Resolution

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Revision as of 21:54, 4 August 2014 by GPDP (talk | contribs) (Console Resolutions)
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Resolution is the measure in which how many pixels are displayed on the screen.

For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent. For emulation of 5th generation consoles and newer, the internal resolution can be increased to make the game look sharper.

Console Resolutions

System Native Resolution
Atari 2600 ###x160*
NES 256x240
Master System 256x192, 256x224
SNES 256x224, 512x448
Virtual Boy 384x224
Genesis 320x224, 256x224
Game Boy/Color, Game Gear 160x144
Nintendo 64 640x240, 640x480**
Playstation

256×224

320x240

512×240

640×480

etc

WonderSwan 224x144
Game Boy Advance 240x160
PlayStation 2 512x224

512x448 640x480

GameCube, Dreamcast 640x480
Nintendo DS 256x192
PSP 480x272
    • While N64 games ran at various resolutions internally, in practice the hardware's VI component always doubled the scale horizontally, and output in either 640x240p or 640x480i, though there is letterboxing at times.

Integer Scaling

Main article: Scaling

Upscaling the resolution will only look good if you scale it by integers (2x, 3x, 4x, etc.). If you are scaling with non-integers, you can make the image look better using the Pixellate shader.