Difference between revisions of "RPCS3"

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'''RPCS3''' is an open-source [[PlayStation 3 emulators|PlayStation 3]] emulator/debugger written in C++ for Windows and Linux. It is the only emulator that can run commercial games, with over 2,000 considered playable. It also supports the PS3's internal [[PlayStation emulators|PlayStation 1 emulator]] through the PlayStation Classics digital re-releases.
+
'''RPCS3''' is an open-source [[PlayStation 3 emulators|PlayStation 3]] emulator/debugger written in C++ for Windows, Linux, macOS and FreeBSD. It is the only emulator that can run commercial games, with over 2,000 considered playable. It also supports the PS3's internal [[PlayStation emulators|PlayStation 1 emulator]] through the PlayStation Classics digital re-releases.
  
 
==Download==
 
==Download==
 
{| cellpadding="4"
 
{| cellpadding="4"
 
|-
 
|-
|align=center|{{Icon|Win|Lin|BSD}}
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|align=center|{{Icon|Win|Lin|Mac|BSD}}
 
|'''[https://rpcs3.net/download Latest builds]'''<br/><small>[https://www.playstation.com/en-us/support/hardware/ps3/system-software/ Official Firmware] needed.
 
|'''[https://rpcs3.net/download Latest builds]'''<br/><small>[https://www.playstation.com/en-us/support/hardware/ps3/system-software/ Official Firmware] needed.
 
|}
 
|}
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After getting small homebrew apps working, the emulator could load the intros to some games with sound,<ref>[https://www.youtube.com/watch?v=oOcUcD9y51w Rpcs3 Update Quality Sound - Intro Video - The Guided Fate Paradox] (Mar 26, 2014)</ref> as well as play some portions of Disgaea 3 and The Guided Fate Paradox, but with heavy graphical glitches and no sprites.<ref name="Disgaea3 video">[https://www.youtube.com/watch?v=IQEv6B6fIgA RPCS3 WIP - Disgaea 3 - Ingame!] (Mar 22, 2014)</ref> Successive improvements brought with it the ability to play lightweight titles like After Burner Climax with almost no glitches.<ref>John GodGames. (February 1, 2016) [https://www.youtube.com/watch?v=MsuKQfsu-zk RPCS3 PS3 Emulator - After Burner Climax Ingame #2! DX12]. YouTube.</ref> After getting Persona 5 working, Atlus infamously sent the developers an erroneous DMCA takedown notice to help inforce a timed-exclusivity agreement with Sony,<ref>[https://atlus.com/atlus-and-emulation/ Atlus and Emulation].</ref> creating a [[wikipedia:Streisand effect|Streisand effect]] of spotlighting RPCS3 as a viable PS3 emulator.
 
After getting small homebrew apps working, the emulator could load the intros to some games with sound,<ref>[https://www.youtube.com/watch?v=oOcUcD9y51w Rpcs3 Update Quality Sound - Intro Video - The Guided Fate Paradox] (Mar 26, 2014)</ref> as well as play some portions of Disgaea 3 and The Guided Fate Paradox, but with heavy graphical glitches and no sprites.<ref name="Disgaea3 video">[https://www.youtube.com/watch?v=IQEv6B6fIgA RPCS3 WIP - Disgaea 3 - Ingame!] (Mar 22, 2014)</ref> Successive improvements brought with it the ability to play lightweight titles like After Burner Climax with almost no glitches.<ref>John GodGames. (February 1, 2016) [https://www.youtube.com/watch?v=MsuKQfsu-zk RPCS3 PS3 Emulator - After Burner Climax Ingame #2! DX12]. YouTube.</ref> After getting Persona 5 working, Atlus infamously sent the developers an erroneous DMCA takedown notice to help inforce a timed-exclusivity agreement with Sony,<ref>[https://atlus.com/atlus-and-emulation/ Atlus and Emulation].</ref> creating a [[wikipedia:Streisand effect|Streisand effect]] of spotlighting RPCS3 as a viable PS3 emulator.
  
