Battlefront, Metal Slug XX, Monster Hunter 2.
  
;[[FreeJ2ME]] — Free and open-source
+
=====Other=====
:Has fewer features than [[KEmulator]], but better compatibility. It's recommended for games that don't work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.
+
None of the existing emulators for the following Sony devices currently offer solutions for ''local multiplayer'' emulation through netplay.
  
;[[KEmulator]] — Closed-source
+
* [[PocketStation emulators|PocketStation]]
:Has more features and compatibility than other ones, as well as 3D emulation (Compared with SJ Boy and Midp2exe, KEmulator better performance). Has support for custom resolutions and full screen (View/Options). You can even set a proxy server for mobile Java apps that connect to the internet under options. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012.
+
* [[PlayStation 3 emulators|PlayStation 3]]
 +
* [[PlayStation 4 emulators|PlayStation 4]]<!-- (NOT emulated) -->
 +
* [[PlayStation Vita emulators|PlayStation Vita]]
  
;Nokia SDKs
+
===Arcade===
:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient black&white J2ME games no other emulator can.
+
The many platforms that conform to the term "arcade" have got to be considered the most extensively researched and emulated platforms in existence. Choosing the right emulator is quite a daunting task since there are so many different versions that accomplish the same thing in almost imperceptibly different ways. Branching off from a standard official emulator that, by itself, is commonly regarded to leave much to be desired.
  
;Sony Ericsson SDKs
+
* <span title="Check link for more information on netplay">[[MAME#Netplay|MAME32 Plus Plus]] <sup>*</sup></span>
:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for Mascot Capsule V3 3D APIs. Can run some games at better framerates than the original devices
+
* <span title="Check link for more information on netplay">[[Kawaks#Netplay|Kawaks 1.63]] <sup>*</sup></span> (And later versions)
 +
* [http://www.kaillera.com/download.php Kaillera]
 +
* [[FightCade]]: A matchmaking platform bundled with different arcade and home console emulators with P2P online play. Core multi-arcade emulator based off of [[FinalBurn Neo]] with a custom implementation of [[GGPO]] for rollback netplay. Also has support for NAOMI and Atomiswave games via <span title="Check link for more information on netplay">[[Flycast#Netplay|Flycast]] <sup>*</sup></span> with delay-based netcode.
 +
* [[GGPO]]: [[Arcade emulators|Arcade emulator]] built around netplay. Pioneered rollback netplay, widely considered to have the best multiplayer netcode available. It's so great that its used in some more recent commercial games. The only disadvantage is that you need to open ports to use it, and it's severely limited to games that were made or modified specifically to use this technology. Originally built on the same emulator as FightCade, [[FinalBurn Alpha]].
 +
* [https://github.com/RossenX/NullDC-BEAR NullDC BEAR]: A Serverless, self-contained package for online Retro Games, Supports: Naomi, Dreamcast, Atomiswave via custom build of [[NullDC]]. NES, SNES, PSX, Sega Saturn, Sega Megadrive, Gameboy Advance, Gameboy Color, Neo-Geo Pocket via [[Mednafen]].
 +
* [https://github.com/MisterTea/MAMEHub MameHUB]: Said to have a comparable netcode to [[GGPO]], it's also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, is coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you're using a low-end computer. You can join a game that's already in session.  Newer versions of MAMEHub use much fewer resources.
  
;Siemens SDKs
+
===Other Consoles===
:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs
+
=====Amiga=====
 +
* [http://fs-uae.net/download FS-UAE]: [http://fs-uae.net/online-play Netplay info] and [http://fs-uae.net/net-play guides] for FS-UAE
 +
* [https://www.amigalive.com AmigaLive project : FS-UAE Front-End]
  
;Motorola SDKs
+
=====NEC=====
:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs
+
For both the [[PC Engine (TurboGrafx-16) emulators|PC-Engine (US: TurboGrafx-16)]] and the [[PC-FX emulators|PC-FX]], check:
  
;Motorola iDEN SDK
+
* <span title="Check link for more information on netplay">[[Mednafen#Netplay|Mednafen]] <sup>*</sup></span>: Option for both accuracy and fast cores.
:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs
+
* [[RetroArch]]
 +
* [[FightCade]]: Supports only Hu-Card games.
  
;Pstros
+
==Online Multiplayer Emulation==
:Haves support for some obscure vendor-specific APIs that other emulators don't support.
+
This refers to different game modes than regular local multiplayer. Some consoles offered during their lifetime options to connect to the internet (or similar services) to play against other people online.  
  
