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Ripping games

629 bytes added, 09:06, 2 July 2019
With Special Hardware
* Kazzo: for the NES.
* Retrode: for the SNES and Sega Mega Drive. Third-party physical plug-ins add more systems, including the GB, GBA, N64, VB; Sega's Master System, Pico; NEC's PC-Engine; Atari 2600 and more. A An NES add-on was said to be under development.
Bear in mind that when trying to dump cartridge games, there's a significant risk of having corrupt sectors in the resulting dump. If you're using your DIY adapters but don't know what you are doing, there's a risk of damaging the original cartridgedue to out-of-spec voltages.
Newer systems using game cards such as the DS and 3DS have other solutions relying either on recent dedicated hardware, or homebrew under a compromised system.
===Ripping From Emulated Releases===
Sometimes the companies re-release the games digitally, as a wrapper containing an emulator and the ROM. Depending on the company, the ROM may or may not be directly playable in regular emulators. You can extract those ROMs and play them without having to go to shady sites nor tracking expensive cartridges and potentially breaking them in the ripping process. And you get to support the company who made the stuff you love, instead of resellers hoarding second-hand game copiesor random, less-reputable ROM sites other than those trusted by the community. That being said, emulated re-releases may contain changes due to licensing or censorship issues amongst other things.
====Virtual Console (Wii, Wii U, 3DS)====
The Wii VC releases are most of the time ready to work in emulators. In fact, Nintendo was so kind they even included the iNES headers in NES roms ROMs (16 bytes in at the beginning of the ROM that are not part of the original cart data yet the emulator needs them to know which mapper it is and run the game at all). You can even replace the ROM with one from the same system from your choice, and get it to run if Nintendo's emulators are compatible. The discovery of iNES headers in VC releases led to a rumour wherein Nintendo, or at least those whom Nintendo subcontracted for the re-releases, merely downloaded their own games off a ROM site, though while both the VC release of ''Super Mario Bros.'' and pirated copies of it do share the same checksum (and are thus identical), it might be just a coincidence, and knowing Nintendo they will certainly deny any such accusations of pirating their own games.
Some Virtual Console versions have been enhanced or modified compared to the original release.
While some just modify the ROM directly (like Monster World IV's English translation), other modifications rely on real-time patching by patch files included with the ROM (like Romancing SaGa 2's extra dungeons). The anti-seizure effects and texture enhancements are most of the time tied to the VC emulator.
Also, Super Nintendo ROMs have their SPC sound data blanked in the ROM and stored in a separate file, meaning the ROM dump is incomplete for these. And you might need a byteswapper byte swapper tool for N64 games.
'''For Wii VC:'''
* Get ShowMiiWads.exe and select "I accept and take the risk of WAD editing features". Go to Tools/Create Common-Key and type in the text it asks you for.
* You need a wad file of the VC app.
* If you don't have a wad file yet, you can get it from a NAND dump extracted off your Wii with dedicated homebrew apps (changing it and reinserting it in the Wii could be dangerous if you don't know what are you doing, that was what the disclaimer was for, it's not relevant here though). In ShowMiiWads, click Options/Change NAND Backup Path, then click View/ShowMiiNand, and then on the file with the name of the game right-click and click Pack Wad. The you Then click again View/ShowMiiNandagain.
* Now that you have the wad file, go to File/Open Folder and where the wad file is.
* Right-click, Extract/To Folder.
Windows: Use [http://imgburn.com/index.php?act=download ImgBurn]
It will ask you to install toolbars and other junk, choose custom installation, and deselect them. It does not install them if you say no like other programs.
#Put your PS1 or PS2 disc into your computer.
For the Sega Saturn, see Playstation 1.
Sega Dreamcast game ripping can be done from a Dreamcast using the Dreamshell SD card reader, or using a BroadBand adapter. (to be added)
==GameCube/Wii==
===With a Flashcart (On DS)===
<!-- To-do: add flashcarts and/or tools that can dump GBA games -->
===With Homebrew Custom Firmware (On 3DS)===To jailbreak hack your 3DS, refer to [https://3ds.hacks.guide 3ds.hacks.guide].
DS and 3DS cartridges can be dumped using [https://github.com/d0k3/Decrypt9WIP Decrypt9WIPGodMode9/releases/ GodMode9]. This works for both the old and new models, as well as variations like the 2DS.
==Sony Playstation Portable / Playstation Vita==
==See Also==
*[[http://emulation.gametechwiki.com/index.php/File_Hashes#Determining_Good_Game_Dumps Hash_Lists|Sites for Determining Good Dumps (CRC's, MD5's, etc.)]]
===Converting PS1 ISOs to PSP Eboots===
Convert your own PS1 ISOs into Eboots using [http://pspslimhacks.com/psp-tutorials/converting-psone-games-to-psp-eboots-psx-to-psp/ PSX2PSP].
====Popsloader====
If you are having some trouble with converted eboots, be sure to download '''Popsloader v4g''' [http://zload.net/v2/archives/file/?id=2417473 herePopsloader v4g]. Most of the games will work without it nowadays, but for those that don't, you'll need this. See [https://googledrive.com/host/0B1-FBFXyMbdvSDE1WnpfNW1wWTA/Pops-Compatibility-List.htm popsloader compatibility list].
[[Category:FAQs]]

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