For a long time, it was commonly thought that the original firmware files could only be extracted from a modded PS3, which would have greatly increased the barrier to entry. However, one of the developers discovered all the libraries were actually bundled with each system update, and that the emulator could include the ability to extract the files. Nekotekina opened [https://www.patreon.com/Nekotekina a Patreon campaign] in 2017, with kd-11 joining not long after. In June 2018, after a few improvements and fixes, most PlayStation 1 Classic titles became playable.<ref>[https://rpcs3.net/blog/2018/07/15/progress-report-june-2018/#major Progress Report: June 2018]. § PlayStation 1 Classics.</ref> Only the PSN re-releases work; no discs can be loaded into the PS1 emulator yet.<!--They also got the VSH working. todo: cite-->
+
For a long time, it was commonly thought that the original firmware files could only be extracted from a modded PS3, which would have greatly increased the barrier to entry. However, one of the developers discovered all the libraries were actually bundled with each system update, and that the emulator could include the ability to extract the files. Nekotekina opened [https://www.patreon.com/Nekotekina a Patreon campaign] in 2017, with kd-11 joining not long after. In June 2018, after a few improvements and fixes, most PlayStation 1 Classic titles became playable.<ref>[https://rpcs3.net/blog/2018/07/15/progress-report-june-2018/#major Progress Report: June 2018]. § PlayStation 1 Classics.</ref> Only the PSN re-releases work; no discs can be loaded into the PS1 emulator yet. In January 2022, RPCS3 announced that the XMB could be ran on firmwares as low as 2.80.
  
 
Today, RPCS3 is able to play almost two thirds of the PS3's commercial library from start to finish. Emulating most games is demanding on hardware, though work has been done to reduce the requirements.
 
Today, RPCS3 is able to play almost two thirds of the PS3's commercial library from start to finish. Emulating most games is demanding on hardware, though work has been done to reduce the requirements.
  
On May 5, 2022, RSXAudio was implemented, adding audio to the XMB.
+
On May 5, 2022, RSXAudio was implemented, adding audio to the XMB. Also on that month, RPCS3 uploaded a video on YouTube showing the SPU performance improvements made at the time.
  
 
===Enhancements===
 
===Enhancements===
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;[https://www.youtube.com/watch?v=Sag4SF7dDrw ReShade]:A third-party suite that hooks into the renderer. Makes many games appear [https://www.youtube.com/watch?v=kPcHjnTZC_o more vibrant or saturated], particularly more pronounced in those with dull textures like the Tales of series, Naruto series, and other anime-based titles.
 
