Difference between revisions of "Ryujinx"

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|compatibility = [https://github.com/Ryujinx/Ryujinx-Games-List/issues Compatibility list]
 
|compatibility = [https://github.com/Ryujinx/Ryujinx-Games-List/issues Compatibility list]
 
}}
 
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'''Ryujinx''' is an experimental, public domain [[Nintendo Switch emulators|Nintendo Switch]] emulator/debugger written in C#, unlike most emulators that are created with C++ or C. Its "sibling", [[yuzu]], is written in C++. Due to its preliminary state, it has not yet had a stable release.
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'''Ryujinx''' is an experimental [[Nintendo Switch emulators|Nintendo Switch]] emulator/debugger written in C# available under the MIT license. Its "sibling" [[yuzu]], like most emulators, is written in C++.
  
 
==Download==
 
==Download==
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|align=center|{{Icon|Win|Lin|Mac}}
 
|align=center|{{Icon|Win|Lin|Mac}}
|'''[https://ryujinx.org/#/Build Latest automatic builds]'''<br/><small>Windows build requires [https://openal.org/downloads/OpenAL11CoreSDK.zip OpenAL]</small>
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|'''[https://ryujinx.org/#/Build Latest automatic builds]'''<br/><small>Windows build requires [https://www.openal.org/downloads/oalinst.zip OpenAL]</small>
 
|}
 
|}
  
 
==Overview==
 
==Overview==
The Switch port of Puyo Puyo Tetris was the first commercial game to show a logo<ref>{{cite web|title=Experimental Switch emulator in C#|url=https://gbatemp.net/threads/experimental-switch-emulator-in-c.495982/|publisher=GBAtemp|author=gdkchan|date=February 05, 2018|accessdate=August 07, 2018}}</ref> The titles [https://www.youtube.com/watch?v=1Ux9MFHgLiM Cave Story+], [https://www.youtube.com/watch?v=uNs05L7Ch0c The Binding of Isaac: Afterbirth+], [https://www.reddit.com/r/Ryujinx/comments/8g2zz9/old_news/ One Piece Unlimited World Red Edition Deluxe Edition] and [https://www.youtube.com/watch?v=NvKz6YPYIDU 1-2 Switch] were among the first group of games to boot on this emulator on April to May 2018. Ryujinx was able to boot and render the introductions of Super Mario Odyssey on [https://www.youtube.com/watch?v=2eTtB-Rwung early June 2018]. The [https://www.youtube.com/watch?v=HC1xE3X6VgY aforementioned ''One Piece'' title] was the first 3D game to load in-game in Ryujinx in early [https://www.youtube.com/watch?v=voEByHuUB6Q July 2018].
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The Switch port of Puyo Puyo Tetris was the first commercial game to show a logo in early February 2018<ref>{{cite web|title=Experimental Switch emulator in C#|url=https://gbatemp.net/threads/experimental-switch-emulator-in-c.495982/|publisher=GBAtemp|author=gdkchan|date=February 05, 2018|accessdate=August 07, 2018}}</ref> The titles [https://www.youtube.com/watch?v=1Ux9MFHgLiM Cave Story+], [https://www.youtube.com/watch?v=uNs05L7Ch0c The Binding of Isaac: Afterbirth+], [https://www.reddit.com/r/Ryujinx/comments/8g2zz9/old_news/ One Piece Unlimited World Red Edition Deluxe Edition] and [https://www.youtube.com/watch?v=NvKz6YPYIDU 1-2 Switch] were among the first group of games to boot on this emulator on April to May 2018. Ryujinx was able to boot and render the introductions of Super Mario Odyssey on [https://www.youtube.com/watch?v=2eTtB-Rwung early June 2018]. The [https://www.youtube.com/watch?v=HC1xE3X6VgY aforementioned ''One Piece'' title] was the first 3D game to load in-game in Ryujinx in early [https://www.youtube.com/watch?v=voEByHuUB6Q July 2018].
  
Even though Ryujinx and yuzu's teams are composed of different people, their development is steady and almost equal. Though Ryujinx seems to be a bit quicker in booting previously incompatible games or improving the rendering of certain games. Some games already run well.<ref name="SonicMania">{{cite web|url=https://www.youtube.com/watch?v=LFJUdd5xDA4|title=Sonic Mania - Ryujinx (Nintendo Switch Emulator)|publisher=Youtube|accessdate=2018-08-07|date=2018-05-30}}</ref><ref name="60FPS-games">{{cite web|url=https://www.youtube.com/watch?v=sTt-ap5K4XU|title=Ryujinx - 60 FPS Games!|publisher=Youtube|accessdate=2018-08-07|date=2018-08-01}}</ref>
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Even though Ryujinx and yuzu's teams are composed of different people, their development has been steady and almost equal, though Ryujinx seems to be a bit quicker in booting previously incompatible games or improving the rendering of certain games. The majority of games in the Nintendo Switch library boot past menus and go in-game on this emulator, with roughly half of those considered playable without bugs.<ref name="gamedb">{{cite web|url=https://github.com/Ryujinx/Ryujinx-Games-List/issues|title=Ryujinx Game Compatibility List}}.</ref> Ryujinx has an active [https://blog.ryujinx.org/ blog] presence. The Ryujinx team make their own progress reports that are released first on Patreon for contributors, then on their website a week later. Feature announcements are released on multiple platforms simultaneously including the Ryujinx blog, Patreon, Twitter, and Reddit.
  