;SJ Boy
+
While most of these servers went defunct, some of them are (or were) still up and the emulators were developed far enough to be able to interface with the actual official servers. The others had replacement servers, that could host both real hardware players and PC emulator users. However in many cases emulator users were banned over cheating or concerns that emulation lag gave them unfair advantage (which is the case with Wiimfi's project, and some of its associated game mods that took it a step further to prevent the game from running on emulators).
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don't and available for Windows only (Play SJ Boy on Linux and Mac  through [[Wine]] ). Also available Special Edition, it has chinese games support.
 
  
;Mini soyo
+
Requirements may include:  
:Experimental emulator from the SJ Boy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the JAR file onto the MiniSoyo window.
 
  
;MidpX
+
* images of network certification files ripped from real hardware, which might be further complicated by the fact that the ones distributed online are much more likely to be banned. This is the case for Wii and Wii U online.
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.
+
* if using custom servers, patching out the original URL addresses in the game to point at the newer servers instead. This is achieved either through Action Replay codes, or modifying the game's image with dedicated tools.
  
;MPowerPlayer
+
===Sony Consoles===
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires : [https://www.java.com/en/download/manual.jsp JRE].
+
=====PlayStation 2=====
 +
* '''[[PCSX2]]:''' Has an option to connect to Sony's own servers (or replacement servers) provided the game is still up. Relevant links: [[How To Play PCSX2 Online]] (See [[Online PS2 games]] for what games still have servers up)
  
;N-GAGE Cool! — Paid ($)
+
===Nintendo Consoles===
:N-GAGE Cool! the ability to compare the two mobile game decks side-by-side having the very different and unique gameplay experience of both N-GAGE QD and N-GAGE.
+
=====Wii=====
 +
Because Nintendo shut down its servers for Wi-Fi, it can't be connected to. Wiimmfi is the only option, but Dolphin will not be able to connect normally, as you require a normal Wii's files. [[Dolphin Online|This guide]] has instructions on how to get the certificates needed to connect to their servers, but do note that you cannot connect if you cannot run the game full speed. This also includes lag spikes that may occur. Your emulator will be banned from the servers if the game is unable to run full speed.
  
;MicroEmulator —  Free and open-source
+
It's more recommended to connect via your Wii since you require files from it to play it on Dolphin, and it's risky to try with Dolphin regardless. CFG and USB Loader GX both support Wiimmfi without patching the game and do it on the fly. Looking into different custom servers than Wiimmfi is another option.
:MicroEmu is a pure Java implementation of Java ME.
 
  
;[[SquirrelJME]] — Free and open-source
+
=====Wii U=====
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
+
* '''[[Cemu]]''': Supports online play pretty well, however custom servers are still not up so you'll have to risk your own Wii U's network certification files to use this feature.
  
;[[J2ME Loader]] — Free and open-source
+
=====Nintendo DS=====
:This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.
+
* [[DeSmuME]]: Main version 0.9.7 used to include an option to connect to Nintendo's own servers, and later, the custom servers. It works pretty well. However, since the project maintainers had ''creative differences'' and decided further development on it is to stop, it was never developed any further and as such existed for a long while as unofficial forks requiring an Ethernet connection (though further workarounds were found to enable any kind of connection). Very recently, it was added back in that state to the main builds.
  
;[[JL-Mod]] — Free and open-source
+
* [[melonDS]]: A newer DS emulator by the developer who used to work on that feature, is planning online support.
:This is the experimental mod of the J2ME Loader app with added Mascot Capsule 3D (MC3D V3) support (That means all Fishlabs games like Galaxy on Fire, Deep, etc and Capcom's classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine (Mascot Capsule).
 
  
;[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]
+
===Sega Consoles===
:Old tool, launches Java Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite.com]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with *Jar conversion [https://4pda.to/forum/index.php?showtopic=684992 Here] and [https://4pda.to/forum/index.php?showtopic=511463 Catalog of games for Java J2ME Runner]
+
=====Dreamcast=====
 +
* [[Flycast]]: Auto-configured to connect to [https://dreamcastlive.net/ Dreamcast Live] servers for games that are supported. Also supports networking for NAOMI arcade games.
 +
===Other===
 +
Status of various other consoles and their emulation of online features:
  
;Netmite.com
+
* Satellaview (SNES): Custom broadcasts already can be emulated on bsnes-plus, still WIP.
:This is a Android J2ME Runnner so that any J2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android
+
* XBAND (Genesis/SNES/Saturn): SNES XBAND emulation revival WIP.
 +
* GB Online Adapter (GBC/GBA): WIP.
 +
* Phantasy Star Online (DC/GC/PC): Custom servers already up, emulation WIP.
 +
* [[Android emulators|Android]]: Emulators can already connect online.
  
