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Ripping games

487 bytes added, 09:06, 2 July 2019
With Special Hardware
* Retrode: for the SNES and Sega Mega Drive. Third-party physical plug-ins add more systems, including the GB, GBA, N64, VB; Sega's Master System, Pico; NEC's PC-Engine; Atari 2600 and more. An NES add-on was said to be under development.
Bear in mind that when trying to dump cartridge games, there's a significant risk of having corrupt sectors in the resulting dump. If you're using your DIY adapters but don't know what you are doing, there's a risk of damaging the original cartridgedue to out-of-spec voltages.
Newer systems using game cards such as the DS and 3DS have other solutions relying either on recent dedicated hardware, or homebrew under a compromised system.
====Virtual Console (Wii, Wii U, 3DS)====
The Wii VC releases are most of the time ready to work in emulators. In fact, Nintendo was so kind they even included the iNES headers in NES roms ROMs (16 bytes at the beginning of the ROM that are not part of the original cart data yet the emulator needs them to know which mapper it is and run the game at all). You can even replace the ROM with one from the same system from your choice, and get it to run if Nintendo's emulators are compatible. The discovery of iNES headers in VC releases led to a rumour wherein Nintendo, or at least those whom Nintendo subcontracted for the re-releases, merely downloaded their own games off a ROM site, though while both the VC release of ''Super Mario Bros.'' and pirated copies of it do share the same checksum (and are thus identical), it might be just a coincidence, and knowing Nintendo they will certainly deny any such accusations of pirating their own games.
Some Virtual Console versions have been enhanced or modified compared to the original release.

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