;[https://www.youtube.com/watch?v=Sag4SF7dDrw ReShade]:A third-party suite that hooks into the renderer. Makes many games appear [https://www.youtube.com/watch?v=kPcHjnTZC_o more vibrant or saturated], particularly more pronounced in those with dull textures like the Tales of series, Naruto series, and other anime-based titles.
 +
 +
;[https://www.rewasd.com/releases/release-6.3.0 reWASD]:A third-party application which can emulate any controlling device (gamepad/keyboard/mouse) as a PS3 controller. After installing [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_official_drivers Official Sony Drivers], Virtual DualShock 3 is visible in RPCS3 as native device and allows to map theirs pressure-sensitive buttons with modifiers eg. pressing left back button+× is decreasing pressure-sensitivity of × to 50%, but right back button+× is decreasing pressure-sensitivity of × to 20%. Exclusively software allows to use Official Sony Driver wirelessly. ReWASD works with Xbox, PlayStation, Nintendo, Steam, Nvidia, Logitech controllers and [https://help.rewasd.com/how-to-remap/supported-devices.html others]. Pressure-sensitive buttons option is helpful in games like "Metal Gear Solid 4: Guns of the Patriots" or "Gran Turismo 5". See the [https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#PlayStation_3_Emulation list of games that support Pressure-Sensitive Face Buttons on PlayStation 3].
 +
 +
==[https://rpcs3.net/quickstart#requirements_desktop System Requirements]==
 +
===<abbr title="For being able to run any games at all, no performance or stability guarantees">Minimum Requirements</abbr>===
 +
 +
'''CPU'''<br/>
 +
AMD - Any x64 CPU but CPUs without AVX2 and with less than 4 cores and 8 threads are expected to run very badly overall and CPUs with only 2 cores per CCX cluster are expected to run very badly overall<br/>
 +
Intel - Any x64 CPU but CPUs without AVX2 and with less than 4 cores and 8 threads are expected to run very badly overall
 +
 +
'''GPU'''<br/>
 +
AMD - OpenGL 4.3 compatible or newer (AMD Evergreen architecture, HD 5000 series or newer)<br/>
 +
NVIDIA - OpenGL 4.3 compatible or newer (NVIDIA Fermi architecture, GTX 400 series or newer)
 +
 +
'''RAM'''<br/>
 +
4 GB of RAM or more (4 GB is the absolute minimum requirement)
 +
 +
'''Storage'''<br/>
 +
SSD or HDD storage for emulator data and games<br/>
 +
512 MB for base emulator data, 5 GB for virtual console dev_hdd1 cache<br/>
 +
<abbr title="* Average recommendation. Some games may require more, most games require less">128 MB for emulator cache and console user data per installed game.</abbr>
 +
 +
'''OS'''<br/>
 +
Windows 7 SP1, Windows 8.1, Windows 10, Windows 11<br/>
 +
Linux 5.4 (Older LTS), Ubuntu 18.04 or newer<br/>
 +
macOS Monterey 12.0 or newer<br/>
 +
FreeBSD 12.3 or newer<br/>
 +
 +
===<abbr title="For running all playable games with playable performance">Recommended Requirements</abbr>===
 +
 +
'''CPU'''<br/>
 +
AMD - 6 cores and 12 threads, 8 cores or more (AMD Zen 2 architecture or newer) '''*AMD Threadripper 1000 and 2000 series are not recommended'''<br/>
 +
Intel - 6 cores and 12 threads, 8 cores or more (Intel Skylake architecture or newer)
 +
 +
'''GPU'''<br/>
 +
AMD - Vulkan compatible with active driver support (AMD Polaris architecture, RX 400 series or newer)<br/>
 +
NVIDIA - Vulkan compatible with active driver support (NVIDIA Maxwell architecture, GTX 900 series or newer)
 +
 +
'''RAM'''<br/>
 +
8 GB of dual-channel RAM or more ('''Dual-channel memory is highly recommended over single-channel''')
 +
 +
'''Storage'''<br/>
 +
SSD storage for emulator data, SSD or HDD storage for games<br/>
 +
512 MB for base emulator data, 5 GB for virtual console dev_hdd1 cache<br/>
 +
<abbr title="* Average recommendation. Some games may require more, most games require less">128 MB for emulator cache and console user data per installed game.</abbr>
 +
 +
'''OS'''<br/>
 +
Windows 10 22H2 or newer, Windows 11 22H2 or newer<br/>
 +
Linux 6.2 (Latest), 6.1 (LTS) or newer<br/>
 +
macOS Monterey 12.3 or newer<br/>
 +
FreeBSD 13.1 or newer<br/>
 +
 +
===[https://docs.google.com/spreadsheets/d/1Rpq_2D4Rf3g6O-x2R1fwTSKWvJH7X63kExsVxHnT2Mc/edit#gid=0 CPU Tier List for RPCS3]===
 +
 +
===Laptop PC Requirements===
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 +
RPCS3 team recommend using a laptop equipped with an 8-core/16-thread 35W+ H-series CPU such as an Intel Core i7-10870H or an AMD Ryzen 7 5800H, as well as having a compatible dedicated GPU (dGPU) with Vulkan compatibility. While being a tall order, this is the ideal spec and RPCS3 team cannot guarantee even remotely good performance with laptops equipped with as little as 4-cores.
 +
 +
RPCS3 team strongly recommend using RPCS3 with a desktop PC over a laptop. Should you want to use a laptop, these are the hardware requirements for an optimal experience.
  
 
==Setting up==
 
==Setting up==
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====Linux====
 
====Linux====
 
RPCS3 is compiled to AppImages using Azure. To update RPCS3, [[{{PAGENAME}}#Download|download the latest build]], and replace your previous AppImage with the new one. Reenable executable permissions if they were disabled during the update. Most file managers can let you change it from their properties window.
 
RPCS3 is compiled to AppImages using Azure. To update RPCS3, [[{{PAGENAME}}#Download|download the latest build]], and replace your previous AppImage with the new one. Reenable executable permissions if they were disabled during the update. Most file managers can let you change it from their properties window.
 
==Basic troubleshooting==
 
Issues are to be expected since the emulator is still early (even though the project was started in 2011).
 