;[[PSPKVM]] — Free and open-source
+
Inactive online feature development:
:Available for cellphones. Might be the first one that's open-source. Last update was in 2011 <small>(0.5.5 Final Edition)</small>. PSPKVM is a [[Emulators on PSP|PSP]] port of Sun's open-source JavaME implementation phoneME Feature.
 
  
;phoneME
+
* 3DS Nintendo Network (3DS): no interest from Citra developers.
This is the reference implementation of J2ME made initially by Sun Microsystems, now owned by Oracle Corporation.
+
* Sony online services (PSP/PSV/PS3/PS4): custom servers up for some games, zero emulation interest.
 +
* Horse betting service modem (NES, SNES), WonderSwan online (WSC), PS1 online (PS1/i-mode): zero interest.  
  
;phoneME (unofficial ports)
+
[[Category:Netplay]]
:phoneME for Windows CE/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android handheld device. There are two different platforms of the phoneME Virtual machine : <u>phoneME Feature</u> and <u>phoneME Advanced</u>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.
+
[[Category:FAQs]]
 
 
==Symbian and N-Gage <small>(Nokia)</small>==
 
 
 
:''This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].''
 
 
 
<div
 
style="color:#000;background:#eef2ff;border:2px solid #b7c5d9;border-radius:20px;padding-left:1
 
1em;display:inline-block;padding-right:1em;">
 
 
 
 
 
[[File:N-Gage.png|300px|center]]
 
 
 
— '''N-Gage''' is a mobile phone and a handheld game system developed by <i>NOKIA</i>,
 
announced on 4 November 2002 and released on 7 October 2003.
 
 
 
— '''N-Gage QD''' introduced in 2004 as a redesign of the original "N-Gage Classic", fixing widely criticized issues and design problems.
 
 
 
— '''N-Gage''' was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones.
 
 
 
— '''N-Gage 2.0''' was announced in 2007.
 
</div>
 
 
 
 
 
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
 
 
 
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.
 
 
 
Has a revision called the QD which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
 
 
 
===Emulation===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="7"|PC / x86
 
|-
 
|[[EKA2L1]]
 
|align=left|{{Icon|Windows|Linux|macOS|}}
 
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|Engemu
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/mrRosset/Engemu git]
 
|None
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|NGEmu
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/NGEmu/NGEmu git]
 
|None
 
|{{✓}}
 
|{{✗}} <small>(see below)</small>
 
|{{✗}}
 
|-
 
|N-Gage Cool!
 
|align=left|{{Icon|Windows}}
 
|[https://ngage-cool.soft32.com 1.2.1] ($)
 
|Low
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
!colspan="7"|Mobile / ARM
 
|-
 
|[[EKA2L1]]
 
|align=left|{{Icon|Android|}}
 
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]
 
[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.0.7]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|}
 
 
 
;[[EKA2L1]] — Free and open-source
 
:A Symbian OS emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator high-level emulation], 25 Symbian games (6 N-Gage Games) have been labeled In-Game, 9 have been tagged Playable, and many more have yet to be tested.(Note : The Elder Scrolls Travels: Shadowkey and Ashen are among 6 N-Gage Games that go In-Game.)
 
 
 
;Engemu
 
:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation].
 
 
 
;NGEmu
 
:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (with high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.
 
 
 
;N-Gage Cool! — Paid ($)
 
:A dead payware emulator for Windows. It only partially emulated the J2ME-based Nokia N-Gage exclusives and nothing else from the rest of the bunch.
 
 
 
==Execution Engine <small>(ExEn)</small>==
 
 
 
A freeware solution developed by French mobile game developer [https://www.insightpartners.com/portfolio/in-fusio#:~:text=B2C%20Prior%20Investment%20IN%2DFUSIO,130%20carriers%20and%20portals%20worldwide. In-Fusio] around 2000. It was a Java-based solution presenting itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).
 
 
 
It achieved relative success and widespread hardware support in Europe, and was also used in China.
 
 
 
===Emulation===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|EXEN-V2 Generic Simulator
 
|align=left|{{Icon|Windows}}
 
|[https://cdn.discordapp.com/attachments/655552565056110594/890670635343302746/EXEN-V2.rar V2]
 
|Low
 
|?
 
|{{✗}}
 
|}
 
 
 
;EXEN-V2 Generic Simulator
 
:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points.
 
