Difference between revisions of "Recommended PS1 plugins"

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(No plugins)
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==Emulator==
 
==Emulator==
 
<span style="color:#FF0000"><u>'''Firstly, stop using ePSXe and use'''</u></span>''' [http://www.emucr.com/search/label/PCSX-Reloaded/ PCSX-R].'''
 
<span style="color:#FF0000"><u>'''Firstly, stop using ePSXe and use'''</u></span>''' [http://www.emucr.com/search/label/PCSX-Reloaded/ PCSX-R].'''
==GPU==
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==GPU[[File:Ps1settings.png|thumb|220px|Having problems? Try these settings.]]==
 
*3D: PEOPS OpenGL 1.78 - Comes with [http://www.emucr.com/search/label/PCSX-Reloaded/ PCSX-R]. Has an anti-jitter function labeled "GTE accuracy", and allows driver-forced AA.
 
*3D: PEOPS OpenGL 1.78 - Comes with [http://www.emucr.com/search/label/PCSX-Reloaded/ PCSX-R]. Has an anti-jitter function labeled "GTE accuracy", and allows driver-forced AA.
*[http://www.pbernert.com/gpupeteogl209.zip OpenGL 2.9] - Use if you run into problems with 1.78, or want to use shaders. It allows you to set a custom rendering resolution for within the fullscreen box, aka window resolution.[[File:Ps1_settings.jpg|frame|If you're having problems with your game, try these basic settings, and then set internal resolution as you see fit. Texture filtering can be buggy and some games don't play nice with it. Some games may require stretching to the full window to get a correct aspect ratio. Special game fixes may also be needed with some games.]]
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*[http://www.pbernert.com/gpupeteogl209.zip OpenGL 2.9] - Use if you run into problems with 1.78, or want to use shaders. It allows you to set a custom rendering resolution for within the fullscreen box, aka window resolution.
 
*2D: [http://down.emucr.com/v2/s6g52b2xud1p65g gpuBladeSoft 1.41] - Very accurate and has a lot of options for enhancements and shaders, but renders everything on CPU so can be very demanding at high resolutions. Fairly buggy past native rendering resolution as well, with texture misalignment issues and whatnot.
 
*2D: [http://down.emucr.com/v2/s6g52b2xud1p65g gpuBladeSoft 1.41] - Very accurate and has a lot of options for enhancements and shaders, but renders everything on CPU so can be very demanding at high resolutions. Fairly buggy past native rendering resolution as well, with texture misalignment issues and whatnot.
  

Revision as of 07:58, 28 April 2013

Emulator

Firstly, stop using ePSXe and use PCSX-R.

GPU
Having problems? Try these settings.

  • 3D: PEOPS OpenGL 1.78 - Comes with PCSX-R. Has an anti-jitter function labeled "GTE accuracy", and allows driver-forced AA.
  • OpenGL 2.9 - Use if you run into problems with 1.78, or want to use shaders. It allows you to set a custom rendering resolution for within the fullscreen box, aka window resolution.
  • 2D: gpuBladeSoft 1.41 - Very accurate and has a lot of options for enhancements and shaders, but renders everything on CPU so can be very demanding at high resolutions. Fairly buggy past native rendering resolution as well, with texture misalignment issues and whatnot.

 SPU

 Input

  • LilyPad latest SVN (under Input APIs set Keyboard API to Raw Input)
  • LilyPad-SCP (Comes with the driver, which is a very nice alternative to MalwareinJoy)
  • Pokopom Xinput Pad Plugin 2.0
  • LilyPad-MotioninJoy (if you've a DS3 and are using MiJ)

Bios

Don't use simulated BIOS, download and use a real BIOS.

No plugins

Also if you don't want to use plugins, and want something that just werks, then use XEBRA, or RetroArch.