 
===Audio stutter===
 
Cannot be completely eliminated in most cases, but you can at least try to mitigate it by playing around with the "Preferred SPU Thread" setting as well as the "lower SPU thread priority" and "Bind SPU thread" to secondary core settings.
 
 
In addition, manually adjusting the priority and affinity of the RPCS3 process can affect it independently of the other internal settings. On Windows, this is done via the Task Manager. On Linux, CLI and GUI tools exist like System Monitor and Task Manager that can change the priority. It varies by distribution. This can influence audio stutter and performance in general but especially for Ryzen users.
 
 
===Unavailable setting(s)===
 
If you can't find a specific setting in RPCS3, you could be using an old build, and should probably update it.
 
 
===Locked PSN demos===
 
Some PSN titles use an '''.EDAT''' file to differentiate between "trial" and "full version" states rather than a '''.RAP''' file; these games are often referred to as "c00" games, stemming from the c00 folder in their installation which contains parameters for the full version. This can cause issues with unlocking certain titles, with a notorious example being '''Castlevania: Harmony of Despair'''. If a title utilizing an .EDAT file will not unlock its full version, renaming the .EDAT to .RAP will usually unlock as intended.
 
  
 
==Netplay==
 
==Netplay==

Revision as of 04:01, 2 June 2023

RPCS3
RPCS3-Logo.png
Original developer(s) DH, Hykem
Current developer(s) RPCS3 Team
Latest version 0.0.31 Alpha [+] [N 1]
Active Yes
Platform(s) Windows
Linux
FreeBSD
macOS
Architecture(s) x86_64
Emulates PlayStation 3, PlayStation Classics (PSN versions)
Compatibility Compatibility list
Website RPCS3.net
Support ($) Patreon
Programmed in C++
License GNU GPLv2
Source code GitHub
BIOS/Keys Required

RPCS3 is an open-source PlayStation 3 emulator/debugger written in C++ for Windows, Linux, macOS and FreeBSD. It is the only emulator that can run commercial games, with over 2,000 considered playable. It also supports the PS3's internal PlayStation 1 emulator through the PlayStation Classics digital re-releases.

Download

Windows Linux macOS FreeBSD Latest builds
Official Firmware needed.

Overview

RPCS3's end-goal is for its developers to experiment, research, and educate on the topic of PlayStation 3 emulation that can be performed on compatible devices and operating systems.[1] As it is under active development, it does not have a stable release.

History

RPCS3 began on May 23, 2011 as an experimental project by DH and Hykem (who beta-tested and coded for JPCSP in 2008). They initially hosted the project on Google Code, and eventually moved it to GitHub later in its development, making the repository publicly available in June of 2012. AlexAltea joined in late summer 2013 and worked on several components of the emulator, maintaining the codebase up until early 2015. DH left the project in mid-2016, turning his attention to the PlayStation 4 with the similarly named RPCS4. Hykem was pushed out of the scene in mid-2016 due to drama behind the scenes.[2]

After getting small homebrew apps working, the emulator could load the intros to some games with sound,[3] as well as play some portions of Disgaea 3 and The Guided Fate Paradox, but with heavy graphical glitches and no sprites.[4] Successive improvements brought with it the ability to play lightweight titles like After Burner Climax with almost no glitches.[5] After getting Persona 5 working, Atlus infamously sent the developers an erroneous DMCA takedown notice to help inforce a timed-exclusivity agreement with Sony,[6] creating a Streisand effect of spotlighting RPCS3 as a viable PS3 emulator.

For a long time, it was commonly thought that the original firmware files could only be extracted from a modded PS3, which would have greatly increased the barrier to entry. However, one of the developers discovered all the libraries were actually bundled with each system update, and that the emulator could include the ability to extract the files. Nekotekina opened a Patreon campaign in 2017, with kd-11 joining not long after. In June 2018, after a few improvements and fixes, most PlayStation 1 Classic titles became playable.[7] Only the PSN re-releases work; no discs can be loaded into the PS1 emulator yet. In January 2022, RPCS3 announced that the XMB could be ran on firmwares as low as 2.80.

Today, RPCS3 is able to play almost two thirds of the PS3's commercial library from start to finish. Emulating most games is demanding on hardware, though work has been done to reduce the requirements.