 
 
==Classic BlackBerry OS==
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|BlackBerry Simulator Series
 
|align=left|{{Icon|Windows}}
 
|[https://www.softpedia.com/dyn-search.php?search_term=blackberry+simulator Varies]
 
|Cycle
 
|?
 
|{{✓}}
 
|}
 
 
 
==Palm, Inc.==
 
 
 
===webOS <small> (Palm Pre/Pixi)</small>===
 
Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|Wgames<br/> (preenv)
 
|align=left|{{Icon|Maemo}}
 
|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]
 
|Mid
 
|{{✓}}
 
|{{✗}}
 
|{{~}}
 
|}
 
 
 
===PalmOS===
 
 
 
PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="7"|PC / x86
 
|-
 
|Mu
 
|align=left|{{Icon|Libretro}}
 
|[https://palmdb.net/app/mu 1.0.0][https://github.com/libretro/Mu git]
 
|Mid
 
|{{✗}} <ref group=N name=noncomm>Due to using a [[Licensing#Non-commercial licenses|non-commercial license]]. Source code is still publicly available.</ref>
 
|{{✓}}
 
|{{✓}}
 
|-
 
|StyleTap
 
|align=left|{{Icon|Windows|macOS|Lin}}
 
|[https://newsblog.styletap.com/index.php 0.8.033]
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|-
 
|POSE
 
|align=left|{{Icon|Windows}}
 
|[https://palmdb.net/app/palm-emulator Varies]
 
|?
 
|?
 
|{{~}}
 
|{{✗}}
 
|-
 
|Palm Simulator
 
|align=left|{{Icon|Windows}}
 
|[https://palmdb.net/app/palm-simulator Varies]
 
|?
 
|?
 
|{{~}}
 
|{{✗}}
 
|-
 
|[https://cloudpilot-emu.github.io cloudpilot]
 
|align=left|{{Icon|Web}}
 
|[https://github.com/cloudpilot-emu/cloudpilot git]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|-
 
!colspan="7"|Mobile / ARM
 
|-
 
|PHEM
 
|align=left|{{Icon|Android}}
 
|[https://drive.google.com/file/d/0B9KBGXZb2l2xTVNkbU5EVHJQY1k/view?resourcekey=0-rfjJVEfuofCCXxtjFA-hGg 1.43a][https://github.com/Florin9doi/PHEM git]
 
|?
 
|{{~}}
 
|{{✗}}
 
|{{~}}
 
|-
 
|StyleTap <small> ($)</small>
 
|align=left|{{Icon|Android|WinMobile|iOS|Symbian}}
 
|[https://styletap.com/release_notes.php?devicetype=android 0.8.034]
 
|?
 
|{{✗}}
 
|{{✓}}<small> (Android only)</small>
 
|{{~}}
 
|-
 
|PalmOS Emulator
 
|align=left|{{Icon|Pandora}}
 
|[https://repo.openpandora.org/?page=detail&app=palmosemulator.marovada 1.0.2.0]
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|-
 
|Garnet VM
 
|align=left|{{Icon|Maemo}}
 
|[http://www.my-maemo.com/software/applications_name_Garnet_VM_fldAuto_1044_faq_46.html Maemo]
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|-
 
|QCopilot
 
|align=left|{{Icon|Zaurus}}
 
|[https://cypherpunks.ca/zaurus 0.5]
 
|?
 
|{{✓}}
 
|{{✗}}
 
|{{~}}
 
|}
 
<references group=N />
 
 
 
==Mediatek Runtime Environment <small>(MRE) / MAUI</small>==
 
 
 
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and <code>.VXP</code> files for games and other applications appear to be available on the usual WAP sites.
 
 
 
===Emulation===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|Mediatek MRE SDK
 
|align=left|{{Icon|Windows}}
 
|[http://mre.mediatek.com/en/sdk/2.0 3.0]
 
|?
 
|?
 
|{{✓}}
 
|}
 
 
 
==Mophun==
 
 
 
'''Mophun''' was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergetix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are 303 known games,<ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref>
 
 
 
===Emulators===
 
 
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="7"|PC / x86
 
|-
 
|4Mophun
 
|align=left|{{Icon|WinMobile}}
 
|1.1
 
|{{✗}}
 
|?
 
|{{✗}}
 
|{{✓}}
 
|-
 
|[[mophun]]
 
|align=left|{{Icon|Windows}}
 
|[https://cdn.discordapp.com/attachments/793085042020450324/821807058999443466/mophun_2.5.4_tuxality_A2.zip 2.5.4 alpha 2]
 
|{{✗}}
 
|?
 
|{{✓}}<small> (Tuxality mod only)</small>
 
|{{✓}}
 
|-
 
|MoRePhun
 
|align=left|N/A
 
|[https://github.com/Luca1991/MoRePhun git]
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
!colspan="7"|Mobile / ARM
 
|-
 
|Mophun Games Launcher
 
|align=left|{{Icon|Symbian}}
 
|[https://unsorted.me/viewtopic.php?t=67432 1.01]
 
|{{✗}}
 
|?
 
|{{✗}}
 
|{{✓}}
 
|}
 
 
 
;Mophun Games Launcher
 
:only compatible with 13 games, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3.
 
