Difference between revisions of "Project Nested/Compatibility"

From Emulation General Wiki
Jump to navigation Jump to search
(Added category)
(Game list)
(One intermediate revision by one other user not shown)
Line 37: Line 37:
 
! Version
 
! Version
 
! Notes
 
! Notes
 +
|-
 +
| style="background:limegreen;"|Donkey Kong (U)
 +
|v1.0
 +
|Requires NMI mode "At vblank"
 +
|-
 +
| style="background:cyan;"|Kirby's Adventure (U)
 +
|v1.4
 +
|disable stack native return, disable NMI at vblank, first level works but major slowdowns when enemies are on screen. Demo scrolling is wrong.
 +
|-
 +
| style="background:limegreen;"|Monopoly (U)
 +
|v1.3
 +
|fully working (except for $4011 PCM audio)
 +
|-
 +
| style="background:gold;"|Nuts & Milk
 +
|v1.1
 +
|sprite and BG are out of alignment vertically by approx 16 pixels
 
|-
 
|-
 
| style="background:cyan;"|Pac-Man (U)
 
| style="background:cyan;"|Pac-Man (U)
 
|v1.3
 
|v1.3
 
|disable memory emulation load and store
 
|disable memory emulation load and store
 +
|-
 +
| style="background:cyan;"|Pinball (U)
 +
|v1.4.2
 +
|Starting a game resets to title screen fixed, is now playable As Of v1.4.2
 
|-
 
|-
 
| style="background:limegreen;"|Super Mario Bros. (U)
 
| style="background:limegreen;"|Super Mario Bros. (U)
Line 46: Line 66:
 
|sprite zero offset 7
 
|sprite zero offset 7
 
|-
 
|-
| style="background:salmon;"|Pinball (U)
+
| style="background:limegreen;"|Super Mario Bros. 2
 +
|v1.4.2
 +
|disable "native return address", disable NMI mode "At vblank", originally had bad graphics
 +
US version originally resets when showing the first shyguy, PAL version doesn't reset, Is Now Playable As Of v1.4.2
 +
|-
 +
| style="background:orange;"|Trog
 
|v1.3
 
|v1.3
|Starting a game resets to title screen
+
|disable NMI at vblank.  resets during gameplay
 
|-
 
|-
 
| style="background:salmon;"|Zippy Race
 
| style="background:salmon;"|Zippy Race

Revision as of 18:16, 19 January 2022

Legend

Rip 1 Class Rip 2 Class Legend
Very Playable/Playable Excellent Game is fully playable. Very Good Audio. No gfx glitches
Playable Good Game is playable but needs full play-through tester. Good Audio Few gfx glitches
Working/Playable Normal Game is mostly playable. Bad audio. Non intrusive gfx glitches in game. Some games might freeze far into the game.
Working/Unplayable Unplayable intro only or crash during early gameplay and the game has very slow/laggy/glitched up gfxs or it gets in game and plays well, but freezes or locks up at some early point. Broken Audio
Unplayable Bad Game is Unplayable
Unplayable/Unavailable Terrible Game isn't even boot or is boots but freezes sometimes, but are hopefully blacklisted.

Game list

Game Name Version Notes
Donkey Kong (U) v1.0 Requires NMI mode "At vblank"
Kirby's Adventure (U) v1.4 disable stack native return, disable NMI at vblank, first level works but major slowdowns when enemies are on screen. Demo scrolling is wrong.
Monopoly (U) v1.3 fully working (except for $4011 PCM audio)
Nuts & Milk v1.1 sprite and BG are out of alignment vertically by approx 16 pixels
Pac-Man (U) v1.3 disable memory emulation load and store
Pinball (U) v1.4.2 Starting a game resets to title screen fixed, is now playable As Of v1.4.2
Super Mario Bros. (U) v1.1 sprite zero offset 7
Super Mario Bros. 2 v1.4.2 disable "native return address", disable NMI mode "At vblank", originally had bad graphics

US version originally resets when showing the first shyguy, PAL version doesn't reset, Is Now Playable As Of v1.4.2

Trog v1.3 disable NMI at vblank. resets during gameplay
Zippy Race v1.3 Hangs with some glitchy gfxs