On May 5, 2022, RSXAudio was implemented, adding audio to the XMB. Also on that month, RPCS3 uploaded a video on YouTube showing the SPU performance improvements made at the time.

Enhancements

RPCS3 has (or works with) some enhancements for gameplay, such as:

Asynchronous Shader Recompilation
Compiles shaders as the game runs, allowing for virtually stutter free performance at the cost of objects and textures popping into existence as you play. It only gives a tiny performance boost - a powerful computer and further optimizations from the emulator will be needed to get the more demanding titles to run at full speeds like 30 FPS or 60 FPS. Many demanding games may utilize multiple secondary cores plus the primary core of the PS3's CPU so parallelization techniques will be needed, perhaps running on a user's GPU or 8-core and better CPU.
ReShade
A third-party suite that hooks into the renderer. Makes many games appear more vibrant or saturated, particularly more pronounced in those with dull textures like the Tales of series, Naruto series, and other anime-based titles.
reWASD
A third-party application which can emulate any controlling device (gamepad/keyboard/mouse) as a PS3 controller. After installing Official Sony Drivers, Virtual DualShock 3 is visible in RPCS3 as native device and allows to map theirs pressure-sensitive buttons with modifiers eg. pressing left back button+× is decreasing pressure-sensitivity of × to 50%, but right back button+× is decreasing pressure-sensitivity of × to 20%. Exclusively software allows to use Official Sony Driver wirelessly. ReWASD works with Xbox, PlayStation, Nintendo, Steam, Nvidia, Logitech controllers and others. Pressure-sensitive buttons option is helpful in games like "Metal Gear Solid 4: Guns of the Patriots" or "Gran Turismo 5". See the list of games that support Pressure-Sensitive Face Buttons on PlayStation 3.

System Requirements

Minimum Requirements

CPU
AMD - Any x64 CPU but CPUs without AVX2 and with less than 4 cores and 8 threads are expected to run very badly overall and CPUs with only 2 cores per CCX cluster are expected to run very badly overall
Intel - Any x64 CPU but CPUs without AVX2 and with less than 4 cores and 8 threads are expected to run very badly overall

GPU
AMD - OpenGL 4.3 compatible or newer (AMD Evergreen architecture, HD 5000 series or newer)
NVIDIA - OpenGL 4.3 compatible or newer (NVIDIA Fermi architecture, GTX 400 series or newer)

RAM
4 GB of RAM or more (4 GB is the absolute minimum requirement)

Storage
SSD or HDD storage for emulator data and games
512 MB for base emulator data, 5 GB for virtual console dev_hdd1 cache
128 MB for emulator cache and console user data per installed game.

OS
Windows 7 SP1, Windows 8.1, Windows 10, Windows 11
Linux 5.4 (Older LTS), Ubuntu 18.04 or newer
macOS Monterey 12.0 or newer
FreeBSD 12.3 or newer

Recommended Requirements

CPU
AMD - 6 cores and 12 threads, 8 cores or more (AMD Zen 2 architecture or newer) *AMD Threadripper 1000 and 2000 series are not recommended
Intel - 6 cores and 12 threads, 8 cores or more (Intel Skylake architecture or newer)

GPU
AMD - Vulkan compatible with active driver support (AMD Polaris architecture, RX 400 series or newer)
NVIDIA - Vulkan compatible with active driver support (NVIDIA Maxwell architecture, GTX 900 series or newer)

RAM
8 GB of dual-channel RAM or more (Dual-channel memory is highly recommended over single-channel)

Storage
SSD storage for emulator data, SSD or HDD storage for games
512 MB for base emulator data, 5 GB for virtual console dev_hdd1 cache
128 MB for emulator cache and console user data per installed game.

OS
Windows 10 22H2 or newer, Windows 11 22H2 or newer
Linux 6.2 (Latest), 6.1 (LTS) or newer
macOS Monterey 12.3 or newer
FreeBSD 13.1 or newer

CPU Tier List for RPCS3

Laptop PC Requirements

RPCS3 team recommend using a laptop equipped with an 8-core/16-thread 35W+ H-series CPU such as an Intel Core i7-10870H or an AMD Ryzen 7 5800H, as well as having a compatible dedicated GPU (dGPU) with Vulkan compatibility. While being a tall order, this is the ideal spec and RPCS3 team cannot guarantee even remotely good performance with laptops equipped with as little as 4-cores.