 
 
;4Mophun
 
:does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine.
 
 
 
;[[mophun]]
 
:an official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.
 
 
 
;MoRePhun
 
:a new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.
 
 
 
==Japanese cellphones==
 
 
 
Several Japanese-centric mobile game technologies spawned during the 00's as part of convoluted all-in-one technological solutions, mostly based on Java.
 
 
 
* NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.
 
 
 
* KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with propietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
 
 
 
* J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several propietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.
 
 
 
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs
 
 
 
===i-mode (DoJa)===
 
 
 
Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.
 
 
 
While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.
 
 
 
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.
 
 
 
Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of .JAR files accompained by a .JAM descriptor text file.
 
 
 
====Emulators====
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="7"|PC / x86
 
|-
 
|DoJa SDKs
 
|align=left|{{Icon|Windows}}
 
|Various
 
|Mid
 
|?
 
|{{✗}}
 
|{{~}}
 
|-
 
|DoJa Overseas Edition SDK
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]
 
|Low (DoJa 2.5 OE)
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]
 
|Low (DoJa 1.X)
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Jade
 
|align=left|{{Icon|Java}}
 
|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]
 
|Low (DoJa 1.5)
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[[SquirrelJME]]
 
|align=left|{{Icon|Windows|Linux|Mac|Java|}}
 
|{{SquirrelJMEVer}}
 
|{{SquirrelJMEAccuracy}}
 
|{{✓}}
 
|{{✓}}
 
|?
 
|-
 
!colspan="7"|Mobile / ARM
 
|-
 
|iApp Archives <br/>(i-appli)
 
|align=left|{{Icon|Android}}
 
|[https://m.apkpure.com/jp/%E6%87%90%E3%81%8B%E3%81%97%E3%81%AEi%E3%82%A2%E3%83%97%E3%83%AA%E3%82%92%E3%81%8A%E6%89%8B%E8%BB%BD%E5%AE%9F%E6%B3%81%E3%83%97%E3%83%AC%E3%82%A4%EF%BC%81i%E3%82%A2%E3%83%97%E3%83%AA%E3%83%BB%E3%82%A2%E3%83%BC%E3%82%AB%E3%82%A4%E3%83%96%E3%82%B9/com.develga.iapp 2.6]
 
|Low
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Doja IAppli エミュレータ
 
|align=left|{{Icon|Android}}
 
|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]
 
|?
 
|{{✗}}
 
|{{~}}
 
|?
 
|}
 
 
 
;DoJa SDKs
 
:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
 
 
 
;DoJa Overseas Edition SDK
 
:SDK for the stripped down Overseas Edition DoJa profile
 
 
 
;i-JADE
 
:iappli development kit from Zentek
 
 
 
;Jade
 
:Open-source project implementing several DoJa 1.5 APIs. Low compatibility
 
 
 
;[[SquirrelJME]]
 
:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.
 
 
 
===KDDI ezplus===
 
 
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
 
ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.
 
 
 
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"
 
 
 
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of .KJX files.
 
 
 
====Emulators====
 
 
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="6"|PC / x86
 
|-
 
|ezplus emulator
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]
 
|Mid
 
|?
 
|{{~}}
 
|-
 
!colspan="6"|Mobile / ARM
 
|-
 
|[[J2ME Loader]] - kjxmod
 
|align=left|{{Icon|Android}}
 
|[https://github.com/ohayoyogi/J2ME-Loader/releases git]
 
|Mid
 
|{{✓}}
 
|{{~}}
 
|}
 
 
 
;ezplus emulator
 
:Official development tool from KDDI, developed by Zentek
 
;[[J2ME Loader]]
 
:KDDI's ezplus .kjx games support. Only 128x160 resulation support and font option recommend (9 - 13 - 15).[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] or [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 Here]
 
 
 
===J-SKY===
 
 
 
Japanese service provider J-PHONE released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary 3D/sound/gfx APIs called JSCL.
 
J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK.  The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs.
 
On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai".
 
 
 
Applications were called "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of .JAR accompained by a .JAD descriptor text file.
 
 
 
====Emulators====
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|J-SKY Application Emulator
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3]
 
|Mid
 
|?
 
|{{~}}
 
|}
 
 
 
;J-SKY Application Emulator
 
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
 
 
 
==Korean cellphones==
 
 
 
===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===
 
 
 
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
 
 
 
==Chinese==
 
 
 
 
 
===MiniJ<small> (MRP platform)</small>===
 
 
 
'''MiniJ''' is a mobile platform widespread in China (and in other countries). A lightweight virtual platform MiniJ platform format file developed by Hangzhou Sky Network Technology Co., Ltd., written in standard ANSI C. It has excellent game drive performance and can run games smoothly in harsh hardware environments. It is analog of java for phones with MTK CPU. Games for this platform are in <code>.mrp</code> format.
 