Be sure to read this first insightful [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1/ progress blog report] (July 14, 2018) from its sister emulator, yuzu, which also tells of a lot of research and code sharing between that emulator and Ryujinx. It also covers a significant number of surprising similarities between the hardware and operating systems of the [[Nintendo_3DS_emulators|3DS]] and Switch. Thus, a lot of the code made for the 3DS emulator [[Citra]] was also shared and re-interpreted for yuzu and Ryujinx. Ryujinx doesn't have a visible [https://blog.ryujinx.org/ blog] presence yet, although yuzu's regularly updated blog is useful as both emulators' progress should be fairly equivalent. Ryujinx's team makes their own progress report videos on their YT channel. Also, refer to the Reddit thread under the [[#External_Links|External Links]] list to see new video uploads on this emulator's progress.
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Though initially some research was shared between the two Switch emulators, (be sure to read this first insightful [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1/ progress blog report] (July 14, 2018) from its sister emulator, yuzu), since 2019 Ryujinx has operated under the MIT license, making code only able to be ported in one direction; it is only possible for yuzu to port Ryujinx's code, while Ryujinx may not use yuzu's code. There has been some mild controversy over certain yuzu code implementations that purportedly contain Ryujinx code without attributing the source, which would be a violation of licensing requirements.<ref name="github1">{{cite web|url=https://github.com/yuzu-emu/yuzu/pull/4292#issuecomment-657031415|title=Yuzu github mii service PR attribution complaint}}.</ref><ref name="github2">{{cite web|url=https://github.com/yuzu-emu/yuzu/pull/4729#issuecomment-701680602|title=Yuzu github nvdec PR attribution complaint}}.</ref><ref name="github3">{{cite web|url=https://github.com/yuzu-emu/yuzu/pull/3271#pullrequestreview-338357762|title=Yuzu glue services PR attribution review}}.</ref><ref name="github4">{{cite web|url=https://github.com/yuzu-emu/yuzu/pulls?q=is%3Apr+gdkchan|title=Number of times Ryujinx creator gdkchan is directly referenced in yuzu PRs}}.</ref> 
  
In July 2020, resolution upscaling was implemented. With a sufficiently powerful system, upscaling to 2K, 4K, or even 8K is possible.<ref>https://blog.ryujinx.org/introducing-resolution-scaling/</ref>
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In July 2020, resolution upscaling was implemented. With a sufficiently powerful system, upscaling to 4K or even 8K is possible.<ref>https://blog.ryujinx.org/introducing-resolution-scaling/</ref>
  
 
At the end of August 2020, Ryujinx was the first Nintendo Switch emulator to implement [https://blog.ryujinx.org/local-wireless-technical-walkthrough local wireless multiplayer support]. This allows games that support local multiplayer to be played with other people globally that are also using Ryujinx. This feature suffers from desynchronization issues and frequent disconnects due to the lack of a disk shader cache.
 
At the end of August 2020, Ryujinx was the first Nintendo Switch emulator to implement [https://blog.ryujinx.org/local-wireless-technical-walkthrough local wireless multiplayer support]. This allows games that support local multiplayer to be played with other people globally that are also using Ryujinx. This feature suffers from desynchronization issues and frequent disconnects due to the lack of a disk shader cache.
  
*[https://ryujinx.org/#/Compatibility Compatibility List]
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*[https://github.com/Ryujinx/Ryujinx-Games-List/issues Compatibility List]
  
 
==References==
 
==References==

Revision as of 17:52, 15 October 2020

Ryujinx
Ryujinx-Logo.png
Developer(s) gdkchan (Project lead) Ryujinx team
Latest version N/A
Active Yes
Platform(s) Windows, Linux, macOS
Emulates Nintendo Switch
Compatibility Compatibility list
Website ryujinx.org/
Support ($) Patreon
Programmed in C#
License Public domain (Unlicense)
Source code GitHub

Ryujinx is an experimental Nintendo Switch emulator/debugger written in C# available under the MIT license. Its "sibling" yuzu, like most emulators, is written in C++.

Download

Windows Linux macOS Latest automatic builds
Windows build requires OpenAL

Overview

The Switch port of Puyo Puyo Tetris was the first commercial game to show a logo in early February 2018[1] The titles Cave Story+, The Binding of Isaac: Afterbirth+, One Piece Unlimited World Red Edition Deluxe Edition and 1-2 Switch were among the first group of games to boot on this emulator on April to May 2018. Ryujinx was able to boot and render the introductions of Super Mario Odyssey on early June 2018. The aforementioned One Piece title was the first 3D game to load in-game in Ryujinx in early July 2018.

Even though Ryujinx and yuzu's teams are composed of different people, their development has been steady and almost equal, though Ryujinx seems to be a bit quicker in booting previously incompatible games or improving the rendering of certain games. The majority of games in the Nintendo Switch library boot past menus and go in-game on this emulator, with roughly half of those considered playable without bugs.[2] Ryujinx has an active blog presence. The Ryujinx team make their own progress reports that are released first on Patreon for contributors, then on their website a week later. Feature announcements are released on multiple platforms simultaneously including the Ryujinx blog, Patreon, Twitter, and Reddit.

Though initially some research was shared between the two Switch emulators, (be sure to read this first insightful progress blog report (July 14, 2018) from its sister emulator, yuzu), since 2019 Ryujinx has operated under the MIT license, making code only able to be ported in one direction; it is only possible for yuzu to port Ryujinx's code, while Ryujinx may not use yuzu's code. There has been some mild controversy over certain yuzu code implementations that purportedly contain Ryujinx code without attributing the source, which would be a violation of licensing requirements.[3][4][5][6]

In July 2020, resolution upscaling was implemented. With a sufficiently powerful system, upscaling to 4K or even 8K is possible.[7]

At the end of August 2020, Ryujinx was the first Nintendo Switch emulator to implement local wireless multiplayer support. This allows games that support local multiplayer to be played with other people globally that are also using Ryujinx. This feature suffers from desynchronization issues and frequent disconnects due to the lack of a disk shader cache.

References

External Links