RPCS3 team strongly recommend using RPCS3 with a desktop PC over a laptop. Should you want to use a laptop, these are the hardware requirements for an optimal experience.

Setting up

Installing the firmware

RPCS3 uses the original system firmware libraries to interface with the games, such as Bluetooth, PlayStation Eye, and so on.

You can extract them from the official update files that Sony distributes through their website. Download the file, then in RPCS3 go to File -> Install Firmware, and select the downloaded update file.

Installing games and updates

The game's serial should be present in the folder or archive name, the download page, and/or the PARAM.SFO file. If it's a retail game, it has the ID on the bottom side edge of the game's case. An internet search for InsertGameNameHere + Region ID should turn it out. It's also important that each game's files and folders are all placed under a single folder named as the correct region ID.

For Blu-ray Disc games, i.e. retail games:

  • File layout: PS3_GAME folder, PS3_DISC.sfb, PS3_UPDATE folder (not required)
  • Game ID starts with a B. First-party Sony games use BC, while third-party games use BL. For example: BCAS20071 (Demon's Souls Asia retail), BLUS31197 (Drakengard 3 USA retail).
  • May be dumped through a CFW-enabled PS3, using select compatible Blu-ray drives on PC, or acquired from someone else.
  • Game folders for retail games can be put under the \dev_hdd0\disc or anywhere really... except the folder used for digital games (\dev_hdd0\game) because some games write there causing really bad conflicts. To open games, use File/Boot Game.

For PSN games, i.e. digital versions downloaded from the PlayStation Store:

  • File layout: TROPDIR folder, USRDIR folder, ICON0.png, PARAM.sfo, etc.
  • Game ID starts with a N, for example NPEB02436 (Persona 5 EUR digital)
  • May be dumped through a CFW-enabled PS3, Sony's own poorely secured servers (PSNdl then psnpkgdecryptor-extractor), or acquired from someone else.
  • May come as a PKG file. RPCS3 has an Install .PKG option to install these.
  • Game folders for digital games must be placed under \dev_hdd0\game, as intended by design on real hardware. Using the Install .pkg option does that automatically for you.

Paid digital releases require a .RAP license file to decrypt a few important files before they can be booted.

  • Maybe dumped from the \dev_hdd0\home\00000001\exdata directory of a CFW-enabled PS3, or included alongside the download you got from someone else. That someone else might not include the .RAP file, and instead give a "fix" with the pre-decrypted files. In that case, you might have to install the PKG file first (or all of them, if there are multiple ones) and then copy and overwrite the "fix" files to your game folder.
  • If your source doesn't include a RAP or crack instructions, either it's replaced beforehand or it's actually useless. The last resort can be to try searching for a fix for the specific release.
  • Must be placed under \dev_hdd0\home\00000001\exdata\

Game and software updates are handled exactly like PSN games.

  • Installed using the Install .PKG option
  • The update will be placed in the game or software folder that corresponds to the correct region ID.
  • Take care to use the same region for the base game and the update, otherwise there's a potential risk of irreversible damage to your installed game dumps.

Files under the .66600x extensions are split files that accommodate for the 4-gigabyte file size limit on volumes formatted as FAT32; the PS3 does not support other types of filesystems that pass this limit, such as NTFS or the ext family. Use a tool like PS3merge to recombine these files.

Updating RPCS3

Note that RPCS3's official Discord server can also be a good resource for bringing up issues or learning about major breakthroughs or updates if any further information is required.

Windows

Newer versions of RPCS3 feature an automatic update checker. The emulator will automatically check for updates when loaded, and will prompt you to update if a new version is detected.

Linux

RPCS3 is compiled to AppImages using Azure. To update RPCS3, download the latest build, and replace your previous AppImage with the new one. Reenable executable permissions if they were disabled during the update. Most file managers can let you change it from their properties window.

Netplay

RPCS3 uses RPCN for netplay, which emulates some P2P matchmaking servers for PS3 games. Only a few titles are supported, but more are expected. See this compatibility list.

Notes

  1. The developers are currently treating version increments as milestones, not as stable builds.

References

External links