There is many original Contra games for this platform, created by different companies. It also has some Konami's mobile game.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="7"|PC / x86
 
|-
 
|vmrp
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/zengming00/vmrp git]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
!colspan="7"|Mobile / ARM
 
|-
 
|Mythras
 
|align=left|{{Icon|Android}}
 
|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 mrpoid2018]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|Mrpoid2
 
|align=left|{{Icon|Android}}
 
|[https://www.google.com/amp/s/m.apkpure.com/mrpoid2-mrp%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8%25EF%25BC%258C%25E5%2586%2592%25E6%25B3%25A1%25E7%25A4%25BE%25E5%258C%25BA%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8/com.mrpoid.app/amp 3.2.10]
 
|Mid
 
|{{✗}}
 
|?
 
|{{~}}
 
|-
 
|iacMrp
 
|align=left|{{Icon|Android}}
 
|[https://www.coolapk.com/game/com.dabai.iacmrp 1.9.53]
 
|Mid
 
|{{✗}}
 
|?
 
|{{~}}
 
|}
 
 
 
===KaiOS===
 
 
 
'''KaiOS''' is a mobile operating system, based on Linux, for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.
 
 
 
==Binary Runtime Environment for Wireless <small>(BREW)</small>==
 
 
 
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult if not impossible; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
 
 
 
The Zeebo, a video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|Zeebo
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|[[Infuse]]
 
|align=left|{{Icon|WinMobile}}
 
|? (POC)
 
|?
 
|Low
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[[Melange]]
 
|align=left|{{Icon|Android}}
 
|[https://gitlab.com/usernameak/brewemulator git][https://cdn.discordapp.com/attachments/735124238398259281/902882161252790312/app-release.apk 0.1 beta]<br/>[https://cdn.discordapp.com/attachments/735124238398259281/902885102927872060/app-debug.apk Debug build]
 
|{{✗}}
 
|Mid
 
|{{✓}}
 
|{{~}}<ref>Contains proprietary Qualcomm components</ref>
 
|{{✗}}
 
|}
 
 
 
put *.mif files here : <code>/sdcard/Android/data/io.github.usernameak.brewemulator/files/mif/</code>
 
 
 
rest of game files should be put into <code>/sdcard/Android/data/io.github.usernameak.brewemulator/files/mod/<game_name>/</code>, where <game_name> is same as mif filename without extension
 
 
 
==Danger OS==
 
 
 
Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK]
 
|align=left|{{Icon|Windows|Linux|Mac}}
 
|?
 
|Mid
 
|{{✗}}
 
|?
 
|{{✓}}
 
|}
 
 
 
;Danger Hiptop/Sidekick SDK
 
:Official SDK from Danger Incorporated
 
 
 
==Dark Age of Monochrome Mobile Phones==
 
 
 
Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a "CONTACT SERVICE" error if not a white screen.
 
 
 
==Windows Mobile series==
 
 
 
===Windows Mobile<small> (PocketPC)</small>===
 
 
 
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|Microsoft Device Emulator
 
|align=left|{{Icon|Windows}}
 
|[https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]
 
|?
 
|?
 
|{{✓}}
 
|}
 
 
 
Images are required. They can be downloaded [https://archive.org/details/WM614Emulator here]
 
 
 
===Windows 10 Mobile===
 
 
 
 
 
==TTPcom's Wireless Games Engine <small>(WGE)</small>==
 
 
 
==Firefox OS==
 
 
 
===Emulators===
 
{{No current emulators|OS}}
 
 
 
==Fire OS==
 
 
 
===Emulators===
 
{{No current emulators|OS}}
 
 
 
==Tizen==
 
 
 
===Emulators===
 
{{No current emulators|OS}}
 
 
 
==Bada OS==
 
 
 
===Emulators===
 
{{No current emulators|OS}}
 
 
 
==Windows Phone==
 
 
 
===Emulators===
 
{{No current emulators|OS}}
 
 
 
==Acknowledgments==
 
 
 
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.
 
 
 
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.
 
 
 
* [http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.
 
