Difference between revisions of "Project Nested"

From Emulation General Wiki
Jump to navigation Jump to search
m (correcting category)
m (The section mentioning mappers has been reworked to look less plagiarized, and now also mentions the other names of the mappers.)
Line 17: Line 17:
 
The emulator was inspired by the SNES originally being designed to be backwards-compatible with the NES and Myself086 wanting to code a JIT (Just-In-Time) compiler. Development started in the summer of 2018 after doing math on its potential performance for three years (from 2015-2018) until the day the design could theoretically run games at full speed.
 
The emulator was inspired by the SNES originally being designed to be backwards-compatible with the NES and Myself086 wanting to code a JIT (Just-In-Time) compiler. Development started in the summer of 2018 after doing math on its potential performance for three years (from 2015-2018) until the day the design could theoretically run games at full speed.
  
The emulator uses a JIT (Just-In-Time) and AOT (Ahead-of-Time) compiler to convert NES ROMs into SNES ROMs. This allows software titles for the NES to run on SNES hardware at a full 60FPS (frames per second) with mapper and audio support. Mappers 0, 1, 2 and 4 are supported.
+
The emulator uses a JIT (Just-In-Time) and AOT (Ahead-of-Time) compiler to convert NES ROMs into SNES ROMs. This allows software titles for the NES to run on SNES hardware at a full 60FPS (frames per second) with support for audio, as well as mappers 0 (NROM), 1 (MMC1), 2 (UxROM) and 4 (MMC3).
  
 
The emulator does not use any enhancement chips, but requires the following to run on a flash cartridge or a reproduction cartridge:
 
The emulator does not use any enhancement chips, but requires the following to run on a flash cartridge or a reproduction cartridge:

Revision as of 08:23, 15 August 2020

Project Nested
Developer(s) Myself086
Latest version v1.0.2
Active Yes
Platform(s) Super Famicom (SNES)
Emulates NES
Website GitHub page
Programmed in C#
License MIT License
Source code Git

Project Nested is an open-source Famicom (NES) emulator for the Super Famicom (SNES) written in C#.

Development

The emulator was inspired by the SNES originally being designed to be backwards-compatible with the NES and Myself086 wanting to code a JIT (Just-In-Time) compiler. Development started in the summer of 2018 after doing math on its potential performance for three years (from 2015-2018) until the day the design could theoretically run games at full speed.

The emulator uses a JIT (Just-In-Time) and AOT (Ahead-of-Time) compiler to convert NES ROMs into SNES ROMs. This allows software titles for the NES to run on SNES hardware at a full 60FPS (frames per second) with support for audio, as well as mappers 0 (NROM), 1 (MMC1), 2 (UxROM) and 4 (MMC3).

The emulator does not use any enhancement chips, but requires the following to run on a flash cartridge or a reproduction cartridge:

  • Up to 8MB of fast HiROM (additional support for slow HiROM planned)
  • 16KB of SRAM (support for 0KB to 256KB of SRAM, depending on the software title and settings, planned)
  • A battery if the software title requires it

Download

Super Nintendo Official releases
GitHub releases

Compatibility

Most of the 278 tested titles are either unplayable or crash in the intro or early in-game. However, a few games are playable, including Battle City, Crystalis, Donkey Kong, Mario Bros, Super Mario Bros and The Legend of Zelda. A compatibility list is available here.