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Recommended PS1 plugins

33 bytes added, 16:10, 14 July 2014
Video
==Video==
*[[File:Ps1settings.png|thumb|238px|Having problems? Try these settings.]]3D: PEOPS OpenGL 1.78 - Comes with [[PCSX-Reloaded|PCSX-R]]. Has an anti-jitter function labeled "GTE accuracy", and allows driver-forced AA. Despite being open source this plugin wasn't updated for years either and cant use shaders like Pete OpenGL2 and gpuBladeSoft. There is also optimized, modified and enhanced version versions of this plugin in active development which can currently be used only by FPSE.
*[http://www.pbernert.com/gpupeteogl209.zip Pete's OpenGL2 2.9] <sup>[http://www.pbernert.com/html/gpu.htm homepage]</sup> - More accurate and compatible than OpenGL 1.78. It allows you to set a custom rendering resolution for within the fullscreen box, aka window resolution and has support for shaders. Unfortunately this plugin is closed source and wasn't updated for years. A hack was made to add GTE accuracy, and a few other options: [http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/ PeteOpenGL2Tweak].
*2D: Edgbla's [http://down.emucr.com/v2/s6g52b2xud1p65g gpuBladeSoft 1.42a] <sup>[http://www.emutalk.net/threads/54527-edgbla-s-gpuBladeSoft-v1-42a homepage]</sup> - Very accurate and has a lot of options for enhancements and support for shaders, but renders everything on CPU so can be very demanding at high resolutions. Fairly buggy past native rendering resolution as well, with texture misalignment issues and whatnot. Like Pete's OpenGL2, it's closed source and hasn't been updated in years. But there is [https://pcsxr.codeplex.com/discussions/542556 some hope] the author will release a new version.
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