 
 
==References==
 
{{Reflist}}
 
 
 
[[Category:Mobiles]]
 
[[Category:Cellphone emulators|*]]
 
<!-- [[Category:Not yet emulated]]
 
[[Category:Very early emulation]] -->
 

Revision as of 17:21, 28 October 2021

This is a hub for various information about netplay. Most info was gathered from the guys over at /vr/, so if you have any questions or need someone to play retro games with, visit their IRC channel at #/vr/_Netplay on rizon.net & and their official website here

Getting Started

Before you begin, here are some things to consider:

  • Emulator netplay is NOT perfect. Desyncs WILL occur very often. Choppy/stuttery gameplay is also very common, and sometimes there is controller input lag. It comes with the experience.
  • It sometimes takes several consecutive tries for the game to stay synced well enough to enjoy some multiplayer action. Do not be discouraged and try again until it works.
  • When using netplay, make sure not to have anything downloading (torrents, YouTube videos, etc.)
  • Try not to move the emulator window around, or switch focus to windows other than the chat/Kaillera window and emulator, or you risk desyncing the game.
  • It's highly recommended to use a controller. Some emulators still register input from keyboards while you're chatting on separate chat windows.

Port forwarding

You should note that some emulators and clients will require you to forward your ports. To do that, follow the Port Forwarding Guide For Netplay.

Local Multiplayer Netplay

This section will cover consoles that originally had local multiplayer, also known as couch multiplayer, where multiple controllers were hooked to the same console. Out of convenience, handheld consoles that required link cable or wireless within a small distance in the same room between two units will be considered local multiplayer as well.

Netplay emulates local multiplayer allowing for players across the globe to play the same game as if they were in the same room.

Remote Access alternatives

Parsec

Parsec is a remote access Any multiplayer game in the world can be played online with Parsec as long as someone has a windows PC and others may be able to join from Android platforms, TV Boxes, Linux, Kodi, or other Windows computers. Refer to https://parsec.app/local-co-op-online for more info.

Steam Remote Play Together (beta key)

Instantly share your Steam local multi-player games with friends over the internet, for free. Using Remote Play Together from Steam

Nintendo Consoles

NES
  • RetroArch *: FCEUmm, QuickNES, or Nestopia[1] cores support netplay. Save states cannot be used during netplay, and bringing up the menu screen will cause disconnection.
  • Mesen: Mesen has a netplay feature, available by going to Tools -> Netplay. Hamachi (and other methods) or a port forward is required.
  • VirtuaNES *
  • Mednafen *: FCEU core
  • Nestopia *
  • RockNESX 2.0: A very old NES emulator. Has a very nice interface but the documentation doesn't indicate what ports it uses, so you're limited to using a VPN like Hamachi. The author did away with netplay in more recent versions.
  • Jnes: Still shows signs of being updated, but it absolutely HATES anything other than stock Kaillera. I'm not sure if it's possible to get it to work.
  • FightCade: NES rollback netplay, experimental
SNES
Nintendo 64
GameCube / Wii
Game Boy
Game Boy Advance
  • VBA-Link and some forks of VBA-M have netplay support for link cable emulation between two GBA units. Has significant issues.
3DS
  • Citra has local multiplayer support (through Wi-Fi).
Other

None of the existing emulators for the following Nintendo devices currently offer solutions for local multiplayer emulation through netplay. However, some of them have support for online gameplay modes that existed on the original console. Refer to the next section for more details.

Sega Consoles

Master System
  • Kega Fusion *: Besides RetroArch, this is really the only one worthwhile netplay option for systems older than the Saturn. It emulates practically every single console and peripheral prior to the Saturn, all while allowing for some decent netplay capabilities on the side.
  • Mednafen *: SMS Plus core
Genesis/Mega Drive & Peripherals
  • GENS *: An acceptable alternative to Kega Fusion. While it only emulates Genesis/Mega Drive, Sega CD and 32X, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desyncs while using Kega Fusion.
  • Mednafen *: Genesis Plus core is experimental but mostly functional; 2 players only.
  • FightCade: Supports Genesis games.
Saturn
Dreamcast

Sony Consoles

PlayStation 1
PlayStation 2
  • PCSX2 (unofficial netplay build): Netplay has never officially been added to PCSX2, but someone tried making their own branch a few years ago to implement it. Only about seven fighting games work, and the project has since been abandoned.
PSP

PPSSPP can use ColdBird's proOnline Adhoc. See this thread (might be outdated) and this forum for setup and game compatibility.

Alternatively, use this fork and extract the PPSSPP folder to two differently named folders which you can run at the same time as different instances with different key inputs.

Under Networking Settings:

  • Change PRO Ad-hoc Server IP Address to 127.0.0.1 on every instance
  • Enable Networking/WLAN and Built-in PRO Ad-hoc Server.
  • Make sure each instance of PPSSPP has the same Port offset, but a different MAC address.

Games confirmed to work: God Eater Burst, Battlefront, Metal Slug XX, Monster Hunter 2.

Other

None of the existing emulators for the following Sony devices currently offer solutions for local multiplayer emulation through netplay.

Arcade

The many platforms that conform to the term "arcade" have got to be considered the most extensively researched and emulated platforms in existence. Choosing the right emulator is quite a daunting task since there are so many different versions that accomplish the same thing in almost imperceptibly different ways. Branching off from a standard official emulator that, by itself, is commonly regarded to leave much to be desired.

  • MAME32 Plus Plus *
  • Kawaks 1.63 * (And later versions)
  • Kaillera
  • FightCade: A matchmaking platform bundled with different arcade and home console emulators with P2P online play. Core multi-arcade emulator based off of FinalBurn Neo with a custom implementation of GGPO for rollback netplay. Also has support for NAOMI and Atomiswave games via Flycast * with delay-based netcode.
  • GGPO: Arcade emulator built around netplay. Pioneered rollback netplay, widely considered to have the best multiplayer netcode available. It's so great that its used in some more recent commercial games. The only disadvantage is that you need to open ports to use it, and it's severely limited to games that were made or modified specifically to use this technology. Originally built on the same emulator as FightCade, FinalBurn Alpha.
  • NullDC BEAR: A Serverless, self-contained package for online Retro Games, Supports: Naomi, Dreamcast, Atomiswave via custom build of NullDC. NES, SNES, PSX, Sega Saturn, Sega Megadrive, Gameboy Advance, Gameboy Color, Neo-Geo Pocket via Mednafen.
  • MameHUB: Said to have a comparable netcode to GGPO, it's also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, is coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you're using a low-end computer. You can join a game that's already in session. Newer versions of MAMEHub use much fewer resources.

Other Consoles

Amiga
NEC

For both the PC-Engine (US: TurboGrafx-16) and the PC-FX, check:

Online Multiplayer Emulation

This refers to different game modes than regular local multiplayer. Some consoles offered during their lifetime options to connect to the internet (or similar services) to play against other people online.

While most of these servers went defunct, some of them are (or were) still up and the emulators were developed far enough to be able to interface with the actual official servers. The others had replacement servers, that could host both real hardware players and PC emulator users. However in many cases emulator users were banned over cheating or concerns that emulation lag gave them unfair advantage (which is the case with Wiimfi's project, and some of its associated game mods that took it a step further to prevent the game from running on emulators).

Requirements may include:

  • images of network certification files ripped from real hardware, which might be further complicated by the fact that the ones distributed online are much more likely to be banned. This is the case for Wii and Wii U online.
  • if using custom servers, patching out the original URL addresses in the game to point at the newer servers instead. This is achieved either through Action Replay codes, or modifying the game's image with dedicated tools.

Sony Consoles

PlayStation 2

Nintendo Consoles

Wii

Because Nintendo shut down its servers for Wi-Fi, it can't be connected to. Wiimmfi is the only option, but Dolphin will not be able to connect normally, as you require a normal Wii's files. This guide has instructions on how to get the certificates needed to connect to their servers, but do note that you cannot connect if you cannot run the game full speed. This also includes lag spikes that may occur. Your emulator will be banned from the servers if the game is unable to run full speed.

It's more recommended to connect via your Wii since you require files from it to play it on Dolphin, and it's risky to try with Dolphin regardless. CFG and USB Loader GX both support Wiimmfi without patching the game and do it on the fly. Looking into different custom servers than Wiimmfi is another option.

Wii U
  • Cemu: Supports online play pretty well, however custom servers are still not up so you'll have to risk your own Wii U's network certification files to use this feature.
Nintendo DS
  • DeSmuME: Main version 0.9.7 used to include an option to connect to Nintendo's own servers, and later, the custom servers. It works pretty well. However, since the project maintainers had creative differences and decided further development on it is to stop, it was never developed any further and as such existed for a long while as unofficial forks requiring an Ethernet connection (though further workarounds were found to enable any kind of connection). Very recently, it was added back in that state to the main builds.
  • melonDS: A newer DS emulator by the developer who used to work on that feature, is planning online support.

Sega Consoles

Dreamcast
  • Flycast: Auto-configured to connect to Dreamcast Live servers for games that are supported. Also supports networking for NAOMI arcade games.

Other

Status of various other consoles and their emulation of online features:

  • Satellaview (SNES): Custom broadcasts already can be emulated on bsnes-plus, still WIP.
  • XBAND (Genesis/SNES/Saturn): SNES XBAND emulation revival WIP.
  • GB Online Adapter (GBC/GBA): WIP.
  • Phantasy Star Online (DC/GC/PC): Custom servers already up, emulation WIP.
  • Android: Emulators can already connect online.

Inactive online feature development:

  • 3DS Nintendo Network (3DS): no interest from Citra developers.
  • Sony online services (PSP/PSV/PS3/PS4): custom servers up for some games, zero emulation interest.
  • Horse betting service modem (NES, SNES), WonderSwan online (WSC), PS1 online (PS1/i-mode): zero interest.